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Made in us
Longtime Dakkanaut




Indiana

One thing I was practicing doing was since I was advancing to mid field anyway I would place objectives in a place on their side that was as far out as possible but prevented them from placing an objective any closer.

So 6 inches from the board edge. A 1.5 inch marker. then 12 inches out. Forces the objective to be about 14-15 inches from the board edge or so. Something to think about when deploying objectives. But then again that is list dependent. I plan on working a bastion into my lists. Gives centurrions a nice threat range if they walk into it first turn.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

I bought these models and they are the only ones with Grav-Cannons and I feel like I have been messed with.
They are short enough range that there is a good chance they could be jumped into melee where their threat level is not good.
Toughness and wounds looks good but with no inexpensive means to get into range and no invulnerable save it IS tough as the OP has identified.

If walking:
They cannot dependably walk any given distance (slow and purposeful).
It would be more "efficient" for them to walk through a terrain feature and may afford them cover saves that they need.

Delivery:
Landraiders keep looking like the "go-to" which would help with surviving getting into position.
If the landraider does not get shot-up (infiltrate is a really good idea), the Centurions when deployed are an "equal" point value threat so they would split some of the heavy weapon fire (doubt it though).

Due to the high points value, lack of invulnerable save, slow moving but can move and shoot it seemed to me the ideal was TL LC and ML as a substitute for my dreadnaughts.
All they need is to find cover and can comfortably snipe.
Jury is still out on how economical this unit is but it gives me immediate use for them.

This message was edited 1 time. Last update was at 2013/09/18 16:07:57


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
The Hive Mind





 Talizvar wrote:
They cannot dependably walk any given distance (slow and purposeful).
It would be more "efficient" for them to walk through a terrain feature and may afford them cover saves that they need.

The only downside to S&P as far as movement is concerned is that you can't run. These guys have guns you want to be firing as much as possible - they won't be running anyway.
The "roll a d6 for movement" was a 5th edition rule. In 6th it's much better.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Killer Klaivex




Oceanside, CA

Land Raider is a bit more expensive, and while you might be shooting turn 1, you also are fairly static about where you are shooting.

If you go with Storm Raven, you might be shooting turn 2, but you can bring them in and fire on what you really need to shoot at. I'll give up a turn of shooting for that.

I've also never had sternguard drop pod in and pop my storm raven on turn 1 in my own deployment zone.
At least with storm raven, you are giving up 1 or more turns of shooting, but know you will hit the table, generally where you need them.
If you go Ultra Marine, you can get +1 to reserves and re-rolls reserves. You might be able to do a pod + Centurion list effectively.

-Matt



 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Locked in the Tower of Amareo




As much as I hate on the thing, I have to go Storm Raven here. The trick is that the new marine codex MIGHT be able to have enough table presence to keep the Storm Raven from being insta-murdered the turn it arrives. The BA really can't do that.

This message was edited 1 time. Last update was at 2013/09/18 17:24:25


 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

rigeld2 wrote:
 Talizvar wrote:
They cannot dependably walk any given distance (slow and purposeful).
It would be more "efficient" for them to walk through a terrain feature and may afford them cover saves that they need.
The only downside to S&P as far as movement is concerned is that you can't run. These guys have guns you want to be firing as much as possible - they won't be running anyway.
The "roll a d6 for movement" was a 5th edition rule. In 6th it's much better.
You are correct (darn flashbacks) but I maintain that if you are sending them up the table they will need to hug cover. You would need all your supporting units to try to kill the AP2 and greater than 24" range units before these boys can do their thing.

I meant to mention that StormRaven is a bit like the LR but it gets a bit more exciting if it gets shot out of the air and I assume the Centurions will get dropped in since hovering tends to be death.

I am saving gravity guns for the bikers, having a couple with my spare MM attack bike will give a bit of fun back for that unit.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Executing Exarch





McKenzie, TN

aussyanon wrote:Well done. It is this post of all posts that finally lured me in to create a dakkadakka account. So first of all, congratulations!

Moving on, one of the problems I have noticed on this site is that tactics are often considered in a vacuum. Instead of putting such a heavy point investment into transportation for centurions it is reasonable to suggest that they don't need one as 5/6 missions at the moment are objective based. With a little pre-planning when deploying objectives, we can place our objectives in an area close enough so that our centurions are able to create a threat bubble around it and play the "area denial" game as the enemy tries to take it or decides to ignore it and focus on other objectives. It is situational of course, depending on the army you are playing against and what other elements your own army consists of, but I am simply trying to encourage a new way of thinking.


Welcome to dakkadakka posting.

I am okay about 50% of my match ups with a 24" SnP unit. The remaining 50% is the problem. There is just too many armies and game deployments where my ~250 pts unit will deploy in the center and be murdered by relatively superfluous fire power from the opponent. My best setup so far has been a WS biker list with power lances and a ADL setup in the middle of the table. This makes it a MTO type list where giving me first turn means you eat TL bolters, grav cannons, and meltas galoure but giving me second means you get charged by power lances. Really I am finding that if you can at least setup last you can start them on the right side if the opponent refuses a flank.

HarryMason wrote:Even it's quite static it will give you a very good firing position on most of the table.
Put a Landing pad at 3" of your deployment zone, T1 move your grav-Cent on top of it, T2 move to almost the center of the table. You start to have a very goog view of you ennemy, no?


Not bad. The 4++ would help and you can base an army around it. I do hate the model though just due to the sheer size and awkwardness of storage. I'll have to get around to getting one one day.

Talizvar wrote:I bought these models and they are the only ones with Grav-Cannons and I feel like I have been messed with.
They are short enough range that there is a good chance they could be jumped into melee where their threat level is not good.
Toughness and wounds looks good but with no inexpensive means to get into range and no invulnerable save it IS tough as the OP has identified.

If walking:
They cannot dependably walk any given distance (slow and purposeful).
It would be more "efficient" for them to walk through a terrain feature and may afford them cover saves that they need.

Delivery:
Landraiders keep looking like the "go-to" which would help with surviving getting into position.
If the landraider does not get shot-up (infiltrate is a really good idea), the Centurions when deployed are an "equal" point value threat so they would split some of the heavy weapon fire (doubt it though).

Due to the high points value, lack of invulnerable save, slow moving but can move and shoot it seemed to me the ideal was TL LC and ML as a substitute for my dreadnaughts.
All they need is to find cover and can comfortably snipe.
Jury is still out on how economical this unit is but it gives me immediate use for them.


Congrats on the purchase. I think I am really liking the scouting white scars+khan scouting land raider and the storm raven ideas. The secret to both these strategies seems like it will be to present so many threats the cents seem low priority. I will try to share some list ideas some time tonight.

The LC/ML cents are an excellent replacement for devastators. They are slightly cheaper for the weapons, get TL on the LC, and are helldrake resistant. It is unfortunate I just cannot get myself interested in them. With imperial fists chapter tactics they are some of the best long range anti armour in the game.

@Thread
The storm raven actually might be a pretty good idea. Interesting. Has any one tried this yet?

I could in fact make them part of my elysian airforce at that point...which would be pretty nice. I could just add a scout storm squad for late game objective plays.

Thanks for the ideas so far.
   
Made in gb
Troubled By Non-Compliant Worlds




Edinburgh, Scotland


Has anyone tried the Bastion with the grav Centurions? It cripples their mobility but they can shoot from the firing points and with proper placement it seems to give a big threat radius from anything that tries to get close, and having them in an AV14 building should improve their survivability a lot?
   
Made in us
Executing Exarch





McKenzie, TN

Dundas wrote:

Has anyone tried the Bastion with the grav Centurions? It cripples their mobility but they can shoot from the firing points and with proper placement it seems to give a big threat radius from anything that tries to get close, and having them in an AV14 building should improve their survivability a lot?


That would also allow you to extend their kill range to 36" with a HB.
   
Made in us
Regular Dakkanaut




NE TN

Honestly, just using them on foot is pretty effective when you're rocking the Grav Cannons. By turn 2, you can have them in the middle of the board, which give them coverage of over 80% of the entire table. Obviously, it's clutch that you have other threats as well or the Cents will get focused down.
I feel like they need an Invul save to really shine in this meta though. Options for increasing both their defense and offense include a Buffmander (possible with Shield Drones or Iridium to soak wounds) or Tigurius (all-around star).

 
   
Made in us
Fresh-Faced New User




I agree what magodedisco said. Played a game last night with cents (grav cannons/missile launchers) with tigurius. Giving them a 4++ and Prescience is pretty discussing. I played against a pretty competitive FMC's list and these guys alone dropped two Deamons princes in the air. Re-rolling to hit and to wound is just incredible. I think people are underestimating the potential of these guys. One thing that I would like to try out is Grav cannons with hurricane bolters. So that way you have something for the big and small guys.
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Raven Guard can attach any IC to them so long as they're not in Terminator Armour and confer scout to them, and their transport if they take one, because their Scout rule becomes ubiquitous for the whole unit due to its dynamics. Allows them to outflank too.

Also helps to have something to fight off attackers when you get tied up.

This message was edited 4 times. Last update was at 2013/09/22 19:27:13


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Mr.Omega wrote:
Raven Guard can attach any IC to them so long as they're not in Terminator Armour and confer scout to them, and their transport if they take one, because their Scout rule becomes ubiquitous for the whole unit due to its dynamics. Allows them to outflank too.

Also helps to have something to fight off attackers when you get tied up.


Doesn't the RG Chapter Tactics say that units with (Very) Bulky models do not benefit from Scout?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Made in gb
Lone Wolf Sentinel Pilot





UK

 Happyjew wrote:
 Mr.Omega wrote:
Raven Guard can attach any IC to them so long as they're not in Terminator Armour and confer scout to them, and their transport if they take one, because their Scout rule becomes ubiquitous for the whole unit due to its dynamics. Allows them to outflank too.

Also helps to have something to fight off attackers when you get tied up.


Doesn't the RG Chapter Tactics say that units with (Very) Bulky models do not benefit from Scout?


Might come down to a rules debate. BRB says any models with Scout in a unit confer it to the whole unit automatically, Codex says that they don't get Scout because they're bulky.

I can see people who'd say Codex over BRB, but I'm going to take a guess that the BRB wins in this case because its not entirely relevant as they're not getting Scout from their Chapter Tactics rule, they're getting it from a BRB niche.

I'll post it in YMDC.
   
Made in us
Executing Exarch





McKenzie, TN

Note
that units that include models with the Bulky or Very Bulky
special rules do not benefit from either rule.


Doesn't work.
   
Made in us
Battlefortress Driver with Krusha Wheel






Mabye its just me, but a landraider is 240 points min for the redeemer. If you add 3 more cents with grav guns, you have 6 instead, and that seems more devastating when you do get to shoot then getting them where you want turn 2 guaranteed.

Plus on any army that does heavy drop podding, they are gonna shoot your cents. Good chance even with say 3 sternguard pods coming down you might have 2 or 3 still alive even after ap 2 due to toughness 5. Then you can hose em.

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Made in us
Longtime Dakkanaut




Indiana

Also if you are running a bike list with khan, give the centurrions a DD and they can scout.

Something to consider since even if they get killed it will take some dedicated firepower and your bikes would get left alone.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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