Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/01/04 13:16:02
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Infiltrating Broodlord
|
Otto Weston wrote:It's not a single model... Spore, Parasite, Doom of Malantai. Lots of people use the Doom, and Deepstrike Spores...
They've killed Nid Deepstrikes, screwed people with the Doom of Malantai and any Ripper armies.
Yeah, tell me about it. But we dropped our Doom as it was all getting mono-build and a bit boring, and it's always possible he'll come back in a dataslate. It's the loss of the delivery method that is way more serious, for it's also how many people use devilgants, dakkafexes and especially zoanthropes.
But the loss of this alone doesn't make the codex bad or good. The old codex was fairly competitive but mono-build - personally, I'm happy with fairly competitive, but I'd like multi-build.
|
This message was edited 3 times. Last update was at 2014/01/04 13:37:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 13:43:30
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
[ADMIN]
Decrepit Dakkanaut
|
Agreed. GW has shown that they have no issue with adding a unit into a codex after the fact if they want. So you never know if it might just jump back into place at another date.
But I also agree with HBMC that it doesn't make much financial sense for GW to make such a kit. It would be hard to make it into a dual purpose kit that they like to make these days, it doesn't do much of anything once its on the table and unlike SM pods, it does only serve one faction.
Frankly, the Tyranids already have a pretty amazing breadth of model options, it basically just rests upon how the codex changes rules around to allow for different strategies. The loss of a Spore Pod from the codex should have absolutely no impact on whether or not the codex in general is competitive (that is entirely up to the codex authors).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 14:27:28
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Decrepit Dakkanaut
|
H.B.M.C. wrote:Making a plastic Mycetic Spore just doesn't make any economic sense. I explained this in the Tyranid rumours thread, so I'll just copy/paste what I wrote there: The loss of the Mycetic Spore won't be driven by some sort of need to swipe at the 3rd party market (as much as some people might want it to be). Instead it'll simply be down to economics. The Drop Pod is a risky kit because it only exists in two forms - off the table, yet to arrive, or on the table, doing nothing. It has one role, and once it does that one thing it really doesn't do much for the rest of the game other than sit there. What mitigates the risk is that it's a unit for the most popular and best-selling army and multiple other armies (Wolves, BA's, DA's, etc.) can use them as well. The Spore though? Tyranids. That's it. They're the only one who use it meaning it's an expensive plastic kit that either sits off the table doing nothing or on the table doing nothing (unlike other Tyranid units which play an active role in the game), so it's just not commercially viable. And that's before you factor in the Rule of Cool. Who wants a nice big bladed snake thing, or a giant four armed monster... or a flesh egg/pod thingy that sits around doing nothing? HBMC has it right in this post. The mycetic spore is the 40K equivalent of LOG! by BLAMMO.
|
This message was edited 1 time. Last update was at 2014/01/04 14:27:58
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 14:34:20
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Dark Angels Librarian with Book of Secrets
|
Otto Weston wrote:It's not a single model... Spore, Parasite, Doom of Malantai. Lots of people use the Doom, and Deepstrike Spores...
They've killed Nid Deepstrikes, screwed people with the Doom of Malantai and any Ripper armies.
oh my God! the meta!
/sarcasm (I marked it, so leave me alone)
Maybe they didn't like how they had designed the army in 5th, especially how it plays in 6th, and decided that some things were not necessary? and when it comes to brass tacks, why did so many players start to use spores? because too many instant death kills. if the Eternal Warrior unique biomorph is true, walking warriors might be a thing again, just like when synapse granted EW.
just a thought...
|
This message was edited 1 time. Last update was at 2014/01/04 14:37:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 14:39:26
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Daring Dark Eldar Raider Rider
|
If GW wanted to have a Mycetic Spore miniature but were worried about being sued they could have changed the entry in the new codex to Mycetoc Spore/Egg Cluster/Boil/whatever the hell they want and been fine.
GW has the distinct advantage in that they make the rules and name the models. So any time someone else beats them to the punch in making a model by that name before them they can just release an FAQ errata changing the name of the unit and make their own.
|
Alone in the warp. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 14:45:47
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
[MOD]
Anti-piracy Officer
Somewhere in south-central England.
|
I am disappointed because I have two spore pods, from the "Plasma Hatcher" range of toys.
Chapter House cannot be blamed for GW deleting the spore pod. The last time I counted, there were at least half a dozen third party companies making spore pod models, because there was a demand and GW did not fill it.
GW sell plenty of Space Marien drop pods, though of course there are more SM players than Tyranid.
The Spore Pod's "boringness" could be alleviated by my "slow and purposeless" rule, which allows Spods to blunder randomly around the battlefield lashing out at nearby enemies.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 14:48:35
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Dark Angels Librarian with Book of Secrets
|
I always wanted spore pods to lash units in with ripper tentacle attacks. oh well, now it's up to us to develop new tactics (like we've had to do everytime a new codex is released). It's called evolution.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 14:57:18
Subject: Re:GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Brigadier General
The new Sick Man of Europe
|
I agree with HMBC, making a spore model is too much if it's only useful for maybe a turn.
|
DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 15:00:29
Subject: Re:GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Dark Angels Librarian with Book of Secrets
|
sing your life wrote:I agree with HMBC, making a spore model is too much if it's only useful for maybe a turn.
It was actually useful for more than one turn, or maybe I was just good at dropping pods.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 15:31:57
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Or maybe you're just bad at listening to logical arguments...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 15:43:53
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Longtime Dakkanaut
West Midlands (UK)
|
yakface wrote:. It would be hard to make it into a dual purpose kit that they like to make these days, it doesn't do much of anything once its on the table and unlike SM pods, it does only serve one faction.
Spore Pod / Tyranid-themed Aegis Defense line (or other fortification) dual purpose kit?
And as said, many people seem to be eager to buy one. It's no more a "1-turn-miniature" than your average "non-Helldrake"-flyer after all.
I don't buy the "economical argument", but to each his own I guess.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 16:07:08
Subject: Re:GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Decrepit Dakkanaut
|
In fifth edition, Tyranids had a hard time to get into close combat.
Then came overwatch and the nerfing of shock troops.
Now GW takes away the only transport and nerfs Tervigons, keeping the already bad units most likely the same.
Another Tyrannofex is no compensation for 3 units lost. As if GW wanted to erase every trace of Cruddace in the new Codex.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 16:34:59
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Sybarite Swinging an Agonizer
|
jonolikespie wrote:
GW consider every dollar spent on a hobby related purchase that doesn't go directly into their pockets to be a dollar stolen by another company.
Yes that's stupid but it seems to be legitimately how they go about business. No cooperation with anyone, calling online stores that buy GW stock to sell on moochers, calming they are the entirety of the hobby. It's... bad.
Actually that's how a lot of companies see lost potential sales to a competing product in their market. It's not stupid at all, it literally is business. Now if you're referring to how they view their stockists then yes, I'd somewhat agree that GW is a little bit too "Us versus Them" especially when they essentially have their online store competing with their own brick and mortar stores.
As far as the Mycetic Spore goes, I never really cared for it, so I'm not too choked up to see it gone.
|
"Death is my meat, terror my wine." - Unknown Dark Eldar Archon |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 17:49:35
Subject: Re:GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Shas'la with Pulse Carbine
|
Just wondering how do you know they aren't in the codex any more? Have you seen it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 18:51:50
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Longtime Dakkanaut
|
there was a scan of it made . maybe he has that one .
I wait for that glorious day when a codex comes out with only bad/fluff models and everything that is good will be DLC sold separatly and if your not using an I-Pad , the pdf will blow up your android device aftrer 9 months.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 19:02:22
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
|
Peregrine wrote: Exactly. Thank you for forcing GW to remove an utterly useless model from the codex.
Utterly useless?!?! The Mycetic Spore was one of the best choices in the book and made many units (Doom/Zoans etc) very deadly, and was the only way of making certain units (Carnifex) halfway viable.
|
This message was edited 1 time. Last update was at 2014/01/04 19:02:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 19:30:56
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Regular Dakkanaut
|
H.B.M.C. makes a good point BUTa mycetic spore is one of the easiest things to scratch build ( a coconut with some hot glue?). Its a shame that GW sees the 3rd party stuff as so damaging that it feels it has to restrict what it puts in the rules to only include stuff you can buy from them. (special characters etc)
Im not surprised, Im just saying.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 19:47:16
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Regular Dakkanaut
Northern MN
|
H.B.M.C. wrote:Making a plastic Mycetic Spore just doesn't make any economic sense. I explained this in the Tyranid rumours thread, so I'll just copy/paste what I wrote there:
The loss of the Mycetic Spore won't be driven by some sort of need to swipe at the 3rd party market (as much as some people might want it to be). Instead it'll simply be down to economics.
The Drop Pod is a risky kit because it only exists in two forms - off the table, yet to arrive, or on the table, doing nothing. It has one role, and once it does that one thing it really doesn't do much for the rest of the game other than sit there. What mitigates the risk is that it's a unit for the most popular and best-selling army and multiple other armies (Wolves, BA's, DA's, etc.) can use them as well. The Spore though? Tyranids. That's it. They're the only one who use it meaning it's an expensive plastic kit that either sits off the table doing nothing or on the table doing nothing (unlike other Tyranid units which play an active role in the game), so it's just not commercially viable. And that's before you factor in the Rule of Cool. Who wants a nice big bladed snake thing, or a giant four armed monster... or a flesh egg/pod thingy that sits around doing nothing?
Wow such bs, and I mean a huge pile of oozing smelly bs.
So why does GW even sell some of its "battlescape scenery"? THEY AREN'T MUCH MORE THAN "LOGS" MOST OF THE TIME.
|
This message was edited 1 time. Last update was at 2014/01/04 19:55:20
RAWRR! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 19:51:17
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Locked in the Tower of Amareo
|
I feel bad for Tyranid players over this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 19:56:36
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Tough Traitorous Guardsman
|
why are we even surprised by this point
|
when you're at your weakest at night..in that period between reality in sleep..you'll hear a noise in the distance sounding a bit like gunfire going..dakkadakkadakkadakka |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 19:56:52
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Locked in the Tower of Amareo
|
Exalted EyeOfDC.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 20:30:37
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Beautiful and Deadly Keeper of Secrets
|
And so Nids feel Chaos pain once again.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/04 20:31:00
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Lord Commander in a Plush Chair
|
Didn't most people kit bash these things anyway? It's just a pod thing with some slime and tentacles. Just because GW won't make a kit for something that's a glorified piece if scenery surely shouldn't exclude it from the codex? Rather than being anything against third parties, it just shows how GW don't encourage any sort of creative modelling now, everything has to have a kit ready to go.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/05 00:51:02
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Ramshackle_Curtis wrote:Its a shame that GW sees the 3rd party stuff as so damaging that it feels it has to restrict what it puts in the rules to only include stuff you can buy from them. (special characters etc) If I made a good point, you'd see that the lack of Spore isn't to do with 3rd parties. It's simple economics. As has been stated, the Spore is a useless model. It doesn't do anything and exists in only two states - not on the table (therefore worthless), and on the table doing nothing ('cause it's job is already done). That's a bad model to make. Models should participate in the game, and static objects that sit there doing nothing are not worth the expense of making in plastic. Nice to meet you. Rawrgyle wrote:So why does GW even sell some of its "battlescape scenery"? THEY AREN'T MUCH MORE THAN "LOGS" MOST OF THE TIME. You expect me to dignify this with a response? You can't figure out the difference between terrain and miniatures that play an active part in the game?
|
This message was edited 2 times. Last update was at 2014/01/05 00:52:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/05 01:14:36
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Bounding Dark Angels Assault Marine
|
Well, my Mycetic Spores were always active. Dropping 3 barbed stranglers behind enemy lines is good for a laugh. I have also used them to tear up a few vehicles that got too close.
They shaped Tyranid tactics quite a bit; the ability to drop 20 Devigaunts in range for a 60 shot rampage, or Zoanthropes for tank busting (...or poor Mr Malan'tai). They were vital in my games for backing up my 2 deep striking Trygons with more high priority targets. I pretty much hate my scratch built blob-heaps and would have bought at least 2 of the kits, maybe 3.
This is the 3rd time in a row my own personal style of play for nids has taken a hit, but you don't become a veteran gamer without rolling with the punches. To run my termagants I will now have to get on the Tervigon bandwagon (sigh...grin). Whether it is for economical reasons or otherwise (is there any other reason to do anything in retail?) the game evolves, with us or without us.
|
"That is not the way. The warriors from the sky are above the squabblings of the clans. We choose only the bravest of the plains people. We take no sides."
Deathwing by Bryan Ansell and William King
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/05 01:41:36
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
I think you people are intentionally missing the point I made.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/05 01:53:11
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
[DCM]
.
|
Maybe?
I agree with your point, but it kinda takes the steam out of the "Grrr! 3rd Party Guys Are Ruining the Hobby!" argument though...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/05 02:01:53
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Twisting Tzeentch Horror
|
Otto Weston wrote:
GG GW. If you had simply made a Parasite plastic model, I would have bought the codex, the parasite and some rippers.
Now I'm not buying nids :/ Shame
So ONE model is gone and you write off the entire army? Without even seeing what other options there are eh?
Otto Weston wrote:It's not a single model... Spore, Parasite, Doom of Malantai. Lots of people use the Doom, and Deepstrike Spores...
They've killed Nid Deepstrikes, screwed people with the Doom of Malantai and any Ripper armies.
You know there is no other deep strike method for Nids now? Could be... unless you have seen the codex. Not saying there is or isn't just that there might be optiions we are unaware of so far.
Automatically Appended Next Post:
Don't. I am a Tyranid player and I don't care about this.
|
This message was edited 1 time. Last update was at 2014/01/05 02:05:11
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/05 02:08:58
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
Bounding Dark Angels Assault Marine
|
H.B.M.C. wrote:I think you people are intentionally missing the point I made.
Nope, it's a good, well though out, point. It just doesn't reflect the picture completely, which is ok, because that is how retail works anyway. Whenever GW makes a decision like this it is sales based, which is fine, they are a business. They are not there to please everyone, under all permutations of how their ruleset is used. They just need to please enough people to keep their business going to their expectations, and please enough old-timers (like me  ) that it doesn't impact their bottom line. If enough people get angry they will lose sales and either shut down or change. I don't see a lack of Mycetic Spores being the catalyst for such a collapse, no matter how much I enjoyed using them in the game.
Personally, I can't see GW doing this just to screw 3rd party providers. I think the impact they make on their fan base (with/without viable alternatives and new playing methods) and ability to draw in new players with flashy new minis drowns out any losses they would make to other modelling companies. What is going to draw in a new player and lots of money, a new blobby drop thing (that you need a working understanding of rules and tactics to appreciate) or a new Haruspex like beast. If you want to know what GW think, check the Pre-Orders page
|
"That is not the way. The warriors from the sky are above the squabblings of the clans. We choose only the bravest of the plains people. We take no sides."
Deathwing by Bryan Ansell and William King
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/05 02:11:05
Subject: GW Burning Bridges (or Models)- No Mycetic Spore in Tyranid Codex
|
 |
[DCM]
.
|
M4cr0Dutch wrote: H.B.M.C. wrote:I think you people are intentionally missing the point I made.
Nope, it's a good, well though out, point. It just doesn't reflect the picture completely, which is ok, because that is how retail works anyway. Whenever GW makes a decision like this it is sales based, which is fine, they are a business.
Er, that was his point!
|
|
 |
 |
|