Switch Theme:

making a battle company  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Is 'Eavy Metal Calling?





UK

zilka86 wrote:
Y is so hard foe people to relize vehicles are super frail in 6ed and the only way to go is gun line


Because it is simply not true. I've actually been running mech lists far more effectively in 6th than 5th, and the likes of Annihilation Barges, Rhinos, Chimeras and of course Wave Serpents are frequently seen in competitive lists. This completely disproves the idea that vehicles are too fragile, as with the mindset of tournament players being to take the most of the best, there is no reason that mech units would show up if they were just an inherent weakness.

As I said before, unless you are playing very poorly, on boards with no cover,and against ultimate cheese lists, the problem is not with the vehicles but with how you are using them. It is perfectly possible to run a good list with no vehicles, but your argument that they are unusable is both unfounded and unconvincing.

This message was edited 1 time. Last update was at 2013/11/05 14:15:54


 
   
Made in us
Bloodthirsty Chaos Knight






I'm currently two for two games of my Bloodthirster turning gunlines into craters.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

zilka86 wrote:
Y is so hard foe people to relize vehicles are super frail in 6ed and the only way to go is gun line


Why is it so hard for you to realize that proper spelling goes a long way to making you not look like a troll.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

As soon as someone pointed out bad grammar was his thing, his spelling went even further out the window, probably along with his SM army.

Black Templars 4000 Deathwatch 6000
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

zilka86 wrote:
Y is so hard foe people to relize vehicles are super frail in 6ed and the only way to go is gun line



Maybe because they see your posts as utter, incomprehensible, illiterate crap and thus determine that whatever you post is likewise. That is, bullgak? Try to at least have some manner of grammar, correct spelling or punctuation in your posts and you maybe be taken more seriously.

And you're arguements are dead wrong. Some vehicles are liabilities but many are quite resilient. Particularly Heldrakes and Iron Hand vehicles, as well as Wave Serpents which are nasty s.

This message was edited 1 time. Last update was at 2013/11/05 17:16:36


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

If you don't learn to spell I'm reporting this.

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in us
Dakka Veteran




Please explain to me how any mech army is a good army build with the new HP system. to me it makes vehicles very easy to knock out in one shooting phase before they can do any thing useful. Also fluff wise if army where losing vehicles as fast as the do on the table top there have to be so many vehicles in reserve. If my marine company where to lose all its vehicles ever time there deployed the marine chapter would need to be turning out vehicles at a very fast rate to keep up with loses
   
Made in gb
Is 'Eavy Metal Calling?





UK

zilka86 wrote:
Please explain to me how any mech army is a good army build with the new HP system. to me it makes vehicles very easy to knock out in one shooting phase before they can do any thing useful. Also fluff wise if army where losing vehicles as fast as the do on the table top there have to be so many vehicles in reserve. If my marine company where to lose all its vehicles ever time there deployed the marine chapter would need to be turning out vehicles at a very fast rate to keep up with loses


Mech armies are good for the following reasons:

-Taking transports in a large number invalidates any small arms your opponent is using unless they are Tau or Necrons. Having most of your army being entirely ineffective against a wall of tanks can be daunting for an opponent, and reduces the rate at which your valuable troops are being killed.

-Space Marines excell in the midfield, able to hold a line without being chased back. 12-18" is the optimum range for SM to function at. Transports get you to this position faster.

-Space Marines often have below-average numbers of models and need to focus on force concentration at a particular point. Transports reduce the army's footprint and increase its mobility, making this more easily achievable.

-For Space Marines, ASTKNF is a great tool for holding onto objectives. It is easier for SM to hold a position than take one against a lot of armies, and transports ensure you get to choose where you fight, giving you an advantage from the start. The speed of transports allows you to dictate the flow of the battle.

-Rhinos force your opponent to focus on them as well as your HS tanks, meaning both will survive longer as the opponent splits their fire.

-Even when destroyed, Rhinos can create an area of cover that can be incredibly useful.

I hope that explains it. Perhaps if you consider how to use mech armies rather than just dismissing them as useless, you might find they are better than you think.

As a final point, don't try and equate the game with the fluff. By that logic, a SM army at 1500 points would be about ten models, and any loss of more than 3 models would be considered a failure. Fluff and gameplay are 2 entirely separate entities, and should be treated as such.

 
   
Made in us
Bloodthirsty Chaos Knight






zilka86 wrote:
Please explain to me how any mech army is a good army build with the new HP system. to me it makes vehicles very easy to knock out in one shooting phase before they can do any thing useful. Also fluff wise if army where losing vehicles as fast as the do on the table top there have to be so many vehicles in reserve. If my marine company where to lose all its vehicles ever time there deployed the marine chapter would need to be turning out vehicles at a very fast rate to keep up with loses


You have never seen or read a single Eldar Wave Serpent list.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Long-Range Land Speeder Pilot





Wave Serpents aren't vehicles, they are Khaine's wrath incarnate.

Hail the Emperor. 
   
Made in us
Dakka Veteran




How are wave serpents any good now of are eldar players run any say ther to frail . also how do rhinos because useful after ther killed and removed from table
   
Made in us
Douglas Bader






zilka86 wrote:
How are wave serpents any good now of are eldar players run any say ther to frail


0/10

If you're going to troll you need to come up with something at least slightly plausible. This is just stupid.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Legendary Master of the Chapter






No sure if serious....

I don't know what Eldar player your playing with but please stop and leave that area immediately.

Seriously though Rhino is useful for 3 reasons,

Immune to small arms mostly,
Is a 35pt 18" Shunt for a lot of units,
and after it has been Glanced to death it can be used to block LOS for most infantry sized models.

I don't really know what to say.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran




When a rhino dies it not left on the table its removed from the game is it not
   
Made in us
Major




Fortress of Solitude

zilka86 wrote:
How are wave serpents any good now of are eldar players run any say ther to frail . also how do rhinos because useful after ther killed and removed from table



Please make an effort to proofread/edit your posts.

I have a hard time understanding them at the best of times.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Legendary Master of the Chapter






re-read it, Glanced to death, as you pointed out hull points.

AKA if you Wreck a vehicle and don't out right explode it, it stays.

your doing it wrong. please stop.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut




zilka86 wrote:
Its really not that hard to strip hp away all my dev squad have las cannons and i combat squad them so that's 4to six vehicles gone in one trun all my tac squad have las cannons so that a nother 4 Gone sp in one trun i can kil 8 vehicles easy then when my ig vendatts show up more vehicles dead trun 2so by trun three ther is no way any vehicles will be left even landraiders are dead


then you're either using loading dice or lying.

Of those 6 targets (dont know where you're getting 8 from) from your 4 tac squads, and devestators (which should be against 2 targets, even with combat squads, not 4), are aiming at, how is it you are destroying 8 vehicles? A third of your shots are going to miss in the first place; of those that hit, quite a few will fail to glance/penetrate, and of those that do glance/penetrate - you need 2-3 to glance something to death, and you have a decent chance that a penetrating hit wont destroy it.

On balance though, i'm pretty certain you're talking rubbish. I remember you asking before how krak missiles wounded t6 MCs on a 2+. So you either dont play the game at all, or don't know what you are doing.

Which is it? I'd genuinely like to know.

zilka86 wrote:

Y is so hard foe people to relize vehicles are super frail in 6ed and the only way to go is gun line


either that, or you're the one that doesnt get it.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Desubot wrote:
re-read it, Glanced to death, as you pointed out hull points.

AKA if you Wreck a vehicle and don't out right explode it, it stays.

your doing it wrong. please stop.


And if it's not wrecked, but instead explodes, then it's replaced with a crater. So you get cover that way. Some games I get more use out of the cover/blocked LOS from vehicles that have already been killed then I do from the ones that are still functioning.

   
 
Forum Index » 40K General Discussion
Go to: