Switch Theme:

What are people afraid of when facing Space Marines?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Boom! Leman Russ Commander






 tommse wrote:
Just in general, what do other armys fear when facing C:SM?


The sad look in the marine player's eyes when he realizes the rules do not equal the fluff.....

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

In 5th pretty much the only thing that was scary, and rightfully so was Hammernators/Lysander, but nowadays few people take them and they're pretty naff so there's pretty much nothing that's scary. The Space Marine book is naff and uninspiring like that.
   
Made in gb
Boosting Space Marine Biker





Stoke on trent

People arnt scared of space marines at all

When new people in my local ask me for a game and they ask what I am playing if I have brought my ultramarines there faces light up with glee at a guaranteed victory ( sadly rarely happens for them)

But when I bring my tau their face sinks and I get the generic question that's asked every time "how many riptides have you got"

Marines are still pretty good especially with a good general and a well thought out army list
   
Made in us
Never Forget Isstvan!






I did at one point last year have a slum where i could not defeat a nid player with my marines, however with the new book and more knowledge of 6th edition i am out of that slump.


The marine codex is actually one of the most well done ones in the game with a variety of viable units in every force org section. People that say its uninspired and weak really have no clue.

Its possible to make like 12 different lists that are all viable (not necessarily super strong) for tournament play. Especially with an ally or 2 thrown in.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Locked in the Tower of Amareo




LOL. Stormravens. The flyer than can't hold the Helldrake's jock strap in terms of ground support.


Automatically Appended Next Post:
 Solosam47 wrote:
In general I think its cause they are so middle of the road, they dont shine in any one given spot, but do them all well so that leaves few gaps to exploit when facing them


Other than lack of bodies and lack of firepower. Other than that, no, nothing to exploit at all. All those wins with my BA are just my imagination. Granted, C:SM fields more bodies than BA, but I'm actually able to move and *live* and kill my opponent's models against C:SM, as opposed to Tau/Eldar/Daemons. The jetseer council mocks my BA.

This message was edited 2 times. Last update was at 2014/01/10 15:39:07


 
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

Hammernators, and anything else with Storm shields.

This message was edited 1 time. Last update was at 2014/01/10 15:52:29


Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
Made in us
Locked in the Tower of Amareo




westiebestie wrote:
Hammernators, and anything else with Storm shields.


Why?
   
Made in us
Devestating Grey Knight Dreadknight




I would say Grav guns.

Hope is the first step on the road to disappointment. 
   
Made in us
Locked in the Tower of Amareo




Now grav guns are pretty nasty. But they are not as crazy as they first seem against regular meqs that have a little cover. They are utterly devastating to units relying on a 2+ save, though.
   
Made in gb
Prophetic Blood Angel Librarian




Such as grav cents ironically.
   
Made in us
Locked in the Tower of Amareo




Poly Ranger wrote:
Such as grav cents ironically.


Indeed. Grav cents are too fragile for my taste in comparison to their points cost, but they do pack a helluva punch.
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington



Other than lack of bodies and lack of firepower. Other than that, no, nothing to exploit at all. All those wins with my BA are just my imagination. Granted, C:SM fields more bodies than BA, but I'm actually able to move and *live* and kill my opponent's models against C:SM, as opposed to Tau/Eldar/Daemons. The jetseer council mocks my BA.



Woah, watch for ol martel! He a good player massa!

Im not saying they stomp face am I? I not once said they win every game and have auto win units/formations like Tau/Eldar/Daemons that most players flock to when they play those armies, I am saying that the trouble that comes when the majority of players (face it the majority isnt super at playing the game) comes from the space marines being very middle of the road and not having the glaring weak points of other armies. If your comment was just a way to let everyone else on this thread know that you win with BA then wow cool story bro, hold on to that! Most of people who still play BA pull off wins cause the general community of players are average and when the internet deems an are poor not many people tend to play them which allows for no one knowing what to do against them. So now, go ahead and make your witty reply about how everything I just stated isnt viable and that im a hack or something.... please go ahead.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Storm Guard





Iowa

strangely enough, I've actually had more wins with my old space marines (5th .ed) than 6th ed tau
   
Made in gb
Boosting Space Marine Biker





Stoke on trent

Martel732 wrote:
Poly Ranger wrote:
Such as grav cents ironically.


Indeed. Grav cents are too fragile for my taste in comparison to their points cost, but they do pack a helluva punch.


This is why you buff them with tigarus and watch your opponent try to destroy them until they realise they are just a distraction ( althought very effective) for the rest of the army
   
Made in us
Locked in the Tower of Amareo




brother marcus wrote:
Martel732 wrote:
Poly Ranger wrote:
Such as grav cents ironically.


Indeed. Grav cents are too fragile for my taste in comparison to their points cost, but they do pack a helluva punch.


This is why you buff them with tigarus and watch your opponent try to destroy them until they realise they are just a distraction ( althought very effective) for the rest of the army


Most opponents have plenty of time to shoot your army while the grav cents waddle into range. I prefer them air-dropped and keep them as cheap as possible to get more marines.


Automatically Appended Next Post:
 Solosam47 wrote:


Other than lack of bodies and lack of firepower. Other than that, no, nothing to exploit at all. All those wins with my BA are just my imagination. Granted, C:SM fields more bodies than BA, but I'm actually able to move and *live* and kill my opponent's models against C:SM, as opposed to Tau/Eldar/Daemons. The jetseer council mocks my BA.



"Woah, watch for ol martel! He a good player massa!

Im not saying they stomp face am I? I not once said they win every game and have auto win units/formations like Tau/Eldar/Daemons that most players flock to when they play those armies, I am saying that the trouble that comes when the majority of players (face it the majority isnt super at playing the game) comes from the space marines being very middle of the road and not having the glaring weak points of other armies. If your comment was just a way to let everyone else on this thread know that you win with BA then wow cool story bro, hold on to that! Most of people who still play BA pull off wins cause the general community of players are average and when the internet deems an are poor not many people tend to play them which allows for no one knowing what to do against them. So now, go ahead and make your witty reply about how everything I just stated isnt viable and that im a hack or something.... please go ahead.
"

Actually, BA don't match up badly against new C:SM. I have fewer problems with C:SM than I do with Necron/GK, who are still on 5th ed codices. With the new Tyranid dex seeming to be a pile of bantha pudu, I suppose we can put C:SM into "middle of the road". There, I agreed with you.

This message was edited 3 times. Last update was at 2014/01/10 18:59:23


 
   
Made in us
Long-Range Land Speeder Pilot





What I dislike when people (especially non-marine players) talk about grav like it's anywhere near as good as the top 3 armies is that grav weaponry is either pistol (useless), gun (bike army only, which has its own problems), or cannon (overpriced).

If grav guns did not have such pitiful salvo range they'd be pretty good.

Hail the Emperor. 
   
Made in us
Regular Dakkanaut




Chapter Masters can get pretty nasty to
   
Made in us
Locked in the Tower of Amareo




Grav is to be respected, but it can be gamed against and handled. I have done it with BA.

You can't get away from Serpents or Jet Seers. You can't get away from Riptides. You can't get cover. You can't kill them.

Yeah! Grav makes everything better!
   
Made in ru
!!Goffik Rocker!!






Tfc and Tigurius. A single tfc ruins my footslogging boyz to the point of not being useful at all. I mean a single 100 pts model that also improves cover for free ruins like 2 30-strong futslogging squads that cost 240 each. And i have no means to deal with it as a footslogging ork. The only way is just to go heavy on nob bikers or battlewagon spam and just ignore it for the first part of the game.
And Tigurius is cheap, reliable and awesome.

This message was edited 2 times. Last update was at 2014/01/11 07:06:38


 
   
Made in us
Longtime Dakkanaut





Oceanic

I recently started playing and I picked SM's. Seems to me the thing most people are afraid of when facing SM's is losing to them. I guess its embarrassing to lose to a SM army.

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

TFCs are about it, nothing else is really too extravigant

 
   
Made in us
Painlord Titan Princeps of Slaanesh





 obsidiankatana wrote:
Imnewherewheresthebathroom wrote:
Every codex does it better


If every codex had land raiders... yeah, they'd probably all do it better.

Though DA have the most unkillable land raiders. Which hardly matters when C:=][= drops down five of them at 1500.


Chaos space marine land raiders dont do it better.
   
Made in ca
Khorne Veteran Marine with Chain-Axe






As xenos, thunderfire cannons. Easily my least favourite thing ever when my Dark Eldar bump into one of those.

As my CSM, only thing I don't like seeing is a fully kitted out Libby, but that fear mostly stems from playing DA with access to divination.

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Grey Knight Psionic Stormraven Pilot




California

I have never been afraid of coming against C:SM. They are the Jack of All trades Army and don't really excel at anything but aren't necessarily bad at anything either. What makes then tough is the general playing them. If you come up against a general who has taken a variety of units to well complement each other, that is when more than anything you just get really good games. I look forward to playing against sm. They aren't hard but if you make mistakes and the player commanding them knows what they are doing, they can and very much will punish you. However now they have White Scars biker grav gun force/ Centurion grav cannon epically upgraded with everything attached to a libby support. White Scars is without doubt a very competitive army right now and will be for a while, but are they invincible... naw... is it tough... Hell yea.... but you can win this match up you very much are in route to becoming a better general. Centurions are a solid unit but you can maneuver around them. You could move a unit so that only 1 can see and the others would have to move and if they move they half there range and now only 1 can shoot at you. If you have a fast army, you could play to the outer rims of the table and stay out of range and punish them with fire power until they fall and then move in. If you can get into assault with them they become borderline useless as they absolutely suck in close combat. Bikers while they have nice range and good movement distance can still be shot off their pedestals with enough str 5+ shooting. If you run grey knights like me if I ever catch them in assault well they are pretty much dead because hamme-rhand make me str 5 effectively negating their T5. All in all C:SM have gotten some nice additions but by no means are they a scary force to play to someone who knows their army inside and out (through much play-testing) or has a generally balanced list (I personally have play-tested my list about 12-14 times and have made every unit capable of dealing with any unit although of-course some units deal with targets easier, yet keeping a balanced approach) .

C:SM
Scary: No
Dangerous: Certainly so, totally dependent on the person playing it

This message was edited 2 times. Last update was at 2014/01/16 08:26:57


2500pts 2000 
   
Made in ca
Dakka Veteran





Nothing in particular

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in au
Rookie Pilot






Melbourne, Australia

That I will knock over and damage one of my models?

Apart from that SM are weak as hell mostly cos everyone writes lists against x will kill y space marines a turn.

 
   
Made in sg
Slippery Ultramarine Scout Biker



Ultramar

I've just started playing though I've been an on/off collector.

TFCs are scary in 2s. In the games I've played and seen, grav bikers have been rather scary too. Tigurius is awesome, maybe because I like libbys and UM and he's their chief psyker.

Everything else is balanced quite well and nothing else seems overpowering.

I play UMs and the rest seem hits and misses.
   
Made in us
Abhorrent Grotesque Aberration





 warpspider89 wrote:
Nothing in particular


Agreed. Regular SM armies never really pose much of a threat to me.

My target priority, depending upon what my opponent is fielding:

1. Thunderfire cannons
2. Centurions (shooting variant)
3. Devastators
4. Whatever else they might have brought.

Basically, anything with potentially long range firepower or that throws out pie plates.

That said, troops are always at the top of the list whenever they show their heads. You can't win most games when the troops are gone.



This message was edited 1 time. Last update was at 2014/01/16 18:17:24


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in us
Tunneling Trygon






Unpainted models and Drop Pods. That's about it. Plasma drop Pods are one of my least favorite things. Not broken game-wise, I just hate them.


 
   
Made in us
Sybarite Swinging an Agonizer






Normally I would elaborate but I find these top 3 to be pretty self-explanitory;

1. Thunderfire Cannons
2. Drop Pod Sternguard
3. Storm Talons (I don't have War Walkers to drown them in shots is why, if I did this would be a 2 bullet list)

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
 
Forum Index » 40K General Discussion
Go to: