Isengard wrote:For me this is the daddy of all such games. It has such depth and such a great backstory - silly in places, contradictory, etc but it just has so much invested in it. The races all have such developed backgrounds. No other game universe even comes close in terms of sci-fi tabletop wargames.
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With respect, i have to call you on this Isenguard.
first up,
40k isnt sci-fi. a technicality to be sure, but
40k is first and foremost, a fantasy game and setting, except in space. Now, lets be brutally honest and also point out how everything in
40k is also ripped from somewhere else. i recently read Dune, and a huge amount of
40k lore is cut-and-pasted over from that setting. And thats one book! the races might all be developed, and a lot has been invested, but it hasnt evolved, either. it is extremely stagnant, and with respect, i genuinely cant see how
GW has invested more in the eldar, than privateer press have invested in trolls, for example.
Also, up to two or three years ago, i would have said "i enjoy
40k for the fluff, especially the forgeworld stuff" - believing the fluff was excellent. and i'll be honest - most of the fifth ed codices were highly enjoyable to read - dark eldar, orks, space wolves, and guard are the high water marks if you ask me. But then we got codex grey knights, which stank. then you got codex: comedy robots. i had high hopes for necrons. i wanted tragedy. i wanted loss. i wanted pain. in the end i got comedy robots, with quirky leaders sending emails to inquisitors and "collecting" battles. no thanks. considering what it could have been, for me it was an epicfail. then the sixth ed offerings - of which only tau has been interesting to me. i found the rest terrible (and for a guy who
never sells stuff second hand-i cant part with books ever, i parted with my newly bought chaos codex, as i found it so terrible!) So as it stands, i cant say i enjoy
40k for the fluff any more. my very last holdout is forgeworld, which i still enjoy.
Isengard wrote:
I look at other games and I see imitation, I see people going "
GW is pricey so I'll come up with something very similar for 20% less". For me price is not in any way the defining characteristic of a game system. I'm not defending
GW pricing or going down that route at all. All I'm saying is when I look at warmahordes I'm seeing not an attractive games system but an attempt to produce a cheaper alternative with about 1% of the depth.
other games imitate
40k? and yet most of what
40k is was taken from elsewhere. I'll agree on the comment about price - for me, price is not that big an issue compared to other aspects of the hobby. But that point about warmachine offends me. Have you
read the background? Because, and i say this with respect, but you are spouting nonsense. Warmachine is 10 years old today, and the wargame evolved from an excellent
D20 RPG setting. I have all the books as PDFs. believe me when i say this, but saying warmachine has 1% of the depth of
40k is flat out laughable. Im not saying this to be mean, or rude either. I would actually go to you and recommend you to read some of the fiction as well. I'll be honest - when i first got into warmachine and hordes, i was a bit hesitant about the fluff as well. I found it a bit lacking. it felt like an "arcade" setting when i wanted a 'campaign mode" if i can use a computer game analogy. So i left it aside. Que a hiatus from wargaming for a year and a half (
40k burnout), and i got back into gaming again, and of my choices, i decided to go with warmachine and hordes (it was the start of the mk2 playtest). I decided to be "serious" about my game of choice, and get the lore. And really to see if i could lose myself in the setting. So i chased down the old
D20 books - the character guides, lock and load, five fingers-port of deceit, monsternomicons 1 and 2 and the world guide.
i read it through, and i'd only just started, and i was sucked into the setting. I genuinely hadnt expected it. Here was my "campaign" setting. believe me, the iron kingdoms screamed at me. its gritty, its dark, its vivid, it has character, it has incredible depth and it is a living, breathing thing. the setting is utterly fantastic. No bones about it. it has thousands of years of tightly constructed and intricate history, great mosters, great heroes, terrible villains, mysteries, evocative imagery and a dark, brooding and gritty atmosphere that left me breathless. the background for the iron kingdom elves for example is one of the best elven backgrounds i've ever read. it is a fantastic, quite unique(rather than straight fantasy "ports",
PP have a habit of taking tropes and turning them on their heads for something new) and utterly enthralling setting. then they go all out and offer the gavin kyle files in no quarter which is additonal information on all the characters, factions, groups etc not found in the main books, or the source material. Please note - im not mentioning
40k here. i dont want you to see this as a swipe at
GW. its not. But believe me, the iron kingdoms are fully capable of standing on their own two legs, and tearing your throat out.
i will challenge you to do something. And this challenge will be its own reward, if you can believe me, as you will enjoy it immensely. chase down the background, and read it. devour it. and then try and come back and tell me that it has 1% of the depth of
GWs offerings. it wont happen

and like i said, you will enjoy it immensely.
Isengard wrote:
I want to be playing a game with a massively immersive universe and backstory with endless possibilities for discussions and storytelling. I don't want to switch simply because of the cost, especially when I know all I'm doing is moving to a coat-tail system that produces very similar looking figures with slightly different weapons and armour.
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you can do this with the iron kingdoms. heck, you can ask the main writer questions about the background and he'll chime in. We have our what ifs and mysteries that we discuss endlessly from aspects of the history, geography, myths, legends, and facts all the way to character motivations. believe me, while i speak of the iron kingdoms here in particular, other systems fully offer this without being variations of
GW. believe me,
PPs offerings are far more than a "coat-tail system that produces very similar looking figures with slightly different weapons and armour".
Isengard wrote:
I'll happily play games which are different and not
GW knock-offs,
FoW springs to mind, Deep Wars looks interesting but the bulk of the competition seem to be offering something very similar and hoping you'll switch because it's cheaper. I've played most of them and they did nothing at all to convince me to swap.
i have to disagree with this statement. i find
FoW to be an excellent game - almost what
40k could have been, as the scale of the game is absolutely perfect. but games like infinity and warmachine/hordes dont offer something "similar" to
GW offerings. For me, they are my preference, and they're a step apart from
40k. "cheaper" isnt an issue. but when it comes to immersive tactical play, for me, other games offer more.
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to answer the
OP, and to bring back a bit of a positive vibe to my post regarding the appeal of
40k, here is my take on it:
plastic kits.
GW offer great bits for conversions. if i want to convert my
PP minis, i choose to use
GW kits. although all games offer customisations, i find
GW kits offer the easiest ways to do this. I am also a big fan of foreworld.