Largo39 wrote:This seems a bit tooe asy to game, but is an interesting idea.
I would propose an alternative which has a bit more depth to it: secret bidding.
So on a given turn in which bidding is allowed (I would say 1 on turn 2 and 1 on turn 4)
the losing player can submit a unit for both players to bid on. Once they both submit their bid they show and sutff happens.
Note: unless otherwise specified
VPs used on bidding are NOT spent.
Case 1: the winning player bids nothing. The loser then gets the unit for free! yay!
Case 2: they tie, the unit is denied (except for Case 1, if both players bid zero the loser still gets it for free)
Case 3: the winning player wins the bid. The unit is denied AND they pay the loser the difference in how much they won (the ONLY instance here in which a player loses
VPs)
Case 4: the losing player wins the bid and gets the unit.
This has a lot more strategy to it (though still game theoryable) because the loser can potentially put up a big scary unit with a bid of zero in order to try and trick the winning player into giving up a lot of
vps.
There are a few edge cases, if a player has NO
VPs then you could in theory let them go into debt or something, etc. but that's the basic modification to your premise.
the reason why i think this might be a better solution is because on average you are only going to give the losing player 1
vp, so it's back to being a slight adjustment and not a major one.
Theoretically the best moves for the winning and losing player is for the winner to bid 1 and the loswer to bid zero. thus you're looking at a mild change to the game but nothing extreme.
Potentially you may have to adjust Case 2 to be the unit is denied no matter what, even if they both bid zero. that potentially forces the losing player's ideal strategy to not necessarily be 0 as often.
Hey a suggestion! Thanks for that, I really like a lot of what you're proposing.
A secret bid definitely feels better, I think and if the system kind of represents the 'larger forces' off the table fighting to send in reinforcements, having the sides secretly decide how much support they're willing to lend feels more appropriate.
As for giving
VPs directly to the opponent, I think your example is better than my original premise in the first post, but it could still be too extreme. For my own testing I think I'm going with a point threshold that only kicks in and applies when one player is behind in their
VP total at the start of a bidding war by a certain margin.
My current thoughts on the matter are this:
Bidding War
Both sides secretly bid a number of their
VPs up to a maximum of 6. If the owning player wins the bidding war, their declared reinforcement returns to play, while if the opposing player wins the bidding war, the reinforcement unit does not arrive. Only the side that actually wins the bidding war ends up expending
VPs. Any
VPs bid by the loser are not expended.
The owning player has to beat the opposing player’s bid in order to win the bidding war, while the opposing player merely has to match the owning player’s bid to win. The owning player must bid at least 1
VP, while the opposing player can bid 0
VPs.
A player can always bid a maximum of 6
VPs, even when they currently have zero or less
VPs, which means if they win the bidding war, they will have a negative
VP total that they’ll have to dig themselves out of!
A single D6 hidden behind a player’s hand is a great way to secretly bid VPs. If using this method, then an opposing player that wishes to bid zero VPs just doesn’t place a D6 at all behind his hand.
Example: Danielle declares she will be bringing back a powerful unit as a reinforcement, and secretly bids 3
VPs. However, her opponent Matt is rightly scared of that unit and so also secretly bids 3
VPs as well. Since Matt equalled Danielle’s bid, her reinforcement unit does not arrive, but Matt has to expend 3
VPs, while Danielle expends no
VPs.
Lopsided Engagements
If one side is currently losing the battle badly, their off-table headquarters will be much more willing to send reinforcements and also expend resources to prevent any enemy reinforcements from arriving.
If, when a bidding war starts, one side currently has 5 or less
VPs than the opposing side and ends up winning that bidding war, they only expend half the
VPs that they bid, rounding up, if necessary.