flamingkillamajig wrote:
I suppose my problem is i'm just so in love with the hellpit abomination and esp. the warp lightning cannons that i tend to forget about the doom wheel. I may have to remember their value. Problem is like all chariots if they fail to charge they're dead, shooting can knock it off course and i have to hit these monsters. That said it should go through armor, it's magical, the likelihood it'll shoot and not fizzle out is better, it's a more forgiving misfire chart if i remember correctly, it shoots 3 shots instead of one so it can snipe out monsters better and against most monsters it should have a good strength and enough shots to wound them.
Well, then just solve your problem. The
DW also does multiple wounds.
Just make them cheaper that's all i ask.
Pfff...
My only problem is most of the skaven choices don't have range.
To be completely honest I cannot particularly feel for you. Skaven are allowed to break nearly all basic rules and are extremely nasty, so complaining about
a few units having little range is strange. You can move and shoot and still have good strength, so if you believe this is what you need you will have to deploy, position and maneouver like everybody else. I can't kill a
DP with Handgunners either.
Seriously, stop bothering and ignore the
DP. Take your Fellblade / Doomwheel out on a stroll with the Skullcrushers and Chimeras and see how
WoC howl.
Automatically Appended Next Post:
It's hardly any deader than if it charges. If you're still worried about the
DP, I once more recommend the Stormbanner. Skaven can keep flyers down, so they're actually in a pole position to deal with the
WoC flying circus.