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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

edit

This message was edited 1 time. Last update was at 2014/04/14 22:37:28


 
   
Made in ru
!!Goffik Rocker!!






 Dakkamite wrote:

Outflank in, dakka dakka, laugh at the return fire (4+ cover and T5 W2 doesn't care about oblit weapons too much either) and then the bikerboss is free to rampage about. I'm also considering Kans. They're pretty underwhelming atm, but any lascannons fired at them aren't fired at wagons, any helldrakes attacking them aren't attacking boys, and if they get into CC with the Oblits they might actually kill one!

Also, can someone tell me what forgefiends do? Something to do with plasma cannon-ey things. I haven't faced them in aaaages and I only saw the part where they blew up in todays game. Do I need to care about these?


If you use bikerboss + koptas, just make a scoutmove. They'll be at his backfield almost emidiately. 12 scoutmove + 24-36 move+flatout if needed. Koptas are also not bad at shooting at drake's backarmor. Just don't bother with missiles. Tl-bigshootas are somewhat better at cracking av10.

This message was edited 2 times. Last update was at 2014/04/15 04:24:00


 
   
Made in nz
Disguised Speculo





Yeah I never bother with the rokkits in a squad, only on solo koptas. Scouts not a terrible idea man, as he'll lack the firepower to really hurt these and any guns going their way are not going at Battlewagons or the green tide.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

 Ailaros wrote:
getting prescience to lootas
How is this done? Orks only Battle Brothers are the Dread Mob, and they don't have any access to Divination either.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in nz
Disguised Speculo





Best we can get that I can tell is Misfortune on a target. AoC doesn't stop *that* at least
   
Made in us
Decrepit Dakkanaut






Madison, WI

75 point platform lets your lootas and grot big guns laugh at a hell drake. Why make it complicated? Save your BW for the meganobz.

This message was edited 1 time. Last update was at 2014/04/15 22:07:43


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in nz
Disguised Speculo





What 75pt platform is that? Do you mean the giant squig or is there something else?

At most I could field one Giant Squig, namely by using a Fantasy Giant. Not the most ideal counts-as.
   
Made in us
Decrepit Dakkanaut






Madison, WI

Sorry, couldn't think of the name. Skyshield landing pad. 4+ invul. (not cover), elevated vantage point, T7 grots... etc., etc.

This message was edited 1 time. Last update was at 2014/04/16 00:01:11


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Oozing Plague Marine Terminator





Clogging the field with bodies can work to make a heldrake crash and burn... If it cant finish its move, kaboom. dead birds. dead orks. Hilarity ensues.

Seen it happen a lot after a locked velocity result.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I echo lootas. They are nasty as hell.

You will need a lot though, you want to kill it in one turn to prevent IWND.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Oozing Plague Marine Terminator





Honestly, it only has one weapon (other than vector) So even clipping a Heldrake and getting a good Damage Result can seriously cripple its effectiveness. Happens to me all the time.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






cod3x wrote:
Soulgrinders bro. Get three. MoK and rake the skies.

Grimore a giant unit of hell hounds with and/or/with thirster. 3++ 2 wounds properly spaced is alright.

I know its not really a solution, but a LoC gets str8 and a 2++ rerollable. If he's gonna be a dick a good tzeentch herald star or FMC is top tier.

As much as I like soul grinders, they really offer very limited anti air for their points. Firing all 450+ points of your grinders at a heldrake, will only average 1 glance/pen per turn. They are more effective against FMC due to causing grounding tests.
Your issue tbh is that by taking a mono daemon army (and one of the weaker choas gods at that), you are locking yourself out of the better daemon anti air, namely fateweaver, LoC, and the slaanesh lash prince. If you really want to take down 2 heldrakes, then you will need to use these, or roll exceptionally well with your soul grinders.
   
Made in nz
Disguised Speculo





I am considering a compromise on my mono-khorne theme. Namely my bloodletters are now counts-as Daemonettes.

Not because Daemonettes are good, which they are, but because Bloodletters are just so goddamn awful. Like, what-the-feth-were-they-thinking awful.
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

How are oblits against biker nobs?



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in gb
Nasty Nob






If you are running Lootas in battlewagons, take some of them as mekboys and give them a big mek with mega-armour (so they can use full BS on the move) or a KFF. Make sure that you have Armour Plates on your battlewagons, so you can always shoot and repair with your passengers. With four repair rolls each turn and re-rolls from grot oilas the only realistic way of stopping a battlewagon is to destroy it in a single tun. With 4 HP and AV 14 at the front combined with a 5+ cover save, that isn't terribly easy. Just take out his obliterators (you may need some zzapp guns) ASAP and laugh as everything else fails to achieve anything.

Round out the list with another battlewagon full of shoota boys and a bastion full of grots (two units; one to man the quad gun, one to handle the heavy bolters and replace the other one when it dies). If you've got a fourth battlewagon, take it as a dedicated transport for some nobs or meganobs. Otherwise, take biker nobs to rush his obliterators.

   
Made in us
Longtime Dakkanaut




Nob bikers are not so great with Heldrakes around. Their AP3 S6 flamer will eat them. With the VS and then the Flamer, you can lose a good chunk of the biker squad in the first attack. Having the wounds does help though.

   
Made in gb
Nasty Nob






With a bit of luck, nob bikers should be engaged in an assault before the helldrake even arrives. With a 5+ invulnerable save and FNP they will still do OK against things which ignore their cover and armour.

Obliterators should be fairly vulnerable to nob bikers. They are S 4 and armed with powerfists, so they strike at the same time as the orks, but only have 2 attack, while the orks have 4 on the charge. They don't have enough S to cause ID, so the orks still get their FNP on top of their invulnerable save. Meanwhile, the orks do ID the oblits with PK unless they have the MoN. Three obliterators are unlikely to kill a single nob per round, while a couple of nobs with PK should be enough to wipe the obliterator unit in a couple of turns.

   
Made in nz
Disguised Speculo





Game on. Couldn't use the army dakka suggested because when I pulled out my Orks a whole lot of them were missing.

Batrep here; http://www.dakkadakka.com/dakkaforum/posts/list/0/590909.page#6745131
   
 
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