Switch Theme:

Death raying your own lychguard.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut




JinxDragon wrote:
Sonicaucie,

Do the deflected shots roll to hit?
I really need to touch up on my Necron Rules but if the do hit automatically, or otherwise do not roll Snap shots, then this answer might interest you:

Q: How do maelstroms, novas and beams – or indeed any
weapon that doesn’t need to roll To Hit or hits automatically –
interact with Zooming Flyers and Swooping Flying Monstrous
Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Swooping
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and novas.


Yes, I've made a mistake, I believe. Using the death ray on my lychguard to deflect the death ray onto a swooping Flyer.

However, it still asks the question of whether or not the lychguard can deflect a shot at a swooping or zooming FMC.

Say a lychguard is hit by an AP3 weapon from a swooping FMC that's 6" away from it. Can the lychguard deflect the shot back at him?

It's not rolling to hit, so... the rule you quoted would suggest no.

A better question might be... does the original weapon's characteristics affect the ability to deflect a shot onto a Flyer or is it the dispersion shield itself?

If it's the original weapon's characteristics, then it's not a big deal. Because then a death ray can't deflect shots onto it and there are so few weapons (or none at all) you could use to do a deflection without hoping for a scatter onto your own unit.

Then the only risk to the flyer would be himself not knowing that a lychguard has this ability and firing on it when his flyers are near by.

If it's the dispersion shields themselves, then it'll just flatout never be an issue.

I'm going to create a separate thread for this case.

This message was edited 6 times. Last update was at 2014/02/15 20:22:39


 
   
Made in tr
Focused Fire Warrior




San Antonio, TX

As someone that doesn't not play Necrons, does not play against Necrons, and so is pretty unbiased......I just read the rules and the FAQ.

So I pick a 'point' at the weapons range. Then I pick a 'point' at whatever distance my roll is. Straight line between the two...every squad beneath gets hit, equal to the # of people in the squad.

So far not seeing how this can be misread disputed? Only the last bit means you have to shot the other weapon second if at all.

   
Made in ca
Fixture of Dakka




Vanished Completely

Foto69man,
Was it not the number of models under the line that generated the number of Hits?

This message was edited 1 time. Last update was at 2014/02/15 21:11:04


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Regular Dakkanaut




JinxDragon wrote:
Was it not the number of models under the line that generated the number of Hits?


Yes.

I want to kill a MC or vehicle A.

I could shoot it with a death laser and get one hit. Instead I shoot it at a Lychuard Squad B which are within 6" of A.

The result is that instead of getting 1 hit, I get 10 hits on the lychuard. Which with their dispersion shields, when they make a 4+ invulnerable, can deflect a shot at an enemy within 6" of the unit.

So, 1 hit on MC A turns into 5 hits from a strength 10 AP 1 weapon.

This message was edited 1 time. Last update was at 2014/02/15 20:09:46


 
   
Made in ca
Grisly Ghost Ark Driver





And a typical loss of quite a few of your lychguard. It's not exactly points 'efficent', but it can get the job done if you don't have any other way of piling on the hurt. (like say, charging it with a full squad of lychguard perhaps?)

This message was edited 1 time. Last update was at 2014/02/15 20:42:09


 
   
Made in gb
Regular Dakkanaut




 Neorealist wrote:
And a typical loss of quite a few of your lychguard. It's not exactly points 'efficent', but it can get the job done if you don't have any other way of piling on the hurt. (like say, charging it with a full squad of lychguard perhaps?)


Lychguard are great against MCs and vehicles if you leave them with their warscythes. Their hyperphase swords are only power weapons, so it's Strength 5 AP3.

But honestly, Lychguard are slow moving, they're initiative 2 and they only have 2 attacks + 1 for charging (you're not going to get to charge an MC though).

How much do you think you'll lose trying to kill a T6 or T7 MC with hyperphase swords on lychguard?

20 attacks, 4+ to hits.

10 hit

S5 vs T6/7 = 5+/6+ to wound

2 or 3 wounds.

2+ saves? invulnerables? Feel no pain? You'll maybe cause 2 wounds a lucky streak.

How much do you think you'll lose trying to march them across the table with warscythes and T5 with 3+ saves?

The answer is, more than you'll lose from the death ray.

When I field this list, I usually also field a royal court disco inferno with vangard obyron in it and Nemessor Zhandrek in the lychguard squad.

So, when the nightscythe comes in with the doomscythe, they charge for the meanest looking thing on the field and deploy 6" from it. Then Obyron will DS the RCDI to Zhandrek's location without scattering due to Ghost Walk mantle.

And the death ray will kill the MC or vehicle that I wanted to kill.

After that, I'll generally give FC to the lychguard squad and proceed to assault units for the remainder of the game with both units.

This message was edited 1 time. Last update was at 2014/02/15 21:05:02


 
   
 
Forum Index » 40K You Make Da Call
Go to: