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![[Post New]](/s/i/i.gif) 2013/11/05 01:54:18
Subject: Can someone clarify chapter tactics
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Khorne Chosen Marine Riding a Juggernaut
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Its simple, no more Playing a Salamander army with Vulkan and Lysander in the same detachement and having Lysander using the masterfrated rule for its Hammer of dorn-stick.
You play a Salamander army?, only Models with the CT; Salamanders in it, if you want to mix and match, you can always take a Primary Salamander Detachement and a Imperial Fists Ally detachement, each will follow and use their own rules, but aside from that they will be Battle brothers.
I don't see where the confusion is...
Now for the DIY Chapters, you choose a Chapter tactic that you like and most represent your army and use it, even if you change the name and scheme of the army, but you are still bound to the no Characters of multiple chapters in the same army restriction.
No more sillines of Having Vulkan + Korsarho with Tellion in scouts and Chronus in a IH Predator...
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This message was edited 1 time. Last update was at 2013/11/05 01:58:27
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![[Post New]](/s/i/i.gif) 2013/11/05 02:29:06
Subject: Can someone clarify chapter tactics
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Adolescent Youth with Potential
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To me it's sort of in the name, "special character". There are special circumstances to use these characters. Also I can't say I wouldn't be a bit miffed if the Emperors Champions was for everyone again.
If you're playing friendly games, have you checked out the FW Salamanders rules? Pages 11-13 for you.
http://www.forgeworld.co.uk/Downloads/Product/PDF/C/Charcterupdate.pdf
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![[Post New]](/s/i/i.gif) 2013/11/05 12:19:08
Subject: Can someone clarify chapter tactics
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Regular Dakkanaut
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The confusion was that I've only had a chance to skim over 6th at the moment, so wanted to clear It up so I can continue building my army until I get get 6th
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![[Post New]](/s/i/i.gif) 2013/11/05 16:56:41
Subject: Can someone clarify chapter tactics
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Regular Dakkanaut
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No longer confusion. Merely disappointment.
What I would have liked to see is something like - 'If you choose to include a special character which does not share the same chapter tactics that character looses the use of all chapter tactics.'
Or something.
Now I realise it doesn't say that and never will. So boo hoo from me. I've not been playing long - a couple of times a month at most for about a year so maybe I'm missing something but would that have changed the rules dynamic in some unforeseen (by me) and unfair way?
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![[Post New]](/s/i/i.gif) 2013/11/05 18:36:45
Subject: Re:Can someone clarify chapter tactics
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Angry Chaos Agitator
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Yeah, 6th ed Marines just don't work like they used to.
Honestly, I feel like there are more Ultramarines characters so that if you already owned those models, there would be rules for them. They didn't add any new ones. This dex was a lot more about marines in general, and then giving lots of options for tactics. Combine that with the FW character selections, and your custom chapter has named character options a plenty.
See this article: http://texas40k.com/space-marine-characters-and-the-chapter-tactics-they-love/
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![[Post New]](/s/i/i.gif) 2013/11/05 18:45:23
Subject: Re:Can someone clarify chapter tactics
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Longtime Dakkanaut
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tjkopena wrote:
The feature that the 6e codex is missing without counts-as, more than the HQs, is the ability to have more semi-special upgrade characters. E.g., I use Salamanders tactics, but would also like an expert scout sergeant. Sadly only Ultras get Telion. I think GW's plan is to fill this need by making you buy the Codex supplements coming out, e.g., the Imperial Fists 3rd Company book that's either out or about to come out.
Not every chapter in the codex is going to get a supplement. Its going to come down to weather or not GW feels that there is a sub group within a chapter that was not well represented by the codex. I actually don't think Salamanders will get a supplement because most of BL books are about Vulcan and his crowd.
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![[Post New]](/s/i/i.gif) 2013/11/06 03:54:14
Subject: Can someone clarify chapter tactics
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Longtime Dakkanaut
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FlingitNow wrote:Just seems very limiting to the diy chapter. My salamander based guys have basically become ultramarines just cause I'm bored of vulkan.
Why it is significantly less limiting than the last codex so why complain? The last codex forced you to become Ultramarines because you were bored of Vulkan, this codex allows you yo stick with Salamander tactics without forcing a Special Character on you. Due to allies you can even have Special Characters from several chapters in one army.
People moaning they bought codex Space Marines not codex Ultramarines baffle me. This codex is by far the most codex Space Marines codex yet. Each chapter gets their own chapter and special rules. Is there a bias to Ultramarines? Sure but this codex has been codex UMs since inception and added no new UM stuff this time but new stuff for all other chapters.
I think 4E was the best codex as far as DIY Chapters went. The whole Divergent Chapters rules were great.
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![[Post New]](/s/i/i.gif) 2013/11/06 10:54:43
Subject: Can someone clarify chapter tactics
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Stealthy Sanctus Slipping in His Blade
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screaminskull wrote:No longer confusion. Merely disappointment.
What I would have liked to see is something like - 'If you choose to include a special character which does not share the same chapter tactics that character looses the use of all chapter tactics.
Forgeworld updated their Codex Space Marine characters with a free download from their site for 40K. There are a couple Salamander alternatives to Vulkan if you're somehow bored with him. About the only FW C: SM character I didn't see in the update was Korvydae for the Raven Guard. That being said, there is nothing stopping you from playing your Salamander painted SM's using the Iron Hands chapter traits or whichever other ones you like.
Also, the Codex specifically allows you to take Allies of a different Chapter Trait from within the same Codex. If you want to run Lysander alongside your Salamanders, take an Imperial Fist Chapter Trait allied detachment with him as the HQ.
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A ton of armies and a terrain habit...
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![[Post New]](/s/i/i.gif) 2013/11/06 12:14:53
Subject: Can someone clarify chapter tactics
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Regular Dakkanaut
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dracpanzer wrote: screaminskull wrote:No longer confusion. Merely disappointment.
What I would have liked to see is something like - 'If you choose to include a special character which does not share the same chapter tactics that character looses the use of all chapter tactics.
Forgeworld updated their Codex Space Marine characters with a free download from their site for 40K. There are a couple Salamander alternatives to Vulkan if you're somehow bored with him. About the only FW C: SM character I didn't see in the update was Korvydae for the Raven Guard. That being said, there is nothing stopping you from playing your Salamander painted SM's using the Iron Hands chapter traits or whichever other ones you like.
Also, the Codex specifically allows you to take Allies of a different Chapter Trait from within the same Codex. If you want to run Lysander alongside your Salamanders, take an Imperial Fist Chapter Trait allied detachment with him as the HQ.
Could you link that download?
The only character update I seem to be able to find has no salamanders, and is only a few grey knights a chaos dude And some other guy
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![[Post New]](/s/i/i.gif) 2013/11/06 14:01:30
Subject: Can someone clarify chapter tactics
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Executing Exarch
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Xiorell wrote:Could you link that download?
The only character update I seem to be able to find has no salamanders, and is only a few grey knights a chaos dude And some other guy
Forgeworld FAQ's: http://www.forgeworld.co.uk/fwDownloads
I presume he means http://www.forgeworld.co.uk/Downloads/Product/PDF/C/Charcterupdate.pdf, which has three Salamanders characters (although one is a Dreadnaught).
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![[Post New]](/s/i/i.gif) 2013/11/07 01:29:24
Subject: Can someone clarify chapter tactics
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Bounding Assault Marine
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No more sillines of Having Vulkan + Korsarho with Tellion in scouts and Chronus in a IH Predator...
Who would run that in 5e? It truly would be silly to tie up a third of your army into 4 models. But oh well that's so last season.
The thing that is a little annoying that people have stated is that the special characters who aren't hq choices (telion, chronus) can only be taken by the ultramarines.
I just use my Telion model to signify the regular sergeant now and no one has said anything yet. But I liked the option of being able to run Telion to change things up a bit
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2000+
"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken." |
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![[Post New]](/s/i/i.gif) 2013/11/07 16:10:38
Subject: Can someone clarify chapter tactics
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Lord Commander in a Plush Chair
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Chronus is pointless in an IH Predator anyways; You lose out on the IH CT benefit since Chronus grants the tank IWND
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2013/11/07 16:54:04
Subject: Re:Can someone clarify chapter tactics
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Angry Chaos Agitator
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Yeah, losing Telion was a bigger hit than not being able to take Calgar. It's the non HQ characters that I will miss the most.
On the other hand, some of the non HQ characters from the IA books are pretty cool.
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![[Post New]](/s/i/i.gif) 2013/11/08 00:48:09
Subject: Can someone clarify chapter tactics
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Regular Dakkanaut
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Thanks for that. The captain and dreadnought both sound cool.
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![[Post New]](/s/i/i.gif) 2013/11/08 02:36:32
Subject: Can someone clarify chapter tactics
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Hellish Haemonculus
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yukondal wrote: No more sillines of Having Vulkan + Korsarho with Tellion in scouts and Chronus in a IH Predator...
Who would run that in 5e? It truly would be silly to tie up a third of your army into 4 models. But oh well that's so last season.
I ran Vulkan and Shrike a few times, with Telion in the wings. I saw a number of people run lists with three special characters. It wasn't something I especially had a problem with. I just painted my Telion to look Salamander-y, and assumed the rules were representative of the best sniper among the Salamanders. Almost none of the codexes forbid you from taking multiple special characters, even when those characters work for drastically different armies. (The IG can, I think, fit even more characters in to a single army.) I always assumed that people would just choose a single allegiance (or pair of them) and then paint all the special characters that were 'guest stars' in appropriate colors and treat them as being Sergeant Helion, wink wink.
Little sad to have lost that, of course, but there's no reason I can't still take allied detachments to get a little bit of the old thrill back.
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