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How will the Taudar manage in the Invitational?
0-5 They fail to win a game against the tough competition.
1-4 It is a rough run but I manage to win one.
2-3 I cant quite make it above .500.
3-2 It isnt exactely what I came to do but at least I came out positive.
4-1 Fail to get the job done but its a damn strong outing.
5-0 I manage to pull out some luck and sweep my first invitational.

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Made in us
Powerful Ushbati





Manhatten, KS

Kingsley wrote:I'm a little confused by your opponent's army list-- I think a Cadre Fireblade might be much more effective than an Ethereal in that sort of composition. That said, congratulations on the win. It sounds like it was a very intense match!


Yea, it was closer then the score annotates. Going second was huge for me. As for fireblade he is more expensive. He was boosting FnP every turn anyway.

Chancetragedy wrote:Alex is very very good and typically plays the unusual "white dwarf" style armies. He's kicked my butt the 3 games we've played againt each other so kudos on taking him down first round TK.


Thanks as seen it wasnt easy.



TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Terminator with Assault Cannon





 Tomb King wrote:
Kingsley wrote:I'm a little confused by your opponent's army list-- I think a Cadre Fireblade might be much more effective than an Ethereal in that sort of composition. That said, congratulations on the win. It sounds like it was a very intense match!


Yea, it was closer then the score annotates. Going second was huge for me. As for fireblade he is more expensive. He was boosting FnP every turn anyway.


I figured, but I still think the extra VP an opponent can take from an Ethereal is very unsafe, especially when he's not providing that much of a buff.
   
Made in us
Powerful Ushbati





Manhatten, KS

 Kingsley wrote:
 Tomb King wrote:
Kingsley wrote:I'm a little confused by your opponent's army list-- I think a Cadre Fireblade might be much more effective than an Ethereal in that sort of composition. That said, congratulations on the win. It sounds like it was a very intense match!


Yea, it was closer then the score annotates. Going second was huge for me. As for fireblade he is more expensive. He was boosting FnP every turn anyway.


I figured, but I still think the extra VP an opponent can take from an Ethereal is very unsafe, especially when he's not providing that much of a buff.


They faq'd that its only 50 victory points for tie breaker not a victory point.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

The round 1 match was recorded and can be viewed here http://m.ustream.tv/recorded/37976817

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Sorry for the delay ladies and gents. Been a busy week. Without further a due. Also apologies my first game my opponent actually seized on me. In this game I believe I had my opponent go first.

Game 2:
Deployment: Vanguard
Mission:
2 VP for the relic
2 VP for winning objectives
1 VP for Slay the warlord
1 VP for Linebreaker

Opponent: Eric Hoerger
Army: Eldar

HQ:
Autarch; Banshee Mask, Power mace, Fusion Blaster

Troops:
5 Dire Avengers in wave serpent w/ TL scatter lasers, shuriken cannon, Ghost Walk Matrix
5 Dire Avengers in wave serpent w/ TL scatter lasers, shuriken cannon, Ghost Walk Matrix
5 Dire Avengers in wave serpent w/ TL scatter lasers, shuriken cannon, Ghost Walk Matrix
5 Dire Avengers in wave serpent w/ TL scatter lasers, shuriken cannon, Ghost Walk Matrix
5 Dire Avengers in wave serpent w/ TL scatter lasers, shuriken cannon, Ghost Walk Matrix
3 Jetbikes


Fast Attack:
6 Swooping Hawks
6 Swooping Hawks

Heavy:
WraithKnight
WraithKnight

Pre-game thoughts: Holy that is a lot of wave serpents. The swooping hawks are a real pain as well. The swooping hawks can kill off any of my troops with their AP4 blast. In addition, my first game 1 wraithknight gave me trouble. Now I am fighting two. They will most likely be my first target. I cant have them running amok in my lines. He has a very fast moving army. I will have to try and address that. If I cant kill his serpents then he can just wait to the final turn to disembark all of his troops and seize the objectives and the relic. I will need him to go first. Once again I have my work cut out for me. This will be no easy match. Though in the invitational I should not expect any easy matches.


Pre-game rolls: Guide; Prescience; Mind War, Warlord Trait not significant. He gets first turn.


Deployment: He places 4 serpents in the center of his line flanked by wraithknights on either side. He places his last serpent behind the hill in his spawn. I deploy trying to hide my serpents to some degree the best I can with the current board layout. I place two behind a hill in my deployment zone. One behind some woods and the last on the far right flank behind a ruin. I elect to infiltrate my kroot. Its a bit risky but I am trying to get them to draw fire away from my serpents. If he worries about shooting them then it might keep the rest of my army alive that much longer. If he doesnt shoot them then I can grab the relic and start my get away. Either way it dictates my opponents move some.

Eldar Turn 1:
Spoiler:

The far right serpent jumps up on the hill to fire at my far right flank serpent. He jumps one serpent to the top of the ruins on the left flank. The other serpents just shimmy for jink. The two wraithknights advance 12". One moving up the left flank to pressure my broadsides. The other advancing towards the kroot and the far right flank serpent. Shooting is about average for him. He wrecks my middle serpent(10 guardians in the open now )and does 2 hull points on my far right serpent. It survives which is huge for me.

Taudar Turn 1:
Spoiler:

Knowing my last luck with the wraithknights I take monster hunter on the broadsides and they proceed to do 3 wounds. My wave serpents shoot and wreck his middle wave serpent and the dire avengers are forced to disembark and are pinned. My wave serpent with 1 hull point on the right flank move up a little to keep cover and explodes the wave serpent to its front. The kroot manage to grab the relic as well and pass it back to the next guy. A very strong first turn after weathering the storm.


Eldar Turn 2:
Spoiler:
Both of his swooping hawks comes in from reserve and drop templates on the guardians killing nearly all of them. Both wraithknights advance. One going for the 1HP serpent or the kroot as it lands inbetween just in case. The far left flank wraithknight moves up ready to charge the broadsides. His shooting fails to take the last HP of my far right serpent. He does wreck the yellow wave serpent and the 5 dire avengers are forced to disembark. I am down to two wave serpents now. His wraithknight charges my broadsides. I unleash hell into him but only manage one wound. The farseer hits him and wounds him but he makes the saves. The commander steps up with the onager gauntlet and punchs through the wraithknights thick armor finishing it off. I had decent odds of killing it with the amount of attacks I had but its always nice for the commander to lead the way.


Taudar Turn 2:
Spoiler:

Both warwalker squadrons come in. The scatter lasers come in on the right flank and manage to run up to get a nice rear shot on his Autarchs wave serpent. I roll poorly though and only manage to wreck it. The second group comes in but rolls poorly on their run to make it in range of his wraithknight. They shoot at the serpent on the ruins along with some other firepower and explode it. The 1HP serpent moves away from his swooping hawks and takes some shots at them. The broadsides target his last wave serpent wrecking it. The wraithknight survives though. Really needed my lances to get in range.


Mid-game Analysis:
Spoiler:
I am doing a lot of damage to his army but I am far from winning this. I only have 2 troops left that are mobile and the kroot are most likely going to die this turn. I need to kill the wraithknight and then I can focus on killing off his troops. I will need to kill the wraithknight this next turn or risk it killing off my troops. At this point I believe I have killed all his wave serpents or he only has 1 remaining.


Eldar Turn 3:
Spoiler:

His bikes arrive from reserve and hide behind the hill. His last surviving hawk in one squad moves up and kills my last guardian. The other squad of hawks moves to take out my 1HP wave serpent and they manage to wreck it. His autarch and squad move into the area terrain next to his back objective. The 2+ autarch being the front most. His dire avengers that had disembarked earlier run back to that objective as well. His wraithknight charges and kills the kroot. They drop the relic. The wraithknight consolidates toward the hill and my broadsides for a better cover. His two now disembarked squads on the left flank move towards that objective in cover.

Taudar Turn 3:
Spoiler:

With the broadsides and the lance walkers in range along with the 5 dire avengers from the yellow serpent I bring down his last wraithknight. My 10 guardian defenders move up and kill his 6 swooping hawks while trying to stay out of range of everything. My Blue serpent carrying 5 Dire avengers moves towards my left flank and starts to target his troops there. My scatter walkers move up and kill his 5 dire avengers on his back objective.


Eldar Turn 4:
Spoiler:
He jumps his 1 remaining swooping hawk back to reserves. His two remaining troops on the left flank make a run for my dire avengers there and only a few get in range. I still take 2 wounds from their shooting and they actually flee . His autarch and squad charge my war walkers as they are close enough to the objective. He has his bikes charge first to eat overwatch but they had taken a wound I believe from terrain. They fail their leadership and flee off the table. . I dakka his autarch and squad and the combat is locked.


Taudar Turn 4:
Spoiler:
I rally my dire avengers . I move my guardian defenders up and they kill his last 2 troops on the hill and get on that objective. My entire army focus fires on his two troops on the left flank and kills them off. The autarch remains locked in combat but they wreck one walker.


Eldar Turn 5:
Spoiler:
His swooping Hawk arrives from reserves and drops a template on the guardians. Luckily they hold. The warwalker remains locked but kills off his guys as his autarch has taken 3 wounds.


Taudar turn 5:
Spoiler:

I kill off the 1 swooping hawk contesting my objective. The dire avengers fail to make it to the relic but hold the bottom left objective. The warwalker fails to kill his warlord and the combat is locked.


Post Game Analysis and Results:
Spoiler:
Taudar: 3 Vp (I win objectives and have line breaker!)
Eldar: Vp
Results 17-3 victory for Taudar

Analysis: I have grown to hate those damn wraithknights. They are harder to kill then some would think. A pure eldar list would probably have fits tryinging to kill them at range. Luckily bladestorm wounds them on 6's but you would have to expose your troops to get to him. This was another hard fought game. My opponent had a rough turn or two that really put the game in my favor. I was thinking of running a similar build to his before arriving at my final list. Either way I liked this game it was another fun one and was again closer then the score might state. I only had one healthy troop remaining. The other 2 were beat up and bruised and passed some much needed leaderships.

This message was edited 1 time. Last update was at 2013/09/10 23:11:35


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I predict a win for the Tomb King!

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Powerful Ushbati





Manhatten, KS

Round 2 Posted!

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Game 3:
Deployment: Vanguard
Mission:
Primary: 5 objectives
Secondary: Table Quarters
Tertiary: Slay the warlord; line breaker; kill points

Opponent: Alex Harrison (ETC)
Army: Tau + Farsight Enclave Allies

HQ:
Commander Puretide Engram Neurochip, command & control node, multi-spectrum sensor suite, iridium armour & drone controller
Allies: Ethereal

Elite:
Riptide Ion Accelerator, Twin-linked fusion blasters & early warning override
Allies: Riptide with earth caste pilot array, talisman of arthas moloch, heavy burst cannon, twin-linked fusion blaster, velocity tracker & early warning overide

Troops:
10 kroot w/ hound
10 kroot w/ hound
12 kroot
12 kroot
Allies: 3 crisis Battlesuits, target locks each & 5 marker drones.

Heavy:
Allies: 6 Sniper Drones with 2 extra marksman
Skyray Blacksun
Skyray Blacksun
3 Broadsides Twin-linked High Yield Missile Pods, Twin-Linked Smart Missile System & 6 Missile Drones

Pre-game thoughts: I knew it would happen eventually... Tau on Tau. Two riptides. 1 With Earth Caste which is Auto include imo. His one soft spot is his kroot. If I can kill them off I should be able to make a run in this game. The only thing making that hard is the deployment combined with the terrain. His troops can come on on the other side of the board and out of line of sight. In addition, if I try to outflank I will have two riptides taking me out upon arrival. One thing to keep an eye on is his crisis suits which are scoring. They can cover a lot of range in a single turn. I will need to find a way through the chip/buff commander to kill them off. I am pretty sure that is where he will place his commander for this match. He has a lot of dakka and can reliably kill some wave serpents. With the riptides and broadsides I almost forgot about his two skyrays. Those will be targeted as needed. If they have a bunch of missiles still left then its worth taking out. If they have already fired their payload then I am not as worried about. Alex is a very good player. Either way the game falls I am glad to have a shot at playing him.

Pre-Game Rolls: I get Guide; Prescience; and Doom. My warlord trait I get a 6 on personal making my jetbike warlord scoring. I win the roll off for first turn and make him go first.

Tau Turn 1:
Spoiler:

He moves up with his crisis suits with the chip commander. They fire at the far left flank wave serpent with tank hunter. A skyray empties its payload at the same target. I make some halfway decent saves and he rolls poorly. He finally manages to wreck the vehicle though. He elects to not fire his other skyray yet. His broadsides are out of range due to my deployment. His riptides are moving up and then jumping behind the hill in the assault phase.


Taudar Turn 1:
Spoiler:

My broadsides take tank hunter. With a skyray in the open and 6 shots a nice way to wreck a wave serpent I have to shoot at it. I get one pen and manage to explode his skyray that had not fired yet. The squad that was disembarked runs for the cover of the ruins trying to use LOS blocking over actual cover.

Tau Turn 2:
Spoiler:

He has two units of kroot come in from reserve and elects to take them in on his flank as I have interceptor with the broadsides. He shoots and kills some of the guardians in the open. He shoots and wrecks the blue wave serpent carrying the dire avengers. They get out unhindered. He moves up with both riptides this time.


Taudar Turn 2:
Spoiler:

Both units of warwalkers and the kroot arrive from reserves. The warwalkers both come in from the right flank as well as the kroot. They spread out to minimize interceptor damage. The kroot hug his newly arrived kroot to stay alive. He intercepts the scatter walkers and I make decent saves behind the hill only losing one. The broadsides combined with the warwalkers kill off his ion cannon riptide. The kroot shoot his kroot and kill enough to force a morale and they flee. The dire avengers in the open run behind the hill in my deployment zone. The guardians in the top left corner move up in the ruins hiding out of sight in cover. My scatter laser war walkers fire at his crisis suits but he makes great saves and only takes 1 wound. Shooting at his broadsides they are forced to go to ground.


Mid-Game analysis:
Spoiler:
I have lost two transports but I am actually holding my own in this match-up. He still has some kroot in reserves and his crisis suits are scoring so I am not by any means ahead but going second might be the difference in this one. I need to kill off his riptide as it has a lot of mobility in the final turns if played right. Also I will need to start advancing as I only have 2 objectives currently and 4 guardians on the top one probably wont hold.


Tau Turn 3:
Spoiler:

He gets his last kroot arrive from reserves and they come on to shoot my kroot. They kill 6 of the kroot but I pass my morale. His marker lights make his broadsides BS5 even though they have gone to ground. They utterly destroy my lance walkers. His kroot up top along with some other fire power shoot and kill off my scatter walkers. Lost both units of walkers in one turn. His fleeing unit of kroot rally and head for the objective in the lower right corner. His riptide advances on the center objective along with the sniper drones.


Taudar Turn 3:
Spoiler:

I advance my dire avengers towards my home objective. The yellow wave serpent carries the other dire avengers to the middle some preparing them for a late grab if available. The last black serpent with the other guardians move up the right flank to make a run for that objective. The 4 kroot advance and run into the ruins on the lower right to try and hold that objective.


Tau Turn 4:
Spoiler:
This is last turn as time is running out!

He shoots and kills off the kroot on the lower right objective and has one of his squads there. The riptide and the sniper drones blanket the middle objective. His crisis suits move up on the top left objective spreading out after shooting and wrecking the yellow wave serpent. They pass their pin check. The skyray shoots and kills all 4 guardians still on that objective. He fires at my last wave serpent on the right flank and wrecks it. The guardians get out and are pinned. His kroot on his home objective move up and surround it.


Taudar Turn 4:
Spoiler:

Well I had a lot of options at the start of game turn 4. Now my options have dropped substantially. My dire avengers out of the yellow wave serpent move to try and get around his crisis suits and contest that objective. I roll DT , . . lol! This isnt going well I will need a good run to get around him. My warlord moves up 12" separating from the broadsides. The broadsides move up some towards the far right objective. Mainly the drones move to get in range. Going to keep my options open. The dire avengers get a 5" on their movement. We do the measuring and they will need a 6" move to get around his crisis suits.... . I then look at it again . If I go the opposite direction running up next to the wave serpent 5" is just enough to contest by a half an inch. The broadsides open up on his kroot on the far right objective killing them off. The warlord turbo's onto the objective securing it. The dire avengers behind my hill secure my home objective.


Post Game Results and Analysis:
Spoiler:
Primary: Taudar win 2 to 1
Secondary: Tau
Tertiary: Tau

Taudar: 13 BP
Tau: 7 BP
Victory: Taudar

Post Game Analysis: Holy that was close. The game came down to the wire. I felt pretty good about my chances going into turn 4 but, he destroyed everything he needed too and then had one hell of a consolidate to cover that top left objective. The guardian defenders on the bottom right objective getting pinned nearly killed me. The warlord being scoring is what saved me in the end. If your warlord is a tank or fast moving always roll personal. That is totally worth it. I have to give Alex props in this one. He is one of the best players I have ever played. His decision making, threat analysis, and overall tactics were solid all round. His only weakness was weak troops. With the ability of my broadsides to shoot 60" and ignore cover I was able to exploit that. I still stand by my railsides.

This message was edited 3 times. Last update was at 2013/09/17 05:58:26


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

 Tomb King wrote:

He has his bikes charge first to eat overwatch but they had taken a wound I believe from terrain. They fail their leadership and flee off the table. . I dakka his autarch and squad and the combat is locked.


I don't understand this result and would appreciate if you could explain more. As I understand it, morale checks are only taken as a result of combat (shooting or assault), or according to P29 'during a single Movement phase' and 'at the end of that phase'

Since this was the assault phase, why did they take the leadership test before finishing the assault move?

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in us
Longtime Dakkanaut




I believe on page 29 it is just an example. Really it should probably read anytime a unit takes 25% casualties it takes a morale check.

It says something like "the most common reasons". Not the only reasons.

Of course I could totally be wrong on that ;p

This message was edited 1 time. Last update was at 2013/09/12 03:02:07


 
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Almost, but it is quite specific about when to take the tests, ie at the end of the phase. In which case they should have hit for the assault, tying up the overwatch as desired.

Also 'probably read' is an RAI interpretation as opposed to a RAW interpretation, which only lists morale checks for casualties as shooting or movement phase. Afterall you don't take a morale check for a failed charge due to casualties (or do you....I'll go check.)

Cheers

Andrew

Checked. No morale for casualties from overwatch. I don't believe the bikes should have fled.

This message was edited 1 time. Last update was at 2013/09/12 03:16:52


I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in us
Powerful Ushbati





Manhatten, KS

I didn't shoot the bikes because they fled. We almost forgot the morale and when he rolled it they failed so they could not charge because they fled off the board. I overwatched his autarch squad instead.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

I actually played against Eric just a few weeks before at the ATC. He is a good player. His mechdar list is somewhat similar to mine, only I run an autarch with Mantle + stuff on a jetbike and 1 unit of warp spiders as opposed to 2 swooping hawks. Congrats for taking that game. Wraithknights are really tough. Any TAC lists from hereon will have to take into account dreadknights, riptides and wraithknights.


 Tomb King wrote:
I didn't shoot the bikes because they fled. We almost forgot the morale and when he rolled it they failed so they could not charge because they fled off the board. I overwatched his autarch squad instead.

Morale is taken at the end of the phase. Thus, bikes should have made it into assault as they shouldn't have had to take morale yet.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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Manhatten, KS

 jy2 wrote:
I actually played against Eric just a few weeks before at the ATC. He is a good player. His mechdar list is somewhat similar to mine, only I run an autarch with Mantle + stuff on a jetbike and 1 unit of warp spiders as opposed to 2 swooping hawks. Congrats for taking that game. Wraithknights are really tough. Any TAC lists from hereon will have to take into account dreadknights, riptides and wraithknights.


 Tomb King wrote:
I didn't shoot the bikes because they fled. We almost forgot the morale and when he rolled it they failed so they could not charge because they fled off the board. I overwatched his autarch squad instead.

Morale is taken at the end of the phase. Thus, bikes should have made it into assault as they shouldn't have had to take morale yet.


No they fled before the assault phase started. Forgot their morale in the shooting phase. I remember now. He exploded one of the walkers which did a wound to the bikes. I Reminded before he rolled to charge. He failed it and ran off the board. So the autarch squad had to eat scatter lasers from the warwalkers instead.

This message was edited 1 time. Last update was at 2013/09/12 13:20:11


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

That makes more sense now, sorry to derail the thread.

Come on, more pics less chat!!

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 AndrewC wrote:
That makes more sense now, sorry to derail the thread.

Come on, more pics less chat!!

Cheers

Andrew


My apologies. The round has finally been finished. Had an event this weekend.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
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Eye of Terror

Very well played indeed. : )

My blog... http://greenblowfly.blogspot.com

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Fixture of Dakka





San Jose, CA

Great game against Alex! Congrats.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Masculine Male Wych





Excellent fights, I'll have to keep following this thread! Really well played with the Taudar list.
   
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Powerful Ushbati





Manhatten, KS

Dozer Blades wrote:Very well played indeed. : )


Thanks. Very little room for error in this one.

jy2 wrote:Great game against Alex! Congrats.



Thanks. It was a close one. Wasnt easy. The guardians being pinned madeMadre nervous as that happened I think before the yellow serpent was wrecked. Had i pinned both i would of lost.

SweaterKittens wrote:Excellent fights, I'll have to keep following this thread! Really well played with the Taudar list.

Thanks. If you like this one you can view my profile. I have several other battle reports featuring different armies.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Sitrep:
I am now in the Final 4 of the nova invitational. A statement not many can claim. The competition left is solid.
Remaining 4:
Brett Perkins aka Tomb King TauDar
Aaron Aleong aka Spag Taudar (Wave Serpents, Missilesides, and warp spiders)
Nick Nanavati Chaos Daemons with CSM allies (Fateweaver + Heldrake + CSM Prince)
Jesse Newton Farsight/Tau (3 Riptides + IC Riptide and Chip commander)

It is kind of getting interesting because me and Aaron are good buddies and both had are wives at the event. So we were hanging out as a group every night and math hammering the next rounds and opponents etc... So when it got to this point we kind of had a 50/50 shot of being matched together. It was kind of cool that we hadn't faced off against each other yet. Might set the stage for an ultimate final table where our wives watch us play for the title. At this point I see the 4 riptides list the same army that one the open as my most dangerous match up. Its a tough build and IMO as close to an auto-win as I have seen in 6th edition. I honestly dont think I can beat it without the right missions or a little luck. Well the pairings are up.

Game 4:
Deployment: Hammer and Anvil
Mission:
Primary:
4 objectives (Get 2 VP for winning OBJ)
Line Breaker 1vp
Slay the Warlord 1vp
The center objective 1vp


Opponent: Jesse Newton
Army: Farsight Enclave + Tau

HQ:
Commander (Chip Co Upgrades)
Honour-Shas'vre O'Vesa (Riptide IC)
Commander Farsight

Elites:
Riptide with ion and SMS (early warning override)
RIptide with Ion and SMS (early warning override)
Riptide with Target Lock, SMS, Velocity Tracker, Heavy Burst Cannon (Talisman of Arthas Moloch, 2 missile pods)

Troops:
10 kroot + hound
10 kroot + hound
1 Crisis suit missile pod
1 Crisis suit missile pod
1 Crisis suit missile pod
1 Crisis suit flamer
3 Crisis team (missile pod x2)

Heavy:
Skyray Missile defense gunship Velocity Tracker

Pre-Game Analysis:
Alright so I got the worst possible match up in a mission that isnt exactly going to make it difficult for him. I need good powers in this one if I can get forewarning and/or fortune I might be able to hold off for a bit. Also going 2nd couldnt hurt. In addition, if I can get my warlord to be scoring that could really help my cause. The thought is to maximize mission points. If I get a shot for his commander then I am taking it. Also riptides are tough but not immune to dakka. Something my army has an abundance of. The scatter lasers could do some real work on the riptides as well as my shields. The issue is if I fire the shields I am going to be vulnerable for a turn against a unit that is twin linked, ignores cover, and has tank hunter. If I can keep my transports alive I should be able to make a late game grab and pull this one off. We will see.

What are your all's predictions?

Alright so I needed a few things to go my way in this one.
Some good psychic powers aka fortune and/or forewarning.
Going 2nd could help me stretch the board and make that late game grab.
The warlord getting scoring couldnt hurt either.
I get none of these!
Warlord trait furious charge in my deployment zone.
Powers: Eldrich storm, guide, prescience
He wins the roll off and has me go first.

So my work is cut out for me. At this point I make the decision to deploy everything except the kroot. I am going to need all my firepower on turn 1. If I can kill off a solo riptide or two I might be able to level the playing field because his super unit can reliably kill one thing a turn. Ill make him work for it. So without further a due I give you the live match.

Match Recorded Live:

I am on the left and at the bottom depending which view: http://www.ustream.tv/recorded/38116397



Post Game Results and Analysis: No peaking.
Spoiler:
Objectives: Tied
Middile Obj: Tied
Line Breaker: Tied
Slay the Warlord: 1 VP to Farsight + Tau
Victory for Jesse Newton and his Farsight/Tau with a score of 1 to 0.

Post Game Analysis: I got a little frustrated in this one with my first turn going less then stellar. I made up for it with a strong turn 2 but just didnt have enough time to get everything done. The deployment actually hurt me in this one. With only getting 4 turns and his scoring units not coming in until late I was unable to do much to stop him. We were pretty even to that point with him having the last turn being the deciding factor. It sucks to lose in a relatively uneventful game. I came to the conclusion to late that the best way to kill off his riptide squad is just a bunch of dakka. Had I got misfortune that would of been nice even though he had 4 D6 deny the witch. He made some pretty good saves and played a pretty decent game. I made some mistakes myself and even moving my warlord on the final turn could of been better. I forgot to assault move him back behind the hill some more to get line breaker and to hide from his riptides. Overall was just a poorly played game like me against a strong opponent and a very strong list. Either way I am happy that I made it as far as I did without taking a loss. Though i feel this one could of been won had I made a few better choices and just stuck to my original plan of killing off all of his troops. The only negative in this game that I could take was the wave serpent argument. Was a typo on my list and if you viewed all of my game reports the black serpents all had my guardians. IMO that was kind of bad form but was neither hear nor there and didnt affect the outcome. Jesse played a good game and I look forward to a rematch.

This message was edited 3 times. Last update was at 2013/09/20 03:46:17


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Jesse's list looks absolutely brutal in true MSU fashion. I'm not too familiar with the Farsight allies, but thank goodness he doesn't have markerlight support for his army.

With a little luck and depending on the terrain, you can still win this, though I think it will be an uphill battle for your taudar.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Manhatten, KS

 jy2 wrote:
Jesse's list looks absolutely brutal in true MSU fashion. I'm not too familiar with the Farsight allies, but thank goodness he doesn't have markerlight support for his army.

With a little luck and depending on the terrain, you can still win this, though I think it will be an uphill battle for your taudar.



He doesnt really need it. The two riptides join eachother with the chip commander the drones and farsight. They ignore cover and are twin linked with tank or monster hunter.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





Eye of Terror

If it had been me in your place I would have focused on killing his troops so he can't hold any objectives. This tactic has always served me quite well in sixth edition.

My blog... http://greenblowfly.blogspot.com

Facebook...
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Major




Fortress of Solitude

I think that TK will be hard-pressed to pull this one off.

I am fairly confident that the round 4 opponent has this.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
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Terminator with Assault Cannon





This is not a good matchup. The opponent has a list that is not very balanced-- however, in this case (indeed in most cases) it is unbalanced in a favorable way! Without Wraith units, RWBKs, Grav weapons, or any other means of efficiently neutralizing the Riptide super unit I think you are at a severe disadvantage.

(Of course, grav weapons weren't out when this event occurred-- which may explain part of why this list was so successful! )

Further, the opponent has wisely gone for an MSU approach. His Troops may be weak, but they will be hard to kill off completely thanks to the large number of individual units. Further, with the Crisis suits' 6" move +d6" run +2d6" jet pack, they credibly threaten objectives to boot. I honestly think it is not very likely that you will win this one without incredible luck or hide and stall tactics.

That said, if you do win I will be quite impressed with your skills as a general!

This message was edited 1 time. Last update was at 2013/09/19 07:43:50


 
   
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Powerful Ushbati





Manhatten, KS

Round 4 Posted!

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Only four turns is unacceptable. Was there some slow play?

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
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Trustworthy Shas'vre






Great job so far. That is a tough Draw for you round 4. Ironically, your round two opponent matches up against that O'vesaStar list better than your list does. It will be a tough tough fight and I have a feeling you won't be able to crack that nut.

Interestingly enough, his list can't reliable kill a Wraithknight in one turn, let alone two of them, and that isn't even considering what five serpents would put down.

I look forward to reading it.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
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Powerful Ushbati





Manhatten, KS

Dozer Blades wrote:Only four turns is unacceptable. Was there some slow play?


I dont think so. You can view the game and see. A 5th turn would of helped though but not sure if I could of pulled it given another turn.

Zagman wrote:Great job so far. That is a tough Draw for you round 4. Ironically, your round two opponent matches up against that O'vesaStar list better than your list does. It will be a tough tough fight and I have a feeling you won't be able to crack that nut.

Interestingly enough, his list can't reliable kill a Wraithknight in one turn, let alone two of them, and that isn't even considering what five serpents would put down.

I look forward to reading it.



I posted the link above. This game was recorded live so I didn't really worry as much about pictures.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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