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![[Post New]](/s/i/i.gif) 2015/01/08 15:55:07
Subject: Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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Good bubblewrapping and usage of terrain can completely shut down a melta drop strategy and neuter a plasma drop. I know, because I have a lot of practice against SW. Of course, then they kill you in HTH when you assault them, so that's why they are the primary drop list I fear.
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![[Post New]](/s/i/i.gif) 2015/01/08 16:15:15
Subject: Re:Drop-pods are far too cheap.
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Dakka Veteran
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I am a big fan of Imperial Fist drop pods with close range bolter drill, so many twin linked rapid fire bolters. Wish they had access to heavy flamers.
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This message was edited 1 time. Last update was at 2015/01/08 16:15:48
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![[Post New]](/s/i/i.gif) 2015/01/08 16:16:47
Subject: Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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Why? They're bolters. Clinically proven to do jack and nothing without Sternguard ammo.
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![[Post New]](/s/i/i.gif) 2015/01/08 16:37:03
Subject: Drop-pods are far too cheap.
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Dakka Veteran
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Martel732 wrote:Why? They're bolters. Clinically proven to do jack and nothing without Sternguard ammo.
At close range with rerolls to hit bolters can be quite affective.
Most of the knock against bolters is that you have to be within rapid fire range to truly get the most out of them.
A rapid firing bolter is damn near as good as a storm bolter and people praise grey knights for having army wide access to them.
I run them with grav gun/heavy bolter or melta/ multi melta find it to be a great jack of all trade unit coming out of a pod.
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This message was edited 1 time. Last update was at 2015/01/08 16:40:02
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![[Post New]](/s/i/i.gif) 2015/01/08 16:40:02
Subject: Drop-pods are far too cheap.
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Decrepit Dakkanaut
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valace2 wrote:Martel732 wrote:Why? They're bolters. Clinically proven to do jack and nothing without Sternguard ammo.
At close range with rerolls to hit bolters can be quite affective.
Most of the knock against bolters is that you have to be within rapid fire range to truly get the most out of them.
A rapid firing bolter is damn near as good as a storm bolter and people praise grey knights for having army wide access to them.
Except Storm Bolters are a 24" Assault 2 weapon, so NO, regular Bolters aren't even close to being as good.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/01/08 16:42:00
Subject: Drop-pods are far too cheap.
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Dakka Veteran
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Slayer-Fan123 wrote:valace2 wrote:Martel732 wrote:Why? They're bolters. Clinically proven to do jack and nothing without Sternguard ammo.
At close range with rerolls to hit bolters can be quite affective.
Most of the knock against bolters is that you have to be within rapid fire range to truly get the most out of them.
A rapid firing bolter is damn near as good as a storm bolter and people praise grey knights for having army wide access to them.
Except Storm Bolters are a 24" Assault 2 weapon, so NO, regular Bolters aren't even close to being as good.
You will notice I said a rapid firing bolter is almost as good. Yes they can't assault after but they still get 2 shots and with Fists it's still twin linked.
16 twin linked str 4 shots is a threat to any normal infantry.
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This message was edited 1 time. Last update was at 2015/01/08 16:42:35
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![[Post New]](/s/i/i.gif) 2015/01/08 17:39:11
Subject: Drop-pods are far too cheap.
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Decrepit Dakkanaut
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valace2 wrote:Slayer-Fan123 wrote:valace2 wrote:Martel732 wrote:Why? They're bolters. Clinically proven to do jack and nothing without Sternguard ammo.
At close range with rerolls to hit bolters can be quite affective.
Most of the knock against bolters is that you have to be within rapid fire range to truly get the most out of them.
A rapid firing bolter is damn near as good as a storm bolter and people praise grey knights for having army wide access to them.
Except Storm Bolters are a 24" Assault 2 weapon, so NO, regular Bolters aren't even close to being as good.
You will notice I said a rapid firing bolter is almost as good. Yes they can't assault after but they still get 2 shots and with Fists it's still twin linked.
16 twin linked str 4 shots is a threat to any normal infantry.
You're right, especially when cover is easily obtained and we have the privilege of AP5. Wrong thread, but this was discussed elsewhere as to why Bolters are pretty bad weapons.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/01/08 17:40:38
Subject: Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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valace2 wrote:Slayer-Fan123 wrote:valace2 wrote:Martel732 wrote:Why? They're bolters. Clinically proven to do jack and nothing without Sternguard ammo.
At close range with rerolls to hit bolters can be quite affective.
Most of the knock against bolters is that you have to be within rapid fire range to truly get the most out of them.
A rapid firing bolter is damn near as good as a storm bolter and people praise grey knights for having army wide access to them.
Except Storm Bolters are a 24" Assault 2 weapon, so NO, regular Bolters aren't even close to being as good.
You will notice I said a rapid firing bolter is almost as good. Yes they can't assault after but they still get 2 shots and with Fists it's still twin linked.
16 twin linked str 4 shots is a threat to any normal infantry.
No, it really isn't. And you are paying a lot of points to accomplish nothing. You are also making the HUGE assumption there exists targetable "normal" infantry in your opponent's list. Automatically Appended Next Post: valace2 wrote:Martel732 wrote:Why? They're bolters. Clinically proven to do jack and nothing without Sternguard ammo.
At close range with rerolls to hit bolters can be quite affective.
Most of the knock against bolters is that you have to be within rapid fire range to truly get the most out of them.
A rapid firing bolter is damn near as good as a storm bolter and people praise grey knights for having army wide access to them.
I run them with grav gun/heavy bolter or melta/ multi melta find it to be a great jack of all trade unit coming out of a pod.
Too bad this game punishes jack of all trades units very harshly.
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This message was edited 1 time. Last update was at 2015/01/08 17:41:20
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![[Post New]](/s/i/i.gif) 2015/01/08 18:09:26
Subject: Drop-pods are far too cheap.
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Fresh-Faced New User
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In response to the point about mind shackle scarabs, you are using an example from a codex that is now seriously out of date and will probably be changed in the coming codex.
As for wave serpents. They are widely lauded as heavily op and a lot of arguments are made that they are the single most poorly costed unit in the game.
And it's not just dark eldar is it? Orks struggle against them with their open topped transports.
It's just that my experience is as a dark eldar player, and as this is a forum, my opinion and experience is valid.
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Dancing around space with pointy ears and cardboard aeroplanes!!!
"I think the next stage for him is to remortgage and bring a captial Ship...
.....Brings it on a roof rack, leans out the window, rolls a 2+.Wins. Goes Home.
Its the future we're all facing" |
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![[Post New]](/s/i/i.gif) 2015/01/08 18:12:51
Subject: Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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You need to take advantage of the fact that the player using drop pods is committing their forces early an often irrevocably. Initial army set up is key against drop forces, as you can often force pods into very sub-optimal places.
And there's always the good news that most marine shooting is overpriced and therefore ineffective in the scheme of things.
Orks have no excuse not to effectively bubblewrap. I do it with BA, Orks can do it four times better.
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This message was edited 2 times. Last update was at 2015/01/08 18:18:28
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![[Post New]](/s/i/i.gif) 2015/01/08 18:19:44
Subject: Drop-pods are far too cheap.
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Ultramarine Chaplain with Hate to Spare
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Drop Pods are so unbelievably broken and OP that the Tournament scene is awash with nothing but DP armies. I mean all the big tournaments are always won by DP armies. Oh wait no they are not.
DPs are fine. They are a good choice and you can make a strong DP army. But marines are massive generalists which hurts them in so many ways lets let them have this one decent tactic shall we? I mean with out DPs dreads are completely pointless (and only really effective if spammed with them, no competent player is remotely worried by 2 Dreads in drop pods). Even then if you're against Tau those DPs just become coffins (as the DP will largely remain unharmed as the contents are wiped on interceptor).
Seriously I can't even believe this is a discussion.
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![[Post New]](/s/i/i.gif) 2015/01/08 18:21:25
Subject: Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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I think there are too many inbred metas where players aren't exposed with how to deal with them. I had to learn in 5th because SW players relentlessly dropped the damn things all over the place.
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![[Post New]](/s/i/i.gif) 2015/01/08 18:33:49
Subject: Re:Drop-pods are far too cheap.
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Dakka Veteran
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I find the concept that a 3 year old codex is seriously out of date as laughable considering the gap in between their latest codex and the one before it, and more so with the gap in Tau codices.
Yes I noticed a thread called bolters are crap or some such thing but didn't bother to read it. Yes bolters are not the God like weapons you find in the fluff, in case you haven't noticed the typical game doesn't include 2000 orks to 100 marines either. In terms of game play you can't have basic marines killing avatars and greater daemons.
I stand by my statement that Imperial Fists with bolters coming out of drops pods aren't that bad. The shame of it is the only way people want to play them is with sternguard loaded down with melta and that's a shame.
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This message was edited 3 times. Last update was at 2015/01/08 18:37:14
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![[Post New]](/s/i/i.gif) 2015/01/08 18:44:39
Subject: Re:Drop-pods are far too cheap.
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Infiltrating Prowler
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No, just this. The Drop pod is actually quite a hilariously powerful transport if it was available basically everything BUT power armor units.
The fact that the drop pod is so cheap is really only due to the fact that it would cause an already over costed unit to become grossly over costed. Anyone who nerd rage and quake in fear against a list with horrible dreads, horrible tactical marines, 300+ points melta units, costly command squads, all of which is incapable of alpha striking against any Daemons, formation Tyranids, WS/knight list, tau list or any other list with proper bubble wrap, really need to reevaluate their list and skills as a plastic toy general.
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![[Post New]](/s/i/i.gif) 2015/01/08 18:58:43
Subject: Drop-pods are far too cheap.
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Omnipotent Necron Overlord
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Yah but when you put IG special weapon squads or vets in them you see how broken they are...Still though they make everything you put in them shine.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/08 18:59:58
Subject: Re:Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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valace2 wrote:I find the concept that a 3 year old codex is seriously out of date as laughable considering the gap in between their latest codex and the one before it, and more so with the gap in Tau codices.
Yes I noticed a thread called bolters are crap or some such thing but didn't bother to read it. Yes bolters are not the God like weapons you find in the fluff, in case you haven't noticed the typical game doesn't include 2000 orks to 100 marines either. In terms of game play you can't have basic marines killing avatars and greater daemons.
I stand by my statement that Imperial Fists with bolters coming out of drops pods aren't that bad. The shame of it is the only way people want to play them is with sternguard loaded down with melta and that's a shame.
Your loss, then. Bolters are bad. I've shown other marine generals this over and over and over. Now, the grav toys the standard marines get are lethal as hell. And why my BA are marines -1 in their now codex. Automatically Appended Next Post: Xenomancers wrote:Yah but when you put IG special weapon squads or vets in them you see how broken they are...Still though they make everything you put in them shine.
Not exactly, as per my above statement. What they do is force the general to commit to an alpha strike. If the alpha doesn't do enough damage, there is no fall back position.
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This message was edited 1 time. Last update was at 2015/01/08 19:00:46
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![[Post New]](/s/i/i.gif) 2015/01/08 19:57:15
Subject: Drop-pods are far too cheap.
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Fixture of Dakka
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Tannhauser42 wrote: I don't see anyone arguing in favor of raising the points on Eldar, Dark Eldar, or Tau transports that can quickly hop onto an objective turn 1 and just jink and ignore half of all incoming hits.
You don't? Is this your first day on the internet? There's seven threads about that on the first page of this forum.
Also, those of you asserting Tactical Marines being overpriced are laughable, but we already have that thread too.
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This message was edited 1 time. Last update was at 2015/01/08 19:58:44
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/01/08 20:15:40
Subject: Drop-pods are far too cheap.
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Prophetic Blood Angel Librarian
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If drop pods all arrived T1 they would be MASSIVELY underpriced. But as it is, half your drop pods are in reserve, which if going drop pod heavy, allows the marine opponent to focus on one part of the marine army at once. That is huge.
This is why many marine players pay a tax to take extra drop pod units they wouldn't take otherwise, or even empty pods for TFCs and devs.
It definitely balances out tactically.
Also marine players need a way to get that 32pt combi-sternguard model to the opponents unit. As if he is shot down it is a huge points cost. Whereas a AM vet with melta is 16pts (half the cost), has more than 1 shot and has a squad with usually 7 6pt vets who can take the wounds for him (compared to the 22pt sternguard taking a wound). Due to their high cost SM need a cheap way to be delivered.
Also remember, once they are down, they are slow ass infantry units.
Lastly, if taking a full pod army, you suffer from only having half your army as mentioned above. Whilst if you take less than 5 pods, you risk stranding your pod squads unsupported. At first glance they look amazing, but when you really consider the tactical situation behind them, you will see glaring drawbacks.
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![[Post New]](/s/i/i.gif) 2015/01/08 20:18:39
Subject: Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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The lists I fear the most usually start with max firepower on the board and just don't let up the entire game.
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![[Post New]](/s/i/i.gif) 2015/01/08 20:18:48
Subject: Drop-pods are far too cheap.
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Did Fulgrim Just Behead Ferrus?
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DarknessEternal wrote: Tannhauser42 wrote: I don't see anyone arguing in favor of raising the points on Eldar, Dark Eldar, or Tau transports that can quickly hop onto an objective turn 1 and just jink and ignore half of all incoming hits.
You don't? Is this your first day on the internet? There's seven threads about that on the first page of this forum.
It would seem that, in your rush to edit my post to make a pointlessly snarky comment, you completely missed the point I was making. I'll give you a hint: it's in the part you cut out.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2015/01/08 20:30:34
Subject: Drop-pods are far too cheap.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Drop Pods are admittedly very cheap for what they do.
Risk free (barring board edge) deep striking that very often increases scatter accuracy is probably worth 35pts at *least* in and of itself for most units, to say nothing of being able to come on turn 1 with some of them.
Getting an AV12 tower that can hold objectives and blocking movement on top of that makes the bargain even more hilarious.
They could certainly do with bit of a price hike.
That said, unfortunately there's a number of other things that need such attention before drop pods do.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/01/08 20:35:29
Subject: Drop-pods are far too cheap.
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Sinewy Scourge
Commoragh (closer to the bottom)
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DP are under cost without a doubt. It being the same cost as a rhino? really? its way better than a rhino. It cant move? oh well that doesnt matter when you can place it wherever you want without worrying about a mishap. Tau would be the only army that can honestly counter a DP list without worry.
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2015/01/08 20:44:05
Subject: Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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I counter them all the time.
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![[Post New]](/s/i/i.gif) 2015/01/08 20:55:37
Subject: Drop-pods are far too cheap.
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Omnipotent Necron Overlord
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How would you counter them if they have the first turn and 2 orbital bombardments coming in turn 1? Put everything in reserve?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/08 20:57:18
Subject: Drop-pods are far too cheap.
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Prophetic Blood Angel Librarian
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Yep, as do the majority of experienced guard players, easily.
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![[Post New]](/s/i/i.gif) 2015/01/08 20:58:59
Subject: Drop-pods are far too cheap.
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Ultramarine Chaplain with Hate to Spare
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Every army can counter a DP list, yes Tau do it best but Interceptor is not the only way to counter DPs. A DP is not better than a Rhino. It is just different. A DP does its work in 1 turn and then sits there not achieving much unless it is on a relevant objective. The Rhino can manoeuvre every turn ferry multiple units and take more advantage of cover. It can also be used to block units to help sniping or protect other units from return fire.
Drop Pods are good and are good for their points. But there is a reason they are rarely seen on top tier tables and it is not because top tier players are clueless and missing out on this must have unit...
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![[Post New]](/s/i/i.gif) 2015/01/08 21:00:28
Subject: Drop-pods are far too cheap.
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Prophetic Blood Angel Librarian
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Divide and conquer. The maxim of every great General who has ever lived. Love how nobody even slightly picked up on the point I just made about pod players having to divide their army or go small number pods and thus risk stranding part of their army, aka... dividing their army.
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![[Post New]](/s/i/i.gif) 2015/01/08 21:05:19
Subject: Drop-pods are far too cheap.
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Locked in the Tower of Amareo
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Xenomancers wrote:
How would you counter them if they have the first turn and 2 orbital bombardments coming in turn 1? Put everything in reserve?
I just pretend I'm playing against Tau for a turn. And then, unlike against Tau, things get better after I get to go.
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![[Post New]](/s/i/i.gif) 2015/01/08 21:10:55
Subject: Drop-pods are far too cheap.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Poly Ranger wrote:Divide and conquer. The maxim of every great General who has ever lived. Love how nobody even slightly picked up on the point I just made about pod players having to divide their army or go small number pods and thus risk stranding part of their army, aka... dividing their army. GW has made reserves far less risky and far more reliable over the editions. The issue you're talking about isn't quite as critical as you're making it out to be barring some truly terrible rolls. You can pick and choose what comes in turn 1, a smart SM player will design their army around this, having their "kill" units come in early, and consolidation forces that nab objectives or clean up survivors come in later, and if they take a couple turns to come in, that's fine, often they may not even have anything to do until turn 3.
Quite often you'll have a drop pod situation like this, 2 Sternguard units with combi-weapons, and a tac squad in a pod, the sternguard units will come in turn 1, combat squad, put the hurt on 4 units, and the tac squad will come in later, usually turn 2, and help consolidate the flank that the Sternguard shot to pieces. Not much "divide and conquer" there unless the Sternguard completely putzed their alpha strike.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/01/08 21:11:26
Subject: Drop-pods are far too cheap.
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Longtime Dakkanaut
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I agree, but then I also think rhinos are too cheap but drop pods are much better than rhinos for a few editions now.
a drop pod will almost guarantee you get to place your unit where you want to, without the unit getting its ride blown up before it gets placed.
A rhino will not.
you can do the above with half of your drop pods turn 1, normally other armies cannot bring in reserves until turn 2+, you dont even need to roll.
should cost more points.
as for the comment they are rarely seen on top tables, thats pretty incorrect.
The top 8 of most tournaments includes at least 1 player with drop pods.
Example in point, current post on LVO practice tournament top player = drop pod player.
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