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![[Post New]](/s/i/i.gif) 2015/01/13 13:06:28
Subject: Top 5 Ground AA units?
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Heresy! Gork und mork dun accept!
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2015/01/13 14:32:33
Subject: Top 5 Ground AA units?
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Unrelenting Rubric Terminator of Tzeentch
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Tractor kannons - Cheap as a cheap thing that's really cheap, wounds flyrants on a 2 while ignoring armour and forces grounding checks at a big penalty. Also has a reasonable chance at forcing a flier to crash and burn via immobilised with just a glance. Winner.
Skyray - Optional Skyfire, wounds flyrants on a 2 with no armour, can easily be ignores cover BS 5 too. Also brings networked markerlights for the lols. And is cheap. And can blow its load turn 1 if required. And can Jink and still be BS 5 ignores cover because markerlights.
TLHYMP Broadsides - Even without skyfire these things can do a number on fliers through volume of shots. Gets real nasty with batman for ignores cover and tank hunter/monster hunter. Also good against everything else that's not a land raider or a monolith.
Grav Cents - Volume of shots means you can still bring a flier down when combined with immobilised. Becomes more of a sure thing when paired with Precience. Triple bonus points if Tiggy gets ignores cover as well.
Annihilation Barges - Cheap, but the beauty is the extra hits on 6's, which you need anyway. Huzzah! No ignores cover though, so you'll have to settle for making them jink and mabe sneaking a glance through. Still pretty rad for 90 points.
Wave Serpents - Main Battle Tank, Transport, Indestructible Brick, Super Scoring, Ultra Fast, Anti Air platform! Yes folks there's nothing this thing can't do! It can cut through a brink and still slice and dice tomatoes! Step right up now and for a limited time only, we'll throw in a gun that makes everything twin linked, which is also twin linked itself. That's right, but not only that, just for you, we'll make the highest strength gun have ignores cover! Yes that's right, ignores cover for no extra cost. Supplies are limited, so order yours now from your friendly local GW! Free steak knives for the first 20 customers.
That's 6, though if you wanted, you could add in Skyfiring Fusion blasters on Crisis, but that's kinda specific. Honourable mentions to the EPCA Burstide and Quadgun.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2015/01/13 14:46:22
Subject: Top 5 Ground AA units?
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Lady of the Lake
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Warp spiders are shorter ranged but decent as well.
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![[Post New]](/s/i/i.gif) 2015/01/13 17:08:01
Subject: Top 5 Ground AA units?
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Dakka Veteran
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My biggest problem in list building is what to take for AAA and how much i like my stuff to hit first time i shoot so i like skyfire on unit. i hate people say oh just use ur wave serpent like then i have to pray i get a six way to much
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![[Post New]](/s/i/i.gif) 2015/01/14 00:45:50
Subject: Top 5 Ground AA units?
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Oozing Plague Marine Terminator
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I've been looting Lootas into my lists lately since going to ground and snapfire doesent affect them so badly.
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![[Post New]](/s/i/i.gif) 2015/01/14 01:06:18
Subject: Top 5 Ground AA units?
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Decrepit Dakkanaut
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Ashiraya wrote:Though the mental image of a MoK Terminator heavy army taking on a Necron croissant air force is quite funny...
It is.
And of course, you don't take MoK terminators for the explicit, exclusive, speciality of AA. It's surprisingly satisfying to have a unit that has no business whatsoever with fliers picking them out of the sky. Plus, I suppose MoK terminators, while not as good at AA are a hell of a lot better at basically everything else than a dedicated AA unit.
They should be, at that cost...
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![[Post New]](/s/i/i.gif) 2015/01/14 17:58:58
Subject: Top 5 Ground AA units?
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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The Quad cannon thing I've never used. Traktor Canons
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This message was edited 1 time. Last update was at 2015/01/14 17:59:08
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![[Post New]](/s/i/i.gif) 2015/01/14 18:20:02
Subject: Re:Top 5 Ground AA units?
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Longtime Dakkanaut
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Quadgun manned by a Vindicare.
Four shots, hits on a rerollable 2+, ignores cover so no jinking.
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![[Post New]](/s/i/i.gif) 2015/01/14 18:20:17
Subject: Top 5 Ground AA units?
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Grey Knight Psionic Stormraven Pilot
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I'm rather fond of the Grey Knights Purgation squad. 16 S7 shots is something every flyer should fear.
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Grey Knights 7500 points
Inquisition, 2500 points
Baneblade
Adeptus Mechanicus 3000 points |
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![[Post New]](/s/i/i.gif) 2015/01/14 19:13:34
Subject: Re:Top 5 Ground AA units?
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Space Marine Scout with Sniper Rifle
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I run Imperial Fists and have been using 4 ML Devastators with Flakk missiles. I had been running 2 Storm Talons with Skyhammers. Since I have Siege Masters I like paying extra for the Flakk missiles over the points I was paying for 2 Talons. It's been working well and I get use out of them no matter what my opponent brings.
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![[Post New]](/s/i/i.gif) 2015/01/14 19:22:40
Subject: Re:Top 5 Ground AA units?
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Fresh-Faced New User
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#1 anti air in the game is
5X Ork Tractor Kannons
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anything that can turbo boost(warbikes or deffkoptas for 24")
Averages 1.8 glance/Pens on AV12 flyers.
If ANYTHING gets through their jink it causes an auto immobilize and you just turbo boost a unit 18" in front of the flyer. Baam dead flyer. (silly rules)
165 points for 5 T7 W2 models with 36" range. Can't beat that.
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