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![[Post New]](/s/i/i.gif) 2015/01/09 20:30:35
Subject: Drop-pods are far too cheap.
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Assassin with Black Lotus Poison
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vipoid wrote: Xenomancers wrote:Dark eldar really need to have the first turn...I have no idea why they took vect out of the book. I mean...he was the lord of the dark eldar....
Because there wasn't a model for him.
I mean, it's not like GW could just make a model or anything...
Yeah, you know instead of making Space Wolf sleighs no one wanted...
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2015/01/09 20:32:20
Subject: Drop-pods are far too cheap.
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Dakka Veteran
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A Town Called Malus wrote: vipoid wrote: Xenomancers wrote:Dark eldar really need to have the first turn...I have no idea why they took vect out of the book. I mean...he was the lord of the dark eldar....
Because there wasn't a model for him.
I mean, it's not like GW could just make a model or anything...
Yeah, you know instead of making Space Wolf sleighs no one wanted...
Wasn't there a model for vect on his transport a while ago?
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![[Post New]](/s/i/i.gif) 2015/01/09 20:48:19
Subject: Drop-pods are far too cheap.
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Assassin with Black Lotus Poison
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oz of the north wrote: A Town Called Malus wrote: vipoid wrote: Xenomancers wrote:Dark eldar really need to have the first turn...I have no idea why they took vect out of the book. I mean...he was the lord of the dark eldar....
Because there wasn't a model for him.
I mean, it's not like GW could just make a model or anything...
Yeah, you know instead of making Space Wolf sleighs no one wanted...
Wasn't there a model for vect on his transport a while ago?
If there was then it was a looooong time ago. Before the Dark Eldar got their previous codex old.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2015/01/09 20:54:38
Subject: Drop-pods are far too cheap.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The model was still available just a couple of years ago however, even though it was of ~1999 vintage.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/01/09 20:59:47
Subject: Drop-pods are far too cheap.
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The Marine Standing Behind Marneus Calgar
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Vaktathi wrote:The model was still available just a couple of years ago however, even though it was of ~1999 vintage.
He was not present in the ’99 catalog, but is in the ’00 one, so good guess on the age!
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![[Post New]](/s/i/i.gif) 2015/01/09 22:05:24
Subject: Drop-pods are far too cheap.
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Fixture of Dakka
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Martel732 wrote:Admittedly, it helps that we play with a lot of terrain. Just not much blocks LOS. But you don't need LOS blocking to shield yourself from pods.
We play with lots of LOS blocking terrain. It greatly equalizes things, and disadvantages models like wave serpents and gunlines that rely on long, unobstructed firing lanes for cheeseplay. It is literally impossible to do a 6" creep from a wave serpent line in 95% of our maps, because you wouldn't have any targets to shoot at. Mostly, though, we just play with terrain because it's cool -- not to mention, reflective of the real world.
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![[Post New]](/s/i/i.gif) 2015/01/09 22:56:18
Subject: Re:Drop-pods are far too cheap.
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Stitch Counter
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Drop pods holding objectives has little to no support from common sense or fluff.
Troops dropping down and holding it themselves makes more sense.
Complaining about the storm bolter though just seems like grasping for - and making up - more 'issues' than there really are to validate a gripe.
Lack of scatter followed by mishap makes sense. These things are built to smash down out of orbit and slam into the ground - I doubt a few trees or rocks will cause issue.
Deep striking dark eldar aren't designed for that sort of punishment.
Most people just ignore the drop pods during the game - but that said, we don't play with the drop pod objective rule in use because that at least is dumb.
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This message was edited 1 time. Last update was at 2015/01/09 22:59:07
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/01/09 23:08:48
Subject: Re:Drop-pods are far too cheap.
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Killer Klaivex
The dark behind the eyes.
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Wulfmar wrote:Lack of scatter followed by mishap makes sense. These things are built to smash down out of orbit and slam into the ground - I doubt a few trees or rocks will cause issue.
Deep striking dark eldar aren't designed for that sort of punishment.
Dark Eldar don't deep strike by smashing their stuff into the ground.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/09 23:09:30
Subject: Re:Drop-pods are far too cheap.
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Stitch Counter
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vipoid wrote: Wulfmar wrote:Lack of scatter followed by mishap makes sense. These things are built to smash down out of orbit and slam into the ground - I doubt a few trees or rocks will cause issue.
Deep striking dark eldar aren't designed for that sort of punishment.
Dark Eldar don't deep strike by smashing their stuff into the ground.
That was my point... while drop pods are
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/01/09 23:11:17
Subject: Drop-pods are far too cheap.
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Killer Klaivex
The dark behind the eyes.
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But that's the thing - you say that drop pods should be better at surviving punishment (and I agree), but what are DE hitting?
Are they deliberately deep-striking to land an inch off the ground - such that any raised surface will obliterate them?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/09 23:19:25
Subject: Drop-pods are far too cheap.
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Stitch Counter
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Oooh I see, sorry I misunderstood what you had said!
I get the impression that when they deep strike from orbit, their anti-grav system will work, but if something sharp or jagged with a small surface area is sticking up, the over-all pressure upon point will not be negated by the imaginary anti-gravity field and so will cause the craft to be speared
Difficult to explain, imagine trying to prevent something streamlined from moving - it'll take much more force/pressure applied to prevent it, especially if the rest of the craft acts like a lever continuing downwards around that point (imagining that the 'anti-gravity' starts to fold around the area). That's probably as clear as mud but it's the best I can think of to explain it.
Attempt 2:
Eh, difference between a man in a zorb landing on flat ground and bouncing, or landing on a sharp rock and popping - except the zorb is an invisible, made up forcefield and the inside edge is the hull of the craft?
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/01/09 23:31:01
Subject: Re:Drop-pods are far too cheap.
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Boom! Leman Russ Commander
New Zealand
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Wulfmar wrote: Lack of scatter followed by mishap makes sense. These things are built to smash down out of orbit and slam into the ground - I doubt a few trees or rocks will cause issue. Deep striking dark eldar aren't designed for that sort of punishment. And yet tanks, designed for all terrain mobility, will throw a track on every 6th patch of boggy ground. Again, silly mechanics that everyone has to deal with, except space marines often dont.
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This message was edited 1 time. Last update was at 2015/01/09 23:31:37
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![[Post New]](/s/i/i.gif) 2015/01/09 23:32:10
Subject: Drop-pods are far too cheap.
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Stitch Counter
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Oh the tanks bit I think is daft, I don't disagree with you there on that one. You'd think a futuristic tank would have something other than WWI-era tracks
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/01/11 14:54:06
Subject: Drop-pods are far too cheap.
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Automated Space Wolves Thrall
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TWilkins wrote: Because from where I see it, Drop-Pods are extremely under-priced.
That's the thing though, I could take a drop pod for 60-70 points but then I'll just use a razorback which as a superior weapon base compared to either a storm bolter or deathwind missile launcher. The drop pod only can cap objectives if it is taken for a troop choice in maelstrom of war because of objective secure, and even then, only when using the basic FOC in the core rulebook; or if you build an unbound list in which case they can only hold the objective as long as the drop pod is not charged or destroyed. 35 points are fair because a drop pod is so limited in it's use. Effectively it's just a means of transporting troops then you forget it, objective secure is becoming less important since all codices are getting their own special FOCs and those armies are usually better off using their own FOCs.
At least in the case of tyranids the tyrannocite is a monstrous creature that can also have objective secured as well as being a monstrous creature. So at least the drop pod option for nids is actually useful after it delivers its payload.
35 points seems very fair in my opinion as someone who has played all available armies since 6th ed with the exception of Sisters.
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