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2015/06/14 20:43:41
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I wish you luck! I'm planning for a new nid book before the new year. With the current pace GW is pushing things out the door, I'd say it's very achievable.
2015/06/14 21:24:05
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
My Matchups:
Round 1: Me + CSM vs 30 Scat Bikes + Grey Knights
Round 2: Me + Space Wolves (at his 1st ever tourney) vs 54 Scat Bikes.
Round 3: Me + Grey Knights vs 24 Scat bikes + Orks.
I guess scat bikes are officially in. 12 total players, 4 of them spamming scat bikes. 3 of the top 4 were Scat bikes, with the other top player being Necrons.
Some more details on my games:
Missions:
Spoiler:
Adepticon team missions. Maelstrom on 2 of the 3. I ended the day losing a Flyrant and 2 crones sacrificed to score objectives.
Round 1:
Spoiler:
The Scat bike player deployed 1st, and deployed in a corner of the board, so I counter deployed, and was out of his range on turn 1. He more or less shot my teammate off the table except for 2 groups of cultist hiding behind LOS blockers, and some nurgle bikers, but I was unscathed. I advanced and basically shot up the grey knights except for the Land Raider and Dread Knight. I did kill 1 unit of 5 scat bikes. By turn 4 I had tabled the scat bikes, and only lost the Venom, and both mucolids. My teammate was completely tabled minus one squad of cultists, who were scoring fools, because we kept drawing the objective they were on. I Landed all of my FMCs to score as well, and headed back for the Grey Knights. They dumped the Strike Squads out of the land raider and assaulted and killed my warlord, but I psychic screamed the survivors to death. A crone Assaulted and took the last wound off the Land Raider. At this point our opponents just had a 1 wound dread knight remaining, but the game ended on 5. We won by 2 points.
Round 2:
Spoiler:
I knew exactly how this game would go. My partner had 6 las cannon long fangs, 3 TWC with all of the upgrades, and a heavily upgraded TWIC. He also had 2 max squads of blood claws with no transport. The mission was Table quarters at the end of the game. OS units count as 2. Against us were 12 squads of OS scat bikes, and they won the roll off for table sides, and also the roll off for 1st turn. We had no LOS blockers in our deployment, and the opponents had a warlord trait of -1 to reserves. I knew I couldn't win, but figured I could drag the game out if we reserved everything, and took our chances with the 4+ reserve rolls. I figured it would be no fun for my teammate, so instead we just deployed everything.
Turn 1.
I lost a Venomthrope, 3 Flyrants 1 Crone, and took 3 wounds on my other Crone. My partner lost his TWC.
We shot back. My crone killed 3 scat bikes, my partner's long fangs killed a whole squad of 5 who failed their leadership and ran off the table.
Turn 2:
I lost my Crone. My partner lost everything he had. At this point we declared it a complete tabling even though I still had a unit of rippers, and 2 mucolids in reserves.
Wowzer. Turn 2 Tabling. That is humiliating. I stick to my guns that this was probably the best case scenario for my teammate.
Round 3:
Spoiler:
My partner was my Grey Knights opponent from round 1. We lost the roll for 1st turn. I counter deployed the Scat bikes as best I could, but there weren't great options, and no LOS blocker for the Venom big enough to giver cover to the FMCs. My warlord trait was night attacker, so I decided it was night.
Turn 1: The scat bikes that could came after me. They killed the venom, and took 3 wounds off my warlord. The Ork Shokk attack gun rolled 66 and put a Large Blast vortex in our deployment zone. It D slapped a Crone, but my Flyrant made a cover save. Thank the gods for night attacker. The lootas and Flash gitz took 3 wounds off our Dread Knight.
I returned fire. I toasted some lootas, and BBQ'd some flash gitz in a battle wagon. I popped a Trukk that was a MANZ missile. I killed 7 Scat bikes. My teammate shunted his Dread Knight, and BBQed a bunch of lootas and killed a War Walker
Turn 2: The Vortex scattered onto my teammates Land Raider and exploded it. Cue rules debate about the AP of a Vortex. It was AP from the SAG, so yes. LR dies. SAG smashes most of the survivors that came out of the LR. Lots of shots at my flyrants, lots of misses, and I made a couple of clutch saves on my 1 wound warlord. The Manz assaulted and kill my teammate's Razorback.
I shot back. Vector struck the 1 wound SAG, but rolled a one. Finished off the lootas Drooled on the flash gitz in the battle wagon. Killed about 10 Scat bikes. My teammate's marines combined to shoot and assault 4 scat bikes. His Dread Knight took one wound off a War walker, but when It tried to assault it died to overwatch.
Turn 3: My teammates marines take a lot of fire. He ends up losing all but 3.
I shot back. Killed another 7 scat bikes and 2 Manz. Vector strukk the BW but failed to glance it. Toasted some more Flash Gitz, and finished off the SAG warlord. I'm feeling pretty good about tabling my opponents, though my teammate is almost gone. However, something goes terribly wrong. My rippers deep strike onto an objective, and it turns out to be skyfire.
Turn 4: The last squad of 4 Scat bikes with the attached IC's moves onto the Skyfire objective, and put 6 saves on a full wound flyrant. I failed 4 of 6, and it dies. The the flash gitz kill my Warlord.
I shoot back, landing both my remaining FMC's to score objectives. This is the turn my mocolid finally finishes the 2nd warwalker. I shoot up the Scat bikes, but thanks to lucky / clever placement, I kill 2 Scat bikes, and he is able to LOS between the Autarch and Farseer to put a wound on both. My Crone Takes a hull point of the BW, and Drools on the Flash Gitz again.
Turn 5: The scat bike squad breaks up. The Autarch and Farseer go and kill the last 3 marines. The 2 Scatbikes manage to put 3! wounds of my last flyrant. The flash gitz get out of the wagon. He informs me that I've done 12 wounds to them, so that is 2 dead Flash gitz and a wound on all of the rest. We've been rehashing this argument the whole game. Wounds are randomly allocated, and he is making an effort, but isn't doing it quite right. I figure it doesn't matter much. He shoots at my Crone takes it down to 2 wounds, then assaults it. I kill 3 Flash gitz with Overwatch, and 3 more in assault, but the last 2 finish me off. UG.
I've got 1 wound left on 1 flyrant. But our opponent's don't have much either. I psychic scream the flyrant to finish off the last 2 Scat bikes, and then shoot the Autarch to death. The farseer is still out there, as are 2 MANZ, 2 Flash Giz, a Battle Wagon, and some greatchin. We decide to call it. Opponents are up by 3 on Maelstrom, and aren't likely to table me. It was a close game, but the Vortex was a big deal, and my dice going ice cold on turn 4 was frustrating.
This scat bike player is the overall winner. He max pointed his 1st two rounds, and managed to get a few points off of me.
That turn 2 tabling was brutal. Scat bikes sound pretty rough.
I had a savage lesson in STAYING IN THE AIR with my flyrants yesterday. Test game vs. my housemate; we want to go to warhammer world with a few buddies in september, and he's thinking of GK's plus a Knight.
So - I basically didn't know about the Knight until the morning, otherwise I would have taken a hive crone and more zoanthropes Cue much whining from me. Given that, I decided to go for the maelstrom win, and was thus landing flyrants to get ascendancy and domination. I was way up on the maelstrom points, but of course it was a n00b mistake and my flyrants promptly got assaulted and ripped to pieces. The Knight just walked up the table and blew stuff up/assaulted/stomped stuff to death. Quite humiliating really.
MVP - biovores and one of the flyrants casting The Horror on the terminator squad, which spent most of the game pinned. weee
2015/06/15 17:27:02
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Sinful Hero wrote: If flying Tyrants are out as an HQ choice, what is the next best HQ unit? I'm thinking either Primes to go as cheap as possible, or walking dakkaTyrants, but I would prefer a second opinion.
The reason I ask is that I'm writing a list with the limitation of no flyers for an upcoming game.
Ah, and no LoW or Gargantuans, although FW is cool otherwise.
I forget how much crap has to be explained for games-
Spoiler:
No flyers, Gargantuans, or LoW.
FW is fine.
Maximum two sources.
No double CAD.
I would, as an HQ choice, probably take a Tervigon or a walking Tyrant with Dakka. Actually what I'd recommend is a single walking Tyrant, probably with a single Tyrant guard, and also a Skytyrant swarm. Now you may have to ask your opponent if a Jump MC is good enough for these limits, but a Jump Flyrant attached to Gargoyles is still excellent.
Not a bad idea- I think will take a SkyTyrant formation. Being a Jump MC keeps him under the no flyers rule too.
If I took a walking dakkaTyrant, would Tyrant Guard or a Tyrannocyte be the better option to run with him?
I really don't understand the "No Flyer" rules. That just seems to target certain armies (Tyranids, Daemons) while making armies that don't rely on them even better (Eldar, Tau, Necrons, Space Marines). In that sense, the "rich" gets "richer", but whatever....
I'd go with the drop podding dakkafexes over the dakkarant. They are much cheaper for that purpose. Keep you dakkarant with the main army if you run him.
NightWrench wrote: I am involved in a monthly gaming group that has started at 250 points and has grown now to 1250. It is very good as before in my area a lot of people stopped playing 40k but now there is a group of 6-8 that plays.
We have been using only CAD at this time and now allowing forgeworld models on a limited basis. At 1500 we are moving to formations and and other detachments.
That being said. I need some advice on what to field. I don't care if I win since a few people are just starting and sometimes forget the objectives are key. We play Maelstorm roll strait from the book.
My CAD core is always.
Flyrant 2x devours and eGrubs
Flyrant 2x devours and eGrubs
Malanthrope
2 x ripper bases(3 each) with DS
I was thinking
Gargoyles
Lictor or zoie
Three fexen with all with 2x TLDevs.
I also thought about fielding a tervigon and gaunt tax, gargoyles and lictors to fill out the last 100 points.
Thoughts?
I expect Chaos, Tau mainly a gun line, necrons lead by Imo, vanilla marines in rhinos and truk orcs maybe guard or demons.
If you're going with dakkafexes, consider putting them in tyrannocyte spores. This type of list works better as a denial/reserve-heavy list. I'd go with lictors and drop podding dakkafexes in this case.
Skytyrant Swarm
10 Gargoyles
10 Gargoyles
Hive Tyrant w/ Wings, Old Adversary, Scything Talons, Lash Whip and Bone Sword
omg no flyrants Was tempted to run 2x10 Devourers and turn Malanthrope into Venomthrope but thought the bodies were more important. Kinda just wanted a large ground force to control objectives, two Tervigons should help with that..
It's a decent 1K list as long as you understand that one of your main weaknesses is the lack of mobility and firepower. It's got good resiliency, but this list will have problems against more mobile armies with decent firepower.
750 points doubles tourney
3 lists per player.
Each list most contain 1HQ & 1- 6 troops. Then each list has only 1 elite, fast attack or heavy support with no duplicate choices I.e no heavy supports in two lists.
Before each game after the mission objectives have been deployed but before sides are chosen you chose which list is being played for each player and reveal these lists then set up as normal.
Command and conquer will be in effect which means each list most be played once during the event so pick carefully commanders your resources are limited
Example
List 1 (elite)
Farseer
2x 10 dire avengers
1 x howling banshees
List 2 ( fast attack)
Farseer skyrunner
2 x Eldar jetbikes
1 unit of shinning spears
List 3 (Heavy)
1 aurtarch
2 x guardian defender units
1 fire prism
For each 2 infantry units in a list a single vehicle or monstrous creature can be included
In this tournament only troop infantry squads can claim objective secured
Only vehicles who's armour values that add up to 34 or below may be included (counting the side armour only once)
I.e. a rhino is a value of 32 (front 11 side 11 rear 10) and would be allowed
Bike units are allowed but will not count towards vehicle or monstrous creature allowance and do not gain objective secured if taken as troops
Forge world units are allowed but most follow the same restrictions as above
Super heavy vehicles, gargantuan monstrous and lords of war are not allowed unless they are a independent character or the
Avatar of khaine but it must follow the restrictions
I don't know what type of units you own or which units you like. May I suggest that you post your 3 lists and then we can give you suggestions then?
Personally, I'd include a lot of troops in this format. I might, for example, go something like this:
My Matchups:
Round 1: Me + CSM vs 30 Scat Bikes + Grey Knights
Round 2: Me + Space Wolves (at his 1st ever tourney) vs 54 Scat Bikes.
Round 3: Me + Grey Knights vs 24 Scat bikes + Orks.
I guess scat bikes are officially in. 12 total players, 4 of them spamming scat bikes. 3 of the top 4 were Scat bikes, with the other top player being Necrons.
Some more details on my games:
Missions:
Spoiler:
Adepticon team missions. Maelstrom on 2 of the 3. I ended the day losing a Flyrant and 2 crones sacrificed to score objectives.
Round 1:
Spoiler:
The Scat bike player deployed 1st, and deployed in a corner of the board, so I counter deployed, and was out of his range on turn 1. He more or less shot my teammate off the table except for 2 groups of cultist hiding behind LOS blockers, and some nurgle bikers, but I was unscathed. I advanced and basically shot up the grey knights except for the Land Raider and Dread Knight. I did kill 1 unit of 5 scat bikes. By turn 4 I had tabled the scat bikes, and only lost the Venom, and both mucolids. My teammate was completely tabled minus one squad of cultists, who were scoring fools, because we kept drawing the objective they were on. I Landed all of my FMCs to score as well, and headed back for the Grey Knights. They dumped the Strike Squads out of the land raider and assaulted and killed my warlord, but I psychic screamed the survivors to death. A crone Assaulted and took the last wound off the Land Raider. At this point our opponents just had a 1 wound dread knight remaining, but the game ended on 5. We won by 2 points.
Round 2:
Spoiler:
I knew exactly how this game would go. My partner had 6 las cannon long fangs, 3 TWC with all of the upgrades, and a heavily upgraded TWIC. He also had 2 max squads of blood claws with no transport. The mission was Table quarters at the end of the game. OS units count as 2. Against us were 12 squads of OS scat bikes, and they won the roll off for table sides, and also the roll off for 1st turn. We had no LOS blockers in our deployment, and the opponents had a warlord trait of -1 to reserves. I knew I couldn't win, but figured I could drag the game out if we reserved everything, and took our chances with the 4+ reserve rolls. I figured it would be no fun for my teammate, so instead we just deployed everything.
Turn 1.
I lost a Venomthrope, 3 Flyrants 1 Crone, and took 3 wounds on my other Crone. My partner lost his TWC.
We shot back. My crone killed 3 scat bikes, my partner's long fangs killed a whole squad of 5 who failed their leadership and ran off the table.
Turn 2:
I lost my Crone. My partner lost everything he had. At this point we declared it a complete tabling even though I still had a unit of rippers, and 2 mucolids in reserves.
Wowzer. Turn 2 Tabling. That is humiliating. I stick to my guns that this was probably the best case scenario for my teammate.
Round 3:
Spoiler:
My partner was my Grey Knights opponent from round 1. We lost the roll for 1st turn. I counter deployed the Scat bikes as best I could, but there weren't great options, and no LOS blocker for the Venom big enough to giver cover to the FMCs. My warlord trait was night attacker, so I decided it was night.
Turn 1: The scat bikes that could came after me. They killed the venom, and took 3 wounds off my warlord. The Ork Shokk attack gun rolled 66 and put a Large Blast vortex in our deployment zone. It D slapped a Crone, but my Flyrant made a cover save. Thank the gods for night attacker. The lootas and Flash gitz took 3 wounds off our Dread Knight.
I returned fire. I toasted some lootas, and BBQ'd some flash gitz in a battle wagon. I popped a Trukk that was a MANZ missile. I killed 7 Scat bikes. My teammate shunted his Dread Knight, and BBQed a bunch of lootas and killed a War Walker
Turn 2: The Vortex scattered onto my teammates Land Raider and exploded it. Cue rules debate about the AP of a Vortex. It was AP from the SAG, so yes. LR dies. SAG smashes most of the survivors that came out of the LR. Lots of shots at my flyrants, lots of misses, and I made a couple of clutch saves on my 1 wound warlord. The Manz assaulted and kill my teammate's Razorback.
I shot back. Vector struck the 1 wound SAG, but rolled a one. Finished off the lootas Drooled on the flash gitz in the battle wagon. Killed about 10 Scat bikes. My teammate's marines combined to shoot and assault 4 scat bikes. His Dread Knight took one wound off a War walker, but when It tried to assault it died to overwatch.
Turn 3: My teammates marines take a lot of fire. He ends up losing all but 3.
I shot back. Killed another 7 scat bikes and 2 Manz. Vector strukk the BW but failed to glance it. Toasted some more Flash Gitz, and finished off the SAG warlord. I'm feeling pretty good about tabling my opponents, though my teammate is almost gone. However, something goes terribly wrong. My rippers deep strike onto an objective, and it turns out to be skyfire.
Turn 4: The last squad of 4 Scat bikes with the attached IC's moves onto the Skyfire objective, and put 6 saves on a full wound flyrant. I failed 4 of 6, and it dies. The the flash gitz kill my Warlord.
I shoot back, landing both my remaining FMC's to score objectives. This is the turn my mocolid finally finishes the 2nd warwalker. I shoot up the Scat bikes, but thanks to lucky / clever placement, I kill 2 Scat bikes, and he is able to LOS between the Autarch and Farseer to put a wound on both. My Crone Takes a hull point of the BW, and Drools on the Flash Gitz again.
Turn 5: The scat bike squad breaks up. The Autarch and Farseer go and kill the last 3 marines. The 2 Scatbikes manage to put 3! wounds of my last flyrant. The flash gitz get out of the wagon. He informs me that I've done 12 wounds to them, so that is 2 dead Flash gitz and a wound on all of the rest. We've been rehashing this argument the whole game. Wounds are randomly allocated, and he is making an effort, but isn't doing it quite right. I figure it doesn't matter much. He shoots at my Crone takes it down to 2 wounds, then assaults it. I kill 3 Flash gitz with Overwatch, and 3 more in assault, but the last 2 finish me off. UG.
I've got 1 wound left on 1 flyrant. But our opponent's don't have much either. I psychic scream the flyrant to finish off the last 2 Scat bikes, and then shoot the Autarch to death. The farseer is still out there, as are 2 MANZ, 2 Flash Giz, a Battle Wagon, and some greatchin. We decide to call it. Opponents are up by 3 on Maelstrom, and aren't likely to table me. It was a close game, but the Vortex was a big deal, and my dice going ice cold on turn 4 was frustrating.
This scat bike player is the overall winner. He max pointed his 1st two rounds, and managed to get a few points off of me.
How many points is this? Your list comes out to be only 1150-pts.
Other than that....ouch!
It really isn't fair in such a game when terrain isn't adequate. Against the likes of Tau or Eldar, especially if they go first, you're asking to be crippled.
@jy2 The "No Flyers" is basically a callback to 5th that some people have fond memories of- before Grey Knights came out anyway. Some people like to use new units and new rules while not having to worry about a new unit type and all the special rules involved with it.
It could be easier to assume they're all fast skimmers and jump monstrous creatures, but them's the breaks.
Sinful Hero wrote: @jy2 The "No Flyers" is basically a callback to 5th that some people have fond memories of- before Grey Knights came out anyway. Some people like to use new units and new rules while not having to worry about a new unit type and all the special rules involved with it.
It could be easier to assume they're all fast skimmers and jump monstrous creatures, but them's the breaks.
Still, game balance is affected when you run these types of "throw-back" scenarios. Certain armies remain competitive because they have such units (i.e. flyers). Take that away and they will have a mountain to climb when going up against the stronger, newer armies that don't rely on flyers to dominate.
zerosignal wrote: I had a savage lesson in STAYING IN THE AIR with my flyrants yesterday. Test game vs. my housemate; we want to go to warhammer world with a few buddies in september, and he's thinking of GK's plus a Knight.
So - I basically didn't know about the Knight until the morning, otherwise I would have taken a hive crone and more zoanthropes Cue much whining from me. Given that, I decided to go for the maelstrom win, and was thus landing flyrants to get ascendancy and domination. I was way up on the maelstrom points, but of course it was a n00b mistake and my flyrants promptly got assaulted and ripped to pieces. The Knight just walked up the table and blew stuff up/assaulted/stomped stuff to death. Quite humiliating really.
MVP - biovores and one of the flyrants casting The Horror on the terminator squad, which spent most of the game pinned. weee
Sometimes, the best way to learn is to take a pounding.
This message was edited 2 times. Last update was at 2015/06/15 17:55:31
tag8833 wrote: I went to a Team RTT today. Interesting Experience.
How many points is this? Your list comes out to be only 1150-pts.
Other than that....ouch!
It really isn't fair in such a game when terrain isn't adequate. Against the likes of Tau or Eldar, especially if they go first, you're asking to be crippled.
Gak! I cheated. I only had one crone in the list, but I ran 2 because I had wargamescon on my mind. It was 1K per player. Except as I said, I screwed up, and put an extra crone on the table.
ETA. The ironic part of that is that the TO was tied up, and got started late, so it was my job to check people in and verify their lists. Physician heal thyself.
This message was edited 1 time. Last update was at 2015/06/15 18:35:03
2015/06/15 21:38:43
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Lol. No worries. There are just so much new stuff coming out that sometimes, people will forget. I actually made a similar mistake at my last tournament, only I did the opposite - I forgot to bring one of my units instead.
So the meta is shifting nicely in Tyranids favor with the introduction of Sms, who hard counter necrons about as hard as they counter bugs. Also sms are another nail in the coffin for tau. Now obviously this doesn't mean you will never see either army, but I think sms are going to cause a notable shift. Bugs (especially the 5 flyrant variant) do a number on msu marines.
I also think after watching others, and helping my friends test, that the 5 flyrant build is the only viable build that has a chance to do well in NOVA format.
Oh and hormoguants may be a viable replacement over termguants for obsec that can actually kill things.
2015/06/16 12:54:17
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I don't see how SMs counter Necrons. Demon summoning through the librarian formation? S10 Apoc blast from taking 3 tanks? I think the type of necron lists that have been winning events near me will continue to smash space marines, and mainly fear demons (demonkin) and skitari drop pods. Centstar can sometimes beat necrons.
2015/06/16 13:05:27
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
The new Skyhammer Annihilation formation could be problematic if going second with Nids, consider a T1 DS assault is possible and keep the Flyrants on the ground.
Of course, you can start them in reserve, but that's a huge chunk of your army off the board.
YMDC = nightmare
2015/06/16 13:54:23
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
N.I.B. wrote: This question belongs in YMDC but I'm curious to how you play Comms Relay -
Any player with an unengaged model within 2" of a comms relay can re-roll Reserves rolls.
A fortification in my army list (like an Aegis Defense Line) is a model in my army. So we don't have to have actual units manning a Comms to use it?
A defense line is labeled as battlefield terrain, so i don't think that counts as a model. However, a building purchased as part of a fortification does - the bastion or bunker for example would be sufficient to get the benefit from the comms relay.
Think of it in this fashion - can i target/shoot/assault a defense line? No, but a bastion and bunker etc can most definitely be targeted/shot/assaulted - those count as models while the defense line does not. otherwise taking an aegis would mean that you could never be tabled.
Been out of the game for awhile, trying to find time to get back into it.
2015/06/16 18:50:17
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
tag8833 wrote: I don't see how SMs counter Necrons. Demon summoning through the librarian formation? S10 Apoc blast from taking 3 tanks? I think the type of necron lists that have been winning events near me will continue to smash space marines, and mainly fear demons (demonkin) and skitari drop pods. Centstar can sometimes beat necrons.
In nova format if you run double demi company, you end up with about 25-30 obsec marines, and durcurion necrons just cant kill that many obsec models before you max out the Primary and 2ndarys.
I have played 4 games with it and it has been very very promising, actually my only loss in so far has been to Turbo's 5 flyrant list, but with more testing and properly picking my 2ndaries I think I can fix that matchup. But as I said before bugs match up very well against sms
Automatically Appended Next Post: Oh and I played grav spam lastnight, lost 75 marines and 10 transports and still won the mission on turns 5, 6 and 7 lol
This message was edited 2 times. Last update was at 2015/06/16 19:03:58
2015/06/17 05:42:20
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
N.I.B. wrote: This question belongs in YMDC but I'm curious to how you play Comms Relay -
Any player with an unengaged model within 2" of a comms relay can re-roll Reserves rolls.
A fortification in my army list (like an Aegis Defense Line) is a model in my army. So we don't have to have actual units manning a Comms to use it?
A defense line is labeled as battlefield terrain, so i don't think that counts as a model. However, a building purchased as part of a fortification does - the bastion or bunker for example would be sufficient to get the benefit from the comms relay.
Think of it in this fashion - can i target/shoot/assault a defense line? No, but a bastion and bunker etc can most definitely be targeted/shot/assaulted - those count as models while the defense line does not. otherwise taking an aegis would mean that you could never be tabled.
While the RAW wording doesn't agree that an ADL can't man a Comms, I agree that it's likely RAI.
2015/06/17 18:58:27
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
They already do with the Manta but really you'd have to play Apocalypse to see that.
I can't see it though...maybe Railguns become D, Broadsides have the -1 much like Wraithguard. Would make Railguns viable over HYMP.
I'm just hoping that admist all the buffs other armies get, my armies (DE, Nids, Orks) get a similar treatment but really I'm clutching at straws, I don't think any of the design team uses those armies.
YMDC = nightmare
2015/06/18 14:28:27
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
They already do with the Manta but really you'd have to play Apocalypse to see that.
I can't see it though...maybe Railguns become D, Broadsides have the -1 much like Wraithguard. Would make Railguns viable over HYMP.
I'm just hoping that admist all the buffs other armies get, my armies (DE, Nids, Orks) get a similar treatment but really I'm clutching at straws, I don't think any of the design team uses those armies.
Haha sadly that may be true. TBH I do hope that Railsides become somewhat viable again. They're just awful right now, and I love how those guns look.
The thing that has me optimistic (for Nids, at least) is that GW definitely has given them formation love in lieu of allies, and I'm excited to see what happens with the new Codex, whenever it may be. It very likely won't invalidate Leviathan, so our list building versatility will only grow.
Most exciting of all, what is really left for GW to update before Nids have a new codex?
1) Sisters, if that ever happens
2) Black Templars, if that ever happens
3) Probably another Daemonkin book
4) Dark Angels, but that's already here
5) Rumors seem to point to Tau soonish
6) CSM probably
7) maybe Daemons, but they don't need an update and are getting all the Daemonkin
Seems like a really long list, but I would bet money that we beat out at least one of the BT/Sisters (maybe both), and I don't think Daemons are likely before us. So really, that's like 3 or 4 codecies tops. At GW's current clip, by this time next year I fully expect to have a new book (or at least for it to be coming out soon)
2015/06/18 16:11:11
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
My (completely unofficial) guess is that we have a new book in January. Why? Because our 5th editions and 6th edition codexes were January releases, as were Shield of Baal. I don't recall when the 4th edition codex was released, but GW does seem to like Nids in January... Personally I am optimistic that we will have very similar rules to before, simply with new and better formations consolidated into our main codex.
2015/06/19 13:13:33
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Frozocrone wrote: For 1500 points what would you all consider the best list? No restrictions, aside from being battle-forged.
I kinda want to do Hive Fleet and Skyblight but that's got literally no ground force.
Do you know what kind of missions you'll be playing? If they're Eternal War, I would take 4 Flyrants. If they're Maelstrom or Progressive I would take 3. Either way, two CADs is best with no limits. If it's Eternal War I would fill out the list with Rippers, Gants and Malanthropes, and also Tyrannocytes, while for Maelstrom I'd take Rippers, Lictora, Mawlocs and Mucolids.
2015/06/19 22:05:18
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Frozocrone wrote: For 1500 points what would you all consider the best list? No restrictions, aside from being battle-forged.
I kinda want to do Hive Fleet and Skyblight but that's got literally no ground force.
Do you know what kind of missions you'll be playing? If they're Eternal War, I would take 4 Flyrants. If they're Maelstrom or Progressive I would take 3. Either way, two CADs is best with no limits. If it's Eternal War I would fill out the list with Rippers, Gants and Malanthropes, and also Tyrannocytes, while for Maelstrom I'd take Rippers, Lictora, Mawlocs and Mucolids.
They'll be EW, Relic and four objectives per game.
Dozer Blades wrote:I heard it from a reliable about skyfire D. It's not really a big deal if you think about it.
Which source? Very intrigued to know.
YMDC = nightmare
2015/06/20 00:34:24
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)