tankboy145 wrote:
tybg wrote:Drop the Master of the Ordnance, he's so inaccurate he'd miss a 200 Ork strong Green Tide. Then drop the Dozer Blades, and with those points you can afford to upgrade your Vanquisher with Pask. Without him, you'll likely find your Vanquisher lacking. A single shot BS3 main cannon and a lascannon will fail you 50% of the time, Pask makes them BS4 and adds +1 strength vs vehicles so the Vanquisher becomes an anti-tank monster.
Also rerolls to wound on the monstrous creatures. But the strength bonus to vehicles and rerolls to wound monstrous creatures is only if he doesnt move, otherwise your just grabbing him for +1bs. I personally would use pask in a vanq. But a vanq without is hit or miss, as others said its only got a 50% chance to hit with both weapons. The plasma cannons as I mentioned are a bonus and add to his ap2 and high strength.
I would also drop the dozer blades for extra points.
In the army youve listed its very defensive. The mortars and
MoO cannot fire as they are blast and large blast weapons if the chimera moves. The are also very lack luster heavy weapons, autocannons and lascannons would serve you better. I mean melta guns are anti tank weapons and in order to use them right you need to drive uup to your opponent and in an armored Guard army pushing forward is what the list should be doing. Mortars wont serve you right as their strength is weak and there
ap is too high so in turn they will probably do nothing. You also have to wound your opponent just to try and pin the unit, but most units have high leadership or they are fearless. Its your call if you really want to use them but if your staying back plasma guns are better as they allow you to fire at a longer range. If you play defensive and you dont have an aegis line expect all your chimeras to be dead. Why is because your long range fire power is 2 russes, a vendetta, griffon and some mortars. I will tell you now mortars wont do much. The vendetta wont come in until turn 2 if not later, so your opponent will already be very close with most of his army at that point. Once your chimeras blow up your melta troops are as good as dead and will really struggle trying to move and kill the opponent.
Your list is trying to do 2 things. 1 is be a mobile mech force, 2 is its trying to be a static mech gunline. You need an aegis if your going gunline and if you are going gunline you need better heavy and mid range weapons. If you want to go mobile you are probably best of ditching the heavy weapons and what not.
Yeah I can see your point, i'm more used to footslogging armies, I want to be more more mobile than static, i'll save the mortars for a blob list. I've removed the
MoO and the dozer blades for Pask on the Vanq, also dropped all the mortars and put an autocannon into the
CCS, also swapped the meltas in the
CCS for plasma guns. This brings me to a total of 1,500 points. What else could I possibly do to improve this list? I'm still not really sold on plasma guns due to gets hot. This detailed feedback is really useful, thanks!