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Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I don't even remotely believe any of these rumous, it might aswell just be random guessing.
I do however think a catachan supplement is almost certain, since they have their own range of plastic models and a host of special characters just waiting to get more official fluff and perhaps some army wide special rules.

2500pts Da Blitza Boyz! (Orks) 70% painted.

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Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

 LazzurusMan wrote:
Ah, and on the subject of stormies, MAKE EM WORTH TAKING. That is all..


Storm Troopers have always been mediocre.

Ok, that's actually not true. They were good in the BBB list in early 3rd edition, when they were basically hardended veterans. So BS4, 5+ save, and cheap.

The 3rd edition codex split Stormies from hardened vets, and made both overcosted for what you got (but storms got deep strike and infiltrate, albiet at 12pts a model.) The 3.5 codex made them more flexible, as you could buy them as troops for 10pts, but they didn't have deepstrike or inflitrate. Still, ~90pts got you six 4+ save, BS4 dudes with two plasma guns and a plasma pistol. You could also take them as elites, with the ability to buy deepstrike or inflitrate for +1 pt. So, five stormies with two meltas could deepstrike for 75 pts. Of course, at that time, you could buy five veterans with three meltas that could deep strike as elites, meaning you traded a melta gun for a 4+ save. I'll let you guess which people took.

The current book actually as better stormtrooper rules then most, although part of that has to do with the dearth of deep striking options.

It's a shame because the sort of consensus fix for stormtroopers has always been to make hellguns S4, Ap-. Personally, I'd make them able to take two specials at five men, and four at ten, to make them far more potent then other units.
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot





Wisbech

And that's the problem, they're best used deepstriking, and even then they're not great. I always thought of stormies as the elite of the imperial guard, the guys that have survived countless wars due to their abilities. Instead they're widely used as, and shown as suicide melta squads.
   
Made in us
Major





Central,ILL. USA

How much are they not going to release?

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Cozy cockpit of an Imperial Knight

Giving the odd character a boost in initiative or the ability to buy a Medallion Crimson would be grand.



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Made in us
Ambitious Space Wolves Initiate



North Carolina

Sounds like you won't have to buy the Twin-Linked Las-cannon upgrades from Forgeworld to make the Vendeta, instead GW will be shipping Valkyries with the parts to do the upgrade.


I hope the Veteran Cadian squad is the Kasrkin squad released in plastic with more options on how you can build them.

Fenris forever. 
   
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Haemonculi Flesh Apprentice






Imagine if valks go to AV11 and become dedicated troop carriers and vultures got to FA.... Imagine the fit over the web....won't happen but it's a hilarious thought.

   
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Charging out of a chimera!?!?

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Toledo, OH

 Red Corsair wrote:
Imagine if valks go to AV11 and become dedicated troop carriers and vultures got to FA.... Imagine the fit over the web....won't happen but it's a hilarious thought.


As dumb as it sounds, Valks make a lot of sense as Dedicated transports, at least for stormtroopers, and also for vets/CCS.

Are Valks really OP now though? I know they pale in comparison to the Vendetta (what doesn't?), but for the laughably low offensive output, are they really undercosted?

Personally, if they made Valks dedicated transports, AV11, and ~115pts with rocket pods, that's a pretty cool flier!

This message was edited 1 time. Last update was at 2013/09/03 16:02:47


 
   
Made in us
Lone Wolf Sentinel Pilot






I kinda liked the plastic steel legion thread more than this one even though none of it was true. This is sounding more and more like a nerf of any IG units that were previously worth a damn, and no improvements to ones that are useless if this is really the only changes.
   
Made in fi
Calculating Commissar







If we're wishlisting... I want to see them redo Ogryns again. They're insanely costed at the moment, with pitiful Leadership and no options. Though really, they haven't been playable since the crazy days of 2nd edition, so they might as well drop them from the army altogether, since it doesn't seem like they have the ability to get them right.

This message was edited 1 time. Last update was at 2013/09/03 17:52:59


The supply does not get to make the demands. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Polecat wrote:
If Vendetta goes up in price, then it should be a dedicated transport to compensate.

Vendettas are the best flyer in the game. They don't need to be even more numerous, when you can already take 9 in a list.

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Made in gb
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Looky Likey

xruslanx wrote:
What's the point of that command vehicle? Why would you stick your HQ in a vehicle that's weaker than the one carrying your grunts?

Also we all knew vets were going to lose at least one special weapon. Really interested to know what will happen to blobs though.
If its open topped so you can assault out of it, that combined with a command squad being reasonable (for guard) at assault if equipped right gives it a possible use. If they give it scout as well then it becomes even better.

Interesting set of rumors, can't see past all the release slots for plastic being filled with the missing kits, so if we get anything new at all it will be new variants of the missing kits added onto the missing kit.
   
Made in ie
Norn Queen






Dublin, Ireland

Mordian Iron Guard supplement please.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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Made in us
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Georgia, US

Tbh, I hope little to none of this is true, cause it doesn't seem like a good thing. Just my thoughts.

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Nigel Stillman





Austin, TX

 Agamemnon2 wrote:
If we're wishlisting... I want to see them redo Ogryns again. They're insanely costed at the moment, with pitiful Leadership and no options. Though really, they haven't been playable since the crazy days of 2nd edition, so they might as well drop them from the army altogether, since it doesn't seem like they have the ability to get them right.


What Ogryns need is a points drop and the option to take a Commissar. Statwise Ogryns are fine but making them around 32 points per model would be incredibly useful. However what they need most is a Commissar.

I'm curious what will happen to the penal Legionnaires. There's no official models for them after all. Same with Sgt bastonne unless they make a model for him.

Personally I'm hoping that Imperial Guardsmen platoons stay the same price and have the same options, but have the opportunity for different army tactics like the Imperial Marines.

So Cadians could have the Sharpshooter Doctrine for rerolling 1's with lasguns. Catachans would have Stealth: Forests/Jungle. Things like that. Giving normal Guard squads the option for Send in the Next wave would be beautiful.

really I just hope they don't screw with the platoon structure too much and they better not removed combined squads.
   
Made in us
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I foresee an Imperial Guard battleforce of x10 Cadians and a Valkyrie. $175!!!

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Made in gb
Fixture of Dakka







 Agamemnon2 wrote:
If we're wishlisting... I want to see them redo Ogryns again. They're insanely costed at the moment, with pitiful Leadership and no options. Though really, they haven't been playable since the crazy days of 2nd edition, so they might as well drop them from the army altogether, since it doesn't seem like they have the ability to get them right.


Out of interest, Aga, what would they need to be "right"?

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

 Kanluwen wrote:
Gomericus wrote:
I wonder what the 10 man heavy weapons squads will mean and what will happen to the basic platoon,,,hope they do not nerf foot builds

5 heavy weapon teams?


Probably more like 3 HWs each with 3 models/wounds and a Sgt...meaning S6 still insta-kills a base but you can always pop the Sgt for an ablative wound.


Automatically Appended Next Post:
[quote=Although I do admit that something dedicated to killing MC would be nice, no amount of times my lists have been trumped by a
n angry dreadknight or wraithknight.


Demolitions. Yes, its 30 points and can make your vet Squads as expensive as Space Marines...but when you assault (or get assault by) Big bad MCs (or happen upon that Land Raider that was ignoring your puny S3 swat) you stick 10 melta bombs on his butt and watch the expression on your opponents face change real fast.
And if you come across some pesky MEQ all bunched up you can toss a Demo charge in their midst and watch your opponent pick up that 300 point SternGuard squad (unless it back-scatters onto you...which mine ALWAYS do...then you get to pick up your toys).

This message was edited 1 time. Last update was at 2013/09/03 19:11:23


Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Ratius wrote:
Mordian Iron Guard supplement please.


While there are few things in this world that would please me more, I won't get my hopes up.

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Made in ca
Shas'ui with Bonding Knife





Toronto, Canada

The salamander will be a nice addition. I'm also looking forward to seeing the pt costs on the thunderer/destroyer tanks.

The changes to veterans will hopefully add more flavour to lists by reducing melta/plasma spam.

   
Made in gb
Is 'Eavy Metal Calling?





UK

To be honest, the IG codex is pretty solid as a whole, barring some of the more stupid units (Vendettas, but this is mosty due to a quirk of changing editions). All it really needs are:
- cost increase/AV drops for fliers
- something to make penal legion worth taking.
- boosts to enginseers to make them at all useful.

Other than that, I would rather they don't change too much. The platoon and orders mechanics are really unique, fluffy and useful, and I really hope they don't alter those much. Things I would like to see, if wishlisting:
- doctrines available to infantry, not just vets, obviously costed appropriately.
- Defensive order (probably a buff to overwatch)
- Possibly allow commissars access to limited orders, with appropriate points increases.
- Drop in cost for Stormtroopers, ogryn, RR and ratlings (not really needed, but might make lists more varied.

 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Well, as long as we are wishlisting...Pask should give Skyfire to his tank...along with all the other cool stuff (+1BS, +1S if not moving).
OR...Pask should be bumped up to an HQ slot and he makes heavy units Troops/Scoring. That would allow GW to bring back that 9 Tank super-kit again.

Vendettas should cost about 40-50 points more with no changes.

Ogryns. New assault rules hurt these guys (can no longer charge out of a vehicle the turn they get out and can not assault from Outflank (given by Creed). They stand around a turn and get shot to pieces then fall back (they also need a Comissar upgrade).
A rule that lets them assault the turn they jump out of a stationary chimera would bring their effectiveness up.
Hello...models? You already have the excellent WFB Ogre kit as a baseline.

SWS. Yeah, we get to deepstrike. And promptly die since interceptor is one of the new hotness rules that everyone is getting (except Marines...WTF). Perhaps allow them to take a non-upgradable Valk as a DT and only 1 dice on the scatter for Grav Chute (since they are elites) would be a better fit.

Ace pilot upgrades for your Flyers. +1BS and +1 Jink for 25-40 pts.

I can see the IG codex containing bare-bones SCs (like the C:SM) but would like to see supplements for Catachans, Steel legion, and even a Rough-Rider all scoring army.

An IG big walker...the infamous and long wished for Knight Titan.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Calculating Commissar






I don't like the sound of this. Cutting the HQ choices down to one choice is dumb and removes flavor from the army. Removing all non-cadians is even worse, as then we get Codex: Cadians and not Codex: Imperial Guard

Giving the salamander as a dedicated transport for command units makes no sense, especially sense there already is a command version of the salamander. Why give Command squads access to the scout tank but not the command and control tank?

Vendettas going up 15 points changes almost nothing. They should be 175, any less is undercoated.

We are not getting the thunderer/destroyer. Neither are we getting the salamander. Both are FW kits and both already have their roles filled by other things in the IG book.

The only thing that makes some sense in this list is the veterans change. Dropping a special weapon puts them in line with FWs rules for veterans and helps to balance out the special weapons spam. Even better if veteran sergeants can all give orders. Might make up for the loss of a gun.

HWS wont be 10 men. Don't get your hopes up.

Every kit listed besides the cadian veterans probably wont happen. There simply isn't a reason to make new kits when some of the core IG units don't even have kits. (Hydras and ordnance batteries, I am looking at you) Not to mention kits that are super old (ogrns) or hard to find (storm troopers).

These rumors get a whole mines worth of salt.

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 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

We've actually already seen what likely will become the "Cadian Veterans" kit--and it was a Stormtrooper kit.

The Ogryns in existence now are not that old.
   
Made in us
Calculating Commissar






 Kanluwen wrote:
We've actually already seen what likely will become the "Cadian Veterans" kit--and it was a Stormtrooper kit.

The Ogryns in existence now are not that old.


Aren't they as old as the old wraith guard were? Those got a 5 man plastic box, so why not Ogryn?

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

 Happygrunt wrote:
 Kanluwen wrote:
We've actually already seen what likely will become the "Cadian Veterans" kit--and it was a Stormtrooper kit.

The Ogryns in existence now are not that old.


Aren't they as old as the old wraith guard were? Those got a 5 man plastic box, so why not Ogryn?


Ogryn have had four complete sets of metals. RT era, 2nd edition, 3rd edition, and late 4th edition.

they are still in metal, which makes a jump to plastic slightly more likely, although they would almost certainly get a broader range of options.

the metal Wraithguard date from early 2nd edition, and were ancient (if venerable) sculpts.


Automatically Appended Next Post:
Now, models that really are ancient include the very tired Attilan Rough Riders, which might be some of the last GW models to be a metal trooper on the medieval plastic horse.

The line is complicated because there are three plastic kits that are, more or less, superfulous from a "kits for everything with rules" standpoint: the catachan kits. That's a heavy weapon sprue, a troop sprue, and a command sprue that's nothing but a cosmetic change from the far more popular (and superior for the basic troops) cadians.

While a handful of catachan diehards enjoy plastic kits, the rest of IG players are deprived things like plastic veterans/stormtroopers, plastic rough riders, or a hydra kit.

This message was edited 2 times. Last update was at 2013/09/03 20:41:49


 
   
Made in ca
Missionary On A Mission





GTA

I want to see the abhumans get some love. I love the these guys.

Ogryns have sucked for every edition now it seems expect for 2ed. I love these guys but for heavens sake they have to make them worth taking.

Ratlings need the shrouded special rule to balance out T2 and some sort of way of keeping them running off the table like little (literally ) pansies.

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Toledo, OH

Ratlings suffer from being snipers, and not troops. The only good snipers in the game are also objective campers. They could cost 8pts a piece, and they'd still be overlooked, simply because the damage output is so painfully low for an elites unit. further, SWS can also operate as snipers, and are troops, making the Ratlings increasingly redundent. However, if I had to make a recommendation, I'd go Stealth and BS4 as now, and keep a relatively low LD. But... I'd give them a rule that if they fail a leadership test, they "hide." Basically put down a marker, remove them from the board, and then roll a morale check in the next reserve phase. If they pass, put them withing 6" of the marker, able to shoot to full effect. That makes them tough to root out with casual shooting, and allows them to really hassle the enemy.

Ogryn aren't nearly as tough to fix, as all they really need is a points drop and/or extra attack. GW is frankly wasting an opprotunit to sell us 10 man units of $22 models.
   
Made in us
Heroic Senior Officer





Western Kentucky

 Happygrunt wrote:
I don't like the sound of this. Cutting the HQ choices down to one choice is dumb and removes flavor from the army. Removing all non-cadians is even worse, as then we get Codex: Cadians and not Codex: Imperial Guard

Giving the salamander as a dedicated transport for command units makes no sense, especially sense there already is a command version of the salamander. Why give Command squads access to the scout tank but not the command and control tank?

Vendettas going up 15 points changes almost nothing. They should be 175, any less is undercoated.

We are not getting the thunderer/destroyer. Neither are we getting the salamander. Both are FW kits and both already have their roles filled by other things in the IG book.

The only thing that makes some sense in this list is the veterans change. Dropping a special weapon puts them in line with FWs rules for veterans and helps to balance out the special weapons spam. Even better if veteran sergeants can all give orders. Might make up for the loss of a gun.

HWS wont be 10 men. Don't get your hopes up.

Every kit listed besides the cadian veterans probably wont happen. There simply isn't a reason to make new kits when some of the core IG units don't even have kits. (Hydras and ordnance batteries, I am looking at you) Not to mention kits that are super old (ogrns) or hard to find (storm troopers).

These rumors get a whole mines worth of salt.

I wouldn't put it past GW to drop some of the units that don't have kits to save themselves effort. Especially for ones that are available in forgeworld, like the griffon or the colossus.

That would be REALLY unlikely though (I hope)

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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