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2014/05/16 21:44:15
Subject: Have you ever made your own Codex for Casual play?
Melissia wrote: We have a 40k Proposed Rules forum if you want feedback from fluff/rulemongers about your ideas, btw, for those that mostly hang around this forum.
Trust me, I'd post everything I've made there, but I'm a little nervous about getting negative feedback. Not that I'd lash out at anyone for telling me I've done it wrong, I just never seem to get it right.
Negative feedback is useful. You don't have to do everything the people there say (some people there have stupid ideas about the lore or game balance/mechanics, just like YMDC and Background), but being able to recognize faults is important.
Yeah, you need other perspectives to get the most out of a fandex and balance it better.
Melissia wrote: We have a 40k Proposed Rules forum if you want feedback from fluff/rulemongers about your ideas, btw, for those that mostly hang around this forum.
Trust me, I'd post everything I've made there, but I'm a little nervous about getting negative feedback. Not that I'd lash out at anyone for telling me I've done it wrong, I just never seem to get it right.
Negative feedback is useful. You don't have to do everything the people there say (some people there have stupid ideas about the lore or game balance/mechanics, just like YMDC and Background), but being able to recognize faults is important.
Yeah, good point. Alright, maybe if I have some time I'll give it a shot. Thanks!
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!
2014/05/17 12:02:18
Subject: Have you ever made your own Codex for Casual play?
A roach isn't a MC. The amount of armour an ultralisk could have, give it strength 7 T 7.
You can't get speedlings in WH? One upgrade should be metabollic boost.
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/17 12:20:34
Subject: Have you ever made your own Codex for Casual play?
Maybe. They're quite a bit bigger in fluff than they appear in game (can bodily smash power armored marines into a bloody pulp IIRC) though it's arguable either way. They're heavily armored and damn hard to kill regardless though.
Glorywarrior wrote: The amount of armour an ultralisk could have, give it strength 7 T 7.
An ultralisk is around 25 meters tall, it's bigger than a Warhound titan-
That's a sizable tank it just stepped on. It also gives zero f**ks about taking a 180mm siege cannon railgun to the face-
Hence the armor.
This is a beasty that can literally step on a Carnifex, and there's precious little the Carnifex can do to stop it.
Glorywarrior wrote: You can't get speedlings in WH? One upgrade should be metabollic boost.
Right you are! Forgot about that one...
Will fix the post.
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)
2014/05/17 17:05:38
Subject: Have you ever made your own Codex for Casual play?
My roommate and I made up our own stuff (mostly Special Characters, a few Dexes) back in Second Edition. I wrote a DE dex about four years before DE were in game that was pretty decent.
Maybe. They're quite a bit bigger in fluff than they appear in game (can bodily smash power armored marines into a bloody pulp IIRC) though it's arguable either way. They're heavily armored and damn hard to kill regardless though.
Glorywarrior wrote: The amount of armour an ultralisk could have, give it strength 7 T 7.
An ultralisk is around 25 meters tall, it's bigger than a Warhound titan-
That's a sizable tank it just stepped on. It also gives zero f**ks about taking a 180mm siege cannon railgun to the face-
Hence the armor.
This is a beasty that can literally step on a Carnifex, and there's precious little the Carnifex can do to stop it.
Glorywarrior wrote: You can't get speedlings in WH? One upgrade should be metabollic boost.
Right you are! Forgot about that one...
Will fix the post.
Oh, sorry, because of the way of the post, it looked like it was T4.
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 00:33:46
Subject: Re:Have you ever made your own Codex for Casual play?
This message was edited 2 times. Last update was at 2014/05/18 19:08:27
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 00:37:28
Subject: Have you ever made your own Codex for Casual play?
An ultralisk is around 25 meters tall, it's bigger than a Warhound titan-
That's a sizable tank it just stepped on. It also gives zero f**ks about taking a 180mm siege cannon railgun to the face-
Isn’t that an Omegalisk strain though? It looks far too big to be the normal Ultralisk Variant.
Besides if that truly was an Ultralisk, then how massively big would its big brother not be?
This message was edited 1 time. Last update was at 2014/05/18 00:48:11
amanita wrote: So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?
Moktor wrote: No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again.
2014/05/18 02:05:49
Subject: Have you ever made your own Codex for Casual play?
Nah, thats an ultralisk. And That IS the big brother.
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 02:20:06
Subject: Re:Have you ever made your own Codex for Casual play?
Just looked on my laptop and found two codexes I'm working on. One for H.P. Lovecraft's creatures and another for SHODAN (My avatar. Congrats if you know what game she comes from). Maybe after finishing them, I'll post them.
SkavenLord wrote: Just looked on my laptop and found two codexes I'm working on. One for H.P. Lovecraft's creatures and another for SHODAN (My avatar. Congrats if you know what game she comes from). Maybe after finishing them, I'll post them.
Maybe. They're quite a bit bigger in fluff than they appear in game (can bodily smash power armored marines into a bloody pulp IIRC) though it's arguable either way. They're heavily armored and damn hard to kill regardless though.
Glorywarrior wrote: The amount of armour an ultralisk could have, give it strength 7 T 7.
An ultralisk is around 25 meters tall, it's bigger than a Warhound titan-
That's a sizable tank it just stepped on. It also gives zero f**ks about taking a 180mm siege cannon railgun to the face-
Hence the armor.
This is a beasty that can literally step on a Carnifex, and there's precious little the Carnifex can do to stop it.
Glorywarrior wrote: You can't get speedlings in WH? One upgrade should be metabollic boost.
Right you are! Forgot about that one...
Will fix the post.
Oh, sorry, because of the way of the post, it looked like it was T4.
Oh... Edited all entries for better clarity.
Automatically Appended Next Post: Made a few more edits- unit model counts and FOC slot to all entries, point costs for Zealots and a few stat changes.
Probably won't have too much time to write up more units today (unless my OCD acts up ), but I think I'm definitely gonna try and create full army lists for the SC factions.
Gonna have to nerf burrow in some manner, otherwise the whole Zerg army sans flyers is going to be able to infiltrate... XD
Boomwolf suggested changing it to scout moves, which sounds like it might work without losing the theme.
This message was edited 1 time. Last update was at 2014/05/18 09:57:09
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)
2014/05/18 16:03:24
Subject: Have you ever made your own Codex for Casual play?
Eh, I like zerg infiltrate... Just make it expensive. I'm trying to make this face eldar, and have a chance.
Comments on my codex?
This message was edited 1 time. Last update was at 2014/05/18 16:04:02
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 17:36:00
Subject: Have you ever made your own Codex for Casual play?
Glorywarrior wrote: Eh, I like zerg infiltrate... Just make it expensive. I'm trying to make this face eldar, and have a chance.
Maybe Specific organisms would gain infiltrate from it (Zerglings because they're small and tend to be everywhere even before you run into primary Zerg forces, Hydralisks because they're sneaky like that) while the rest only gain scout moves?
An infiltrated Ultralisk would be hilariously overpowered...
You seem to have written up the Zerg's stats based exclusively on their ingame representation. The problem with SC is that the ingame representation is a fairly terrible one as Blizzard maintains a policy of almost total dissonance between "fluff" and ingame capabilities (not to mention unit scaling...). The most blatant examples of this issue are Battlecruisers and Carriers- a Terran Battlecruiser is supposed to have a length 550m or more (depends on the class), be heavily armored and carry wings of fighter craft and an entire battery of nuclear missiles, yet ingame they hardly seem that much larger than friggin' tanks, fire itty bitty lasers and can be brought down by small arms fire. Protoss carriers are even larger.
With that in mind, I hope you don't take the following criticism too harshly (I can be somewhat pedantic at times)-
You seriously nerfed Kerrigan for starters- even with just her feats from SC2 she's basically a flyer that can punch a powerful psionic (Zeratul) clean through a large Leviathan bone column, pull a kool aid man routine through a walker the size of a SM Dreadnaught (might even be a fair bit bigger actually), gives zero f**ks about small arms fire (and by that I mean hypersonic 8mm DU penetrators and 30mm rotary gauss autocannon fire), psi-nukes a Dominion base and regenerates an entire limb in a matter of seconds. Add some of her book feats (cutting zealots in half with a swing of her bone wing, beating the crap out of both Tassadar and Zeratul together with a whole bunch of nameless Protoss warriors by her lonesome, frying a person's mind with a glance, telekinetically halting a burst of hypersonic projectiles fired at point blank range mid air and promptly returning them to sender, etc...) and you get a real monster of an independent character (or FMC?).
Queens are rather big to be infantry or have T4 with 2 wounds, not to mention Ld 9 for an organism designed to lead whole broods seems odd. Should also be an independent character. Acid spines should also have a strength rating as they're actual penetrators covered with acid, not mere acid blobs, and need a higher rate of fire.
Zerglings as a swarm type doesn't make that much sense- they're around a meter tall and significantly longer, should be significantly physically stronger than Hormagaunts given their ability to cut though neosteel like a hot knife through butter and bend solid slabs of it with relative ease and, while often encountered in large numbers, are fully capable of acting individually.
I think you may have underestimated the strength of a Baneling's explosive power- a cyst the size of the tip of your finger filled with the explosive acid they contain explodes with enough force to literally blow out the walls of a room, an actual baneling can literally bring down an entire skyscraper by exploding in its the bottom floor (not hyperbole, it actually happened in the short story "Just an Overlord").
Roaches are extremely tough and practically impervious to small arms fire thanks to their thick armor and their spit should also have anti-armor capabilities.
Mutalisks should definitely be flyers- they're even capable of flying in space under their own power. Jump infantry doesn't really make sense for a creature that engages in dogfights with air superiority fighters and rarely ever touches ground when on the battlefield.
Hydralisks are ok except for the power of their spines- these things are fairly powerful, but they're not S7 powerful.
The Ultralisk comes off as too "small"- S7 T7 5W is too low for a beast that's bigger than a Warhound Titan.
Swarm host is nice, only needs something to denote the fact that it's burrowed (Stealth + shrouded maybe), it also shouldn't be able to spawn Locust on a turn where it moved.
Spawn Broodling should be a long ranged anti-ground shooting attack. The Broodlings serve as projectiles and cause damage when they hit, only afterwards do they start attacking on their own.
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)
2014/05/18 17:43:44
Subject: Re:Have you ever made your own Codex for Casual play?
I am currently working on my own Fandex as it were for thousand sons, so far the experience is a bit frustrating as players in my group know some of the fluff
of the 1k Sons. Making them somewhat fluff accurate and table top balanced has been hard. But it's also been awesome to research into the different aspects
that are out there.
If you're going to write your own Fandex find the balance between how you know they operate and what they represent.
2014/05/18 17:52:06
Subject: Have you ever made your own Codex for Casual play?
Glorywarrior wrote: Eh, I like zerg infiltrate... Just make it expensive. I'm trying to make this face eldar, and have a chance.
Maybe Specific organisms would gain infiltrate from it (Zerglings because they're small and tend to be everywhere even before you run into primary Zerg forces, Hydralisks because they're sneaky like that) while the rest only gain scout moves?
An infiltrated Ultralisk would be hilariously overpowered...
You seem to have written up the Zerg's stats based exclusively on their ingame representation. The problem with SC is that the ingame representation is a fairly terrible one as Blizzard maintains a policy of almost total dissonance between "fluff" and ingame capabilities (not to mention unit scaling...). The most blatant examples of this issue are Battlecruisers and Carriers- a Terran Battlecruiser is supposed to have a length 550m or more (depends on the class), be heavily armored and carry wings of fighter craft and an entire battery of nuclear missiles, yet ingame they hardly seem that much larger than friggin' tanks, fire itty bitty lasers and can be brought down by small arms fire. Protoss carriers are even larger.
With that in mind, I hope you don't take the following criticism too harshly (I can be somewhat pedantic at times)-
You seriously nerfed Kerrigan for starters- even with just her feats from SC2 she's basically a flyer that can punch a powerful psionic (Zeratul) clean through a large Leviathan bone column, pull a kool aid man routine through a walker the size of a SM Dreadnaught (might even be a fair bit bigger actually), gives zero f**ks about small arms fire (and by that I mean hypersonic 8mm DU penetrators and 30mm rotary gauss autocannon fire), psi-nukes a Dominion base and regenerates an entire limb in a matter of seconds. Add some of her book feats (cutting zealots in half with a swing of her bone wing, beating the crap out of both Tassadar and Zeratul together with a whole bunch of nameless Protoss warriors by her lonesome, frying a person's mind with a glance, telekinetically halting a burst of hypersonic projectiles fired at point blank range mid air and promptly returning them to sender, etc...) and you get a real monster of an independent character (or FMC?).
Queens are rather big to be infantry or have T4 with 2 wounds, not to mention Ld 9 for an organism designed to lead whole broods seems odd. Should also be an independent character. Acid spines should also have a strength rating as they're actual penetrators covered with acid, not mere acid blobs, and need a higher rate of fire.
Zerglings as a swarm type doesn't make that much sense- they're around a meter tall and significantly longer, should be significantly physically stronger than Hormagaunts given their ability to cut though neosteel like a hot knife through butter and bend solid slabs of it with relative ease and, while often encountered in large numbers, are fully capable of acting individually.
I think you may have underestimated the strength of a Baneling's explosive power- a cyst the size of the tip of your finger filled with the explosive acid they contain explodes with enough force to literally blow out the walls of a room, an actual baneling can literally bring down an entire skyscraper by exploding in its the bottom floor (not hyperbole, it actually happened in the short story "Just an Overlord").
Roaches are extremely tough and practically impervious to small arms fire thanks to their thick armor and their spit should also have anti-armor capabilities.
Mutalisks should definitely be flyers- they're even capable of flying in space under their own power. Jump infantry doesn't really make sense for a creature that engages in dogfights with air superiority fighters and rarely ever touches ground when on the battlefield.
Hydralisks are ok except for the power of their spines- these things are fairly powerful, but they're not S7 powerful.
The Ultralisk comes off as too "small"- S7 T7 5W is too low for a beast that's bigger than a Warhound Titan.
Swarm host is nice, only needs something to denote the fact that it's burrowed (Stealth + shrouded maybe), it also shouldn't be able to spawn Locust on a turn where it moved.
Spawn Broodling should be a long ranged anti-ground shooting attack. The Broodlings serve as projectiles and cause damage when they hit, only afterwards do they start attacking on their own.
So many of these thing you want to make super over powered... I want them to be good, not that good. Broodlings just fly at their targets and start biting them extremely fast. Power armour is so nice (41 millinium) that it can bring down a building back then, but power armour just tanks stuff. I will change most of what you said though...
What would you suggest specifically for Kerrigan?
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 18:19:36
Subject: Have you ever made your own Codex for Casual play?
Stating kerrigan would be like statting nurgle, highly impractical by any in-game standards.
Anyway, galorian's starcrat train of thought leads to mostly elitist armies, even the zerg, where compared to 40k armies the numbers are an issue, but each individual is rather nasty.
can neither confirm nor deny I lost track of what I've got right now.
2014/05/18 18:19:40
Subject: Re:Have you ever made your own Codex for Casual play?
Glorywarrior wrote: So many of these thing you want to make super over powered... I want them to be good, not that good. Broodlings just fly at their targets and start biting them extremely fast. Power armour is so nice (41 millinium) that it can bring down a building back then, but power armour just tanks stuff. I will change most of what you said though...
I never said Terran power armor is as durable as SM power armor. Note that AP3 is rather rare in the Zerg entries I wrote up so far.
Also, I didn't say just any building, I said skyscraper (which terrans like to build mighty big and rather tough). You're talking about an organism that explodes like a massive multi-ton TNT bomb (might actually be a significant fraction of a kiloton) with acid on top.
Didn't give it all that much thought... For starters she should have the type jump infantry. S6 T6. not sure if she should have 3 or 4 wounds. Her carapace is extremely tough, I know it's kind of redundant but she should be listed as having Sv3+ armor save for completeness sake. Her melee attacks definitely need a better profile (AP2 for starters- her attacks are all psionically empowered and care not for material toughness, maybe add something against vehicles as she definitely trashes them in H2H combat). She should also have Mastery level 3 or 4 (being able to unleash a nuclear scale psionic attacks is serious business).
Need to think about what powers she'd have and how they translate to game stats...
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)
2014/05/18 18:53:50
Subject: Have you ever made your own Codex for Casual play?
Glorywarrior wrote: So many of these thing you want to make super over powered... I want them to be good, not that good. Broodlings just fly at their targets and start biting them extremely fast. Power armour is so nice (41 millinium) that it can bring down a building back then, but power armour just tanks stuff. I will change most of what you said though...
I never said Terran power armor is as durable as SM power armor. Note that AP3 is rather rare in the Zerg entries I wrote up so far.
Also, I didn't say just any building, I said skyscraper (which terrans like to build mighty big and rather tough). You're talking about an organism that explodes like a massive multi-ton TNT bomb (might actually be a significant fraction of a kiloton) with acid on top.
If they were that powerful, you'd think that they would kill marines (in Starcraft) in one shot. It doesn't.
Also, what amount of points should Kerrigan be if I include your suggestions?
I edited the post with the codex attached so it is the revised codex with your input.
This message was edited 2 times. Last update was at 2014/05/18 19:09:24
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 19:07:26
Subject: Re:Have you ever made your own Codex for Casual play?
valace2 wrote: Got a chance to check this out at the Horus Heresy Weekender...
Amazing player made codex.
Holy ! I thought you were doing some copyright infringement there for a moment, but DAMN that's beautiful. Hopefully I can get my page design to look that good when I complete my rulebook...
Glorywarrior wrote: So many of these thing you want to make super over powered... I want them to be good, not that good. Broodlings just fly at their targets and start biting them extremely fast. Power armour is so nice (41 millinium) that it can bring down a building back then, but power armour just tanks stuff. I will change most of what you said though...
I never said Terran power armor is as durable as SM power armor. Note that AP3 is rather rare in the Zerg entries I wrote up so far.
Also, I didn't say just any building, I said skyscraper (which terrans like to build mighty big and rather tough). You're talking about an organism that explodes like a massive multi-ton TNT bomb (might actually be a significant fraction of a kiloton) with acid on top.
Didn't give it all that much thought... For starters she should have the type jump infantry. S6 T6. not sure if she should have 3 or 4 wounds. Her carapace is extremely tough, I know it's kind of redundant but she should be listed as having Sv3+ armor save for completeness sake. Her melee attacks definitely need a better profile (AP2 for starters- her attacks are all psionically empowered and care not for material toughness, maybe add something against vehicles as she definitely trashes them in H2H combat). She should also have Mastery level 3 or 4 (being able to unleash a nuclear scale psionic attacks is serious business).
Need to think about what powers she'd have and how they translate to game stats...
Your stats for Kerrigan would have her be butchered by Skarbrand.
One hit with the axe and instant death kills her outright. Even if she has EW, he still has a punchier statline and list of special rules and always wounds on a 2+.
But that's okay because Skarbrand actually managed to very vaguely annoy Khorne himself. Getting violated by him is something most characters should do.
Also, he's using the older and much smaller SC1 Ultralisks, which make far more sense anyway.
I dropped SC after the idiotic reveal of the Overmind's motives that completely ruined the Zerg for me so I don't know the plot details of HoS.
And by idiotic I mean it's "The Slenderman was only acting to eventually free his proxies from the influence of Cthulhu" level dumb as far as revelations go.
This message was edited 5 times. Last update was at 2014/05/18 19:43:00
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2014/05/18 19:48:22
Subject: Have you ever made your own Codex for Casual play?
Glorywarrior wrote: If they were that powerful, you'd think that they would kill marines (in Starcraft) in one shot. It doesn't.
You know what else doesn't kill a marine in one shot in game? A laser cannon the size of a siege tank (like those fired by Terran Battlecruisers)...
Broken Wide wrote:Private Ayers:
I decided to dissect one of the smaller blisters, an angry green specimen the size of my fingertip. I charged up the med-laser and made a small incision.
Captain Gentry:
And?
Private Ayers:
And I woke up two hours later in the med-bay with my skin burning. Lieutenant Orran was standing over my gurney, his face sick with worry. He told me how the grenade had brought him running, how he had found me underneath a collapsed wall in the next room. That’s when I glanced down and saw the remnants of my suit. The entire right side looked like a candle that had been held to a flame: the armored plates had been fused together. The lieutenant told me that, the next time I wanted to “off” myself, I should remove my armor first. Yeah, he’s a funny guy.
I asked him to take me to my quarters. Either Lieutenant Orran was feeling pity or he had just given up fighting me, because he ducked under my arm and half dragged, half carried me from the med-bay. My room had been flattened, with the walls blown out in all directions. I was lucky to have survived.
“This wasn’t a grenade,” I told the lieutenant. “It was a blister.”
Ayers is a woman who served as a medic with the Dominion marine core, she was dissecting the corpse of a Zergling that failed to mutate into a Baneling (it was the planet the Baneling strain evolved on) and accidentally set off a fingertip sized blister of Baneling acid.
Just an Overlord wrote:A hundred feet west of the academy, a green blur streaked through the hollow interior of a skeletal skyscraper and exploded. Its foundation obliterated, the skyscraper struck the concrete with a hollow, teeth-rattling boom and fell over, turning a quarter mile of abandoned buildings into a churning furrow of thick gray smoke and jagged debris.
With dry mouths, the marines turned away from the devastation and looked up at the hidden sky.
The second baneling the overlord dropped hit the landing pad. The dropship and the unfortunate pirates' cruiser erupted in a tower of green-tinged fire.
Not enough to kill a marine eh?
Glorywarrior wrote: Also, what amount of points should Kerrigan be if I include your suggestions?
Lots. We haven't even touched on her actual powers- she'd be an apocalypse only model.
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)
2014/05/18 19:57:25
Subject: Have you ever made your own Codex for Casual play?
@Galorian: For what powers I gave her, do you think the is priced correctly?
I'm basing this off the game, not the stories. The stories don't match the game, so you'd have to pick one at some point. I did make it strength 6 though.
@Kain: She has eternal warrior, and she has fleshbane, so she wounds on a 2+ also. Check out my new stats, then tell us what you think.
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 20:17:28
Subject: Have you ever made your own Codex for Casual play?
Glorywarrior wrote: @Galorian: For what powers I gave her, do you think the is priced correctly?
I'm basing this off the game, not the stories. The stories don't match the game, so you'd have to pick one at some point. I did make it strength 6 though.
@Kain: She has eternal warrior, and she has fleshbane, so she wounds on a 2+ also. Check out my new stats, then tell us what you think.
Better, but why are her melee attacks S4? Her punches would literally send space marines flying and she could tear a tank to pieces with her bare hands...
Also something to note- Kerrigan's bone wings are weapons that act semi-independently to protect her and attack her enemies, this should translate to a couple more attacks and possibly some kind of defensive boost in close combat.
As for psionic powers, first one that comes to mind would be her psi-nuke-
Telekinetic Shockwave (3 power points):
Center an apocalyptic mega blast template on Kerrigan and resolve it with the following profile (Kerrigan is unaffected by the blast)-
Inner / Middle / Outer
S 10 / . S 8 . / . S 6
AP 1 / AP 3 / AP 5
By the way, did you know that Kerrigan's respawn mechanic is canon? Apparently she just reincarnates herself (much like the Overmind could reincarnate itself and its cerebrates) at the nearest hive if something happens to her body... Could make for a hilariously overpowered special rule.
Automatically Appended Next Post: 220pts is WAY too cheap for a character this powerful.
As for books/stories contradicting the game... The game contradicts the game and cinematics contradict it yet again. If you want any semblance of consistency you should go with the books and cinematics (though even then SC's internal inconsistencies are almost as bad as 40K's).
This message was edited 2 times. Last update was at 2014/05/18 20:22:48
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)
2014/05/18 20:29:37
Subject: Have you ever made your own Codex for Casual play?
Why don't we just do a large blast centered over her at strength 10 ap 1? 2 Warp Charge Points. Also, she could have mind control. How about 250. I want to be able to use her for a normal game.
Wings: 2+ Armor in CC. And the close combat weapon is her wings. Piercing talons on the wings. She doesn't have anything in her hands she uses.
Automatically Appended Next Post: How does the game contradict the game when the game is the game?
This message was edited 1 time. Last update was at 2014/05/18 20:31:07
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 21:05:32
Subject: Have you ever made your own Codex for Casual play?
Glorywarrior wrote: Why don't we just do a large blast centered over her at strength 10 ap 1? 2 Warp Charge Points. Also, she could have mind control. How about 250. I want to be able to use her for a normal game.
You could write up human!Kerrigan as a weaker version that's reasonable for a normal game. Queen of Blades Kerrigan is basically the equivalent of a Primarch, and not a weak one at that.
Better armor is fairly meaningless given that she has a 3+ invul... Maybe they'd lower the WS/initiative of anyone on base contact by 2 or somesuch?
Glorywarrior wrote: And the close combat weapon is her wings. Piercing talons on the wings. She doesn't have anything in her hands she uses.
I'd say this counts as a close combat weapon, particularly with her Zerg form's claws and insane strength.
Glorywarrior wrote: How does the game contradict the game when the game is the game?
Lets see... First there's the issue of unit scale- You can clearly see that battlecruisers are huge with internal hangers and whatnot (not even mentioning cinematics yet), but ingame they're hardly that much bigger than TANKS. Then you have the fact you can shoot those things down with goddamn assault rifles. As if that wasn't enough, in WoL you have in an game engine scene where a battlecruiser lets loose with some firepower and slaughters whole hordes of Zerg dealing hundreds of times the damage an actual battlecruiser deals in game. And don't get me started on the Safe Haven mission...
And it's not as if we never saw Kerrigan flexing some psi muscle in the games-
You know, it would have been nice had we been able to use half the abilities Kerrigan displays in cutscenes and cinematics in the actual gameplay (though it would've probably made for a FAR easier game)...
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)
2014/05/18 21:18:30
Subject: Have you ever made your own Codex for Casual play?
This whole time I was making campaign Kerrigan, not Queen Of Blades Kerrigan.
So the weapon is her fists?
2+ armor is NOT meaningless. a 1/6 chance instead of a 1/3 chance? way better.
Oh, and you mean the campaign contradicts the game.
Automatically Appended Next Post: Here are my Elites:
Viper-120 Points Unit Type-Flying Monstrous Creature WSBS S T W I A LDSV 2 4 3 6 3 4 1 10 4+ Special Rules-Psyker (Mastery Level 2) Blinding Cloud-This is a psychic power that is casted at the beginning of the movement phase. until your next turn, the unit targeted, within 18", has BS 1 and WS 1. This requires 2 Warp Charge Points. Consume-This is a psychic power that is casted at the beginning of the movement phase. Elect a friendly model. subtract a wound from that model and then roll a d3. On a 1, nothing happens. On a 2-3, add a warp Charge point to the viper. On a 4-6, add 2 warp Charge Points. This Requires 1 Warp Charge Point. Abduct- This is a Psychic power that is casted at the beginning of the shooting phase. Move an enemy model within 30" and roll 2d6. move that model that many inches closer to the viper. ignore terrain. If unable to place model, reduce distance required. This requires 1 warp charge point.
Infestor-90 Points Unit Type-Infantry WSBS S T W I A LDSV 2 5 3 6 3 4 1 10 3+ Special Rules- Psyker (Mastery Level 2) Fungal Growth-This is a psychic power that is casted at the beginning of the shooting phase. Place the large blast template over an enemy unit with 24". Roll scatter as normal. Any models partially or wholly covered with the large blast template suffer a strength 4 ap 2 hit. Any unit that was hit by this cannot move the next movement phase. This takes 2 warp Charge Points. Infested marine-This is a psychic power that is casted at the beginning of the movement phase. Place d6 Infested Marine models at most 6" away from the infestor. Re-roll result if you roll a 1. These models can move, shoot, but not assault the turn they arrive.
Pathogen Glands-Mastery Level 3 Upgrades- Pathogen Glands-10 Points Neural Parasite-This is a psychic power that is casted at the beginning of the movement phase, on any unit within 24". Until your next turn, you may use the target of this power as your own unit. This requires 2 warp charge points. Neural Parasite-25 Points
Infested Marine Unit Type-Infantry WSBS S T W I A LDSV 2 2 4 4 1 3 1 10 3+ Special Rules-Lumbering Lumbering-Infested Marines can at most only move 5". This includes assault.
Corruptor-135 Points Unit Type-Flying Monstrous Creature WSBS S T W I A LDSV 3 4 4 6 3 4 2 9 3+ Special Rules-Anti Air, Corruption Anti Air-This unit is solely for anti air purposes. It cannot fire at anything except flyers and flying monstrous creatures, skimmers, super heavies, and jump infantry that used their jump packs in the movement phase. Corruption-Pick a unit within 24". Roll a die. On a 3+, that unit is corrupted. From then until your next turn, any time that unit suffers an unsaved wound or hull point, roll a die. On a 5+, it suffers another wound or hull point. Wargear-Parasite Spores Parasite Spores- Range Strength AP Weapon Type 30" 8 2 Assault 3
This message was edited 8 times. Last update was at 2014/05/18 22:05:02
4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2014/05/18 21:52:17
Subject: Have you ever made your own Codex for Casual play?
Glorywarrior wrote: This whole time I was making campaign Kerrigan, not Queen Of Blades Kerrigan.
Kerrigan retook the title of Queen of Blades during the HptS campaign and was re-infested, she's actually MORE powerful than she was as the old Queen of Blades...
Post WoL human Kerrigan would be a far more reasonable character for a non-apocalypse game, though keep in mind that she's also capable of psi-nuking to a lesser degree. We could use Nova as a baseline, as Kerrigan is explicitly more powerful than she is-
Uninfested? Yes.
Infested? Psionically empowered mono-molecular Claws and her bone wings (in essence she can fight like two characters wielding power weapons fighting back to back, only that her wings have the range of motion to attack both front and back and are in perfect sync with her, seeing as how they're part of her body).
Glorywarrior wrote: 2+ armor is NOT meaningless. a 1/6 chance instead of a 1/3 chance? way better.
Last I looked her armor stat is marked as '-'. Besides, "better armor" doesn't really fit the wings conceptually. I think that "all enemies in base contact get -2 WS" makes more sense.
That too, but the fact you see a battlecruiser firing hundreds of shots in a matter of seconds and incinerating hydralisks with individual laser hit right there at the end of the third mission while in regular gameplay the Battlecruiser's piddly lasers need sustained fire to kill a single Zergling is a rather blunt and direct contradiction that has nothing to do with storyline.
This message was edited 1 time. Last update was at 2014/05/18 21:55:03
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)