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Made in us
Discriminating Deathmark Assassin






Love your list jy2! I saw another version of it with tomb blades and have decided to give it ago (setting aside my necrons+bully boy list) against Tau at the club this evening. Can't wait to see your batreps.
   
Made in us
Fixture of Dakka





San Jose, CA

 necron99 wrote:
Love your list jy2! I saw another version of it with tomb blades and have decided to give it ago (setting aside my necrons+bully boy list) against Tau at the club this evening. Can't wait to see your batreps.

Thanks. The reason I dropped my tomb blades was because I decided to go with the Mephrit Dynasty detachment. Unfortunately, in order to do so, I needed 1 more troop choice and thus had to drop the blades for 1 more unit of warriors. I also dropped 1 storm-tek for the Solar Thermasite upgrade.



-----------------------------------------------------------------------------------



Game #1 vs Chancy's Tyranids



1850 Mephrit Dynasty Necrons + Necron Allies



Mephrit Dynasty Detachment:

Bargelord - 2+/3++, MSS, ResOrb, Warscythe, Command Barge, Solar Thermasite
Bargelord - 2+/3++, MSS, ResOrb, Warscythe, Command Barge
1x Haywire Cryptek

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors

Annihilation Barge
Annihilation Barge
Annihilation Barge

Necron Allies:

Bargelord - 2+/3++, MSS, ResOrb, Warscythe, Command Barge
1x Haywire Cryptek

5x Warriors - Night Scythe

Annihilation Barge


1850 Tyranids



Flyrant - 2x TL-Brainleech Devourers
Flyrant - 2x TL-Brainleech Devourers

Malanthrope

3x Ripper Swarms - Deepstrike
12x Termagants - 10x Devourers

Hive Crone

Dakkafex - 2x TL-Brainleech Devourers
Dakkafex - 2x TL-Brainleech Devourers
Tyrannocyte
Tyrannocyte

Barbed Hierodule


-----------------------------------------------------------------------------------


Missions:


Primary Objectives: Emperor's Will, 4-pts


Secondary Objectives: Modified Maelstrom, 3-pts

1. Hold Objective 1.
2. Hold Objective 2.
3. Have a scoring unit at least partially within the enemy deployment zone.
4. Destroy an enemy unit.
5. Destroy an enemy unit.
6. Have at least 3 of your and no enemy scoring units in your own deployment zone.


Tertiary Objectives: First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Dawn of War


1st Turn: Necrons


-----------------------------------------------------------------------------------


PRE-GAME THOUGHTS:

Chancy's Tyranid list isn't that bad. I've seen/played/played against worst. The Barbed Hierodule usually gives my crons some problems, but I am glad that I only have to deal with 2 flyrants as opposed to 3 or 4. Chancy won the roll for Initiative and opted to go 2nd. That was smart of him. However, I have a "thing" against the Barbed Hierodule and am actually going to try to take him out this game. Overall, I like my chances against this Tyranid army and, barring extreme dice, I think I shouldn't have a problem getting the V in this game.


-----------------------------------------------------------------------------------


DEPLOYMENT:

Spoiler:
Warlord Traits:

Tyranids - Master of Ambush

Necrons - Eternal Warrior


Psychic Powers:

Flyrant #1 - Catalyst, Psychic Scream
Flyrant #2 - Catalyst, Horror



My deployment.


Chancy deploys only the malanthrope, barbed hierodule and termagants. He is taking a big risk here by reserving the rest of his army, but he was afraid that I would take out one of his flyrants on Turn 1.




-----------------------------------------------------------------------------------


Necrons 1

Spoiler:
Maelstrom Objectives:

Necrons:

3. Have a scoring unit at least partially within the enemy deployment zone.
4. Destroy an enemy unit.

Tyranids:

1. Hold Objective 1.
4. Destroy an enemy unit.



I go all out.


My very first annihilation barge (AB) shoots and I roll 4 6's without even using the re-rolls!

However, Chancy's malanthrope would then go on to pass 9 out of 10 3+ saves!


As a matter of fact, his saves were sooo good that it takes all 4 of my AB's just to take down his malanthrope for First Blood.


Bargelords then move flat-out forwards in preparation for a T2 assault.




Tyranids 1

Spoiler:

Barbie takes out 1 AB with his shooting.

I get both of my Maelstrom objectives by killing 1 unit (malanthrope) and having one of my bargelords in my opponent's deployment zone. My opponent only gets 1 (killed 1 AB).

Maelstrom VP's - Necrons: 2, Tyranids: 1




Necrons 2

Spoiler:
Maelstrom Objectives:

Necrons:

4. Destroy an enemy unit.
6. Have at least 3 of your and no enemy scoring units in your own deployment
zone.

Tyranids:

2. Hold Objective 2.
3. Have a scoring unit at least partially within the enemy deployment zone.


Just a little bit of foreshadowing, but Turn 1 was my only highlight of the game. From thereon, it just went downhill.


2 of my flyers come in.


I prepare for assault. However, one of my barges is about 8" away and has to go through cover.


I focus the entire firepower of my army at the barbed hierodule. That's 2 night scythes, 3 annihilation barges and 2 bargelords shooting at it. I only do a disappointing 2W to it.


Assault. Of course the further bargelord fails. My Warlord makes it into combat.


Unfortunately for me, Barbie passes his Mindshackle tests and then proceeds to kill the barge.

He doesn't get back up, thus giving my opponent Slay the Warlord.




Tyranids 2

Spoiler:

Rippers come in but mishap. I place them in some far-off corner.


Dakkafex comes in near one of my objectives.


Most importantly, both of his flyrants comes in (and the hive crone).


Disaster strikes again as Barbie split-fires and insta-kills both of my bargelords. BTW, I believe he hit and wounded 5 times out of 6 shots against each (and with BS3)!

Only 1 of my bargelords get back up.


Flyrants + hive crone take out 1 night scythe.

Neither of us gets any Maelstrom objectives this turn.




Necrons 3

Spoiler:
Maelstrom Objectives:

Necrons:

1. Hold Objective 1.
5. Destroy an enemy unit.

Tyranids:

2. Hold Objective 2.
4. Destroy an enemy unit.



At this point, I've gone full tilt. I didn't care about Maelstrom objectives. I just wanted his BH dead! So I brazenly setup another attempt to take him down.


Well, maybe not quite full tilt. I do make an attempt at his other units.


Flyer shoots at a flyrant and again, my dice is aces.


However, so are my opponent's saves. He makes another 9 out of 10 3+ saves!!!

The rest of my shooting doesn't do squat. Either misses or he makes all of his saves.


Warriors run away from the dakkafex.


Bargelord makes the charge.


Once again, his BH passes Mindshackles and then crushes my barge.

My bargelord would not get back up.




Tyranids 3

Spoiler:
At this point, it is essentially game over. With all 3 of my bargelords down and with Chancy's army largely intact, there is almost no way for me to mount a comeback. Still, I don't quit.


Dakkafex fails his Instinctive Behavior test. Spore goes after my warriors.


Hive crone vector-strikes and kills another Necron flyer as it flies off the table.


Flyrants prepare to bring the pain. One of his flyrants go into gliding mode to grab Objective #2.


Shooting immobilizes 1 AB and takes off 1HP from another.

He also kills my other flyer with flyrant shooting.

I fail to get any Maelstrom objectives this turn. Chancy gets 1-VP for killing one of my units.

Maelstrom VP's - Necrons: 2, Tyranids: 2




Necrons 4

Spoiler:
Maelstrom Objectives:

Necrons:

5. Destroy an enemy unit.
6. Have at least 3 of your and no enemy scoring units in your own deployment
zone.

Tyranids:

2. Hold Objective 2.
5. Destroy an enemy unit.



Now, it's just a matter of survival and of trying to get any type of points off of this matchup.

Warriors come in from Ongoing reserves.


AB's go after the wounded and grounded flyrant.


I put 1W on his Warlord. He then crashes into the ground and take another 1W of damage.

However, both barges fail to take off even 1W from the other, grounded flyrant.




Tyranids 4

Spoiler:

Dakkafex finally comes in.


Warlord casts the Horror to pin my ObSec unit of troops.


Dead...


....dead (from Barbie)....


....more dead....


....not dead!


Not dead!


Wait....I spoke too soon.


Yeah....dead as well.

Sigh....

Full Maelstrom points for my opponent this turn. None for me.

Maelstrom VP's - Necrons: 2, Tyranids: 4




Necrons 5

Spoiler:
Maelstrom Objectives:

Necrons:

2. Hold Objective 2.
4. Destroy an enemy unit.

Tyranids:

2. Hold Objective 2.
3. Have a scoring unit at least partially within the enemy deployment zone.



F U Warlord. I am taking you down!


NOOOOO! He lives!




Tyranids 5

Spoiler:

So I tell Chancy (who has been following my reports online) that he has a very rare chance to do what no one else has ever been able to do to my competitive Necrons - he has a chance to table them! "DO IT Chancy! You know you can!"

So will Chancy be able to make history? Well, he'd try his damnedest at least.


Flyer down.


And so are the troops on the ground.


Dakkafex then opens up on my very last unit on the table. 1 warrior survives!

But wait....it's not over yet. Dakkafex then charges. He's only about 5" away....but fails his charge!


Game ends and I have 1 single model on the table left. Tyranids take it 10-1.





Total Domination by the Chancy's Tyranids!!!





-----------------------------------------------------------------------------------


POST-GAME THOUGHTS:

Spoiler:
Jim:

Well, that was unexpected. Chancy's Tyranid list wasn't super-hardcore, but yet, how did he manage to dominate my army the way he did? Well, there's 2 reasons really. The first was just the dice. Mine were ok (except for my Ever-living rolls, which were piss-poor). Chancy's dice was really, really hot. I just couldn't get him to fail saves nor could I get him to fail his mindshackle tests.

The 2nd reason was actually because I played poorly in this game. For some inexplicable reason, I just became fixated on taking out his barbed hierodule. Normally when I play, I usually ignore deathstars and similar units (like the BH). However, in this game, I just wanted him dead. Unfortunately for me, that plan goes poorly when he just doesn't want to fail any types of saves, whether armor or mindshackle tests. Man, that BH was the death of my army. He killed all 3 bargelords as well as 2 annihilation barges. That's about 2X his points!

Well, if anything, I gave Chancy a huge boost in his confidence with our game. He's been following my reports and was really intimidated at first against my army. But after this game, I think it's really changed his outlook on his army, so I can't say my defeat wasn't a total loss. Lol.

Ok, onto round 2 versus a double-Sicarian Space Marines with Imperial Knight!


Chancy:

I did get very lucky with my saves in this game. As for the Hierodule it is leadership 10. I have a good chance of passing mss with it. He focused on the BH so much that it allowed me to for the most part control the rest of the board. I think if he had taken the BH shooting on the Barges instead of the lords they may have lived. He jinked with both of them then put all the damage on the lords. Getting a 1 in both cases where in my favor. I still don't know why he didn't take the saves on the barge after the first one died.

As for my list it is not very threatening. But it has the tools I needed to put pressure anywhere I wanted it. I am making some changes to it but it played well vs. some very good people. I went on to have a heartbreaking lost VS Ben Freedom in round 2. A very bloody game Vs. Frankie in round 4. Lost that on the last turn on the last roll of the dice it was a great game as well. I ended the tourney 1-4. but learned a lot and tested my skills vs. some very good player by anyone's standards.

I was very worried about playing Jim. He is a good player with a army he knew how to play well. I didn't know what he would do. I had seen him pull some crazy thing in games. It did give me a huge boost for facing what else I did for the tourney.




This message was edited 5 times. Last update was at 2015/01/19 15:42:03



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Discriminating Deathmark Assassin






Now you've done it...I have to go and look up what you get for a Mephrit Dynasty detachment

Edit:

....several hours later....

Just switched over my list to Mephrit. Gave both OL Solar Thermasite

This message was edited 1 time. Last update was at 2015/01/15 18:26:41


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Does the Hierodule provide synapse ?

What does solar thermasite do ?

This message was edited 1 time. Last update was at 2015/01/16 01:01:56


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Made in us
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 Dozer Blades wrote:
Does the Hierodule provide synapse ?

What does solar thermasite do ?


gives increased strength to melee/ranged weapons of the bearer and lets them reroll saving throws of 1.

however its 1 per army, so cannot take 2.

Characters with the Necrons Faction that are part of a Detachment or Formation presented in this book can select an item from the Relics of the War in Heaven list at the points cost shown. Only one of each of the relics may be chosen per army – there is only one of each of these items in the galaxy.


they just chose to put it in a weird place of the book instead of where the relics are, because GW.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

For those wondering, Mephrit Dynasty allows Troops to re-roll 1's when making RP rolls.

Dozer Blade, Heirodule do not provide Synapse, but they are not affected by Instinctive Behaviour.

jy2, I'm assuming that the Termagants either passed IB or rolled a 4+?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Longtime Dakkanaut





Eye of Terror

blaktoof wrote:
 Dozer Blades wrote:
Does the Hierodule provide synapse ?

What does solar thermasite do ?


gives increased strength to melee/ranged weapons of the bearer and lets them reroll saving throws of 1.

however its 1 per army, so cannot take 2.

Characters with the Necrons Faction that are part of a Detachment or Formation presented in this book can select an item from the Relics of the War in Heaven list at the points cost shown. Only one of each of the relics may be chosen per army – there is only one of each of these items in the galaxy.


they just chose to put it in a weird place of the book instead of where the relics are, because GW.


Thanks !!

This message was edited 1 time. Last update was at 2015/01/16 16:46:48


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Made in us
Discriminating Deathmark Assassin






Played your list (at 2k) in our planet strike map campaign last night and completely devastated one of my peeps who was playing Tau. I've been playing longer and one of my other peeps convinced him to use a fortress of redemption which to me seemed like the games largest point sink so take it with a grain of salt. But still running a Mephrit Dynasty army I was able to table him by turn 7. Should have been turn 5 but he was making his FNP rolls like a champ on his two riptides. My losses? Other than a few wounds/hull points here and there I lost one abarge (first blood), 1 unit of warriors and a barge-lord. The 2+ rerollable armor on the warlord (thanks to thermasite) was insane.

EDIT:

Other peeps came by the table to see the action after their games wrapped up. Every single one said "Are you really running tomb blades? I've never seen them on the board before". We were playing the relic so it didn't help too much except for making sure I could get line breaker.

This message was edited 2 times. Last update was at 2015/01/16 20:51:40


 
   
Made in us
Fixture of Dakka





San Jose, CA



Game #1 completed (p. 2)





Automatically Appended Next Post:
 necron99 wrote:
Now you've done it...I have to go and look up what you get for a Mephrit Dynasty detachment

Edit:

....several hours later....

Just switched over my list to Mephrit. Gave both OL Solar Thermasite

Yeah, I wanted to give both of my Overlords the Solar Thermasite. Unfortunately, the Relics are unique. Only 1 per army.


 Dozer Blades wrote:
Does the Hierodule provide synapse ?

What does solar thermasite do ?

Nope.

Solar = +1S (for S8 warscythes) and re-roll ALL saves of . On an Overlord with 2+/3++/4+ jink, that's pretty damned good.


 Happyjew wrote:
For those wondering, Mephrit Dynasty allows Troops to re-roll 1's when making RP rolls.

Dozer Blade, Heirodule do not provide Synapse, but they are not affected by Instinctive Behaviour.

jy2, I'm assuming that the Termagants either passed IB or rolled a 4+?

I believe his termagants failed their IB test and fell back, but regrouped later when the flyrants came in.


 necron99 wrote:
Played your list (at 2k) in our planet strike map campaign last night and completely devastated one of my peeps who was playing Tau. I've been playing longer and one of my other peeps convinced him to use a fortress of redemption which to me seemed like the games largest point sink so take it with a grain of salt. But still running a Mephrit Dynasty army I was able to table him by turn 7. Should have been turn 5 but he was making his FNP rolls like a champ on his two riptides. My losses? Other than a few wounds/hull points here and there I lost one abarge (first blood), 1 unit of warriors and a barge-lord. The 2+ rerollable armor on the warlord (thanks to thermasite) was insane.

EDIT:

Other peeps came by the table to see the action after their games wrapped up. Every single one said "Are you really running tomb blades? I've never seen them on the board before". We were playing the relic so it didn't help too much except for making sure I could get line breaker.

Taus have problems against Necrons. I've only ever lost to Tau once with my competitive Necrons ever since 6th Ed. (and that was to Nova winner Justin Cook and his Ovesa-star with my wraithwing). However, in 7th, the matchup between Tau and Necrons have tilted more towards Necrons than ever. It really is a bad matchup for Tau in many cases.

Tomb blades are great for Maelstrom purposes or for Linebreaker. Currently, if I have the points, I try to fit in 1 or 2 tomb blades into my army. I wouldn't recommend 3 because they are both a VP and a Scouring liability.

This message was edited 1 time. Last update was at 2015/01/18 21:42:49



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 jy2 wrote:

 Happyjew wrote:
For those wondering, Mephrit Dynasty allows Troops to re-roll 1's when making RP rolls.

Dozer Blade, Heirodule do not provide Synapse, but they are not affected by Instinctive Behaviour.

jy2, I'm assuming that the Termagants either passed IB or rolled a 4+?

I believe his termagants failed their IB test and fell back, but regrouped later when the flyrants came in.


The reason I asked is because at the start of (Game) Turn 2, they were in the same location as previously, so it appears they did not fall back at all.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Fixture of Dakka





San Jose, CA

I see what you're saying. I do recall that they failed 1 IB test and fell back, but which turn it was, I don't remember exactly. Perhaps it was in one of the later turns and that they passed IB on Turn 1.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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Eye of Terror

Wow that was rough and unexpected... Dice did you no favors and like you said focusing in the Hierodule probably wasn't such a good idea.

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Kazakhstan

If it's any comfort, crons just took the Caledonian. Apparently the list had 3+ pylons.

This message was edited 1 time. Last update was at 2015/01/19 01:18:33


 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

I hate to say it, but it was almost satisfying seeing you lose like that. (I got fed my lunch by Crons today...)

I'm not a total jerk though, hope the rest of your tourney went well.

This message was edited 1 time. Last update was at 2015/01/19 01:39:21


Full Frontal Nerdity 
   
Made in us
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 jy2 wrote:


Game #1 completed (p. 2)





Automatically Appended Next Post:
 necron99 wrote:
Now you've done it...I have to go and look up what you get for a Mephrit Dynasty detachment

Edit:

....several hours later....

Just switched over my list to Mephrit. Gave both OL Solar Thermasite

Yeah, I wanted to give both of my Overlords the Solar Thermasite. Unfortunately, the Relics are unique. Only 1 per army.


I guess it helps to actually, you know, read the stinkin' rules I never worked with relics before - just noticed you could only have one per army. Still pretty darn good. What do you think about the Edge of Eternity? It says it has a precision strike on a 2+? Does that mean the OL hits and precision strikes on a 2+ instead of hitting using its normal WS?

This message was edited 1 time. Last update was at 2015/01/19 01:59:07


 
   
Made in us
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OK

Wow, that was just a painful batrep to read. When I first saw both lists I thought it would be seal clubbing for you, since I did not see that Tyranid list as very good at all.
The Hierodule got extremely lucky and won the entire game for him IMO. Taking out 2 bargelords in one turn (one in assault and one in the following shooting phase) was pretty unrecoverable.



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Made in us
Regular Dakkanaut




 herpguy wrote:
Wow, that was just a painful batrep to read. When I first saw both lists I thought it would be seal clubbing for you, since I did not see that Tyranid list as very good at all.
The Hierodule got extremely lucky and won the entire game for him IMO. Taking out 2 bargelords in one turn (one in assault and one in the following shooting phase) was pretty unrecoverable.


I did get very lucky with my saves in this game. As for the Hierodule it is leadership 10. I have a good chance of passing mss with it.
He focused on the BH so much that it allowed me to for the most part control the rest of the board. I think if he had taken the BH shooting on the Barges instead of the lords they may have lived. He jinked with both of them then put all the damage on the lords. Getting a 1 in both cases where in my favor. I still don't know why he didn't take the saves on the barge after the first one died.

As for my list it is not very threatening. But it has the tools I needed to put pressure anywhere I wanted it. I am making some changes to it but it played well vs. some very good people. I went on to have a heartbreaking lost VS Ben Freedom in round 2. A very bloody game Vs. Frankie in round 4. Lost that on the last turn on the last roll of the dice it was a great game as well. I ended the tourney 1-4. but learned a lot and tested my skills vs. some very good player by anyone's standards.

I was very worried about playing Jim. He is a good player with a army he knew how to play well. I didn't know what he would do. I had seen him pull some crazy thing in games. It did give me a huge boost for facing what else I did for the tourney.

The gaunts pass their leadership in the 1st turn and failed the leadership in the 4th but didn't run off the board by game end.
   
Made in us
Fixture of Dakka





San Jose, CA

 iddy00711 wrote:
If it's any comfort, crons just took the Caledonian. Apparently the list had 3+ pylons.

No worries.

The Pylonstar is a different beast. It's more like the centurionstar in that it can really mess up your army, especially if you don't have any experience with it, but it's also got some bad matchups as well. But just like the centurionstar (which I will face later in the tournament), it's strong enough to win a GT.

The Caledonian FAQ's helped it out by allowing it to hurt swooping FMC's just as long as the FMC isn't the first unit the line touches.


 djones520 wrote:
I hate to say it, but it was almost satisfying seeing you lose like that. (I got fed my lunch by Crons today...)

I'm not a total jerk though, hope the rest of your tourney went well.

No worries.

Yeah, they were about due to get theirs. I was just hoping it wouldn't be in a tournament environment....at least not this early.


 necron99 wrote:

I guess it helps to actually, you know, read the stinkin' rules I never worked with relics before - just noticed you could only have one per army. Still pretty darn good. What do you think about the Edge of Eternity? It says it has a precision strike on a 2+? Does that mean the OL hits and precision strikes on a 2+ instead of hitting using its normal WS?

I think the rules for the EoE is messed up.

As currently written (RAW), it's not saying you Precision Strike on a 2+. Rather, you get the EoE rules on a 2+. So that means on a 2+, you get the Precision Strike rule....not you Precision Strike on a 2+. And since you only hit targets on 3+ or 4+'s, that just means you always have Precision Strikes.

BTW, the hardback copy of the rules does not have the (2+) part in it.

To me, it isn't great. I'd rather keep the AP1, because power fist sergeants, you can always challenge anyways.


 herpguy wrote:
Wow, that was just a painful batrep to read. When I first saw both lists I thought it would be seal clubbing for you, since I did not see that Tyranid list as very good at all.
The Hierodule got extremely lucky and won the entire game for him IMO. Taking out 2 bargelords in one turn (one in assault and one in the following shooting phase) was pretty unrecoverable.

Yeah, Barbie just killed me in that game. Oh, how I hate him. He actually consistently takes out large portions of my army in the 4-5 games I've played against him. That's probably why I tried so hard to kill him in this game, but it just wasn't meant to be.


shadowfinder wrote:
 herpguy wrote:
Wow, that was just a painful batrep to read. When I first saw both lists I thought it would be seal clubbing for you, since I did not see that Tyranid list as very good at all.
The Hierodule got extremely lucky and won the entire game for him IMO. Taking out 2 bargelords in one turn (one in assault and one in the following shooting phase) was pretty unrecoverable.


I did get very lucky with my saves in this game. As for the Hierodule it is leadership 10. I have a good chance of passing mss with it.
He focused on the BH so much that it allowed me to for the most part control the rest of the board. I think if he had taken the BH shooting on the Barges instead of the lords they may have lived. He jinked with both of them then put all the damage on the lords. Getting a 1 in both cases where in my favor. I still don't know why he didn't take the saves on the barge after the first one died.

As for my list it is not very threatening. But it has the tools I needed to put pressure anywhere I wanted it. I am making some changes to it but it played well vs. some very good people. I went on to have a heartbreaking lost VS Ben Freedom in round 2. A very bloody game Vs. Frankie in round 4. Lost that on the last turn on the last roll of the dice it was a great game as well. I ended the tourney 1-4. but learned a lot and tested my skills vs. some very good player by anyone's standards.

I was very worried about playing Jim. He is a good player with a army he knew how to play well. I didn't know what he would do. I had seen him pull some crazy thing in games. It did give me a huge boost for facing what else I did for the tourney.

The gaunts pass their leadership in the 1st turn and failed the leadership in the 4th but didn't run off the board by game end.

Thanks for the game, Chancy. I will add your comments to my Post-game Thoughts.

The reason I allocated the hits - which BTW was very good with 10 wounds out of 12 BS3 shots - was this. 5 S10 hits has almost as good a chance to kill my barge as it did my Overlord. However, the difference is this. If my Lord dies and gets back up, he would still have a AV13 chariot. However, if my barge gets penned and dies, it will only have AV11 when my Lord gets back up. That will make him basically vulnerable to the flyrants when he gets back up.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Some stunning looking armies there, thanks for sharing!
Im gonna pop for the Scar Bikes, Sisters with Knight and Cron air with Knight as top contenders?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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 jy2 wrote:
Too bad we didn't get to play. I don't think that you'd like my army very much. Lol.

Yeah, Command Barges are harsh against Wave Serpents- I really cleaned up with mine at the Harvester, so I wouldn't have relished that angle. I do have quite a bit of AP1/2 firepower for dealing with them, though (that's one of the main purposes of the Riptide) and even just the regular Broadsides and torrent down a non-Thermasite Barge in relatively short order. I definitely would've taken quite a bit of damage, but I think it's a match where we both have a fair shot at winning. Maybe at LVO we'll get to see how it goes for realsies.

 jy2 wrote:

I prepare for assault. However, one of my barges is about 8" away and has to go through cover.


I suspect you are well aware of this, but just to be sure: you know that Chariots aren't slowed by terrain when charging and can reroll either or both dice when doing so, right? It's one of the things a lot of people don't notice.

 jy2 wrote:
However, in 7th, the matchup between Tau and Necrons have tilted more towards Necrons than ever. It really is a bad matchup for Tau in many cases.


I think it depends on the Tau list a lot. Necrons put a lot of pressure on them early with Command Barges, but Tau have lots of high-Strength shots (including blasts, denying you the ability to put them on the Overlord) and abundant Tank Hunter, both of which can be a nightmare. Riptides in particular can be a huge spoiler for CCBs if the dice go right.

 herpguy wrote:
Wow, that was just a painful batrep to read. When I first saw both lists I thought it would be seal clubbing for you, since I did not see that Tyranid list as very good at all.
The Hierodule got extremely lucky and won the entire game for him IMO. Taking out 2 bargelords in one turn (one in assault and one in the following shooting phase) was pretty unrecoverable.


The Heirodule is actually pretty brutal against Necrons, because they have very good ways to deal with something like that. Stomp doesn't care about Mindshackle and will pretty easily destroy a Barge in one go, S10 shots (even if they are unreliable and AP3) are the bane of Quantum Shielding units, and Necrons don't have any good Ignores Cover firepower to get rid of the Malanthrope. I think other versions of the 'Nid list that people ran at the tournament are better, but the 'Nid player absolutely has the tools to wreck face in this matchup- the Heirodule and Carnifexes (thanks to S9 Hammer of Wrath hits) are natural counters to the Bargelords in a lot of ways.
   
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Dont think I've ever seen you have a game that rough J

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Yummy looks good Jim. Can't wait till LVO.

Are you bringing the same list?
   
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San Jose, CA

Darkwynn wrote:
Yummy looks good Jim. Can't wait till LVO.

Are you bringing the same list?

Maybe. I'd rather bring the newcrons, but it'll probably depend on if I have enough time to build the newest competitive Necron army. If not, then I may be forced to use my oldcrons.

Or I might bring Tyranids. Or maybe the centurionstar.

At this point, it's probably a 25% chance at best that I bring my oldcrons. I'll put out a poll probably come February to ask the people of dakka what they want to see me run.


 WrentheFaceless wrote:
Dont think I've ever seen you have a game that rough J

It's a dice game. Doesn't matter how good you are or your list is, anything is possible. But I'm not bummed out at all. Had a great time at the event.


 Ratius wrote:
Some stunning looking armies there, thanks for sharing!
Im gonna pop for the Scar Bikes, Sisters with Knight and Cron air with Knight as top contenders?

Knights didn't do so hot. Sisters actually made it to the Top 10! White Scars ran by Jeremy Veysseire did very well and I believe the best Necron player took 12th or something like that.


AbusePuppy wrote:
Spoiler:
 jy2 wrote:
Too bad we didn't get to play. I don't think that you'd like my army very much. Lol.

Yeah, Command Barges are harsh against Wave Serpents- I really cleaned up with mine at the Harvester, so I wouldn't have relished that angle. I do have quite a bit of AP1/2 firepower for dealing with them, though (that's one of the main purposes of the Riptide) and even just the regular Broadsides and torrent down a non-Thermasite Barge in relatively short order. I definitely would've taken quite a bit of damage, but I think it's a match where we both have a fair shot at winning. Maybe at LVO we'll get to see how it goes for realsies.

 jy2 wrote:

I prepare for assault. However, one of my barges is about 8" away and has to go through cover.


I suspect you are well aware of this, but just to be sure: you know that Chariots aren't slowed by terrain when charging and can reroll either or both dice when doing so, right? It's one of the things a lot of people don't notice.

 jy2 wrote:
However, in 7th, the matchup between Tau and Necrons have tilted more towards Necrons than ever. It really is a bad matchup for Tau in many cases.


I think it depends on the Tau list a lot. Necrons put a lot of pressure on them early with Command Barges, but Tau have lots of high-Strength shots (including blasts, denying you the ability to put them on the Overlord) and abundant Tank Hunter, both of which can be a nightmare. Riptides in particular can be a huge spoiler for CCBs if the dice go right.

 herpguy wrote:
Wow, that was just a painful batrep to read. When I first saw both lists I thought it would be seal clubbing for you, since I did not see that Tyranid list as very good at all.
The Hierodule got extremely lucky and won the entire game for him IMO. Taking out 2 bargelords in one turn (one in assault and one in the following shooting phase) was pretty unrecoverable.


The Heirodule is actually pretty brutal against Necrons, because they have very good ways to deal with something like that. Stomp doesn't care about Mindshackle and will pretty easily destroy a Barge in one go, S10 shots (even if they are unreliable and AP3) are the bane of Quantum Shielding units, and Necrons don't have any good Ignores Cover firepower to get rid of the Malanthrope. I think other versions of the 'Nid list that people ran at the tournament are better, but the 'Nid player absolutely has the tools to wreck face in this matchup- the Heirodule and Carnifexes (thanks to S9 Hammer of Wrath hits) are natural counters to the Bargelords in a lot of ways.

Let me tell you the chances of mechdar without any wraithknights beating my oldcrons. Their chances of winning are about 0% - nil.

But that is the oldcrons. I'm don't know how the newcrons will do, though I hear that their Overlords will be losing their chariots.

With regards to the chariots, I actually made a mistake and thought that they were slowed by difficult terrain. But I do know that they can re-roll their charge distances.

Not even the Firebase Cadre has what it takes to stop a bargelord, and I'm running three. I can tell you now that, short of dice issues like in this game, my oldcrons will roll over most Tau builds.

Yeah, massed S10 is the bane of my army, whether shooting of assault. That's why I hate units like Barbie and wraithknights. They can really mess up my day. Other stuff, I can basically brush off.


This message was edited 4 times. Last update was at 2015/01/19 21:58:41



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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yeah not going to lie JY. I think you would be hard pressed if we played as first game in LVO. I have a lot of high Strength shooting and assault which will ignore your cover while having tank hunter/reroll.

If you get in melee with the Barge lords they have a high chance not lasting either. I played a similar list like this and every game its been over by turn 2 with him hoping his three flyers come on the board.
   
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I am hoping there is more terrain at Vegas to help even things up a bit .

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Darkwynn wrote:
yeah not going to lie JY. I think you would be hard pressed if we played as first game in LVO. I have a lot of high Strength shooting and assault which will ignore your cover while having tank hunter/reroll.

If you get in melee with the Barge lords they have a high chance not lasting either. I played a similar list like this and every game its been over by turn 2 with him hoping his three flyers come on the board.

Ouch. Sounds harsh.

BTW, we WILL play round 1. I've already told Reece that we want to play against each other in a challenge match and he was ok with it. He's allowing Challenge matches.


 Dozer Blades wrote:
I am hoping there is more terrain at Vegas to help even things up a bit .

Terrain should be good in Vegas. Though in all fairness, the tables that I played on at TSHFT wasn't too bad with regards to terrain. I guess I got lucky and got the tables with decent terrain.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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 jy2 wrote:
Darkwynn wrote:
yeah not going to lie JY. I think you would be hard pressed if we played as first game in LVO. I have a lot of high Strength shooting and assault which will ignore your cover while having tank hunter/reroll.

If you get in melee with the Barge lords they have a high chance not lasting either. I played a similar list like this and every game its been over by turn 2 with him hoping his three flyers come on the board.

Ouch. Sounds harsh.

BTW, we WILL play round 1. I've already told Reece that we want to play against each other in a challenge match and he was ok with it. He's allowing Challenge matches.


 Dozer Blades wrote:
I am hoping there is more terrain at Vegas to help even things up a bit .

Terrain should be good in Vegas. Though in all fairness, the tables that I played on at TSHFT wasn't too bad with regards to terrain. I guess I got lucky and got the tables with decent terrain.



Well just depends if Reece remembers to do it ...

Though you might want to hope for new necrons in time.

You shouldn't worry about cover anyways. you bring your own with Jink.

This message was edited 1 time. Last update was at 2015/01/19 22:24:34


 
   
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San Jose, CA

Darkwynn wrote:
 jy2 wrote:
Darkwynn wrote:
yeah not going to lie JY. I think you would be hard pressed if we played as first game in LVO. I have a lot of high Strength shooting and assault which will ignore your cover while having tank hunter/reroll.

If you get in melee with the Barge lords they have a high chance not lasting either. I played a similar list like this and every game its been over by turn 2 with him hoping his three flyers come on the board.

Ouch. Sounds harsh.

BTW, we WILL play round 1. I've already told Reece that we want to play against each other in a challenge match and he was ok with it. He's allowing Challenge matches.


 Dozer Blades wrote:
I am hoping there is more terrain at Vegas to help even things up a bit .

Terrain should be good in Vegas. Though in all fairness, the tables that I played on at TSHFT wasn't too bad with regards to terrain. I guess I got lucky and got the tables with decent terrain.


Well just depends if Reece remembers to do it ...

Though you might want to hope for new necrons in time.

You shouldn't worry about cover anyways. you bring your own with Jink.

Don't worry, I'll remind him. I go to Frontline just about every other week.

I'm sure the Newcrons will be out before the LVO and because it's less than 1 month, the TO's will allow for both the old and the new. I would rather bring the new, but I'll probably have to buy/build/paint almost a new army. If I can do that in time, then I'll probably do so. We'll see.

Of course there's always a chance that I may bring Tyranids just to try to beat iNcontrol Geoff for the Best Tyranid player spot.

Yeah, I don't worry about cover. What I do want is BLOS terrain, which my tables usually had.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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All the best armies ignore jink .

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 Dozer Blades wrote:
All the best armies ignore jink .

Nope. Tyranids, Daemons, Necrons....none of my armies ignore jink.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
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