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Made in us
Legendary Master of the Chapter






 Totalwar1402 wrote:
Okay. Cite me one example of a riptide doing something game changing and wiping out multiple units. What is the highest kill count you have ever had with a single riptide?


Serously?

Single best shot. Overcharged Ion hits a necron Ghost ark, Ann barge and a tri stalker. Blows up both ghost ark and the stalker. and weapon destroys the barge.

Ether way if kill count is whats important to you i think you should stay out of tournys.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

From a str4 explosion of a vehicle?

Unless they all had AV10 and one hull point that could never happen.


This message was edited 1 time. Last update was at 2014/05/19 18:45:08



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Made in de
Been Around the Block




It's because Eldar are OP, please GW, buff Tau in 7th, thank you! Even Banshees can murder a Riptide, so bad is it (-1 armor for Riptide, always on for sure, then 4++ on Banshees because why not, led by Karandras because he is an auto-include and way too cheap ).

This message was edited 1 time. Last update was at 2014/05/19 18:48:06


 
   
Made in us
Cosmic Joe





I think you should keep complaining how an obviously OP unit isn't strong enough for you and expect people to suddenly see your side of it despite countless gaming experiences, math and basic reasoning.

This message was edited 1 time. Last update was at 2014/05/19 18:45:48




Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Legendary Master of the Chapter






 Totalwar1402 wrote:
From a str4 explosion of a vehicle?

Unless they all had AV10 and one hull point that could never happen.


"ION"

the Str 9 one......

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

Suite wrote:
It's because Eldar are OP, please GW, buff Tau in 7th, thank you! Even Banshees can murder a Riptide, so bad is it!


No...neither eldar army I fought had a single aspect warrior and I almost never saw a foot soldier.

I don't see what I am supposed to do against insta kill wraithcannons...


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Made in de
Been Around the Block




I just said it's no wonder Eldar stomp you because even the ugliest and weakest unit choice crashes your supposed best without doubt!! ANd the Wraithcannons are very strong and have a very large range!

This message was edited 1 time. Last update was at 2014/05/19 18:50:12


 
   
Made in gb
Fixture of Dakka




 Totalwar1402 wrote:
Suite wrote:
It's because Eldar are OP, please GW, buff Tau in 7th, thank you! Even Banshees can murder a Riptide, so bad is it!


No...neither eldar army I fought had a single aspect warrior and I almost never saw a foot soldier.

I don't see what I am supposed to do against insta kill wraithcannons...

Play by the rules where Wraithcannons arent instant death....you know the official rules.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Longtime Dakkanaut





England: Newcastle

 Desubot wrote:
 Totalwar1402 wrote:
From a str4 explosion of a vehicle?

Unless they all had AV10 and one hull point that could never happen.


"ION"

the Str 9 one......


Luck- you managed to not lose a wound to the nova reactor

Luck - He clumped three vehicles under a 3'' radius template.

Luck- You rolled high on both the ordinance dice. You only have a 1 in 3 chance of scoring a penetrating hit on a av 13 arc with a str9 weapon and you then have to roll on vehicle damage table. Doing that three times is extra lucky.

Also, you can potentially do that with a 35pts Master of Ordinance....


Compare that to a 4th edition carnifex where you could splat entire sqauds of space marines a turn with unerring consistency...




Automatically Appended Next Post:
pm713 wrote:
 Totalwar1402 wrote:
Suite wrote:
It's because Eldar are OP, please GW, buff Tau in 7th, thank you! Even Banshees can murder a Riptide, so bad is it!


No...neither eldar army I fought had a single aspect warrior and I almost never saw a foot soldier.

I don't see what I am supposed to do against insta kill wraithcannons...

Play by the rules where Wraithcannons arent instant death....you know the official rules.


Heavy wraithcannons str10 ap2 assault 2 Distort

Distort- rolls of a six to wound cause instant death.

This message was edited 1 time. Last update was at 2014/05/19 18:53:46



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Made in de
Been Around the Block




And of course, your opponent always rolls a six. Lol, not only using OP gak but also cheating with his dices!
   
Made in gb
Fixture of Dakka






Automatically Appended Next Post:
pm713 wrote:
 Totalwar1402 wrote:
Suite wrote:
It's because Eldar are OP, please GW, buff Tau in 7th, thank you! Even Banshees can murder a Riptide, so bad is it!


No...neither eldar army I fought had a single aspect warrior and I almost never saw a foot soldier.

I don't see what I am supposed to do against insta kill wraithcannons...

Play by the rules where Wraithcannons arent instant death....you know the official rules.


Heavy wraithcannons str10 ap2 assault 2 Distort

Distort- rolls of a six to wound cause instant death.


Im familiar with the rule for a heavy wraithcannon and you are wrong.

Yes on a 6. A 6 and you still get cover and invuls which is not that bad all things considered if you ask me.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

How come its 'luck' when everyone else beats the odds & gets a few good rolls, but when you loose to the dice gods & get a few bad rolls, you treat it as a statistical certainty that the riptide sucks?

~Vryce

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

The inv save of a riptide is 5+. A 1 in 3 chance that you invariably fail when you roll it. WHy I stopped paying money on flickerfields for my Dark Eldar. I have never once saved a dark elder vehicle because of a flickerfield.

You can't claim cover on a riptide because its huge...

The elder player did this trick twice with the wraithcannons.

Against another elder player when I slagged his wraithknight before it could he didn't manage to kill either of my riptides.

This message was edited 1 time. Last update was at 2014/05/19 19:04:41



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III Legion 5000pts
XIII Legion 9000pts
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Made in gb
Fixture of Dakka




You put it in ANY area terrain and its harder to kill than a wraithknight.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Legendary Master of the Chapter






 Totalwar1402 wrote:
 Desubot wrote:
 Totalwar1402 wrote:
From a str4 explosion of a vehicle?

Unless they all had AV10 and one hull point that could never happen.


"ION"

the Str 9 one......


Luck- you managed to not lose a wound to the nova reactor

Luck - He clumped three vehicles under a 3'' radius template.

Luck- You rolled high on both the ordinance dice. You only have a 1 in 3 chance of scoring a penetrating hit on a av 13 arc with a str9 weapon and you then have to roll on vehicle damage table. Doing that three times is extra lucky.

Also, you can potentially do that with a 35pts Master of Ordinance....


Compare that to a 4th edition carnifex where you could splat entire sqauds of space marines a turn with unerring consistency...



Its the exact same thing for eldar and there D weapon.
They have to be within 12" for a wraithcannon, roll a 6, and you have to fail your cover or a 5++ or 3++ (which btw is only failed 1/3rd of the time on a 5 wound model)
every other D wepaon is sub 36". a riptide with ion is 72".

I think we have found the nega Jancoran.

This message was edited 1 time. Last update was at 2014/05/19 19:08:46


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Well, now we know you're just using hyperbole to try to prove a point (badly I might add). If you are to be believed, your dice -never- roll anything but ones & two's. You apparently can't roll a 3+ to nova-charge the Riptide reactor. You cant roll 6 4+'s to hit w/ the Riptides base BS of 3 (& needing a 4+ to hit statistically says you hit 50% of the time). You've also apparently never rolled a 5+ to save a DE vehicle using either FF's or jink.

So, either you need new dice worse than any one I've ever met in my 15 yrs in the hobby, or you're purposefully making everything into the worst possible scenario to try & force your original point. My vote's on the latter.

~Vryce

This message was edited 1 time. Last update was at 2014/05/19 19:15:27


Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in de
Been Around the Block




In a battle against Orks two months ago, my two Serpents failed EVERY DAMN cover save, no kidding! Man, those Serpents and Holofields suck, thanks for an overcosted and nerfed-to-ground vehicle, GW!

Btw Vryce your cat seems behaving like a crocodile, do you mistreat it??
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Lol, I snapped that pic of him mid-yawn several years ago. He & my other cats are treated better than most people, so I think he's ok.

~Vryce

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

You can't claim area terrain if you cannot physically place the model on the terrain without it tipping over.

The boards are only 6 by 4 and had length-ways deployment. This meant I start off deployed in range of the heavy wraithcannons. During none of the battles did the range of the Tau weaponry become a factor.


I don't fail the over charge all the time. But usually 50% of the time it ends up biting you.

Flickerfields. I maybe get the odd pass here and there. Mostly fails however. A 5+ and 6+ save of any kind is a joke. Its a lucky chance to keep your model alive and not reliable protection.


Riptides are meh. Beyond everybody freaking out over the big model it achieves nothing. It doesn't have the damage output and it has mediocre CC ability (as it should do). Again I don't get where people get these nightmare stories about riptides and fixate on them. I ve seen another tau player who rolls with a support commander with marker drone and missile suits. THAT is an effective unit and a major threat. A riptide is a novelty but whenever people talk about his list they go on and on about the riptides.

This message was edited 1 time. Last update was at 2014/05/19 20:26:03



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Made in us
Sinewy Scourge




Murfreesboro, TN

My DE beg to differ, flicker fields have saved my ass sooo many times.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Legendary Master of the Chapter






 Totalwar1402 wrote:
You can't claim area terrain if you cannot physically place the model on the terrain without it tipping over.

The boards are only 6 by 4 and had lengthways deployment. This meant I start off deployed in range of the heavy wraithcannons. During none of the battles did the range of the Tau weaponry become a factor.


I don't fail the over charge all the time. But usually 50% of the time it ends up biting you.

Flickerfields. I maybe get the odd pass here and there. Mostly fails however. A 5+ and 6+ save of any kind is a joke.


1) Please cite the rules where it states that
2) proper deployment can deal with 36" range. Otherwise you can also always deny flank if they split up there Dweapons if they go first.
3) at 50% your just unlucky as the stats should be 1/3 fails
4) Its obviously not something you are supposed to rely on. and unless you play on a flat dessert you should have ruins and the occasion buildings that CAN cover riptide size models.

Etherway you seem set in your ways of Tau sucking so i think you should sell EVERYTHING and just get an eldar army already.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

No I've won every battle I've fought with the new Tau. Not always by a huge margin and I've came a hairs breath from losing occasionally.

But both eldar games I got ku splatted.



Starting Sons of Horus Legion

Starting Daughters of Khaine

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III Legion 5000pts
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Coalition of neo Sacea 5000pts



 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Let me know if you do sell them, OP. I could use two more Riptides...

~Vryce


Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

 Totalwar1402 wrote:
No I've won every battle I've fought with the new Tau. Not always by a huge margin and I've came a hairs breath from losing occasionally.

But both eldar games I got ku splatted.



ಠ_ಠ

The more you talk the deeper hole you dig for yourself. I've won numerous tournaments of various sizes. Won 3-4 free armies (I miss 'Ard Boyz) and have had to a chance to play a few of the big names in 40k and win. However I still acknowledge that there ARE bad matchups for my lists and when I do hit them I don't jump on Dakka and make crazy assertions that powerful models in my list suck whilst the enemies are god tier OP.

Bad luck happens, deal with it, learn from it, and move on.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in gb
Fixture of Dakka




 Totalwar1402 wrote:
You can't claim area terrain if you cannot physically place the model on the terrain without it tipping over.

The boards are only 6 by 4 and had length-ways deployment. This meant I start off deployed in range of the heavy wraithcannons. During none of the battles did the range of the Tau weaponry become a factor.


I don't fail the over charge all the time. But usually 50% of the time it ends up biting you.

Flickerfields. I maybe get the odd pass here and there. Mostly fails however. A 5+ and 6+ save of any kind is a joke. Its a lucky chance to keep your model alive and not reliable protection.


Riptides are meh. Beyond everybody freaking out over the big model it achieves nothing. It doesn't have the damage output and it has mediocre CC ability (as it should do). Again I don't get where people get these nightmare stories about riptides and fixate on them. I ve seen another tau player who rolls with a support commander with marker drone and missile suits. THAT is an effective unit and a major threat. A riptide is a novelty but whenever people talk about his list they go on and on about the riptides.


You just havent read the rules then.
44% of the time and dice dont follow your magic prediction.
A 5+ is the same chance of success as the riptide generator failing.
They probably get them from better players.
Thats all I have to say apart from sorry if its hard to read.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





Denver, CO

 Totalwar1402 wrote:
No I've won every battle I've fought with the new Tau. Not always by a huge margin and I've came a hairs breath from losing occasionally.

But both eldar games I got ku splatted.



Ahhh, that's what I was waiting for. So you've been crushing your local group. You think you've got it down and got hammered in the pro league. Now you wanna bitch. You sounded more than just a wee bit spoiled. Become a better player and stay out of the tournies until you have your ass handed to you a few more times.

 AlmightyWalrus wrote:
This line of reasoning broke 7th edition in Fantasy. The books should be as equal as possible, even a theoretical "Codex: Squirrels with Crustacean allies" should have a fair chance to beat "Codex: God".

 Redbeard wrote:

- Cost? FW models cost more? Because Thudd guns are more expensive than Wraithknights and Riptides. Nope, not a good argument. This is an expensive game. We play it knowing that, and also knowing that, realistically, it's cheaper than hookers and blow.
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

 Totalwar1402 wrote:
 slowthar wrote:
My personal advice would be to not do anything for the next 2 weeks, wait for the new edition to drop, and then re-evaluate.


Yeah, are they changing how cover saves work for skimmers and how many weapons they can fire in a single turn without snapshots?


Yeah, they are making all jink saves the same as flyer jink saves, so you have to snap fire.


4000+ Points
Tau: 1500ish



[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Step one, get markerlights

Step two, misslesides

Step three, riptides

Step four, ignore cover for the riptides and broadsides

Step five, dead serpents


Step one, ECPA burst tide

Step two, skyray

Step three, dead WKs

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in pl
Longtime Dakkanaut




That is all well and good , but to be honest eldar do win more then tau . Can't remember the last time a tau list won a large tournament , while eldar are both placing high or wining all the time.
   
Made in us
Infiltrating Broodlord





Rapid City, SD

I have not had the pleasure of fighting Tau in my meta (most are space marines or guard for some reason) I hear lots about Riptides from Dakka. I feel like the way forward with them is AP2 weaponry (Starcannons, Heavy Wraithcannons, Pulse Laser, Bright Lance) and focusing on them while shooting at the drones with volumes to knock them off before shooting with the big guns. I have a few lists with no Wave serpents but thats because my local meta Hates vehicles in general and facing off against marines has me fighting turn 1 drop pod meltas every game. As for the farseer council the closest I have come to losing with it is against space wolves with a 4+ DtW on everything (blessing or curse). That was annoying as all get out. There was one turn he denied everything. Thats also the turn I killed that stupid rune priest.

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