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Heroic Senior Officer





Western Kentucky

The thunderer and destroyer might have a good purpose, in that they would lack lumbering behemoth and sponsons/turret. They're essentially poor man's russes

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 ph34r wrote:
Oh great we can finally take that transport AC upgrade FW has had for years that would have been good 4 years ago when autocannons mattered. And all we need in return is to give up closed top? And half the transport capacity?
The CCS change seems fine. Nobody used bodyguards.
175 points for vendettas seem a bit too in line with internet wishlisting, but I could believe it.


A fast vehicle with an autocannon that could transport command units around does have it's uses.
Why remove bodyguards? They became even more fluffy/useful with the addition of look out sir.
175 is if you add 45 to the current vendetta cost. It sounds like you pay for a valkyrie, and then pay 45 to upgrade it to a vendetta,

This message was edited 1 time. Last update was at 2013/09/03 01:27:26


 
   
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Raleigh NC USA

The basic Russ is already dirt cheap IMO. Do we need cheaper?

But honestly, Guard already have several tanks in need of plastic. And GWs new 'no unit left without a model' policy I think greatly lessens the chances for new units.

There is a word for a wargamer with an empty paint bench.

Dead.

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I wonder what the 10 man heavy weapons squads will mean and what will happen to the basic platoon,,,hope they do not nerf foot builds

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Gathering the Informations.

Gomericus wrote:
I wonder what the 10 man heavy weapons squads will mean and what will happen to the basic platoon,,,hope they do not nerf foot builds

5 heavy weapon teams?
   
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They better not take harker or my bodyguards that's the core of my IG.

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Boston, MA

I don't see them cannibalizing Forgeworld models with the Thunderer and Destroyer. While it would be easy to do given the reuse of the Leman Russ chassis sprue, GW doesn't really make Forgeworld models plastic anymore. Also, 10 man heavy weapon squads sound strange, and reusing the same sprue in two different infantry kits (veterans and special weapons squads) is pretty much unheard of, unless those two were a combo kit.

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1st Lieutenant




Philadelphia, Pennsylvania, USA

Gomericus wrote:
I wonder what the 10 man heavy weapons squads will mean and what will happen to the basic platoon,,,hope they do not nerf foot builds


I don't see them nerfing Foot builds even more than they already have been. If anything, they might try to make foot builds more viable now alongside some new Infantry kit releases to sell some models and make more money. That's of course the business side rather than the gaming side.

5 Weapon HWS's, better SWS's, and hopefully something to help the durability of blobs (the Engineer's ability?) could definitely make foot builds look more viable. Can't do it without Chekov though

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This whole thing sounds very false to me. Basically all wish-listing and guessing is my take. Looking forward to an update but really they just need to re-due to basilisk kit and fix the infantry. I can't see enginseers going to elite , so far every book has been moving techpriest/techmarine type roles to not take up slots. They go to elites and it just adds more congestion to an already backed up FOC.

This message was edited 1 time. Last update was at 2013/09/03 03:15:11


   
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We'll find out soon enough eh.

 Alpharius wrote:
Natfka/faeit212 again?

What's his "percentage correct" again?

I suppose it is marginally better than nothing, but...

Ah, who cares?

Let's GET INTO IT!


Do we have to? He somehow manages to be less accurate than random chance, and this sounds just as daft as the rest.

Lets see...

The Thunderer/Destroyer is a FW kit(same for Salamander), and I thought the rumour from more reliable sources was that GW were done porting FW kits into plastic? Not only that, the Command Salamander has a heavy flamer, not an autocannon, that's the Scout Salamander.

Cutting down the Codex to a single HQ choice, removing options from that choice, and gutting all the non-Cadian special characters? Those all sound like the exact opposite of the trends GW has been following with the 6thEd codices.

And what happened to Faeit's rumours from what, oh, a week ago about Steel Legion this and that? Now it's Cadians-and-nobody-else?

Moving Enginseers to Elites(despite doing the exact opposite with their closest analogue in both CA and C:SM), while leaving Priests as they are? Makes no sense.

Either this is an extremely early "what would happen if we...."-style playtest document, I'm calling shenanigans. And in the infinitesimally small chance this is correct, this may be the worst Guard 'dex in a long time.

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Ah, 2014. That's better

Most of what I've seen of the rumours looks good though, I'll look forward to seeing how they turn out.

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Vets sounding like junk if they can only take 2 SW. They trying to make Special Weapon Teams worth taking?
   
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 Alpharius wrote:
Natfka/faeit212 again?

What's his "percentage correct" again?

I suppose it is marginally better than nothing, but...

Ah, who cares?

Let's GET INTO IT!


Tracking this guy would be pointless since anyone can send him a mail and get their rumors up on the site. He is not the source of any of them, just the messenger.

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Kelne





Warsaw, Poland

 Ravajaxe wrote:
Here comes the first batch of rumors for 6th edition Imperial Guard codex. Natfka (faeit212 blog author) has received these tidbits. They are supposedly from a playtest document.

september, 2nd

* Veterans, "get some lose some".
Size 5-10, can take 1 heavy wepaon or 1 special weapon per 5 soldiers.
Bastogne is gone but every Veteran Sarge can give orders now.
Can still take shotguns and get option to take pistol & CCW. New Veteran ability allows charging out of transport.



This makes the rumour bust for me. Marines can't do that but the Guard will? I call BS.
   
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 Ravajaxe wrote:

* Special Weapon Squads might get their own box with a new special weapon sprue (which is also used for Veteran box).


This makes it totally obvious that the entire thing is a filthy lie. New kits don't share sprues. Also, why would information about new model packaging be included in what was allegedly a playtest document? Playtesters don't need to know that.

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West Midlands (UK)

 Yodhrin wrote:


Do we have to? He somehow manages to be less accurate than random chance, and this sounds just as daft as the rest.



Does he? How accurate would random chance be in your opinion? Roughly?


If I make-up the rumour that .. say ... Games Workshop will release Bretonnians in March 2014 with, let's say, a Sorceress on a Flying Pegasus and plastic Questing Knights, what % would you put to the chance that I am correct with this "rumor" purely on random chance?


This message was edited 2 times. Last update was at 2013/09/03 08:11:50


   
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We'll find out soon enough eh.

 Zweischneid wrote:
 Yodhrin wrote:


Do we have to? He somehow manages to be less accurate than random chance, and this sounds just as daft as the rest.



Does he? How accurate would random chance be in your opinion? Roughly?


If I make-up the rumour that .. say ... Games Workshop will release Bretonnians in March 2014 with, let's say, a Sorceress on a Flying Pegasus and plastic Questing Knights, what % would you put to the chance that I am correct with this "rumor" purely on random chance?




It has nothing to do with opinions. In the long run, even someone guessing should come out around half&half(it's not exact since, although you can judge an individual rumour on a true/false basis, there are other factors at play, but it essentially holds true), Faeit, going by the rumour tracker, is sitting at around 40/55 true/false, plus a wee blob that are too vague/nonspecific to make a judgement on.

That's not even accounting for the fact that the site has published rumours that directly contradict rumours they posted just days earlier on several occasions.

They're a joke, they aggregate rumours from reliable sources with random nonsense people claim in their comment threads or send to them by email, and nothing they say should ever be taken seriously unless it's corroborated.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
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I see this "guessing = 50% odds" garbage on Dakka all the time and I have no clue where you people are getting that idea. Someone watched a documentary on ESP testing and didn't quite understand the methodology but figured it sounded neat, so might as well apply it to everything ever?

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West Midlands (UK)

 Yodhrin wrote:

It has nothing to do with opinions. In the long run, even someone guessing should come out around half&half(it's not exact since, although you can judge an individual rumour on a true/false basis, there are other factors at play, but it essentially holds true),


Why on earth should guessing - in the long run - come out half-and-half?

It's like saying that trying to guess the correct numbers for the lottery should have me winning the jackpot 50% of the time, in the long run. And it doesn't. If I were to win every second jackpot in the lottery, hell, if I were to only win every 1000th jackpot in the lottery, it would be a good sign of me having some advantage that others don't.

As you said, there are other factors at play and the chances of a "rumour" being spot-on by pure chance alone cannot possibly be 50%. It can not possibly be even 0.005%.

A rumour-monger being spot-on 1% of the time, or even 0.1% of the time, is still doing better than "random chance". Said 1% rumour-monger arguably wouldn't be a very good rumour-monger relative to other rumour-mongers, but he (or she) would still be far better than pure chance.


This message was edited 6 times. Last update was at 2013/09/03 10:34:16


   
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Inboud...

 Kanluwen wrote:
Vendettas can go to somewhere warm and fiery.

Vultures need to be in the Codex. Get rid of Robin Cruddace's stupid "Herp Derp Gunship Gunship!" nonsense and add a dedicated gunship with no transport capacity.


100% this- allows some variety in Drop Troop armies, and presents an interesting selection challenge. Another Valk, or supporting gunship?

Also, give Stormtroopers the rules from their Apocalypse datasheet.

Storm the Objective:
In any turn in which the Storm Troopers disembark from their Valkyrie transports, they may shoot, run, then shoot again. This second round of shooting may be at a different target if you wish. In addition, cover saves taken against hits caused from these shooting attacks suffer a -1 penalty, representing the defenders being caught by surprise.
Note that this rule only applies to the Storm Troopers, not the Valkyie transports.

It would make them far more effective, and keep it fluffy.

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Wisbech

Am I the only one that feels guard needs no big update? Maybe a points change here and there, but nothing as big as adding MORE tanks that do what the tanks we have already do.

Although I do admit that something dedicated to killing MC would be nice, no amount of times my lists have been trumped by a
n angry dreadknight or wraithknight.
   
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Foxy Wildborne







Grav turret Russ, calling it now.

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If Vendetta goes up in price, then it should be a dedicated transport to compensate.
   
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Wisbech

 lord_blackfang wrote:
Grav turret Russ, calling it now.



IF this happened...would attaching a small HL gravity gun on an old russ turret count??
   
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how can you say that guard don't need an update? That's another way of saying that you're happy to spam vendettas and mechvets, as foot guard do not work at all, and leman russes need a special rule to actually allow them to fire their sponsons.

Stormies also need some love so they can be used as something other than suicide melta.

The plural of codex is codexes.
 
   
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Wisbech

I play foot guard and russ spam. I win 75% of my games. I'm pretty sure a russ can fire everything ads it's classified as a heavy, and foot guard work wonders if you have enough of them to cover half the board.
   
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then your opponents have weak armies. Foot guard are laughable easy to kill, through shooting and assault.

A russ that fires an ordinance weapon can only snap shoot the other weapons, have you been ignoring that rule? The non ordinance russes do rock, but the vanilla and demolisher took a big hit with this in 6th.

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Wisbech

Everyone I play against has too it seems, thanks, I'll have to bare that in mind. And while they are laughably easy to kill, it's not so easy to kill 100+ guardsmen at 1.5k points when you're up against a more elite styled army.
   
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Essex, UK

Hmmm... In-tah-roosting, if true.

However, that means that I cannot run a Veteran squad with three plasmaguns anymore. Bugger.

Some new Kasrkins would be nice.

This message was edited 1 time. Last update was at 2013/09/03 11:20:34


An Armour Save? No, never heard of it. Me? I play Imperial Guard. 
   
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Wisbech

Ah, and on the subject of stormies, MAKE EM WORTH TAKING. That is all..
   
 
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