|
Welcome to the Crons! The models you have are a GREAT intro to the codex and a nice haul- as people have mentioned the only thing you are really missing is some vehicles. As many have said there are more point efficient units (like wraiths), but that doesn't make the above units bad and they are a long way from unusable. In their enthusiasm to get to "the most competitive list" many posters forget that you have to work within the models/budget you have.
The Necron codex is one of the strongest around (still). There are some standout units which are highly effective and cheap - as a consequence they are the units you see spammed most often and give rise to the impression that any Necron list without them is "terrible" or "uncompetitive". This might be true in competitions (I don't attend them) but is certainly not true in most other cases. You can EASILY get several different lists at 1500pts out of your models. However, because the units you have (Lych, Destroyers, Monolith, Stalker, Doomsday) are not "fire and forget" you will need to learn how to play them on the table effectively. Expect to lose some while you learn (not all, just some).
The best advice so far has been to start playing - you'll fairly quickly appreciate what tactics, where to place the overlords/lords, good combos etc.
Things you are definitely missing: Crypteks. Crypteks are fantastic force multipliers for just about any unit....you need to convert some up from some warriors. Main thing about Crypteks are the heads - Deathmark heads are perfect - then stick whatever you have for a staff and presto - done. Bit of paint - perfect. PM me if you want some heads - I have some spare ones somewhere.
Anni barges : Heavy support unit of choice. 2 is generally enough, but the kit itself is flexible and you can swap AB to CCB really easily (the kit was designed for the swap). You also get overlord models (in plastic!) with their own bases (which in your case gives you bits to convert crypteks!).
In the Nice to Have list: in order of combo to supplement your your models: Ghost ark s); Tesla immortals; deathmarks; Night scythe; wraiths. As pointed out, using some of your warriors as a base, you can make deathmarks and immortals out of the same box.
Key strengths/Tactics for your models:
1) Warriors : Great at shooting, but avoid CC. Seriously. Just.Don't. No, not even with 20. A blob of 20 puts out a lot of shots (particularly in rapid fire range) and likes to be TL. (not as much as Tesla immortals, but still a lot). Try blobs of 20 first. Then experiment with lower numbers (say 10). I personally prefer units of around 10 - I find them more flexible and will happily (try!) to tarpit with them if necessary.
2) Counter assault: Lych - I prefer Swords and Boards, but warscythe equipped ones are excellent for this too. In your lists, probably hang around the blobs and head off any assaults. C'Tan - same deal, unfortunately with a 4++ tends to die easily so try and have a couple of faster moving threats if you use the C'Tan. Destroyers - normally better at shooting, but fast (Jump Infantry), can get Hammer of Wrath and have Preferred Enemy.
3) Tesla. Tesla is fantastic for Anti Infantry. This is the main reason why Anni Barges are soo good. Immortals are also a bit tougher which helps somewhat.
4) Overlord gear: Warscythes, Mindshackle Scarabs, weave. That's generally enough. Can even drop the warscythe, cos staff of light is a nice shooting weapon. Res Orbs - only use for max units (ie 15-20 warriors - probably more 20, 10 immortals) or for anything that costs 40 pts a model (Lych for example). Labyrinth is unreliable (MSS is better) and Tachyon arrows should only be taken if you have a stalker. Phase shifters if you are planning to detach and send him walking by himself (I often do this anyway with only weave) but required if you are going up against MC. Note that Everliving <> Eternal Warrior so Instant Death is a possibility. Course, you can always come back to life!
5) Named Overlords - take Zandrekh for a spin. Well worthwhile. The others have uses, but tailor lists to suit their strengths. Imotekh is awesome....up to the point he hinders your shooters shooting. Useful for a couple of turns, but becomes a problem after that generally.
6) Doomsday ark - Sit it in cover and bubble wrap with warriors. Profit.
7) Destroyers - as was said by another poster - Heavy Destroyers seem more useful (mainly cause of longer range). However, nothing wrong with 2x3 destroyer groups running around toasting marines etc. Remember PE!
8) Lith - Can't comment too much as I don't have any. However, taking out AV14 is not as simple as has been made out here and it will give you mobility for your troops!
Overall, I'd say you got a good deal - sure you are missing some of the more recent stuff (scythes/wraiths) but you can add what you like later.
hth.
|