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![[Post New]](/s/i/i.gif) 2014/02/13 13:12:49
Subject: The Screamerstar & You: Chaos Daemons advice
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Regular Dakkanaut
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Main issue is that it doesn't have Hit and Run.
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for the emperor |
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![[Post New]](/s/i/i.gif) 2014/02/13 13:24:25
Subject: Re:The Screamerstar & You: Chaos Daemons advice
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Longtime Dakkanaut
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Re-rolling saves is really the bane of balance. It makes saves exponentially better, a 1/6 failure rate becomes a 1/36, a 1/3 becomes a 1/9. You balance an ability like shrouded around a certain cost and then you make it exponentially better by throwing on fortune. Making a unit twin linked means it can kill more, making a unit re-roll saves means it can't be killed by anyone (sensibly, at least in the case of 2++) , to me that's a big difference). It's not any more cheesy than JOTWW though or the horrible pricing on wave serpents / vendettas.
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This message was edited 1 time. Last update was at 2014/02/13 13:25:13
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![[Post New]](/s/i/i.gif) 2014/02/13 18:02:29
Subject: The Screamerstar & You: A guide to Chaos Daemons
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Dakka Veteran
Reading - UK
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Slayer le boucher wrote:THIS, SHOULD , NOT , EXIST.
Have you ever think or faced a 2++ rerollable unit and how ridiculous it is?...
Really Hope that they FaQ the Grimoire to specify " only affect Invul Saves given by the Deamon USR"...
Mmmmm the tears... feed me your tears
I play Screamerstar and its a love/hate relationship, certainly not the most powerful star out there.
Either it fails to get forewarning or you fail the grimoire roll - Or you dominate an opponent who has no answer to it.
Going second to a lot of armies without somewhere to hide your star spells trouble.
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![[Post New]](/s/i/i.gif) 2014/02/13 18:30:00
Subject: Re:The Screamerstar & You: Chaos Daemons advice
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Purposeful Hammerhead Pilot
Vior'la Sept
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Hey, so I'm a relatively new Daemons player, and I have some questions:
What makes the Daemons so good? I mean, I run a Tezneetch (sorry about my spelling throughout post, I'm bad at spelling Daemons stuff, lol) Flying Circus, so if my opponent doesn't have Skyfire there dead. The thing is though, when my LoC goes down, he only has a 5+ invuln. What I do is he is my Grimoire carrier, and then he uses it on Be'lakor along with other fun stuff. I also run a Fateweaver, but thats kinda beside the point. So since Be'lakor is buffed, how do I make my LoC more... durable? Once he gets grounded, some serious damage can be done, especially against the likes of Tau when you have a hail of fire coming every turn. What are good set ups for Daemon Princes? I know that they are very versatile, but I'm always confused on what I should give them etc. etc. I just need to know some more stuff about Daemons saves, and what to do to make my army better. Ill post a list in a little bit so I can get help on it. Thanks.
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![[Post New]](/s/i/i.gif) 2014/02/13 18:52:07
Subject: The Screamerstar & You: Chaos Daemons advice
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Unrelenting Rubric Terminator of Tzeentch
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Most people give the Grimoire to a Tzeentch Prince in their lists. Use him to Grimoire whoever you like, and if you're running Be'Lakor, use him to give invisibility to your Grimoire Prince.
As far as builds, you pretty much always want Warp Armor and Flight (duh). After that throw on as many Mastery Levels and Greater Rewards as points allow. If you don't default to the weapon on the rewards table, rolls of 1, 2, or 3 all significantly improve the durability of your Prince.
Tzeentch Princes are kind of your standard prince as they most reliably cast psychic powers and reroll saves of 1.
Bring Slaanesh Princes for AA duties (Lash of Despair, 12" S-user, 2D6) Lash and Iron Arm is a particularly nasty combo.
Bring Nurgle Princes for MC hunting (Balesword, melee S-user, Poison 4+, instant death)
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2014/02/13 19:16:23
Subject: Re:The Screamerstar & You: Chaos Daemons advice
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Regular Dakkanaut
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I'm a new player (Nurgle daemons) and am struggling to work out what the two pluses means? As in 4++ save.
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![[Post New]](/s/i/i.gif) 0009/02/13 19:25:38
Subject: The Screamerstar & You: Chaos Daemons advice
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Unrelenting Rubric Terminator of Tzeentch
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4+ refers to armor save. 4++ refers to invulnerable save. It's just an Internet notation convention
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2014/02/13 19:26:26
Subject: Re:The Screamerstar & You: Chaos Daemons advice
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Cackling Chaos Conscript
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Udo wrote:I'm a new player (Nurgle daemons) and am struggling to work out what the two pluses means? As in 4++ save.
A 4++ save is an invulnerability save which its value is 4+ (meaning if you roll a 4 or higher on a wound you do not take any damage from it)
The reason why its a double plus is because your invulnerability save is rarely denied (as in if all else fails you mat roll that saving throw)
Ninjed
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This message was edited 1 time. Last update was at 2014/02/13 19:26:48
The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/13 22:51:40
Subject: The Screamerstar & You: Chaos Daemons advice
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Purposeful Hammerhead Pilot
Vior'la Sept
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astro_nomicon wrote:Most people give the Grimoire to a Tzeentch Prince in their lists. Use him to Grimoire whoever you like, and if you're running Be'Lakor, use him to give invisibility to your Grimoire Prince.
As far as builds, you pretty much always want Warp Armor and Flight (duh). After that throw on as many Mastery Levels and Greater Rewards as points allow. If you don't default to the weapon on the rewards table, rolls of 1, 2, or 3 all significantly improve the durability of your Prince.
Tzeentch Princes are kind of your standard prince as they most reliably cast psychic powers and reroll saves of 1.
Bring Slaanesh Princes for AA duties (Lash of Despair, 12" S-user, 2D6) Lash and Iron Arm is a particularly nasty combo.
Bring Nurgle Princes for MC hunting (Balesword, melee S-user, Poison 4+, instant death)
So would you use a LoC at all? So how do I take a Tzeentch, Slaanesh, and Nurgle prince all in one army? Along with a Fateweaver AND Be'lakor. Like I get confused on which ones can be HQs and HSs. I want Be'lakor to be the CSM HQ with 10x Cultists, and then a Helldrake. Then some Pink Horrors for the Daemons Troops. If I could get some help getting a list together(with these conditions if possible), I would really appreciate it. Thanks.
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![[Post New]](/s/i/i.gif) 2014/02/13 22:59:36
Subject: Re:The Screamerstar & You: Chaos Daemons advice
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Stubborn Dark Angels Veteran Sergeant
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You don't take all of them, you take whatever you can fit in and build an army around it. Making a flying circus is about deciding which ones of these options you need.
And LoC are great, but they do compete against other choices in the HQ slot.
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![[Post New]](/s/i/i.gif) 2014/02/13 23:00:18
Subject: Re:The Screamerstar & You: Chaos Daemons advice
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Purposeful Hammerhead Pilot
Vior'la Sept
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Here is my first stab at a list. I'm still confused though on how many greater/exalted rewards I should be taking, and what mastery level...
HQ
Fateweaver - 300
Slaanesh Prince - 315
Wings, Warp-Forged Armour, Mastery Lv. 2, 1x Greater, 1x Exalted Reward
Troops
10x Pink Horrors - 90
10x Pink Horrors - 90
Heavy Support
Tzeench Prince - 330
Wings, Warp-Forged Armour, Mastery Lv. 2, 1x Greater, 1x Exalted Reward
Ally CSM
Be'lakor - 350
Troops
10x Cultists - 50
Heavy Support
Helldrake - 170
I didn't have enough points for this 1750 list to add a Nurgle Daemon Prince. Is that really a problem. Please let me know what I need to change on this list too. If the Nurgle prince is for MC hunting then its pretty important, and I know the Tzeench one is important, but should I drop the Slaanesh Prince for a Nurgle one? Having AA support is really important though...
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This message was edited 2 times. Last update was at 2014/02/13 23:02:16
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![[Post New]](/s/i/i.gif) 2014/02/13 23:21:38
Subject: Re:The Screamerstar & You: Chaos Daemons advice
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Judgemental Grey Knight Justicar
USA
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Commander_Farsight wrote:Here is my first stab at a list. I'm still confused though on how many greater/exalted rewards I should be taking, and what mastery level...
HQ
Fateweaver - 300
Slaanesh Prince - 315
Wings, Warp-Forged Armour, Mastery Lv. 2, 1x Greater, 1x Exalted Reward
Troops
10x Pink Horrors - 90
10x Pink Horrors - 90
Heavy Support
Tzeench Prince - 330
Wings, Warp-Forged Armour, Mastery Lv. 2, 1x Greater, 1x Exalted Reward
Ally CSM
Be'lakor - 350
Troops
10x Cultists - 50
Heavy Support
Helldrake - 170
I didn't have enough points for this 1750 list to add a Nurgle Daemon Prince. Is that really a problem. Please let me know what I need to change on this list too. If the Nurgle prince is for MC hunting then its pretty important, and I know the Tzeench one is important, but should I drop the Slaanesh Prince for a Nurgle one? Having AA support is really important though...
As currently built, even if you had the points for a Nurgle Prince you couldn't take it. You would have to drop the Slaanesh Prince since you don't have enough FoC slots. At 1750 I run two Tzeentch Princes in Heavy and one Nurgle Prince in HQ with Fateweaver. The Tzeentch Princes carry the Grimoire and another Exalted reward that is dependent on the mission (usually the Portalglyph). The Nurgle Prince as mentioned already is great for MC killing with a 4+ poisoned, Instant Death weapon, I usually go heavy Biomancy with him. The Tzeentch Princes go heavy into Telepathy hoping to get Invisibility.
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Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
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![[Post New]](/s/i/i.gif) 2014/02/15 08:29:06
Subject: The Screamerstar & You: Chaos Daemons advice
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Unrelenting Rubric Terminator of Tzeentch
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Personally I don't think so. Be'Lakor is EW and has a fleshbane melee weapon at I8 WS9 so he should be able to handle just about any other MCs. Riptides are cake for him and he doesn't care about a Wraithknights S10 because he's EW. and like I said fleshbane so that Wraithknight is basically a riptide with 1 more wound and no invuln to Be'Lakor.
Seems solid though, you've got the grimoire and the portalglyph if you want it. Send your MCs into tough nuts to crack and roast their troops with the drake. Automatically Appended Next Post: undertow wrote: Commander_Farsight wrote:Here is my first stab at a list. I'm still confused though on how many greater/exalted rewards I should be taking, and what mastery level...
HQ
Fateweaver - 300
Slaanesh Prince - 315
Wings, Warp-Forged Armour, Mastery Lv. 2, 1x Greater, 1x Exalted Reward
Troops
10x Pink Horrors - 90
10x Pink Horrors - 90
Heavy Support
Tzeench Prince - 330
Wings, Warp-Forged Armour, Mastery Lv. 2, 1x Greater, 1x Exalted Reward
Ally CSM
Be'lakor - 350
Troops
10x Cultists - 50
Heavy Support
Helldrake - 170
I didn't have enough points for this 1750 list to add a Nurgle Daemon Prince. Is that really a problem. Please let me know what I need to change on this list too. If the Nurgle prince is for MC hunting then its pretty important, and I know the Tzeench one is important, but should I drop the Slaanesh Prince for a Nurgle one? Having AA support is really important though...
As currently built, even if you had the points for a Nurgle Prince you couldn't take it. You would have to drop the Slaanesh Prince since you don't have enough FoC slots. At 1750 I run two Tzeentch Princes in Heavy and one Nurgle Prince in HQ with Fateweaver. The Tzeentch Princes carry the Grimoire and another Exalted reward that is dependent on the mission (usually the Portalglyph). The Nurgle Prince as mentioned already is great for MC killing with a 4+ poisoned, Instant Death weapon, I usually go heavy Biomancy with him. The Tzeentch Princes go heavy into Telepathy hoping to get Invisibility.
Eh I'd roll biomancy on with the Tzeentch Prince as well and save the last one for Flickering Fire so that he's always putting out damage. You've already got guaranteed invis with Be'Lakor and Fatey has a shot at it too.
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This message was edited 1 time. Last update was at 2014/02/13 23:30:17
"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2014/02/14 01:32:51
Subject: The Screamerstar & You: Chaos Daemons advice
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Disguised Speculo
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I gave Belakor a go, Hallucination seems terribly broken - how can players counteract it?
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![[Post New]](/s/i/i.gif) 2014/02/14 07:44:44
Subject: Re:The Screamerstar & You: Chaos Daemons advice
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Purposeful Hammerhead Pilot
Vior'la Sept
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undertow wrote: Commander_Farsight wrote:Here is my first stab at a list. I'm still confused though on how many greater/exalted rewards I should be taking, and what mastery level...
HQ
Fateweaver - 300
Slaanesh Prince - 315
Wings, Warp-Forged Armour, Mastery Lv. 2, 1x Greater, 1x Exalted Reward
Troops
10x Pink Horrors - 90
10x Pink Horrors - 90
Heavy Support
Tzeench Prince - 330
Wings, Warp-Forged Armour, Mastery Lv. 2, 1x Greater, 1x Exalted Reward
Ally CSM
Be'lakor - 350
Troops
10x Cultists - 50
Heavy Support
Helldrake - 170
I didn't have enough points for this 1750 list to add a Nurgle Daemon Prince. Is that really a problem. Please let me know what I need to change on this list too. If the Nurgle prince is for MC hunting then its pretty important, and I know the Tzeench one is important, but should I drop the Slaanesh Prince for a Nurgle one? Having AA support is really important though...
As currently built, even if you had the points for a Nurgle Prince you couldn't take it. You would have to drop the Slaanesh Prince since you don't have enough FoC slots. At 1750 I run two Tzeentch Princes in Heavy and one Nurgle Prince in HQ with Fateweaver. The Tzeentch Princes carry the Grimoire and another Exalted reward that is dependent on the mission (usually the Portalglyph). The Nurgle Prince as mentioned already is great for MC killing with a 4+ poisoned, Instant Death weapon, I usually go heavy Biomancy with him. The Tzeentch Princes go heavy into Telepathy hoping to get Invisibility.
So are you saying that it would be better to take a couple of Tzeentch princes and Be'lakor (instead of a Nurgle prince) is better than taking a Slaanesh prince? I guess sine all the Daemons are flying there isnt really a need for AA. Also, should all of my Daemon princes be mastery level3, with the Tzeentch ones taking one greater and one exalted? These are pretty much the last questions I have. Thanks for the help.
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![[Post New]](/s/i/i.gif) 2014/02/14 12:43:27
Subject: The Screamerstar & You: Chaos Daemons advice
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Khorne Chosen Marine Riding a Juggernaut
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The only way i beated the Screamstar is thanks to...my Icon of Wrath and the +1 on combat resolution...
My rolls and my foe's rolls where soo bad, that neither of us scored any wounds, just won the combat by 1 point because of the Icon, now with a LD6 when he rolls 11 and 10's, it was quite funny to see him lose 2 models per turn.
But still, its only because of sheer luck that all his Screamers Ap 2 attacks din't touch anything, or else my Chosen squad was gone and the way he lost his unit was of the lamest way i've ever seen, i was embarased really...
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![[Post New]](/s/i/i.gif) 2014/02/14 13:15:32
Subject: The Screamerstar & You: Chaos Daemons advice
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Longtime Dakkanaut
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Slayer le boucher wrote:The only way i beated the Screamstar is thanks to...my Icon of Wrath and the +1 on combat resolution... My rolls and my foe's rolls where soo bad, that neither of us scored any wounds, just won the combat by 1 point because of the Icon, now with a LD6 when he rolls 11 and 10's, it was quite funny to see him lose 2 models per turn. But still, its only because of sheer luck that all his Screamers Ap 2 attacks din't touch anything, or else my Chosen squad was gone and the way he lost his unit was of the lamest way i've ever seen, i was embarased really... Did he forget that prescience also affects close combat attacks? Or did he forget to take ether blades on his heralds? I can't see how a maximum squad of screamers and heralds with etherblades and rerolls to hit can fail to kill chosen many times over.
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This message was edited 1 time. Last update was at 2014/02/14 13:16:08
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