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![[Post New]](/s/i/i.gif) 2014/02/14 02:34:33
Subject: Incompetent Units, the ones that always fail.
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Major
Middle Earth
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My storm troopers are often very effective when they are on the table, its just getting them to arrive that's always the trick.
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2014/02/14 02:38:06
Subject: Incompetent Units, the ones that always fail.
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Heroic Senior Officer
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generalchaos34 wrote: Swastakowey wrote: Dakkamite wrote:Goddamn battlewagons. I built nine of the things from scratch, but every time I use them they always get penned and BOOM from the first lascannon that looks their way
@Swastakowey
Seriously run them as Death Korps riders. You can find the rules in google since Forgeworld put them up for free.
Yea i might do that, my group wont make me ally to use them so all is good. They have WS 4 too or just extra wound? I cant remember.
Both actually
Awesome, hitting on 5s or more is a real killer. Death korps of krieg rules are the way to go. Cheers that MAY help my cavalry incompetence haha
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![[Post New]](/s/i/i.gif) 2014/02/14 03:14:54
Subject: Incompetent Units, the ones that always fail.
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Lead-Footed Trukkboy Driver
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Flash Gitz. I really like the concept behind Flashgitz, and on paper, at least to me, it seems they COULD be viable, but every game I've tried, they've just done laughably bad.
I've has small groups, big ones, few upgrades, max upgrades, I've tried damn near everything and they've never done anything someone else couldn't have done better.
Last time I tried them, I had 10 of them and Badrukk in a batltewagon. Upgraded their strength and an extra shot for Assault 2, Str 6, D6 AP guns. I think the entire squad and battlewagon killed 4 marines. That was points well spent.
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"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring
Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) |
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![[Post New]](/s/i/i.gif) 2014/02/14 03:28:26
Subject: Incompetent Units, the ones that always fail.
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Heroic Senior Officer
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2 wounds, WS4, 4 up armor save, can be take as a whole platoon and has a 6 up invuln save or FNP.
4 or 5 pts more than a RR I think
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![[Post New]](/s/i/i.gif) 2014/02/14 03:32:15
Subject: Incompetent Units, the ones that always fail.
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Heroic Senior Officer
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Bobthehero wrote:2 wounds, WS4, 4 up armor save, can be take as a whole platoon and has a 6 up invuln save or FNP.
4 or 5 pts more than a RR I think
Thats a no brainer, it has a lot of the problem fixers my rough riders are having. It looks like it will survive some bolt gun fire anyways.
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![[Post New]](/s/i/i.gif) 2014/02/14 04:15:45
Subject: Incompetent Units, the ones that always fail.
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Heroic Senior Officer
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You can have.. 55 riders in FA slot spread in 6 squads to avoid overkill and wasting your lance.
Oh, and you don't take ld test for shooting casualties.
Take 5 engineers for a cheap troop and the HQ you want.
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![[Post New]](/s/i/i.gif) 2014/02/14 04:23:46
Subject: Incompetent Units, the ones that always fail.
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Heroic Senior Officer
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Bobthehero wrote:You can have.. 55 riders in FA slot spread in 6 squads to avoid overkill and wasting your lance.
Oh, and you don't take ld test for shooting casualties.
Take 5 engineers for a cheap troop and the HQ you want.
Nah ill be allowed to use just the rough riders in my area, ill have to regain my former horse numbers again, cheers for the info!
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![[Post New]](/s/i/i.gif) 2014/02/14 05:01:37
Subject: Incompetent Units, the ones that always fail.
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Monstrously Massive Big Mutant
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Mutilators. Get them into combat and they still lose horrendously. Get them into combat with Abaddon, and he semi-carries them to victory, unless they all die, which, is bad. And also, MUTILATORS >.<
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2014/02/14 07:19:51
Subject: Incompetent Units, the ones that always fail.
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Mephiston. No I'm not one of those less-than-stellar generals who charges him towards 2+ armor enemies.
My Mephiston loses at least 2 wounds per game from perils, and I don't use the powers willy-nilly. He also loses 1 wound from his own plasma pistol. Literally. Every. Game. Also, he fails < 6 inch charges every other game or so, and he has fleet.
I still manage to make him relevant in the game and get him to pull his weight, I just wish I got to play with the 5 wound version that everyone else gets to use, instead of my gimp 2 wound one.
Also any t 4 marine multi-wound character with iron halo/rosarius that has to take an invuln or die to s8+. I fail those 100% of the time.
Hit and run tests (Dante.) Of all the times to roll a 6, only I can pull it off CONSTANTLY on hit and run tests.
And back in 3rd, I owned one dreadnought. He would die turn 1 every single game to one glance. I never ever got a 2nd turn with him.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/02/14 07:36:49
Subject: Incompetent Units, the ones that always fail.
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Hallowed Canoness
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My Sororitas Command Squad.
Hospitaller, Sacred Standard, three Celestians with power axes, led by a Canoness with two Priests attached.
Have they ever seen combat?
Only once, and that was after they failed a charge and got overwatched down to just the Canoness (on one wound) and the Hospitaller. How did they see combat? The biker squad they were attempting to attack failed to kill them in the next shooting phase and assaulted.
That said, that one time was pretty funny, since it took four turns for the Sergeant to kill the Hospitaller, all the while the Canoness was killing a biker a turn.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/02/14 07:44:11
Subject: Incompetent Units, the ones that always fail.
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Heroic Senior Officer
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Furyou Miko wrote:My Sororitas Command Squad.
Hospitaller, Sacred Standard, three Celestians with power axes, led by a Canoness with two Priests attached.
Have they ever seen combat?
Only once, and that was after they failed a charge and got overwatched down to just the Canoness (on one wound) and the Hospitaller. How did they see combat? The biker squad they were attempting to attack failed to kill them in the next shooting phase and assaulted.
That said, that one time was pretty funny, since it took four turns for the Sergeant to kill the Hospitaller, all the while the Canoness was killing a biker a turn.
My friends guard fired the first round of shooting in 6th edition, my cannoness was leading her forces from the front (she had this awesome condemner bolt gun I made), the first shot was a grenade shot from some guardsmen, it flew through the air instant killing her. They are surprisingly frail for HQs haha
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![[Post New]](/s/i/i.gif) 2014/02/14 10:10:51
Subject: Incompetent Units, the ones that always fail.
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Hallowed Canoness
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Fortunately, we have the Mantle of Ophelia to make us immune to instant death from multilasers and krak grenades now. >>
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/02/14 11:09:40
Subject: Incompetent Units, the ones that always fail.
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Hurr! Ogryn Bone 'Ead!
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Bobthehero wrote:2 wounds, WS4, 4 up armor save, can be take as a whole platoon and has a 6 up invuln save or FNP.
4 or 5 pts more than a RR I think
And re-rolling failed dangerous terrain tests. And one extra basic attack. They are the only competent Roughriders in the universe.
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Death Korps of Krieg Siege Army 1500 |
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![[Post New]](/s/i/i.gif) 2014/02/14 13:22:28
Subject: Re:Incompetent Units, the ones that always fail.
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Guard Heavy Weapon Crewman
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My Heavy bolter and missile launcher Dev squad for my space marine army are the masters of hitting abosluly nothing it all well other than the local wildlife. Lethal in Close combat though
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![[Post New]](/s/i/i.gif) 2014/02/14 14:04:07
Subject: Incompetent Units, the ones that always fail.
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Resolute Ultramarine Honor Guard
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When I play my Space Marines, one of my Contemptor Mortis' never fails to disappoint me with their dice rolls for shooting. The other one always does spectacular; to bad the one that does badly is usually the one in range of the thing that is important.
Now, one of my Daemon Princes (usually the one with the taunting hand) decides that he doesn't want to kill the simple, weak things he's been tasked with killing. Instead, he likes to get locked up for five turns while the enemy troops laugh at his inability to kill their comrades.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2014/02/14 14:53:10
Subject: Re:Incompetent Units, the ones that always fail.
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Hurr! Ogryn Bone 'Ead!
A Place
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My destroyers, they just love to fly into doors windows and walls. Last game I used them I lost three of the five from dangerous terrain tests alone. And when they do stay off the walls they usual just die to whatever fire is directed at them. But I have over fifteen of them and they are sooo cool, so I sometimes take them any way.
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![[Post New]](/s/i/i.gif) 2014/02/14 16:59:33
Subject: Incompetent Units, the ones that always fail.
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Is 'Eavy Metal Calling?
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The other week I played a game where I brought SM/IG/Inq all together for the first time, against Tau. I won by a considerable margin, but the problem was that for most of the game, the 400+ points of IG infantry (along with 2 ICs including Coteaz) spent the game GTG on an objective behind an ADL. So the good is that 800 points of SM beat 1500 of Tau single-handed, the bad is that 2/3 of my army (model-wise) was hiding for the whole game.
The next game, they got log-jammed trying to rush between 2 buildings. 60 guardsmen trying to move 3 abreast through a narrow gap was not a pretty sight.
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![[Post New]](/s/i/i.gif) 2014/02/14 17:59:42
Subject: Incompetent Units, the ones that always fail.
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Shrieking Traitor Sentinel Pilot
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Anything in a rhino.
If I go second, the rhinos get blown up first round.
If I go first, they get immobilized on terrain rolls.
I know armor is squishy, but honestly. I don't remember the last time I got one more than 6" out of my deployment zone. It really sucks when you don't get default access to drop pods.
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![[Post New]](/s/i/i.gif) 2014/02/14 18:07:24
Subject: Incompetent Units, the ones that always fail.
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Locked in the Tower of Amareo
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Rhinos can move 18" in a single turn. Use that single move.
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![[Post New]](/s/i/i.gif) 2014/02/14 19:04:30
Subject: Incompetent Units, the ones that always fail.
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Shrieking Traitor Sentinel Pilot
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Aware, again, my rhinos are my fail unit.
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![[Post New]](/s/i/i.gif) 2014/02/14 19:16:44
Subject: Incompetent Units, the ones that always fail.
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Is 'Eavy Metal Calling?
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EmilCrane wrote:My storm troopers are often very effective when they are on the table, its just getting them to arrive that's always the trick.
Try an Astropath, for just 30 points added to a CCS you get a 2+ reserve roll from the start.
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![[Post New]](/s/i/i.gif) 2014/02/14 21:08:12
Subject: Incompetent Units, the ones that always fail.
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Dour Wolf Priest with Iron Wolf Amulet
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Ragnar's probably my fail unit. He's too expensive to justify most of the time, but in the few times I have run him he's been pretty lackluster. In his first game, he and a full unit of Grey Hunters lost combat and got wiped out... by freaking Kroot.
In his second game, he actually did well, getting 15 attacks at one point. That was really only because my opponent was kind of dumb and just kept throwing Tactical Marines at him.
In his most recent game, he got hit by a Basilisk shell on the first turn and died. He was the first casualty of the game.
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![[Post New]](/s/i/i.gif) 2014/02/15 04:10:34
Subject: Re:Incompetent Units, the ones that always fail.
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Speedy Swiftclaw Biker
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My drop pod whenever i need to it to come into the battle is fails and it does not come in until the last turn when the game is already over.  So no i use rhinos and razor backs
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This message was edited 1 time. Last update was at 2014/02/15 04:10:53
"The Provisional Government is going to fall, and when governments fall people like me are the first ones shot." -- Quark (Emissary)
Quark: It’s good to want things.
Odo: Even things you can’t have?
Quark: Especially things you can’t have.
-Star Trek: Deep Space Nine, “The Passenger” |
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![[Post New]](/s/i/i.gif) 2014/02/15 04:28:39
Subject: Incompetent Units, the ones that always fail.
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Plummeting Black Templar Thunderhawk Pilot
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For me every army I have played has one stand out unit that never delivered, so here are the ones that I forever put on my "DO NOT PLAY LIST".
5th Nids was carnifex
Dark Eldar was wracks and bloodbrides
Orks was Lootas and weird boys
Tau was Hammerheads
CSM was Mutilators
Sisters are my command squad, Repentia, and Pentinent Engines
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This message was edited 1 time. Last update was at 2014/02/15 04:30:40
Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2014/02/15 04:32:29
Subject: Incompetent Units, the ones that always fail.
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Flashy Flashgitz
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Missle launcher long fang aka PFC Faillauncher Mcgee, he has literally missed so many missle shots he could arm a small militia with them lol.
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3k Points |
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![[Post New]](/s/i/i.gif) 2014/02/15 04:34:18
Subject: Incompetent Units, the ones that always fail.
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Heroic Senior Officer
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Missing shots is a big deal for many haha, my friend jokes that his fire prism pilot is an alcaholic, he has not had one game where it didnt moss the first shot.
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![[Post New]](/s/i/i.gif) 2014/02/15 20:32:20
Subject: Incompetent Units, the ones that always fail.
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Stalwart Dark Angels Space Marine
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My company veterans, they are pretty expensive for 5 men (150 points) and they do pretty well turn 1-2 and possibly 3-4, they like to shoot at a unit-get in cover-assault them. They usually kill 1 unit maybe 2 and then they get completely annihilated, like last match i played, a single grenade from a bikers grenade launcher killed all of them..
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1000 points 80% painted
90 points 0% painted |
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