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![[Post New]](/s/i/i.gif) 2014/05/22 07:44:47
Subject: 7th Ed FMC Rules
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Khorne Veteran Marine with Chain-Axe
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Locclo wrote:
I thought the same thing, they're pretty similar. The crucial change is that Flying Monstrous Creatures can no longer assault on the same turn they switch from flying to gliding, which is a huge game changer. One thing that has made Daemons (as well as Nids, to a lesser extent) a colossal pain in the rear to fight against is that they could fly up 36", sit around for a turn being extremely difficult to take down (because only snapshots can hit them, obviously), then drop down to glide mode on their turn and assault whatever's in front of them. Oh, and that's after they get a 12" jump move, as well.
I'm really pleased with this change, because it will make facing Daemons so much more manageable.
As a Daemons player who's never won a game, I can tell you they were already pretty "manageable." I'm kind of annoyed that the models I've spent big money and dozens of hours on are now kind of useless.
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![[Post New]](/s/i/i.gif) 2014/05/22 07:58:19
Subject: 7th Ed FMC Rules
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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calamarialldayerrday wrote: Locclo wrote: I thought the same thing, they're pretty similar. The crucial change is that Flying Monstrous Creatures can no longer assault on the same turn they switch from flying to gliding, which is a huge game changer. One thing that has made Daemons (as well as Nids, to a lesser extent) a colossal pain in the rear to fight against is that they could fly up 36", sit around for a turn being extremely difficult to take down (because only snapshots can hit them, obviously), then drop down to glide mode on their turn and assault whatever's in front of them. Oh, and that's after they get a 12" jump move, as well. I'm really pleased with this change, because it will make facing Daemons so much more manageable. As a Daemons player who's never won a game, I can tell you they were already pretty "manageable." I'm kind of annoyed that the models I've spent big money and dozens of hours on are now kind of useless. Maybe I'm just bad at fighting them, then.  I think my best game against Daemons was when I pulled off a draw with a last-turn contest, and I had a single unit of Wraithguard left on the board (compared to three big daemons and a ton of assorted troops). Usually I just get stomped by flying daemons that I can barely hit, much less wound before they can assault my lines.
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This message was edited 1 time. Last update was at 2014/05/22 07:58:29
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![[Post New]](/s/i/i.gif) 2014/05/22 08:07:16
Subject: 7th Ed FMC Rules
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Ladies Love the Vibro-Cannon Operator
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Locclo wrote: calamarialldayerrday wrote: Locclo wrote:
I thought the same thing, they're pretty similar. The crucial change is that Flying Monstrous Creatures can no longer assault on the same turn they switch from flying to gliding, which is a huge game changer. One thing that has made Daemons (as well as Nids, to a lesser extent) a colossal pain in the rear to fight against is that they could fly up 36", sit around for a turn being extremely difficult to take down (because only snapshots can hit them, obviously), then drop down to glide mode on their turn and assault whatever's in front of them. Oh, and that's after they get a 12" jump move, as well.
I'm really pleased with this change, because it will make facing Daemons so much more manageable.
As a Daemons player who's never won a game, I can tell you they were already pretty "manageable." I'm kind of annoyed that the models I've spent big money and dozens of hours on are now kind of useless.
Maybe I'm just bad at fighting them, then.  I think my best game against Daemons was when I pulled off a draw with a last-turn contest, and I had a single unit of Wraithguard left on the board (compared to three big daemons and a ton of assorted troops). Usually I just get stomped by flying daemons that I can barely hit, much less wound before they can assault my lines.
FMCs are pretty mean and they will be.
Deployment, movement, and target saturation will be key.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/05/22 08:27:41
Subject: 7th Ed FMC Rules
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Khorne Veteran Marine with Chain-Axe
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What will be the best way to run them now?
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![[Post New]](/s/i/i.gif) 2014/05/22 08:49:02
Subject: 7th Ed FMC Rules
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Fixture of Dakka
Temple Prime
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Flying gun boats that can occasionally get in an extra hit, and are a little weaker against other fliers (the new damage chart means their chance of one shotting a vehicle on a pen is exactly the same, but they lost the +1 attack to their D3) than before.
Basically never touch the ground if you can help it.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/22 09:37:34
Subject: 7th Ed FMC Rules
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Ladies Love the Vibro-Cannon Operator
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Kain wrote:
Flying gun boats that can occasionally get in an extra hit, and are a little weaker against other fliers (the new damage chart means their chance of one shotting a vehicle on a pen is exactly the same, but they lost the +1 attack to their D3) than before.
Basically never touch the ground if you can help it.
Flying gun boats is not what Daemon players used to play.
The flying circus seems to be dead and gone.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/05/22 09:47:42
Subject: 7th Ed FMC Rules
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Fixture of Dakka
Temple Prime
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wuestenfux wrote: Kain wrote:
Flying gun boats that can occasionally get in an extra hit, and are a little weaker against other fliers (the new damage chart means their chance of one shotting a vehicle on a pen is exactly the same, but they lost the +1 attack to their D3) than before.
Basically never touch the ground if you can help it.
Flying gun boats is not what Daemon players used to play.
The flying circus seems to be dead and gone.
Daemons have plenty of psychic shooting powers (flickering fire in particular will be lulzy), and Tyranids have plenty of shooting from their FMCs.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:02:10
Subject: 7th Ed FMC Rules
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Khorne Veteran Marine with Chain-Axe
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I don't have any flying guns, I guess I'll be stuck using vector strikes.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:04:03
Subject: 7th Ed FMC Rules
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Fixture of Dakka
Temple Prime
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Enjoy the sight of bloodthirsters futilely swinging away at Maulerfiends they can't hurt.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:17:20
Subject: 7th Ed FMC Rules
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Ladies Love the Vibro-Cannon Operator
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Daemons have plenty of psychic shooting powers (flickering fire in particular will be lulzy), and Tyranids have plenty of shooting from their FMCs.
I think that this kind of shooting won't win you the game.
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This message was edited 2 times. Last update was at 2014/05/22 10:49:34
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/05/22 10:28:32
Subject: 7th Ed FMC Rules
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Potent Possessed Daemonvessel
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actually most FMC players that were very successful were playing them as flying gun boats/psykers. Charging was actually pretty rare, but a nice option to have.
SO I see this as just one more nerf to the assault where GW thinks that you need to get shot at least twice before you are able to assault anything.
I agree with the change to grounding this was needed. But they should have just left well enough alone.
The bigger nerf to FMC buiilds is more the everything scores rumors, and that Flying things cannot score/contest without landing. FMC builds functioned mostly on a kill troops, keep troops alive, contest style. That won't be so easy if everything in an opponents army now scores.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:30:46
Subject: 7th Ed FMC Rules
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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As a daemons player, I feel like our MC's did indeed get shafted pretty hard there. On the one hand, I think flying circus was indeed a little too powerful for many armies to deal with; space marines especially. The nerf to FMC assault has certainly gone quite a ways to fix that problem, but it was too much, imo. Overall, this is yet another example of something receiving an unnecessary nerf as a direct result of GW getting greedy and making it too readily available. Vehicles are the precursor to this; GW heard the cries of armor spam being a huge problem in 5th, so they added in hull-points. The way they should have balanced armor spam would have been to simply lessen the amount of armor you can field. Get rid of squadrons, limit tanks to no more than ~3 in a list, maybe a few more with IG. But instead we got HP's, so now our "tanks" have paper mache' armor. Similarly, the way to balance FMC's would have been to limit the amount of them you can take. What we habe now has basically ensured that most FMC's will get wiped off the board theturn they land. That said, I'm not ready to give up on FMC's yet. With 3+ armor or a 3++, a FMC can survive a turn of shooting from a marine squad or two, and units with more firepower than marines tend to have less durability, meaning you can reliably just shoot them to death (flickering fire goes ham on Fire Warriors, for example). We'll see. EDIT- That's a good point as well. As a Daemons player, I rarely assault with my FMC's anyway, reserving that tactic for ganking HQ units and vehicles with smash. Beyond that, I generally keep them in the air and troll my opponent with them. Daemons have other tools for straight anti-infantry.
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This message was edited 2 times. Last update was at 2014/05/22 10:34:27
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![[Post New]](/s/i/i.gif) 2014/05/22 10:45:09
Subject: 7th Ed FMC Rules
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Liche Priest Hierophant
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I'm not too worried about the changes myself with my Daemon Prince, I've only ever assaulted with him once.
Then again, I play Slaanesh so I have access to gun(whip)boat-princes. (Yay 2D6 Str 6 attacks!)
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![[Post New]](/s/i/i.gif) 2014/05/22 12:05:35
Subject: 7th Ed FMC Rules
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Dakka Veteran
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Matt.Kingsley wrote:I'm not too worried about the changes myself with my Daemon Prince, I've only ever assaulted with him once.
Then again, I play Slaanesh so I have access to gun(whip)boat-princes. (Yay 2D6 Str 6 attacks!)
In fact, lash DPs are only going to get better with iron arm being a flat +3S now... Seriously, who was assaulting with their FMCs anyway? The last place I want any of my FMCs is tied up in combat!
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![[Post New]](/s/i/i.gif) 2014/05/22 12:38:46
Subject: Re:7th Ed FMC Rules
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Lone Wolf Sentinel Pilot
PA Unitied States
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Ok now I'm a bit confused, is it confirmed that shooting at FMC is -2 to BS or not?
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2014/05/22 12:46:38
Subject: 7th Ed FMC Rules
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Automated Rubric Marine of Tzeentch
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Vomikron Noxis wrote: Matt.Kingsley wrote:I'm not too worried about the changes myself with my Daemon Prince, I've only ever assaulted with him once.
Then again, I play Slaanesh so I have access to gun(whip)boat-princes. (Yay 2D6 Str 6 attacks!)
In fact, lash DPs are only going to get better with iron arm being a flat +3S now... Seriously, who was assaulting with their FMCs anyway? The last place I want any of my FMCs is tied up in combat!
my CSM daemon prince with the Black Mace would rather be in CC than doing anything else thanks.........
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CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2014/05/22 13:19:23
Subject: 7th Ed FMC Rules
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Ladies Love the Vibro-Cannon Operator
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Vomikron Noxis wrote: Matt.Kingsley wrote:I'm not too worried about the changes myself with my Daemon Prince, I've only ever assaulted with him once.
Then again, I play Slaanesh so I have access to gun(whip)boat-princes. (Yay 2D6 Str 6 attacks!)
In fact, lash DPs are only going to get better with iron arm being a flat +3S now... Seriously, who was assaulting with their FMCs anyway? The last place I want any of my FMCs is tied up in combat!
Indeed, precious FMCs and stupid Marines.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/05/22 13:24:20
Subject: 7th Ed FMC Rules
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Storm Trooper with Maglight
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Hmmm... Be'Lakor looks real nice right about now.
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![[Post New]](/s/i/i.gif) 2014/05/22 13:56:20
Subject: Re:7th Ed FMC Rules
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Tea-Kettle of Blood
Adelaide, South Australia
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Snap Firing is the same as it is under the 6th edition rulset.
As a whole, FMCs got a lot less fragile and a lot less dangerous.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/22 14:09:28
Subject: 7th Ed FMC Rules
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Fixture of Dakka
Temple Prime
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On one hand his swoop+glide trick doesn't work that well anymore and he can't vector strike half as well.
On the other hand invisibility is substantially more ridiculous so he doesn't care if he's gliding anyway.
On the foot casting's much harder and more dangerous now, especially for high warp charge powers.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/22 14:20:08
Subject: 7th Ed FMC Rules
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Drakhun
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Good old GW, giving with one hand and taking with the other. My Lord of Change will be happily flying around and casting lightning on people, my CSM Daemon Prince will not be so happy.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/05/22 15:45:02
Subject: 7th Ed FMC Rules
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Ladies Love the Vibro-Cannon Operator
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welshhoppo wrote:Good old GW, giving with one hand and taking with the other. My Lord of Change will be happily flying around and casting lightning on people, my CSM Daemon Prince will not be so happy.
What would you expect?
Changing rules forth and back was always a vital part of a new edition.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/05/22 15:47:27
Subject: 7th Ed FMC Rules
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Drakhun
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It's a bit annoying really. It's almost as if they can't get balance properly and they always over do it. Like trying to fly a flight simulator without using a joystick and trying to use the keypad instead.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/05/22 15:51:58
Subject: 7th Ed FMC Rules
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Ladies Love the Vibro-Cannon Operator
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welshhoppo wrote:It's a bit annoying really. It's almost as if they can't get balance properly and they always over do it. Like trying to fly a flight simulator without using a joystick and trying to use the keypad instead.
I'd be sure that in the next release you could use the joystick again.
Balancing issues. The flying circus is a viable army in the 6th ed, but it will not be in the 7th.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/05/22 15:59:25
Subject: 7th Ed FMC Rules
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The Last Chancer Who Survived
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Okay. Before this, I was considering getting 7th.
Nope.
There's a reason I have a daemon prince. It is to smash face.
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![[Post New]](/s/i/i.gif) 2014/05/22 16:08:45
Subject: 7th Ed FMC Rules
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Drakhun
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Jumping around isn't all that bad. It is still a 12 inch movement. It is a bit annoying that they can't charge the turn after flying around. Do they drop their sandwiches as they land or something?
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/05/22 16:12:35
Subject: 7th Ed FMC Rules
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Stone Bonkers Fabricator General
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Kain wrote: ausYenLoWang wrote: Kain wrote: ausYenLoWang wrote: Kain wrote: Lobukia wrote:
edit: though without EW.... dreads are still STR10 on melee attacks yeah, so ID so lame... soo sooo lame..
Relying on Psychic powers when interfering with them is easier than ever may not be the best idea.
Agree absolutely, i dont want to have to rely on them at all. it would and will be terrible, they could have just made daemon include EW again, but apparently didnt, kind of them no? so osme of these powers will save DP from ID buuut well, gonna need it because they are going to get shot at even more
GW seems very reluctant to give out EW these days given that the Tyranids have absolutely no access to it period and it was stripped away as a native rule from all Daemons.
but of course every chaptermaster is running around with a 3++ and EW, because F xenos.
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This message was edited 2 times. Last update was at 2014/05/22 16:12:53
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/22 16:46:24
Subject: 7th Ed FMC Rules
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Khorne Veteran Marine with Chain-Axe
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Kain wrote:
Enjoy the sight of bloodthirsters futilely swinging away at Maulerfiends they can't hurt.
I don't get the joke.
Re: people asking who uses FMCs in assault, I do. My Daemon Prince and my Bloodthirster don't have any ranged weapons unless they get lucky on the Daemonic Rewards table.
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![[Post New]](/s/i/i.gif) 2014/05/22 16:49:59
Subject: 7th Ed FMC Rules
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Drakhun
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Smash is now one attack at double strength.
Bloodthirster will barely scratch the paint on AV12 now.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/05/22 16:50:27
Subject: 7th Ed FMC Rules
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Dakka Veteran
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Gods help the thirster against any av13 walker 1 smash that 1/3of the time will miss to even stand a chance to hurt it yeaa god of battle with a rubber axe.
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