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1850 The NEW Grey Knights - Centstar vs Eldar Beaststar (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which deathstar army will win?
Beaststar. The Eldar army is much more balanced.
Draw. Both deathstars go around and nullify each other's strengths.
Centstar. 7th Ed is still a shooty edition, which means the shootier deathstar should win.

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 ALEXisAWESOME wrote:
You must have forgotten something about the Beaststar, because either it had 4 Beast Masters, 15 Khymerae and 2 Flocks or 5 Beast Masters, 20 Khymerae and 2 flocks. 5 Khymerae per Beastmaster or 2 flocks.


It was only 15 dogs and 2 birds, I think that I can do that with only 4 beast masters right?

 ALEXisAWESOME wrote:
I find his Beaststar deployment quite worrying...


Yeah, you know after I deployed I started thinking that I really should have put the masters out front, as JY2 mentioned, I haven't played 40k in forever and have never used the beast pack. I was thinking I wanted to deploy centrally, but that is as far as deep tactical thinking went.

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Yeah 15 and 2 is fine with 4 Beast Masters. JY2 didn't have your list so he wrote you had 20 and 2 with 4 Beast Masters, that's what i pointed out.

The deployment wasn't a massive blunder, it was just one of those things that if you changed it you'd have a slightly more effective unit, E.G your Beast Masters would be dead but you'd have an extra 4 Khymerae alive.Just little things like that will help you get into the ''Beaststar'' mood.

 
   
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For me it always depended on what I was fighting as to whether or not id put the beast masters out front. While the 2 poison shots at 18" per master isnt great. It's definately not something to sneeze at if you need it. Although in this situation I probably would have put them out front.
   
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 Savist wrote:
 ALEXisAWESOME wrote:
You must have forgotten something about the Beaststar, because either it had 4 Beast Masters, 15 Khymerae and 2 Flocks or 5 Beast Masters, 20 Khymerae and 2 flocks. 5 Khymerae per Beastmaster or 2 flocks.


It was only 15 dogs and 2 birds, I think that I can do that with only 4 beast masters right?

 ALEXisAWESOME wrote:
I find his Beaststar deployment quite worrying...


Yeah, you know after I deployed I started thinking that I really should have put the masters out front, as JY2 mentioned, I haven't played 40k in forever and have never used the beast pack. I was thinking I wanted to deploy centrally, but that is as far as deep tactical thinking went.

Hey Steve,

Thanks for the game. Play against me enough and you will be back in competitive form in no time. You could also play against Spam Adams or Grant "GTA" here as well as Commander_Farsight to shake off that ring rust.





Automatically Appended Next Post:


Battle report completed on p. 1.


This message was edited 1 time. Last update was at 2014/09/15 02:33:35



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Good stuff J, even with the handicap you gave yourself

Yea the Liber is great insurance for Gate, rerolling 1's on sanctic powers is nice.

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 WrentheFaceless wrote:
Good stuff J, even with the handicap you gave yourself

Yea the Liber is great insurance for Gate, rerolling 1's on sanctic powers is nice.

The centstar is such an efficient workhorse that the rest of the army doesn't really need to do much but to just survive (and continue providing warp dice). Thus, the missing rhino wasn't really missed too much.

The Liber is definitely a great wargear, though sometimes, I am finding it hard to fit it into my lists due to the eliteness of the grey knights (and their high costs). Re-rolling 1's is more than an insurance for getting a power off. It also makes it harder for your opponents to deny if the 1 is converted to a success. That makes your power much harder to stop.




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So did you feel the purifiers were worth it just for the charges they bring? Did they manage to be effective at all combat wise?

Seems like they came on, gave charges then got shot

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Yeah, basically that's all they did. Came on, got shot and didn't do all that much other than to provide warp charges. However, to be fair, I really didn't maximize their potential. I probably wouldn't run more than 1 unit of purifiers next time. It's not that they aren't good. Rather it's more like they may not be the right fit for my list, but I will elaborate more on that in my Post-game Analysis when I get around to writing it.



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Maybe add Inq for same purpose (but cheaper?) and get servo skulls as white scars might eat you on turn1.
   
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Devil wrote:
Maybe add Inq for same purpose (but cheaper?) and get servo skulls as white scars might eat you on turn1.

Unfortunately, BAO rules (we follow the BAO rules here as most tournaments use the BAO rules in our meta) only allow for 2 sources. I've already got GK's and Space Marine allies as my 2 sources. While adding Inquisition as a 3rd source would be great, it wouldn't be legal under BAO rules.




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Eye of Terror

This army can give eldar a run for the money !!

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It most certainly can! If you can get 1st turn against the seer council, then you can potentially cripple it unless your opponent reserves his council. Either that or its a guaranteed dead wraithknight each turn. Against mechdar, it can potentially disable 2 wave serpents a turn.






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Did you get a chance to chuck any Fun grenades at his psykers J?

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No, I never got close enough to the beaststar a chuck a nade at it. I was too busy killing the rest of the army instead.




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Thanks again for this report J, havent seen many since the new dex, and the ones that are out there were either sub optimized lists or blow outs.


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You could consider running the Space Marines as the primary, bringing up some tacticals for a little extra firepower to replace one of those purifier squads. Adds a little more range and flexibility, as well as the second troops choice you might need for a SM CAD.

The other thing I would suggest might be to look at a second ranged weapon on the NDK, but that's mostly because I love kitting mine up; they tend to do a fair bit of damage in my games, but most of mine are casual, not highly competitive or anything.
   
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Wow as soon as the GK Codex came out I immediately thought Draigo would be a great addition to a Centstar and it seems to be true! Gate of Infinity is simply ridiculous on a Centstar, and having it guaranteed is even crazier.



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 WrentheFaceless wrote:
Thanks again for this report J, havent seen many since the new dex, and the ones that are out there were either sub optimized lists or blow outs.


I'll have more GK reports out as I experiment more with them.


 Aphyria wrote:
You could consider running the Space Marines as the primary, bringing up some tacticals for a little extra firepower to replace one of those purifier squads. Adds a little more range and flexibility, as well as the second troops choice you might need for a SM CAD.

The other thing I would suggest might be to look at a second ranged weapon on the NDK, but that's mostly because I love kitting mine up; they tend to do a fair bit of damage in my games, but most of mine are casual, not highly competitive or anything.

Unfortunately, you cannot run a Lord of War in an allied detachment, so no Draigo if you run the GK's as allies (as Draigo is a LoW). If you want to include Draigo, you either need to run GK's as the primary or else run Double-CAD. In any case, if you were to go SM primary, then go with a Lvl 3 GK librarian with the Liber Daemonica. That'll give you 4 rolls on the Santic powers to try to get Gate. So it's either run SM Primary and have better support units but a weaker deathstar with less warp charge, or run GK Primary and have worse support units but a much more efficient deathstar and with more warp charges.

I suppose I could get a 2nd ranged weapon on the DK's by dropping 1 unit of purifiers, but that does 2 things in which I am not too fond of. Firstly, it drops the number of warp charges. Secondly, it drops the number of bodies in the army. Normally, I prefer more bodies over more upgrades.


 herpguy wrote:
Wow as soon as the GK Codex came out I immediately thought Draigo would be a great addition to a Centstar and it seems to be true! Gate of Infinity is simply ridiculous on a Centstar, and having it guaranteed is even crazier.

Draigo with the centurionstar is just nuts! He makes them so stupid good that they might even be better than in last edition. One thing I guarantee that you will see is the Draigo-centstar playing at the top tables in tournament play. That is just how good they really are.




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Well played Jim I knew the Centstar would do well in this one. With the release of the Culexus would you still think this build will be viable? I think if someone flew a Culexus in a Stormraven or other transport flyer within range of this unit it could really ruin your day.

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 jy2 wrote:



 Aphyria wrote:
You could consider running the Space Marines as the primary, bringing up some tacticals for a little extra firepower to replace one of those purifier squads. Adds a little more range and flexibility, as well as the second troops choice you might need for a SM CAD.

The other thing I would suggest might be to look at a second ranged weapon on the NDK, but that's mostly because I love kitting mine up; they tend to do a fair bit of damage in my games, but most of mine are casual, not highly competitive or anything.

Unfortunately, you cannot run a Lord of War in an allied detachment, so no Draigo if you run the GK's as allies (as Draigo is a LoW). If you want to include Draigo, you either need to run GK's as the primary or else run Double-CAD. In any case, if you were to go SM primary, then go with a Lvl 3 GK librarian with the Liber Daemonica. That'll give you 4 rolls on the Santic powers to try to get Gate. So it's either run SM Primary and have better support units but a weaker deathstar with less warp charge, or run GK Primary and have worse support units but a much more efficient deathstar and with more warp charges.

I suppose I could get a 2nd ranged weapon on the DK's by dropping 1 unit of purifiers, but that does 2 things in which I am not too fond of. Firstly, it drops the number of warp charges. Secondly, it drops the number of bodies in the army. Normally, I prefer more bodies over more upgrades.


Except that I wasn't talking about the 'Allied Detachment' but the Nemesis Strike Force one, which does have a Lord of War slot. It doesn't say that it has to be the primary detachment (only that if you want the re-rolls on the GK warlord table, then it needs to be your primary).
   
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 Aphyria wrote:

Except that I wasn't talking about the 'Allied Detachment' but the Nemesis Strike Force one, which does have a Lord of War slot. It doesn't say that it has to be the primary detachment (only that if you want the re-rolls on the GK warlord table, then it needs to be your primary).

Ah, good call. I hadn't thought about that. Thanks for the tip!


 Dozer Blades wrote:
I'd rather have an uber deathstar.

My general rule of thumb is that no deathstar should be more than 50% of the army....but for the centstar, I'd make an exception.


 y0disisray wrote:
Well played Jim I knew the Centstar would do well in this one. With the release of the Culexus would you still think this build will be viable? I think if someone flew a Culexus in a Stormraven or other transport flyer within range of this unit it could really ruin your day.

That could hurt. However, it isn't all bad. First of all, you can still try to move the centurionstar out of range of the raven. If that isn't possible, then try to shoot it down with your entire army. That would be the centstar and any psycannons, dreadknights or stormravens in your army. Lastly, if your opponent is running ravens, then chances are he is running a pure Space Marine-type army. If that is the case, then most likely he isn't running an assault-based marine list and so you really don't have to worry about being tarpitted by your opponent. So yeah, this list would still be viable against an army running a Culexus. It'll definitely be tougher to play against, but the centstar is far from being an underdog in this type of matchup.




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Interesting way to run the Centurion Star Jim. Personally I prefer the more MSU build with having marines primary, but I can see how this works well. Honestly, all it takes is 2 Dreadknights with the double incinerators to take out any horde really, and then you can have the centurion star, yeesh that sucks to have to play against. I would like to play against this list sometime.
   
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Sure thing, Jamie. Just drop me a PM.




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Requesting a bat rep of that match

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I use the same dice as you. Good choice

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Question, what does a gravgun need to roll to wound a Farseer? I don't think they have a normal save.

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What book does Loth come out of?
   
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