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![[Post New]](/s/i/i.gif) 2016/05/17 21:55:04
Subject: Cyclopia Cabal: Cheesing the Cabal
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Regular Dakkanaut
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I have zero daemons. What I can have is Renegade and Heretics Rogue Psychers. They are Independent Characters who can not join any squads or even other Rogue Psychers. I think...I gotta check that.
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![[Post New]](/s/i/i.gif) 2016/05/17 21:58:12
Subject: Cyclopia Cabal: Cheesing the Cabal
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Tunneling Trygon
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The best way to run a Cyclopia Cabal from what I've seen is attached to a KDK hound unit with a Daemons CAD. Daemon CAD runs Fateweaver, Tzeralds and Horrors to pump up the WC count while being able to cast Grimoire on the Hound/Sorc unit. While a Gorepack isnt bad, I think that a KHerald and some min cultists from a KDK allied detachment is better, as it gives the star a challenge taker besides your valuable sorcerors, as well as a Locus giving you buffs (which actually do apply to the Heralds as well)
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![[Post New]](/s/i/i.gif) 2016/05/17 22:28:25
Subject: Cyclopia Cabal: Cheesing the Cabal
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Unrelenting Rubric Terminator of Tzeentch
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Yeah I think I'd definitely want a KHerald in there. Locos of Wrath will really make the damage stick on the big multi charges you'll need to pull off with a deathstar like that
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This message was edited 1 time. Last update was at 2016/05/17 22:32:06
"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2016/05/18 00:43:43
Subject: Cyclopia Cabal: Cheesing the Cabal
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Dark Angels Librarian with Book of Secrets
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astro_nomicon wrote:Doesnt seem completely necessary to me. There a variety of ways to build 20+ WC lists with the Cabal HoundStar
This.
I like the daemonic incursion for the warp storm manipulation and corrupted objectives. Automatically Appended Next Post: astro_nomicon wrote:I meant that the Warphost isnt necessary in the sense that there's more than one way to skin a cat. You'll definitely want more than 9 WC though. Probably in the 15-17 range minimum of you want to be competitive.
Horrors are a great way to get these charges. 1k sons are way to expensive to use for your psychic batteries.
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This message was edited 1 time. Last update was at 2016/05/18 00:46:14
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![[Post New]](/s/i/i.gif) 2016/05/18 01:53:01
Subject: Cyclopia Cabal: Cheesing the Cabal
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Servoarm Flailing Magos
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You can get 15 WC off the cabal alone. Better than that even because you can get rerolls on them all, if you want it. I don't see the need to even use allied daemons, really, unless you just want to summon without perils. But I found with a Blood Host and the Cabal combined, you can bring a fair number of units in each turn. At least 1-2.
Last game I played, which lasted 4 turns, I summoned:
2 Squads of Bloodletters (Summoning)
2 Squads of 3 Bloodcrushers (One Blood Tithe, One Incursion)
1 Bloodthirster (Blood Tithe)
That was quite a lot, really. I dont' think you need too much more than that in a game. Shriek doesn't require much WC either, so batteries are not needed.
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![[Post New]](/s/i/i.gif) 2016/05/18 04:53:02
Subject: Cyclopia Cabal: Cheesing the Cabal
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Unrelenting Rubric Terminator of Tzeentch
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What about this:
Cabal:
Sorc: VotLW, ML3, F Axe, Bike, Spell Familiar
Sorc: VotLW, ML3, F Axe, Bike, Spell Familiar
Sorc: VotLW, ML3, F Axe, Bike, (4++), Spell Familiar
Sorc: VotLW, ML3, F Axe, Jump Pack
Allied KDK:
Herald: Jugger, Locus of Wrath
Cultists
12x Hounds
Daemons CAD:
Fateweaver
Tz'erald: ML3, Disc, Grimoire
Tz'erald: ML3, Paradox
3 Nurglings
10 Horrors
6 Screamers
So the idea is to have the Disc Herald either join the screamers or bounce between BLoS cover while Grimoiring either the hounds or screamers depending on terrain, match up etc. Foot Herald sits with the horrors and uses paradox to pump out a bargain summon a turn. Basically I really wanted the Grimoire and Paradox in the same list but is it trying to do too much? I figured the Grimoire would be necessary to go toe to toe with other deathstars and that the Paradox Herald would help shore up the lists relative weakness in progressive scoring scenarios.
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This message was edited 1 time. Last update was at 2016/05/18 13:00:28
"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2016/05/18 07:27:00
Subject: Re:Cyclopia Cabal: Cheesing the Cabal
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Fresh-Faced New User
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With the new power they get, can you take over your own units if they were allies of convenience, or desperate allies. For example, if you took the cabal formation with Tau, can you take over your stormsurge unit, and shoot them then shoot them again in the shooting phase?
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![[Post New]](/s/i/i.gif) 2016/05/18 09:37:35
Subject: Cyclopia Cabal: Cheesing the Cabal
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Regular Dakkanaut
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A page before someone asked what to do, if you only have access to a CAD + 1 Formation or Allied Detachment.
So i also want to ask, how can you build a good List with that restriction?
Thought about something like this for a 1500 Point Game
Cabal + KDK
3-5 Sorcerers (Jumppack or Bikes)
1 Jugger Lord or Herald
2x 8 Cultists
12-18 Hounds
Helldrakes (Baleflamer)
or with an CSM CAD. There you have access to Belakor and his awesome Telepathy powers^^.
Csm Lord on Bike or Jugger
2x 10 Cultists
5 Spawn (Mark of Nurgle)
rest of the Army as you wish
What do you think? Wich is the better shell for this Formation? I personally think that KDK is better if you are limited to 1 CAD + 1 Formation or Allied Detachment.
How would you make the list?
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![[Post New]](/s/i/i.gif) 2016/05/20 15:17:29
Subject: Cyclopia Cabal: Cheesing the Cabal
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Regular Dakkanaut
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labmouse42 wrote: astro_nomicon wrote:Doesnt seem completely necessary to me. There a variety of ways to build 20+ WC lists with the Cabal HoundStar
This.
I like the daemonic incursion for the warp storm manipulation and corrupted objectives.
Don't you need a Core for the warp storm/corruption? Daemon flock is an auxillary on battlescribe, and I don't have the book in front of me.
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![[Post New]](/s/i/i.gif) 2016/05/27 08:41:11
Subject: Cyclopia Cabal: Cheesing the Cabal
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Chaos Space Marine dedicated to Slaanesh
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I like the idea of Gorepack, Cabal and CSM CAD.
Im toying around with something like
Cabal all on bikes
Sorc1: Black Mace, ML3, familliar, SoC, rolls on bio, target is Endurance, Iron Arm, Warp Speed.
Sorc 2: as above, But Force Sword, and Mark of Slaanesh, target is Hysterical Frenzy, if gotten early, go for missed spells.
Sorc3: As above, Force axe, target is Sanctic for Hammerhand and +1 invul, if gotten early, go for missed spells.
Gorepack
2×3 Bikers, dubble melta
20 puppies
CAD
Lord, fist/claw, jumppack, Sigil, Daemonheart
OR
Sorc, Divination Relic, Bike, ML3, target for Misfortune and Precience
2×10 Cultists
Fill the rest with dakka support like Sicarans, Sonic Dreads or Spawn.
Spawns are (if taken) to be able to have bubblewrap if the deathstar needs to split up.
The reasoning for Slaanesh Marking is because Hysterical Frenzy is very good and the chance to get it is very high, other options are Tzeentch on the Lord for 2+/3++ or changing to Khorne and Axe of Blind Fury.
Sent from a handheld computational device.
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This message was edited 2 times. Last update was at 2016/05/27 08:47:15
This silence offends Slaanesh! Things will get loud now!
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![[Post New]](/s/i/i.gif) 2016/05/27 14:45:46
Subject: Cyclopia Cabal: Cheesing the Cabal
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Decrepit Dakkanaut
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No Slaanesh power is worth rolling on any of those awful tables. Save the points by removing MoS, and roll wherever necessary.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/05/27 16:15:36
Subject: Cyclopia Cabal: Cheesing the Cabal
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Unrelenting Rubric Terminator of Tzeentch
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Im also not sure I'd be comfortable with running less than 4 Sorcs in the Cabal. Once you've invested that much into the houndstar you really have to commit to getting all the powers you need to making it nearly unkillable and as killy as possible since unlike its Imperial counterpart it doesnt have the luxury of casting on 2s or Hit and Run. Having some Daemon allies as warp charge batteries and summoners also seems like a good play to make up for a deathstar list's inherently low unit count
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2016/05/27 23:39:06
Subject: Cyclopia Cabal: Cheesing the Cabal
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Contagious Dreadnought of Nurgle
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yes that is right you need to maximize your cabal power usually when i tried it i played never less than 4 sorcerers one of them of SL for the power hysterical frenzy
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![[Post New]](/s/i/i.gif) 2016/05/28 01:40:29
Subject: Cyclopia Cabal: Cheesing the Cabal
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Decrepit Dakkanaut
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Hysterical Frenzy isn't worth not being able to take marked Lords in the unit. I say that because MoS Lords are garbage.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/05/28 08:13:01
Subject: Cyclopia Cabal: Cheesing the Cabal
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Utilizing Careful Highlighting
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Can't you still take other marked lords/sorcs in a unit? The rule is that marked ICs can't join units with different marks to their own, but if one guy joins a neutral unit and another different marked guy joins that same neutral unit are they still clashing?
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![[Post New]](/s/i/i.gif) 2016/05/28 08:24:53
Subject: Cyclopia Cabal: Cheesing the Cabal
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Auspicious Daemonic Herald
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Badablack wrote:Can't you still take other marked lords/sorcs in a unit? The rule is that marked ICs can't join units with different marks to their own, but if one guy joins a neutral unit and another different marked guy joins that same neutral unit are they still clashing?
They would clash because those IC's count as part of the unit for all rules purposes and the condition checks if the unit has a different mark (not if the entire unit has a different mark)
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![[Post New]](/s/i/i.gif) 2016/05/28 13:25:34
Subject: Cyclopia Cabal: Cheesing the Cabal
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Longtime Dakkanaut
Beaver Dam, WI
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How cultifo about 2 winged demons with MoN, 2 bloof cutists and an aegis defense line with 3 to 5 cultists .
Thstsstse cultists are cheap fodder for summoning plaguebears and drones, the princes meanwhile spread disease amongst the cabal sits behind the aegis manning the flakk guns sacrificing cultists for heralds.
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![[Post New]](/s/i/i.gif) 2016/05/28 19:15:50
Subject: Cyclopia Cabal: Cheesing the Cabal
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Lesser Daemon of Chaos
Groningen, The Netherlands
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I tested this 1500 points list last week:
CAD:
Fateweaver
HoT, Disc, Grimnoire, ML3
11 Pink Horrors
3 Nurglings
7 Screamers
AD:
CS Lord, Bike, MB, LC, Daemonheart
10 Cultists
5 Spawn, MoN
CC:
Sorc, ML3, Bike, VotLW, SF
Sorc, ML2, Bike, VotLW
Sorc, ML2, Jumppack, VotLW
It has multiple fast, resilient and scary threats; decent summoning and a lot of flexibility. The list did rather well against a scary KDK list, Im going to try it out some more. Curious to see what other come up with.
Cilithan
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Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.
Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
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![[Post New]](/s/i/i.gif) 2016/05/28 23:54:14
Subject: Cyclopia Cabal: Cheesing the Cabal
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Contagious Dreadnought of Nurgle
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you need to test it against top codex. like tau eldar or gladius marines,then you can tell if that is a good build.
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![[Post New]](/s/i/i.gif) 2016/05/29 21:38:49
Subject: Cyclopia Cabal: Cheesing the Cabal
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Utilizing Careful Highlighting
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I would imagine the better the opponent's codex, the better the Cabal does. Like there's probably a lot less scary shooting in a ork or chaos space marine list than in top eldar or tau lists.
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![[Post New]](/s/i/i.gif) 2016/05/30 04:50:39
Subject: Cyclopia Cabal: Cheesing the Cabal
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Thrall Wizard of Tzeentch
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I have been running the Cabal with KDK now for a number of games and the Hound Star is vicious. People seriously under estimate what that unit can do. It is too fast and too big to avoid.
I have been rrunning the Cabal with 3 Bike Sorcerers in 20 Hounds with a Jugger Hearld. 1 Slaneesh and 2 Unmarked. Hysterical Frenzy is great and I have been using a mix of Santic, Biomancy and telepathy in various games. Still not set on a particular discipline. But getting Hysterical Frenzy, Hammer hand and endurance on a unit was Brutal.
I have played a DarkAngel wolfstar, a demi company, and a scat bike eldar list and have torn them all up. Never under estimate the Cabal special power. I took over a unit of Scat bikes every turn and tore into his own ranks for 3 turns. They killed there own Farseer on a jet bike and his unit in two turns. Another battle had me popping a Landraider with his own melta marine.
My usual 1850 list consists of,
Cabal
3 Sorcerers on Bike Lvl 3 with Spell Familiar, SoC, 1 Marked Slaneesh.
KDK Cad
Jugger Hearld w/ LoW
2 Cultist units
20 Flesh Hounds
2 Maulerfiends
Allied
Renegade Knight w/ dual Gattling.
I LOVE THIS LIST. The psychic dice are kinda low but with the Spell familiar you are almost always casting and making your opponent choose what to dispell.
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![[Post New]](/s/i/i.gif) 2016/05/30 07:16:07
Subject: Cyclopia Cabal: Cheesing the Cabal
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Longtime Dakkanaut
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Fateweaver has a neat trick with psychic scream, because you get to roll the 3D6 (not your opponent). If you roll 5,6,1 or a similar roll where 2 are high and one is low you can reroll the 1. Something to remember if there isn't anything more pressing to use the staff for.
Incursion fateweaver is also brutal for its high chance of +1 to invulns.
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This message was edited 1 time. Last update was at 2016/05/30 07:16:15
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![[Post New]](/s/i/i.gif) 2016/06/02 04:45:12
Subject: Cyclopia Cabal: Cheesing the Cabal
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Longtime Dakkanaut
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KnightScion wrote:
My usual 1850 list consists of,
Cabal
3 Sorcerers on Bike Lvl 3 with Spell Familiar, SoC, 1 Marked Slaneesh.
KDK Cad
Jugger Hearld w/ LoW
2 Cultist units
20 Flesh Hounds
2 Maulerfiends
Allied
Renegade Knight w/ dual Gattling.
I LOVE THIS LIST. The psychic dice are kinda low but with the Spell familiar you are almost always casting and making your opponent choose what to dispell.
yikes i think you're onto something there
what's the slaneesh mark do?
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![[Post New]](/s/i/i.gif) 2016/06/02 04:56:26
Subject: Cyclopia Cabal: Cheesing the Cabal
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Decrepit Dakkanaut
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He keeps wanting a junk power from there. Just lose the mark so that you can focus on a single table that'll give you consistent results.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/02 12:17:22
Subject: Cyclopia Cabal: Cheesing the Cabal
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Thrall Wizard of Tzeentch
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The Slaneesh Sorcerer is not to bad for the points. The inititive boost with the Hand of Darkness Relic is great for taking out models at a higher init. Also the Slaneesh powers aren't that bad, I have had great success with Hysterical frenzy and with Ecstatic seizures making a unit attack itself. It does make it difficult for your opponent to decide what to try and deny. Even Symphony of Pain can be useful to lower the Ws and BS of units, also after I target a unit with this and shoot them with the Knight the Knights gun is considered str 7 against that unit and it says unit so this can effect vehicles.. People always seriously underestimate the Slaneeshy powers.
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This message was edited 2 times. Last update was at 2016/06/02 12:26:14
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![[Post New]](/s/i/i.gif) 2016/06/02 13:30:25
Subject: Cyclopia Cabal: Cheesing the Cabal
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Fresh-Faced New User
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Isn't the +1 to strength only for sonic weapons?
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![[Post New]](/s/i/i.gif) 2016/06/02 14:32:45
Subject: Cyclopia Cabal: Cheesing the Cabal
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Decrepit Dakkanaut
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Nobody underestimates the MoS powers. They're just not good for the cost, which is MoS and not being able to roll on a single table the entire time.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/02 15:11:03
Subject: Cyclopia Cabal: Cheesing the Cabal
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Savage Khorne Berserker Biker
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Sorry for the perhaps less than constructive comment, but it's Slaanesh. 2 A's, 1 E.
Do carry on. *shambles back to his cave*
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![[Post New]](/s/i/i.gif) 2016/06/02 15:50:04
Subject: Cyclopia Cabal: Cheesing the Cabal
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Servoarm Flailing Magos
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I'd just feel dirty taking a Slaanesh mark in a unit of Khorne dogs though. I'll stick to unmarked... Telepathy is generally a nice way to go anyway to get Shriek. Useful against a wide variety of targets!
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2016/06/02 17:07:41
Subject: Re:Cyclopia Cabal: Cheesing the Cabal
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Loyal Necron Lychguard
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This is the Cabal list I was thinking of running (Spawn over Hounds because I have them)
Crimson Slaughter CAD
Lord - MoN, Fist/Claw, Daemonheart, Sigil of Corruption, Blight Grenade, Melta Bomb
Cultists
Cultists
Spawn x5 - MoN
Daemon CAD
Fatey
LoC - Impossible Robes, Greater Reward, Exalted Reward, ML3
Horrors x12
Horrors x11
Cabal
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
1847/1850
20 Psychic Dice to start, two FMCs, LoC has Grim to give Fatey 2++. Summoning is an option as well, thanks to Daemons being Daemons. What do you think?
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