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Made in gb
Morphing Obliterator






Ugh, a giant metal wolf, for the chapter which has wolf wolfborn, killing things with wolf claws whilst riding a wolfian wolf...
A piece of serious advice - try and come up with something space wolves related that isn't a wolf, or based off a wolf. Try taking something from Viking mythology if it helps.

See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums. 
   
Made in us
Drop Trooper with Demo Charge





New Mexico

 Valkyrie wrote:
I think even Matt Ward would choke a bit at this idea...

What he said. Do Space Wolves really need a giant wolf MC? No, not really.

Blacksails wrote:No, its ridiculous because the last thing the Space Wolves codex needs is another absurd wolf related item.

There isn't a piece of wargear in that book, or even pattern of weapon that doesn't have 'wolf' or some derivative in it. The exceptions are the 'frost' weapons.

Its just...silly.

The whole "wolf" schtick is getting out of paw...er...hand. Now, props for creativity, to be sure, but I think the Space Wolves are fluffy enough without Cerberus on their side.
   
Made in us
Courageous Silver Helm



Rochester, NY

Thank you both for your opinions, but you make these comments yet I see no ideas of your own. Space wolves are the only wolf army in this game, why shouldn't they get wolf models? That's like saying the chaos thing is old, duh they are chaos marines they get chaos stuff! Space wolves do not need anything infantry based, they have blood claws which are unique, grey hunters get all 3 of a Bolter, bolt pistol and chain sword. Long fangs are awesome. Wolf cavalry rip face, wolf guard are nice and rune priests are sweet. Getting a flyer or anti-air wouldn't make sense, getting the thunder fire cannon would be stupid. Space wolves are the only space marine chapter that would make sense too have an MC regardless if they "need"it or not.

I have thought of two new ideas though that might work...

Yeah...it's kinda like that. 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Jefffar wrote:
As a sometimes wolves player I think the Thunderwolves are as big and nasty of a beast that the Space Wolves should field.

Where the Space Wolves are strong is their abilities against Monstrous Creatures and the like. That is something I want to see more of in the next codex. The hero who looks up at he Riptide/Demon/Wraithknight/Tyranid towering over him, tightens his grip on his Thunderhammer and says "Lets do this."

Giving them their own monster dilutes from this and waters down their fluff somewhat. The closest thing to the big monster I could be cool with is some sort of monster slaying Centurion style Battlesuit, but even that just doesn't feel Space Wolf like for me.


Fething this. I played Space Wolves for a couple months and all I really wanted was an epic showdown of one of my special characters (I'm look at you Thunderwolf Lord with Thunder Hammer) against a REALLY big bad. Not only did it never happen but my poor wolf lord usually got shot off the table before he even got into combat. They really draw fire. There's no saga worthy beastslaying to be told about in the Great Hall of Fenris for centuries to come in that. Is there anything that can be done about that? Not really. Will adding a giant two headed metal wolf (which would be like a walker anyway? Unless it was like actually a giant dog with cyborg parts?) fix it? Most definitely not.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Drop Trooper with Demo Charge





New Mexico

Dat Guy wrote:
Thank you both for your opinions, but you make these comments yet I see no ideas of your own. Space wolves are the only wolf army in this game, why shouldn't they get wolf models? That's like saying the chaos thing is old, duh they are chaos marines they get chaos stuff! Space wolves do not need anything infantry based, they have blood claws which are unique, grey hunters get all 3 of a Bolter, bolt pistol and chain sword. Long fangs are awesome. Wolf cavalry rip face, wolf guard are nice and rune priests are sweet. Getting a flyer or anti-air wouldn't make sense, getting the thunder fire cannon would be stupid. Space wolves are the only space marine chapter that would make sense too have an MC regardless if they "need"it or not.

I have thought of two new ideas though that might work...

Well by this logic, why not give the Blood Angels a giant vampire MC? They are the only vampire army in this game, why shouldn't they get more vampires? It could be a giant two-headed Nosferatu. It could give nearby Blood Angels blood bonuses to their Red Thirst so they drink more blood and act more angelic.

Or why not give the Salamanders a giant fire-breathing MC? They are the only salamander army in this game, why shouldn't they get more salamanders? It could be a giant two-headed Firewyrm. It could give nearby Salamanders fire bonuses to their Master-crafted forged weapons as they burn more stuff and act more like dragon people.

Adding an MC to an army list whether they need it or not doesn't help anyone, the game, or the fluff. The Space Wolves need dedicated anti-air. That's what they need.

The wolf thing is seriously overplayed and over the top. Yes, it's 40k where it's so GrimDark that even modern black metal bands don't hold a candle, but it's also so absurdly GrimDark that that's the point. Adding more wolves to the Space Wolves doesn't give anything to the game, it just makes them more irritating and laughable. Wolves, we get it. As for not having a flyer or anti-air, them not having one currently makes no sense whatsoever. Do they not read any military strategy books on Fenris? Air combat is a part of the game now and the Space Wolves should be able to access the generic Space Marine armory for flyer assistance. Or, you know, slap a Quad Gun on a giant wolf robot and call it the Air Wolf or something silly.

Like I said, points for originality, but let sleeping wolves lie. And per your original post, you asked for any and all opinions, not suggestions of my own. I think I satisfied that requirement.

In the spirit of goodwill, it being All Saint's Day and all, let's hear your new ideas, eh?

   
Made in ca
Trustworthy Shas'vre




To be fair, the wolves have flyers, they just happen to be from forge world.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Jefffar wrote:
To be fair, the wolves have flyers, they just happen to be from forge world.


If wolves were meant to fly, Russ would have given them wings.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Courageous Silver Helm



Rochester, NY

Its called evolution Happyjew and here is one of my new ideas.

http://www.dakkadakka.com/dakkaforum/posts/list/561026.page

Yeah...it's kinda like that. 
   
Made in us
Jovial Plaguebearer of Nurgle






If you are trying to have an honest go at making a workable unit i'd say it has too many defenses. T7 plus armor save, invul and fnp would make that thing pretty difficult to take down.

Also it wouldnt really need the rending. With it being a MC (ap2) with 6 attacks it could just smash attack when need be and take out most things in one round.

   
Made in us
Courageous Silver Helm



Rochester, NY

Well thank you for your admiration almost everyone else said the armor save was too low. I think its 50 because most things that you will have fire at it is str 6 or better and most things at that str are AP 4 or better so it will get its 6+ invulnerable and 5+ feel no pain. The rending is not an important rule I know but you can re roll 1s for wounding at least and its 8 attacks total on the charge 1 of them is from hammer of wrath which is AP - nothing so a 6 on that to wound would make it AP 2 also what if you are in a multi assault and because of two heads you can target the 10 or more man squad of nurgle marines and your other half at the defiler or w/e the good one chaos has.

Now you see?

Yeah...it's kinda like that. 
   
Made in us
Jovial Plaguebearer of Nurgle






I actually think it's too good, however I am a nid player so my MC's are not as up to speed for the points as newer codecs. The only reason I say it's too good is because I would be afraid to throw a swarmlord at it in CC. I think the only reason swarmy would win is insta death and hopefully iron arm. That being said swarmy is an hq so you can only have one. The unit you've created has a strong delivery system (12") and is very hard hitting.

I think given the chance this unit would be abused and break games with army's running multiple of them. It's a cool idea but i think it would get hit hard with a nerf bat.
   
Made in us
Courageous Silver Helm



Rochester, NY

Well did you ever see the Wraithknight being played? This guy here is 300 points and yeah maybe he shouldn't just ignore being slowed by terrain, he isn't jump like the WK and he is easier to get a wound on him, it being unsaved is another thing but he has 4 wounds. I know what your saying about it being power played, but space wolves are already expensive in points costs

Listen to this story about 2 months ago a sisters seraphim squad assaulted my wraith knight and used their krak grenades and actually got a wound and I failed my save. With this wolf in that situation would have been easier to wound and with a krak being AP 4 I would have to use my 6++ and upon failing that a 5+ fnp, both models are good and durable in their own way and can be taken out the same way.

I appreciate your input and I know from a tyranid standpoint you can give your units the poison attacks in close combat. I know I just made a new thread about another model, but I like this one here more.

Yeah...it's kinda like that. 
   
Made in us
Courageous Silver Helm



Rochester, NY

Ok here are the final rules for the final make of this guy.


War Wolfix

BS - WS 5 Str 5 T 7 I 6 W 4 A 3 10 AS 4+/6++
All monstrous creature rules.
Fearless, 12" movement, fleet, rending, shred, rage, rampage, 5+ feel no pain, ignores being slowed by terrain for movement phase not assault phase, any space wolves within 12" benefit from stubborn special rule and any space wolves within 12" that is falling back regroups on 6"

He will be 265 points

Edit: Forgot to add in the rule that because he has two heads he can split his attacks off at two different units in close combat.

This message was edited 3 times. Last update was at 2013/11/04 03:50:08


Yeah...it's kinda like that. 
   
Made in us
Confessor Of Sins




WA, USA

That special rule for regrouping is pretty superfluous, as Space Wolves auto-rally anyway with ATSKNF.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Courageous Silver Helm



Rochester, NY

 curran12 wrote:
That special rule for regrouping is pretty superfluous, as Space Wolves auto-rally anyway with ATSKNF.


Yeah I know, but a regroup is only 3" with this rule they get 6"

Yeah...it's kinda like that. 
   
 
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