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Made in us
Painlord Titan Princeps of Slaanesh





The WK is a Gargantuan Creature and deserves to have Destroyer category weapons. However it is just too under costed.
   
Made in gb
Knight Exemplar




UK

I was happy with the 6th ed WK.
It was powerful and worth the points but like all good units had clear weakpoints that could be exploited (Poison Weapons being a main one).

It does not need Gargantuan status or D weapons.

 
   
Made in gb
Dakka Veteran





To go back to the OP: your changes lower things far below what they were. So it is not a balance it is a proposed nerf. Seems to be all about a game you just lost. People love to drama about eldar despite the ENORMOUS vulnerability all eldar wraith has to *that ACTUAL JOKE CRIMINAL weapon* grav. but forget all that.

Look at it rationally: To be honest of all eldar d weapons, only d scythes got significantly nastier in 7th (unless you are a super heavy or a land raider).. the rest are actually fairly similar. For every six to wound there was a 7 on the damage table anyway

Trouble is those dscythes got a LOT nastier. Simply cos they ignore cover

This message was edited 1 time. Last update was at 2015/09/17 18:08:21


 
   
Made in us
Missionary On A Mission



Eastern VA

The other big way D-scythes got nastier is that before, you needed a 4+ to wound MEQ with them, and against T6 and up you were fishing for a 6 (which, granted, did have ID). Now, you're wounding T10 on a 3+, which is big. Admittedly, new D-scythes don't wound Gretchin or Ratlings on a 2, which old ones did, but honestly, who even notices?


Automatically Appended Next Post:
For the WK, either GC with StrD heavy wraithcannons at 395pts, or MC with S10 heavy wraithcannons at 295. The GC version at 295 is too much, IMHO. Especially since it's still S10 AP2 in close combat even without the sword, either way, and to boot it's still T8 either way. I'd be OK with the MC version having FNP though, or with the S10 version of the HWC being Primary Weapon 2 instead of Heavy 1. (That's a lot less scary when it all has to go on one target...)

This message was edited 1 time. Last update was at 2015/09/17 18:37:47


~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in gb
Revving Ravenwing Biker




England

It's probably fine for the WK to have the D as long as it's priced right.
It shouldn't be a creature at all, it needs to be a Walker. Maybe a Super-Heavy Walker since it's a bloody massive model and comparable to an Imperial Knight (even in name! ), but definitely not any kind of Creature.

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Krazed Killa Kan




Homestead, FL

 CrashGordon94 wrote:
It's probably fine for the WK to have the D as long as it's priced right.
It shouldn't be a creature at all, it needs to be a Walker. Maybe a Super-Heavy Walker since it's a bloody massive model and comparable to an Imperial Knight (even in name! ), but definitely not any kind of Creature.


but if you made it a walker it would suck automatically just like every walker in the game (Well Knights as you mentioned aren't gak) But still, Eldar would *meaner word for complain* and moan until they got some Invul save that worked against everything, and since its eldar it would have to be a 3++ and probably have a reroll because *Eldar*. So in the end it doesn't matter what we do to the thing except house rules because GW will never balance itself out

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in gb
Revving Ravenwing Biker




England

Why bring up GW? This isn't a thread about what they'll do, it about what WE should do, like literally every topic in this section!
And it wouldn't suck, you mentioned that Imperial Knights work and SHW!WKs would basically just be Eldar Imperial Knights with more D available (and depending on how they're converted, higher armor! ) so they'd definitely be fine.
There's no need to kill legit suggestions just to moan about GW's bad habits and Eldar players...

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Slippery Scout Biker




Almaty

Hey, guys, you seriously whining about WK?
Huh.
   
Made in us
Longtime Dakkanaut




A wraithknight converted to superheavy walker is 13/13/12

All of the strength D weapons line up in points except the ones on imperial titans. It is the fact that the wraithknight's guns aren't paying points for 120" range plus and blast status that it seems low. The points discrepancy for the wraithknight is actually in its survivability. It is 100 points low for what it brings compared to every other gargantuan creature.

As for the man portable versions, to bring a strength 10 weapon to strength D it costs 30 points per shot fired. For vehicles and monsters it is very easy to do the math and find that. For infantry however, it appears to me that a UNIT of infantry buys weapons, and the cost is distributed evenly between them from there. For example, a unit of space marines pays the same points to give each member of the unit a bolt gun as it does for a vehicle to purchase one. When you look at the heavy wraithcannon, it is triple the range making it double the points of the wraithcannon. The heavy wraith cannon is 65 points, so 33 of the points spent on a base unit of wraithguard is actually spent on their weapon loadout.

I haven't finalized the algorithm to verify yet, but that does seem to be the way it works out.

   
 
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