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The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Dakka Veteran





tag8833 wrote:
 tetrisphreak wrote:
Shooting a boltgun hits units not models. What's your point regarding wound allocation?

Fair enough. The situations where this might arise are so very, very small for psychic scream


When you play it correctly, it happens regular enough against most units with average Ld and even bunched up units with good Ld. There's always that unit that rolls really high, and then just two models die, because 6" range. I'd love to have it potentially affect all models in units.
Made in se
Dakka Veteran





I've steamrolled the opposition in the games I've tried my new 'null' deployment list. Tyrannocytes are brutal, when they reach critical mass. I agree that the Dakkafex is the TAC king in a pod, but when I already have two, I feel that the Egrub T-fex has a place. He's just great to flush out cover hugging xenos and spawns and deterring Surflords and Walkers from charging his Wall of Death Haywire template. He has way better staying power than a Carnifex and he doesn't need synaps babysitting, which is huge in a drop list.

Devouring Rain

Dakka Flyrant, Egrubs
Dakka Flyrant, Egrubs

Venomthrope
Zoanthrope, Tyrannocyte
Zoanthrope, Tyrannocyte

3 Ripper Swarm, deepstrike
10 Devilgants, Tyrannocyte
10 Devilgants, Tyrannocyte
10 Devilgants, Tyrannocyte

Dakkafex, Tyrannocyte
Dakkafex, Tyrannocyte
Tyrannofex, Egrubs, Tyrannocyte

1995 pts
Made in se
Dakka Veteran





 sn0zcumb3r wrote:
You.don't.have.THAT.many.Tyrannocytes.


Yes I do. Not the official models, but the proxies everyone's been running for the last years


I'm in the process of adding the official models.

This message was edited 2 times. Last update was at 2014/12/30 08:42:52


 
Made in se
Dakka Veteran





Yay Tyranids! Congrats to OrdoSean, really inspiring how your out-of-the-box thinking put Nids on top.

 Frozocrone wrote:


So I have a unique challenge tomorrow, the store manager has 10 Lychguard models with Hyperphase Swords and Dispersion fields that is 300 points total.

The challenge is that you may only take one unit and spend up to 300 points. Other restrictions include only one unit, no characters and no Flyers/FMC's.

Personally I think two Dakkafexen in a unit (300 exact) should be able to handle it, but what would you bring?

14 Genestealers with Toxin Sacs and Scything Talons, 294 pts. If they get the charge they drop the Lychguards after four rounds of combat, unless I derped the math.

tag8833 wrote:

I've been rereading all of my rules in prep for LVO, and I noticed something in the Sporefield formation in the "Sporefield" rule.
"Victory points are awarded as normal for new units in this formation that have been completely destroyed."

All of the units in that formation are spore mines, and spore mines do not award victory points when destroyed. So I guess awarding them as normal, means not awarding them, right?

That sounds to me more like a deliberate misreading of how the rule is intended. That sentence in the Sporefield rules would have been entirely superflous if GW didn't want them to count as kill points after coming back.
Made in se
Dakka Veteran





A nice read Sean, thanks.

Btw, I have a thread in YMDC on spawned Termagants - do they have ObSec, or not? http://www.dakkadakka.com/dakkaforum/posts/list/638424.page

Feel free to join the discussion. Would be interesting to hear how it's played in your regions, in Sweden many tournaments are guided by a 'Swefaq' who rules against ObSec in this case.
Made in se
Dakka Veteran





 Wilson wrote:
tag8833 wrote:
 Wilson wrote:
always LOS if the tyrant is the next target and always jink - there is no downside in my eyes.
20-30 Gargs won't last too far into the game, and you need those to chain combats together, and eat CC wounds for your flyrant. I was working under the theory that I would tank any group of wounds less than 6 until I took a wound on the flyrant, but maybe you are right. Its a gigantically high target priority, and lots of armies can kill 20-30 gargoyles in one round of shooting.
with 2+ jink and pottentially fnp ( i run 2 more flyrants so the odds are there to get catalyst on one of them) its a pretty tough unit to remove!

You jink your Gargoyles? lol. No wonder you think it's a good formation...
Unfortunately, you can't do it.
Made in se
Dakka Veteran





I've tried it in three games, can't say I'm happy with how it perfoms. Feels more like a prison for a Flyrant, than something that give me options. Prone to be charged by an IK, Gargoyles are gone if focused and even when all Gargoyles are gone, the Skyrant can't fly faster than 12".
Made in se
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Why aren't we talking about the pure Tyranid list that grabbed #6 at Adepticon?
Made in se
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 997Turbo wrote:
I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?


He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.
Made in se
Dakka Veteran





 jy2 wrote:
 N.I.B. wrote:
 997Turbo wrote:
I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?


He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.

Mind posting a link? Thanks.


Sure http://thetyranidhive.proboards.com/thread/49195/adepticon-first-major-experience-updated?page=2

Some fun oddities in there with the Dima and the Neuro brood-pod.
Made in se
Dakka Veteran





 jy2 wrote:
 fartherthanfar wrote:
Hi everyone, I keep on seeing people mention the spore mine clusters as a decent option but in my mind they are so much worst then the mucolid spore (less str in the blast, worst ap, no shrouding, unable to harm flyer, average of same points).

What is the advantage of the spore mine cluster over the Mucolids?

Also great for null deployment armies as they don't give up anything and lets you reserve your important units and not be "tabled" (assuming you hide them).

While nice, it's not an advantage Mucolids have over Spore Mines. Both have the Living Bomb rule.


 jy2 wrote:

Automatically Appended Next Post:
 N.I.B. wrote:
 jy2 wrote:
 N.I.B. wrote:
 997Turbo wrote:
I think Adepticon results have been largely glossed over due to the use of unlimited detachments. By any chance do you know the list he was using?


He posted on TTH:
well i ran 4 flyrants with the usaul loadout. i ran the dimachaeron and the malanthrope and i also ran the zoathrope/nerothrope with the drop pod. i also decided to run the tervigon with the gaunt tax.

Mind posting a link? Thanks.


Sure http://thetyranidhive.proboards.com/thread/49195/adepticon-first-major-experience-updated?page=2

Some fun oddities in there with the Dima and the Neuro brood-pod.

Thanks. With regards to some of the units on his list:

Dimachaeron in Spore - I like this unit. Dima by himself isn't very reliable performance-wise, but put him in a spore and his value to the army shoots way up. I think dima-spore is actually a viable competitive Tyranid build.

The single pod was for the Neuro brood, not the Dima (it was deployed as normal).

I agree with tag8833 on podded Dimas, I just don't see it. Charge turn 3 or 4. Turn 5 with a bit of bad luck. Until mid-late game it's not contributing to target saturation and has zero area threat projection. Especially bad if Maelstrom missions were you need boots on the ground, and early.
I do love the model and it's rules (apart from its abysmal move - tell me how a Maulerfiend is twice as fast? Look at those legs FFS!) but if I would field one, it would be starting on the table.
Made in se
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We're discussing the Manufactorum Formation a bit on TTH. I haven't tried it (since digital-only formations have been banned in my region) but I'm about to. I'm not sure it can make it out of beer&pretzels land, but I'm kind of ok with that.

How would your best build look like at 1850-2000? I'm thinking about something like this:

Leviathan
Dakka Flyrant
Dakka Flyrant
Dakka Flyrant

Mucolid
Mucolid
Mucolid

6 Raveners, Rending Claws
6 Raveners, Rending Claws
9 Shrikes, Adrenal Glands, Toxin Sacs, Flesh Hooks. 1 Bonesword/whip & Rending Claws, 2 Bonesword/whip & ScyTals, 6 Rending Claws/ScyTals

Manufactorum Formation

1999 points, everything hits turn 2.
Made in se
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I don't think WK will be that much of a trouble, more than they already are for Nids.
The Scatriders are the real concern.

Anyway, has anyone tried the Manufactorum formation in any kind of game?
Made in se
Dakka Veteran





 felixcat wrote:
lictors can reposition so well.

Er... with their 6" move?

I use Deathleaper sometimes in my beer&pretzels list. And I really miss his old 'Where did it go?' rule, would be gold to have a blinking Deathleaper claiming Maelstrom objectives all night. As it currently stands, once you commit any kind of Lictor to the table, they aren't really going places.
Made in se
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0-1 LoW stops AdLance in its tracks.
Made in se
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 Iechine wrote:
Ymgarl factor is 40 wopping points, but it lets me stay alive against massed no ap attacks, cut down larger groups, or consistently double out marines/suits, not to mention tough armor threats.

Did you honestly get 40pts worth out of Ymgarl for your Meleerant? I've run a very similar Flyrant in my last tournament,

Wings
Reaper
Adrenal Glands
Old Adversary
Rending Claws
Electroshock Grubs
290 points

Imo, Rending Claws (for AV 14) and Electroshock Grubs give much better worth in tactical use, and it's cheaper. Other threats in melee are mostly AP 2 so Ymgarl doesn't really help. And Egrubs helps with the defense (Wall of Death).
Made in se
Dakka Veteran





Rending Claws equals S8-10 on the charge, plus chance to cause damage in later rounds, which is pretty good use of 5 points compared to not be able to hurt AV 14 at all in subsequent rounds with S7.

My main point is that I don't see how Ymgarls is worth 40 points. The difference between S8 and S9 is too small (still can't double out T5) and you can't even chose the same morph twice in a row, for some derp reason.
Made in se
Dakka Veteran





This question belongs in YMDC but I'm curious to how you play Comms Relay -

Any player with an unengaged model within 2" of a comms relay can re-roll Reserves rolls.


A fortification in my army list (like an Aegis Defense Line) is a model in my army. So we don't have to have actual units manning a Comms to use it?

Made in se
Dakka Veteran





 tetrisphreak wrote:
 N.I.B. wrote:
This question belongs in YMDC but I'm curious to how you play Comms Relay -

Any player with an unengaged model within 2" of a comms relay can re-roll Reserves rolls.


A fortification in my army list (like an Aegis Defense Line) is a model in my army. So we don't have to have actual units manning a Comms to use it?




A defense line is labeled as battlefield terrain, so i don't think that counts as a model. However, a building purchased as part of a fortification does - the bastion or bunker for example would be sufficient to get the benefit from the comms relay.

Think of it in this fashion - can i target/shoot/assault a defense line? No, but a bastion and bunker etc can most definitely be targeted/shot/assaulted - those count as models while the defense line does not. otherwise taking an aegis would mean that you could never be tabled.

While the RAW wording doesn't agree that an ADL can't man a Comms, I agree that it's likely RAI.
Made in se
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.

This message was edited 1 time. Last update was at 2015/06/22 14:05:43


 
Made in se
Dakka Veteran





NOVA results?
Made in se
Dakka Veteran





 seapheonix wrote:
Hey everybody, I'm planning out my next TSHFT army, and I want to give a good old swarm a try, like real swarm. I expect it will be quite the challenge to manage games in two and half hours, but I want to give it a go.

I've tested this list under ITC rules, and while it felt pretty strong I could'nt get in 5 turns under the time limits. I'm a slow player, but maybe you could do it -

CAD
Dakka Flyrant
Dakka Flyrant

Malanthrope
Malanthrope
Malanthrope

Mucolid
Mucolid

Trygon Prime
Trygon Prime

Endless Swarm
3 Warriors
10 Termagants
10 Termagants
10 Termagants
10 Hormagaunts
10 Hormagaunts
10 Hormagaunts

Endless Swarm
3 Warriors
10 Termagants
10 Termagants
10 Termagants
10 Hormagaunts
10 Hormagaunts
10 Hormagaunts

1845 points

9 sources of synapse and two forward points of entry for returning units. No teeth to speak of, it wins by playing the mission and cover the board in critters. Expect to lose on kill points.

Won against a triple IK list with Flyer formation backup. Hormagaunts move and run and surround stuff, they don't necessarily charge.
Made in se
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Pod spam, because why the hell not. At 2000 points you can squeeze in quite a few.

2 CAD

9 Tyrannocytes, (one with Barbed Strangler)

2 Dakka Flyrants

2 Zoans, 1 Neuro (anti-armour)

4 Mucolids

4 Dakkafexes

2000 points

15 MCs, a truckload of shooting and scoring units dropping down on objectives. Could be hilarious to play.
Made in se
Dakka Veteran





 seapheonix wrote:
@NIB. Fair enough, why not is a pretty good reason for anything, but what is getting put in the spores to do some good? I read you as having four empty spores, which while alright, it's a lot of stuff, your getting less then half the function you want out of them.

If you aren't putting anything in them, why not just get the sporocyte instead. You get to place it better then the drop pod, you still can't assault anything, but at least in addition to having the weapons, you have the spores and mucolid popping out. It could man the aegis with a comms relay that you would want to make everything come in somewhat together.

Correct, 4 empty spores, one of them will be the Barbed Strangler because of the good range of the gun. The empty pods would likely be dropped on backfield/midfield objectives.

Sporocytes are definately an option instead of two empy Tcytes (as I've got two heavy slots left).
And any fortification with Comms is normally what you want in a pod list, this list is merely a test to see if quantity has a quality of its own when it comes to Tyrannocytes. Empty pods can still move around and be in the way which is an important part of most games.
Made in se
Dakka Veteran





A more conventional approach could look like;

2 CAD

Bastion with Comms

Tyrannocyte with Barbed Stranglers
Tyrannocyte with Barbed Stranglers
Tyrannocyte with Barbed Stranglers
Tyrannocyte with Barbed Stranglers
Tyrannocyte with Barbed Stranglers

Dakka Flyrant, Egrubs
Dakka Flyrant, Egrubs

Venomthrope

Mucolid
Mucolid
Ripper Swarm, deepstrike
Ripper Swarm, deepstrike

Dakkafex
Dakkafex
Dakkafex
Dakkafex, Spine Banks
Dakkafex, Spine Banks

2000pts
Made in se
Dakka Veteran





 Frozocrone wrote:
Stuff got better with the new FAQ's

Flyrants gained Deep Strike and combined with Swooping mode means null deployment is a go.

Also Neurothropes might be an exceptionally good addition, since they no longer have to roll to hit.


wat

Flyrants were always able to deepstrike. Flyrants lost toe-in-ruin cover saves. This one is a HUGE NERF.
Hive Crones can no longer jink and then vector strike. I'm shelfing mine.
No more alpha strike protection with Venomthrope in Bastion/Bunker. HUGE NERF.
Sporefield can no longer be used for alpha strike protection, unless you fancy walking them back on the table if you manage to 4+ them back to life.
Skyblight formation now has 3 dead units (Harpies and the Hive Crone) plus the Gargoyles can't deepstrike back to the table unless the original unit was in deepstrike reserve to begin with.
Broodlords have no ability to use shooting attacks, not even the auto-hitting ones, because BS0. Nothing new here.

There are more, but I'm too depressed to type.
Made in se
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whirlwindstruggle wrote:
I think it's worth pointing out here that the 'toe in cover nerf' regarding flying monsters is clearly designed to represent when they are swooping they are high above said area terrain. They still benefit from it on the ground (of course, they probably won't be if you can help it).


No.

A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature.

A FMC is still an FMC even when not Swooping.
Made in se
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So for two months GW led Tyranid players to believe they could BB with Genestealer Cult, as per the wording in the White Dwarf would suggest. People bought the crap (and the models). Now we're suddenly degraded to Allies of Convenience, can't cast Invisibility on Tyranid units (nerf) can't join GSC characters to Tyranid units (big nerf) and GSC can't infiltrate close to Tyranids as they counts as enemy models (HUGE nerf).

If I were trying to intentionally piss off and troll my customers, I could not do a better job than GW does with Tyranid players.
Made in se
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 adamsouza wrote:
I understand the frusteration if you were loving the battle brothers situtation, but from a fluff perspective doesn't the Tyranid invasion force just eat the Genestealer cult along with everything else on the planet ?



Made in se
Dakka Veteran





As someone mentioned on the FB page:

From the Chaos Renegade rules:
Allies with other factions in exactly the same way as the CSM faction, as described in W40k: The Rules.

Meaning BB



From the WD GSC rules:
Ally in exactly the same way as Tyranids, as described in the allies section of WH40k: The Rules

Meaning AoC

This message was edited 1 time. Last update was at 2016/05/27 11:58:21


 
 
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