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Made in fi
Stalwart Tribune





AwayFromLife wrote:
 Draco wrote:
CSM Codex only? Noise marines, plague marines, juggerlord with axe, obliterators, non-markes sorcerors are good units. Then chaos predator and chaos vindicator are average, maybe Fabius Bile. Nurgle is a best mark.

With Forgeworld? Tons of good units.


With Forge World coming to GW stores as a rumor, that might not be as big of a problem anymore. What FW units are good?


Elite: Chaos Contemptor or Decimator
Heavy: Chaos Rapier Weapons Battery, Sicaran Battle Tank or Fire Raptor
Lord of War: Pick one, Chaos Typhon Heavy Siege Tank is pretty cheap (350p)

I think all are found in ia13

This message was edited 1 time. Last update was at 2015/04/15 12:49:13


If you wish to grow wise, learn why brothers betray brothers. 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Spellbound wrote:
He's saying that Cypher already has infiltrate, so even if Huron rolls a 1, you can give the squad cypher wants to go with infiltrate and they can deploy together.


and cypher can take Chosen who also have infiltrate

Cypher + Huron + 3 units of chosen

Cypher + 3 units of chosen + D3 Infantry Units can infiltrate.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Loyal Necron Lychguard




 Exergy wrote:
 Spellbound wrote:
He's saying that Cypher already has infiltrate, so even if Huron rolls a 1, you can give the squad cypher wants to go with infiltrate and they can deploy together.


and cypher can take Chosen who also have infiltrate

Cypher + Huron + 3 units of chosen

Cypher + 3 units of chosen + D3 Infantry Units can infiltrate.


That's a pretty interesting idea, though expensive. Cypher + Huron + 3 Chosen units is already 620 without compulsory Troops or any upgrades for the Chosen.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Requizen wrote:
 Exergy wrote:
 Spellbound wrote:
He's saying that Cypher already has infiltrate, so even if Huron rolls a 1, you can give the squad cypher wants to go with infiltrate and they can deploy together.


and cypher can take Chosen who also have infiltrate

Cypher + Huron + 3 units of chosen

Cypher + 3 units of chosen + D3 Infantry Units can infiltrate.


That's a pretty interesting idea, though expensive. Cypher + Huron + 3 Chosen units is already 620 without compulsory Troops or any upgrades for the Chosen.


At least one of your composory troops is a blob of CC cultists, to infiltrate forward and give you board control. 35 of them is 150 points. Another unit of 10 for backfield objective camping is 50 points, so 820 for a core of an army. Add some upgrades to the Chosen and some FA choices and you have a potent army that can be on top of an enemy on turn 1 and charging in turn 2.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in nl
Been Around the Block




How are noisemarines ? having at least some cover ignoring ap3 firepower is nice
   
Made in us
Regular Dakkanaut





Noise Marines aren't bad -- they're fearless and can take Blastmasters. I started a thread here on the tactics forum way back near the start of 6th about using them in an MSU manner (5 guys, 1 blast master), and I ran them for a bit when I had CSM. The long and short of it is, though, that an Ignores Cover Krak Missile Blast is still not all that amazing unless your meta is full of Marines or Tau Crisis Suits. If that's the case, then they're really good, but otherwise they're only okay. If you run a Slaanesh lord somehow, they'll be fine MSU objective holders. People keep talking about Slaanesh lords on Steeds, but I never see them in armies (probably because you have to convert one).

I don't go for the sonic salvo stuff because if you want salvo weapons you really want them on a relentless platform -- nobody takes grav-guns except on centurions or bikes, and grav-guns are significantly better than sonic weaponry.
   
Made in ru
!!Goffik Rocker!!






 Thariinye wrote:
nobody takes grav-guns except on centurions or bikes


Frontline scout sarges take combi-grav due to infiltrate + scout so that they're always in range of something turn one and can shoot this 3 shots.

CSM have access to infiltrate too but i don't think it's worth investing so many points in a turn one s4 alpha strike. Better off with mellee weapons imo.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 koooaei wrote:


CSM have access to infiltrate too but i don't think it's worth investing so many points in a turn one s4 alpha strike. Better off with mellee weapons imo.


What about spammy plasma, flamers, or melta? CSM can get a lot of special weapons with chosen and havocs.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I like the idea of a 4x special weapon Chosen Squad. I'm just not sure how to best deliver them. 4x Plasma in a Rhino is a huge "Kill Me" sign. CSM don't get drop pods. They do have the Dreadclaw if FW is allowed...

This message was edited 1 time. Last update was at 2015/04/17 14:45:05


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 kronk wrote:
I like the idea of a 4x special weapon Chosen Squad. I'm just not sure how to best deliver them. 4x Plasma in a Rhino is a huge "Kill Me" sign. CSM don't get drop pods. They do have the Dreadclaw if FW is allowed...


They can take 5 special weapons per squad, and a combi weapon if you really want. 6 Chosen can put out 12 plasma shots in one turn.

And the way you deliver them is to infiltrate them.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ru
!!Goffik Rocker!!






If you want to run a plasma chosen squad, they work best with infiltrate - when you get at least 2 on d3 - one for your main squad, second one for chosen. Also, consider crymson slaughter chosen with an upgrade to give them preferred enemy. Works wonders.

Another option is cypher formation chosen. They get infiltrate by default - no vehicles, though. I'd probably go for a few meltas and probably a power fist. But they're mostly there to add to target saturation to the rest of infiltrators / rushers. Could also outflank them if you feel it's gona be more benefical.

This message was edited 1 time. Last update was at 2015/04/23 05:41:45


 
   
Made in au
Stalwart Dark Angels Space Marine





Never EVER overlook a squad of 10 noise marines.
2 blastmasters and the rest with sonic blasters.
Add the banner of Exess for FnP.

Lat game i played the elimated a full dev squad, a scout squad and a Librarian in the space of only a couple of turns.

Dem Blast masters :|
   
Made in gb
Longtime Dakkanaut




Chaos just got a new toy.
http://www.forgeworld.co.uk/New_Stuff/DEIMOS_VINDICATOR_LASER_DESTROYER.html

3 shot Twin linked ap1 ordnance lascannon on a predator chassis... Not bad at all.

DFTT 
   
 
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