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Made in us
Powerful Phoenix Lord





Buffalo, NY

Purple Saturday wrote:
 Happyjew wrote:
Slightly off-topic, one of my fellow Eldar players wants to do a new vs old codex battle. He will write up an army list using the third edition codex, and I will match as closely as possible using the 6th edition codex.


This could be awesome. You should post a full write up. Will you use 3rd edition rules to resolve effects on 3rd edition things (like vehicle damage) and 6th edition rules to resolve effects on 6th edition things?


I plan on doing that. We haven't discussed rules yet, but will most likely be using 6th edition rules, tweaking as necessary.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Crazed Spirit of the Defiler





Nashville/Hendersonville, TN

 Happyjew wrote:
Purple Saturday wrote:
 Happyjew wrote:
Slightly off-topic, one of my fellow Eldar players wants to do a new vs old codex battle. He will write up an army list using the third edition codex, and I will match as closely as possible using the 6th edition codex.


This could be awesome. You should post a full write up. Will you use 3rd edition rules to resolve effects on 3rd edition things (like vehicle damage) and 6th edition rules to resolve effects on 6th edition things?


I plan on doing that. We haven't discussed rules yet, but will most likely be using 6th edition rules, tweaking as necessary.



Yeah, considering that the 3rd edition Necron codex was used all the way into 5th edition, I don't see the need to use 3rd edition BRB rules for working out vehicle damage and such.



 Nem wrote:
Yeah sure. Ill go go back to (2nd ed???) Nids codex where my Hive tyrant has T9 or something silly. (only vague remembrance here..)


The books from 3rd edition on up are all compatible with the current BRB system. 2nd edition and prior aren't compatible with 6th edition because the core system the codecies were based on was completely different. For example, Terminator armor was a 3+ save, but you rolled 2D6 to make the save because it was modified by the strength of the attack. So you might end up needing to make a 6+ save on 2D6. So while you could use any codex from 3rd edition on up with the 6th edition BRB, you couldn't use a codex from 2nd edition and prior with the 6th edition BRB.

GW is a business and the way they make money is by reinventing the wheel every few years. GW wants you to use the newest models and books because that makes them money, but there is no rule that says you have to use the newest models or codex when playing with your friends. Playing at tournaments is a different thing altogether as most tournaments do have rules that say you must use the most current rules. Some people can't afford to buy the newest book when it comes out. Some people can't afford to change their army because the newest codex makes some of their army obsolete. Some people bought certain models for their army based on how they worked in the previous codex, and the new codex might make them not worth taking anymore. Hopefully people belong to a group that is understanding and put the needs of the group before the needs of GW. In fact, GW even states in the 6th edition BRB "Your job isn't just to follow the rules, it's also to add your own ideas, drama and creativity to the game. Much of the appeal of this garne lies in the freedom and open-endedness that this allows; it is in this spirit that the rules have been written." (The Spirit of the Game, page 8, 6th edition BRB) Hopefully people belong to a group that puts the needs of the individual members before the needs of GW to fill their coffers.

The 6th edition BRB has introduced AP values for close combat weapons, and 6th edition codecies will have these AP values listed for their close combat weapons. But the 6th edition BRB also has rules to cover codecies that don't have AP values for their ccws (page 60 & 61). They also have a reference section starting on page 410 that has model and weapon updates for all the armies. So there isn't a need for FAQs for outdated books as you can just check the BRB. If something isn't listed, then work it out among your friends how you should play it in accordance with the Spirit of the Game. My group does this and we have a fun and casual gaming enviroment, because we know this is just a game and we are all friends first and gamers second. We aren't going to make someone use a newer codex if they prefer to keep using the one they have or can't afford to change up their army. It's just a game, afterall.

   
Made in us
Slippery Scout Biker




Is there a written rule regarding this topic? I can't think of one, just keep in mind that "it doesn't say I can't" isn't a valid argument for a rule.

It really boils down to will your opponent/TO let you use it? That's really up to them isn't it, but I would err on the side of being required to use the most up to date codex unless it's a fun game with a friend who doesn't care.

If you want a rule you can show to someone one way or the other, sorry, I don't think there is one. :\
   
Made in au
[MOD]
Making Stuff






Under the couch

DiabloSpawn33 wrote:
Is there a written rule regarding this topic? I can't think of one, just keep in mind that "it doesn't say I can't" isn't a valid argument for a rule.

It really boils down to will your opponent/TO let you use it? That's really up to them isn't it, but I would err on the side of being required to use the most up to date codex unless it's a fun game with a friend who doesn't care.

If you want a rule you can show to someone one way or the other, sorry, I don't think there is one. :\

There isn't.

Off the top of my head, there have only ever been two codexes that GW have specifically, officially stated were no longer usable due to a new release - Codex: Assassins, and Craftworld Eldar. It;s just generally assumed that a new codex renders the old one invalid.


 
   
Made in us
Sneaky Sniper Drone





CT

 FlingitNow wrote:
2nd Ed Chaos, Abbadon with a 2+ armour on 2d6 added together... Plus all the broken Daemon Princes...


and don't forget D-D-D-Doomrider!!
I really miss 2nd Ed... extra attacks per CC attacker... parrying in
close combat... +1 to hit at close range... good times, good times!

"That's awesome. It's like the 8-bit version of the Necron army. "" -- The Power Cosmic 
   
 
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