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![[Post New]](/s/i/i.gif) 2013/07/08 23:23:54
Subject: Necrons v AP 2
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Trazyn's Museum Curator
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Heh, fair enough. I guess I'm still thinking of the old dex, where you want to stay very, very far away from termies.
How many praets do you run? 5 or 10?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/07/08 23:25:46
Subject: Necrons v AP 2
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Daemonic Dreadnought
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6 tesla wounds will drop
40 points of 40 point teq
26 to 32 points of meq
30 points of ork shoota boys
20 points of guardsmen
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/07/08 23:26:32
Subject: Re:Necrons v AP 2
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Sure Space Wolves Land Raider Pilot
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That's still a very expensive squad being put to risk.
No reward with out risk
I have deep-striked this squad (lord and 6 praetorians) and lost them due to miss-hap 430 points down the drain
And in other games they have minced their way through enemy lines.
You can deploy them in cover then their jump of 12" gives them a decent threat range.
Deep striking monolith and an eternity gate add a bit of lolz to it too.
that the termies will fail their invuls, which could possibly be 3+
You still have to get past this 3++ when shooting too. Granted that you can get more hits on them with shooting.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/07/08 23:27:01
Subject: Necrons v AP 2
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Trazyn's Museum Curator
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schadenfreude wrote:6 tesla wounds will drop 40 points of 40 point teq 26 to 32 points of meq 30 points of ork shoota boys 20 points of guardsmen So...1 Termy, or 2 Marines, or 5 orks or 3 guardsmen? Ah yes, monolith + preats and DLord would be a good delivery system. The problem is that they can't charge. I think you can circumvent this by pointing the door away from the enemy, using the monolith to blos and forcing the enemy to move around it, and then using the squad's 12" movement to manuever around and do awesome things. It may not be optimal, but it is hilarious watching everyone trying to run around the monolith.
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This message was edited 2 times. Last update was at 2013/07/08 23:31:14
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/07/08 23:31:42
Subject: Re:Necrons v AP 2
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Sure Space Wolves Land Raider Pilot
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How many praets do you run? 5 or 10?
I run 6. I had 6 old metal Pariah models that i have converted to preatorians.
I have also tried the lord with flayed ones and been sweeping advanced
That is why i prefer the praetorians for thier fearless
Heh, fair enough. I guess I'm still thinking of the old dex, where you want to stay very, very far away from termies.
I have only been playing 40k for less than a year, so i dont have any fear for certain units yet
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/07/08 23:35:05
Subject: Necrons v AP 2
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Trazyn's Museum Curator
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Yeah, back in the day necrons had no real way to deal with 2+ saves other than volumes of fire. The weapons that can ignore 2+ saves are either rare, on terrible overpriced models or both.
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This message was edited 1 time. Last update was at 2013/07/08 23:35:20
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/07/09 00:03:08
Subject: Re:Necrons v AP 2
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Sure Space Wolves Land Raider Pilot
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Yeah, back in the day necrons had no real way to deal with 2+ saves other than volumes of fire.
Yeah. Ignorance is bliss.
Ah yes, monolith + preats and DLord would be a good delivery system. The problem is that they can't charge. I think you can circumvent this by pointing the door away from the enemy, using the monolith to blos and forcing the enemy to move around it, and then using the squad's 12" movement to manuever around and do awesome things.
It may not be optimal, but it is hilarious watching everyone trying to run around the monolith.
Especially when a C'tan comes out the monolith too.
If you can get the monolith in the right spot (thats a big if) you can get them into thier 6" range for the rods, that can break elites or HQ units pretty good.
And I don't throw them into enemy lines by themselves. A nights cythe puts warriors in the enemy threat range prety good.
And a cryptek of despair brings in another unit too.
Effectively I try to get my army into the enemies deployment zone on turn 2. Leaving them rushing the middle trying to get to my deployment zone and having to turn around.
But as the OP asked.
I use Destroyer and praetorians for AP2 in CC
Also a C'tan shard isn't too bad. with swarm of spirit dust and cover you can get a better save on them than their 4++ as they move closer.
I don't have a stalker so i can't comment on their heat ray. But i have proxied a nightscythe for a bomber from IA 12 (Good book, has both my armies in it  ) and i found its bomb load a little OP, I think it will make alot of marine players cry.
I don't run destroyers but have faced them and they can be pretty devastating with PE.
Otherwise bucket loads of dice from Teslas  the benifit from Tesla buckets of dice compared to IG buckets is the wound factor. IG wound Meq on a 5+, where tesla wounds Meq on 2+.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/07/09 00:12:44
Subject: Necrons v AP 2
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One Canoptek Scarab in a Swarm
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How does tesla wound MEQ on a 2+?
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![[Post New]](/s/i/i.gif) 2013/07/09 00:44:14
Subject: Re:Necrons v AP 2
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Armored Iron Breaker
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Hey probably meant 3+.
Either way, tesla has been my answer to 2+ in addition to wraiths. I have found both do get the job done. I haven't faced a terminator heavy list before though, but if i did I would probably just focus fire them with lotsa dakka, especially if it was deep striking DW. Dont need that in the backfield un checked.
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This message was edited 1 time. Last update was at 2013/07/09 00:45:52
"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
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![[Post New]](/s/i/i.gif) 2013/07/09 03:19:35
Subject: Necrons v AP 2
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Wicked Canoptek Wraith
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I used a c'tan shard with times arrow and gaze of death to kill Belial and a maxed squad of terminators this weekend. Shards are slow, but terminators tend to come to you. Also can work in combination with a monolith, as mentioned above.
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The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.
War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti |
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![[Post New]](/s/i/i.gif) 2013/07/09 10:29:01
Subject: Re:Necrons v AP 2
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Sure Space Wolves Land Raider Pilot
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Hey probably meant 3+.
I meant 2+. Meq toughness 4, tesla destructor str 7 = 2+ to wound
Sorry. i didn't specify if they were vehicle tesla or immortal tesla.
Personally iIdon't like the tesla on immortals, your trading an ap value thats good against non-marines for the 1/6 chance of getting 2 more wounds that might get through their armour. Get them into 1/2 range and you end up with more shots. And they have the Gauss goodness that keeps vehicles away
I used a c'tan shard with times arrow and gaze of death to kill Belial and a maxed squad of terminators this weekend. Shards are slow, but terminators tend to come to you. Also can work in combination with a monolith, as mentioned above.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/07/09 10:46:14
Subject: Necrons v AP 2
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Boom! Leman Russ Commander
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Sasori wrote:Puscifer wrote:At this point I highly recommend the Heat Cannons a second time.
Tonight, I faced a Deathwing army and then Grey Knights which I annihilated in three turns. The GK player had two Dreadknights and he lost one per turn.
The Pylons are 190 with Heat Cannon and IWND and just one of these can ruin a TEQ squad.
TH/ SS units are still a pain, but this is where you either roadblock them, or just kite them at range.
I'm not a big fan of the Heat Cannon version to be Honest. I like the Default a lot, and the Focused Death Ray. I think the Heat Cannon is just too expensive.
My favorite method for dealing with 2+ save is still currently the Tesseract Ark.
I definitely see where you're coming from with the expense and advocating the use of the Tesseract Ark, but I'd go with saying YMMV with the Heat Cannon Pylons. Two of them just with the Cannon and no IWND have won me seven games at 1250 pts in the last week alone.
Yes they are frightfully expensive, but I've found one of them to be doing the work of two Barges and even then, they sure up games vs AV14, 2+ AS and are a pretty good horde killer. Two blasts at that high strength is nothing to sneeze at. I've also made a whole parking lot dissapear in one turn from favourable scatters. They are very effective, but it may just come down to personal choice.
As for the ark, I agree, it's a great Tank... Probably the best. I'm yet to try it, but ATM, I'm having great fun nuking the opposition with Pylons.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2013/07/09 13:44:00
Subject: Necrons v AP 2
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Fresh-Faced New User
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I personally like to combine 'weight of fire' with 'some ap 2' by utilizing a Deathmark unit delivered via nightscythe.
Against nids its relatively easy; they tend to have just the one guy with 2+ armor. Make that guy the marked target and you'll probably kill him in one volley.
I run my Overlord with the Deathmarks to back them up in cc with a warscythe and mss.
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![[Post New]](/s/i/i.gif) 2013/07/09 23:55:58
Subject: Necrons v AP 2
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Proud Triarch Praetorian
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There are probably better units for your Overlord to be attached to than a D&D squad (those guys are meant to be disposable, after all).
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![[Post New]](/s/i/i.gif) 2013/07/10 05:28:37
Subject: Necrons v AP 2
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Daemonic Dreadnought
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I saw the suggestions for the tesseract ark and cried a little on the inside. My local gaming group came to a majority vote to give FW the boot to everything outside an apoc battle and pretty much never plays Apoc. I would so love fielding those beauties
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2013/07/10 05:58:07
Subject: Necrons v AP 2
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Deranged Necron Destroyer
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Teq is easy enough to kill:
Warscythes
Wraiths
Tombstalkers
Charnel Scarabs
Tomb Spyders
or just flood it with shots, something crons are king of, never been worried by terminators...
on the other hand shooting with lance courts is effective as are the Tesseract Ark or the new small pylons, the can doubleduty as your Air Defense when you take the gauss ones...
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You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2013/07/10 06:00:11
Subject: Necrons v AP 2
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Grey Knight Psionic Stormraven Pilot
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No love for the doomsday ark?
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![[Post New]](/s/i/i.gif) 2013/07/10 07:03:10
Subject: Necrons v AP 2
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Daemonic Dreadnought
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Oh, I love that thing, I know it's a bit too stationary for the taste of many, but I frankly love that S9 AP1 72" pie plate, not much can shrug off much less survive one, much less three.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2013/07/10 23:53:58
Subject: Re:Necrons v AP 2
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Sure Space Wolves Land Raider Pilot
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not much can shrug off much less survive one
any invul or cover save does the job, guard behind a aegis you kill 1-2 per shot. And being stationary to get that shot its to easy to block line of site from them.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/07/11 02:46:32
Subject: Re:Necrons v AP 2
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Daemonic Dreadnought
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DOOMONYOU wrote:not much can shrug off much less survive one
any invul or cover save does the job, guard behind a aegis you kill 1-2 per shot. And being stationary to get that shot its to easy to block line of site from them.
That's why I like to field 3.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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