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Made in us
Decrepit Dakkanaut




Is the Impossible Robe entirely necessary? It is a good artifact, but it could save you some points not taking it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut





Requizen wrote:
This is the Cabal list I was thinking of running (Spawn over Hounds because I have them)

Crimson Slaughter CAD

Lord - MoN, Fist/Claw, Daemonheart, Sigil of Corruption, Blight Grenade, Melta Bomb

Cultists
Cultists

Spawn x5 - MoN

Daemon CAD


Fatey
LoC - Impossible Robes, Greater Reward, Exalted Reward, ML3

Horrors x12
Horrors x11

Cabal
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW

1847/1850


20 Psychic Dice to start, two FMCs, LoC has Grim to give Fatey 2++. Summoning is an option as well, thanks to Daemons being Daemons. What do you think?


I'd swap votlw for melta bombs since spawn make you fearless anyway (will help against imperial knights and other AV 13 dreadnoughts and what not). Why not make crimson slaughter an allied detachment and drop 50 pts of cultists?

Edit: forgot you had to buy votlw because of being black legion, still I'd find some points to buy them meltabombs.

This message was edited 1 time. Last update was at 2016/06/02 17:33:03


 
   
Made in gb
Dakka Veteran





You won't be able to take the impossible robes and the grimoire either.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Requizen wrote:
This is the Cabal list I was thinking of running (Spawn over Hounds because I have them)

Crimson Slaughter CAD

Lord - MoN, Fist/Claw, Daemonheart, Sigil of Corruption, Blight Grenade, Melta Bomb

Cultists
Cultists

Spawn x5 - MoN

Daemon CAD


Fatey
LoC - Impossible Robes, Greater Reward, Exalted Reward, ML3

Horrors x12
Horrors x11

Cabal
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW

1847/1850


20 Psychic Dice to start, two FMCs, LoC has Grim to give Fatey 2++. Summoning is an option as well, thanks to Daemons being Daemons. What do you think?


I like it. Hounds are probably better because of Scout, more wounds and and reliability of attacks but overall it looks good. Majority T6 on the star is one bonus over the hounds. Chaos Hounds from the Fantasy range are a really cheap way to get a bunch but youd have to change your list considerably to fit them instead of the spawn. The other (and probably biggest) argument for hounds is that they are able to benefit from the Grimoire and Cursed Earth. My only suggestion for the list as is would be to swap the greater on the LoC for a Lesser. The +2S from the staff is too good to pass up IMO especially since it should be rather easy to have it rocking a 2++ rerollable which is plenty durable.

"Backfield? I have no backfield." 
   
Made in us
Loyal Necron Lychguard




Slayer-Fan123 wrote:Is the Impossible Robe entirely necessary? It is a good artifact, but it could save you some points not taking it.

It's sick good. T6 FMC with 3++ rerolling 1s (and is very easy to bump to 2++) is really, really hard to kill.
Vomikron Noxis wrote:You won't be able to take the impossible robes and the grimoire either.

Whoops, good point. Fatey wants to fly anyway, so whatever.
wtnind wrote:
Requizen wrote:
This is the Cabal list I was thinking of running (Spawn over Hounds because I have them)

Crimson Slaughter CAD

Lord - MoN, Fist/Claw, Daemonheart, Sigil of Corruption, Blight Grenade, Melta Bomb

Cultists
Cultists

Spawn x5 - MoN

Daemon CAD


Fatey
LoC - Impossible Robes, Greater Reward, Exalted Reward, ML3

Horrors x12
Horrors x11

Cabal
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW
Sorc - Bike, ML3, Sigil, Force Axe, Familiar, VotLW

1847/1850


20 Psychic Dice to start, two FMCs, LoC has Grim to give Fatey 2++. Summoning is an option as well, thanks to Daemons being Daemons. What do you think?


I'd swap votlw for melta bombs since spawn make you fearless anyway (will help against imperial knights and other AV 13 dreadnoughts and what not). Why not make crimson slaughter an allied detachment and drop 50 pts of cultists?

Edit: forgot you had to buy votlw because of being black legion, still I'd find some points to buy them meltabombs.

With the new FAQ saying only 1 Melta Bomb per Assault Phase, having it on the Lord is enough.
   
Made in it
Contagious Dreadnought of Nurgle





i think cabal work better with lot of psy dice so your list could work but still think is better put cabal into units like KDK hounds, 15-20 hounds+cabal with proper psy power is nearly unkillable e deal lot of damage and it is so large it cant be avoided, 2nd turn you can always charge into something.

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Made in us
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 blackmage wrote:
i think cabal work better with lot of psy dice so your list could work but still think is better put cabal into units like KDK hounds, 15-20 hounds+cabal with proper psy power is nearly unkillable e deal lot of damage and it is so large it cant be avoided, 2nd turn you can always charge into something.


I definitely agree, but like I said I have Spawn and don't have Hounds. Maybe in a month or so when I have cash.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I really wanna incorporate a Brass Scorpion with a Cabal... what do you guys think of this?
Spoiler:

1847 pts

++ Chaos - Khorne Daemonkin (Formation Detachment) ++

Gorepack
········Biker Champion [Bolt Pistol, Chaos Bike, Close Combat Weapon, Combi-bolter, Frag Grenades, Krak Grenades, Power Armour]
········2x Bikers [2x Bolt Pistol, 2x Chaos Bike, 2x Close Combat Weapon, 2x Combi-bolter, 2x Frag Grenades, 2x Krak Grenades, 2x Power Armour, 2x Meltagun]

········Biker Champion [Bolt Pistol, Chaos Bike, Close Combat Weapon, Combi-bolter, Frag Grenades, Krak Grenades, Power Armour]
········2x Bikers [2x Bolt Pistol, 2x Chaos Bike, 2x Close Combat Weapon, 2x Combi-bolter, 2x Frag Grenades, 2x Krak Grenades, 2x Power Armour, 2x Flamer]

····Flesh Hounds
········10x Flesh Hounds [10x Collar of Khorne]

++ Chaos Space Marines: Codex (2012) (Formation Detachment) ++

Cyclopia Cabal
····Sorcerer (ML2) [Additional Mastery Level , Force Stave, Spell familiar , Veterans of the Long War, Bike]

····Sorcerer (ML2) [Additional Mastery Level , Force Axe, Spell familiar , Veterans of the Long War, Bike]

····Sorcerer (ML2) [Additional Mastery Level , Force Sword, Spell familiar , Veterans of the Long War, Bike]

++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) ++

+ HQ +

Sorcerer (ML1) [Force Sword, Melta bombs, Spell familiar, Bike]

+ Troops +

Chaos Cultists
····Cultist Champion [Auto Pistol, Close Combat Weapon]
····9x Cultists [9x Close Combat Weapons]

Chaos Cultists
····Cultist Champion [Auto Pistol, Close Combat Weapon]
····9x Cultists [9x Close Combat Weapons]

+ Fast Attack +

[FW] Hell Blade [Two Helstorm Autocannons]

[FW] Hell Blade [Two Helstorm Autocannons]

+ Lord of War +

[FW] Greater Brass Scorpion of Khorne [2x Hellmaw Cannon, Scorpion Cannon, Soulburner Cannon]

This message was edited 1 time. Last update was at 2016/06/03 03:29:32


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





So besides minor tweaks on the Houndstar and its supporting cast, what is the best way to play the Houndstar? More specifically how do you deploy against alpha strike armies (read: pretty much any shooty army nowadays) if not going first? Ive yet to see a list in this thread with reserve roll mitigation so even if choosing to outflank with reroll via a Slaanesh mounted Sorc, do you really chance coming in on 3+ reserve rolls? I suppose if youre bringing Fatey (which I do since I want the Grimoire in my list) you can dedicate his reroll to the reserve roll if its failed. If failed it sort of rules out using the Grimoire for that turn which is more or less acceptable I guess. If not Fatey or something along the lines of Bastion+Comms Relay then what? Leaving an unbuffed Houndstar on the table, even very conservatively deployed, against scatbike heavy eldar, Tau, Ad Mech, certain Marine builds etc, seems VERY risky. Unlike its Imperial counterpart, the Houndstar doesnt have anything like a buffed FNP Chapter Master to tank a lot of shooting. How do you guys deal with it?

"Backfield? I have no backfield." 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

I kind of want to run this formation allied to a Crimson Slaughter detachment with a Bike Sorc with the Prophet of Voices. Even if he has to ride solo, he's gonna have a 2+ inv/jink most of the time with the right spells/mutations, and being a daemon he can do all the heavy lifting when it comes to summoning with a familiar.

Also, how well would the Cabal work hiding behind rhinos and working their way up the field first turn? Cast Shroud, have the rhinos pop smoke, and you've got a 3+ wall of LOS breaking cover before they can hit your bikes. 3 rhinos going 12" then turning sideways should be able to cover a large amount of models.
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

Apologies is I've missed something but how d'you get around the MoS sorc not being allowed to join a unit with a different mark?

Edit: wait nv mind hounds have DoK not MoK

This message was edited 1 time. Last update was at 2016/06/07 10:25:17


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DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in be
Longtime Dakkanaut




I absolutely love the Cabal. It is the perfect formation against Tau.

I drop a Dreadclaw with a cabal in it into a gunline, split them all up and threw psychic Shrieks left and right.
Killed 3 riptides on the first turn, he didn't kill all of them (because quite frankly he had more pressing matters, seeing as an Infernal Tetrad was making its way to him) and the turn after they made a unit of broadsides run off the table and killed 2 units off pathfinders bare one model.

This message was edited 1 time. Last update was at 2016/06/07 21:00:08


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Finally got a game in with my Cabal Houndstar against a D Scythe Star Eldar list. . . will post recap here soon.

"Backfield? I have no backfield." 
   
Made in us
Loyal Necron Lychguard




I ran against my friend's Houndstar Cabal list last week. It wasn't that effective against me - I ran Renegade Knight alongside a Decurion with 2 Canoptek Harvests, but he did manage to shoot a unit of Warriors into the side and Gauss off a couple hull points before I locked the Knight in with the Deathstar.

It's a very scary army against the right list. Tau and Eldar (especially with Stormsurges and Skathach Wraithknights respectfully) just cry against them. Assault armies are less worried, however. MSU armies aren't affected by Shroud of Deceit, but the Deathstar does Deathstar things and you have 3 Psykers with Spell Familiars to kill things in the Psychic Phase. I will expect to see this in a lot of events very soon.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





How does this look for a 1500 pt tourney list?

- Cabal
Sorceror: ML3, VoLW, Bike, Spell Familiar, Axe, Melta Bombs
Sorceror: ML3, VoLW, Bike, Spell Familiar, Axe, Melta Bombs
Sorceror: ML3, VoLW, Bike, Spell Familiar, Axe, Melta Bombs
Sorceror: ML3, VoLW, Bike, Spell Familiar, Axe,

- KDK Allied
Herald: Juggernaut, Locus of Wrath

8 Cultist

18 Hounds

- Daemons CAD

Tzerald: ML3, Paradox
Tzerald: ML3

11 Horrors
11 Horrors

"Backfield? I have no backfield." 
   
Made in us
Tunneling Trygon






 astro_nomicon wrote:
How does this look for a 1500 pt tourney list?

- Cabal
Sorceror: ML3, VoLW, Bike, Spell Familiar, Axe, Melta Bombs
Sorceror: ML3, VoLW, Bike, Spell Familiar, Axe, Melta Bombs
Sorceror: ML3, VoLW, Bike, Spell Familiar, Axe, Melta Bombs
Sorceror: ML3, VoLW, Bike, Spell Familiar, Axe,

- KDK Allied
Herald: Juggernaut, Locus of Wrath

8 Cultist

18 Hounds

- Daemons CAD

Tzerald: ML3, Paradox
Tzerald: ML3

11 Horrors
11 Horrors


Fairly solid, but I do have a couple of recommendations. I'd put a jump pack on one of the sorcerors so that if he moves 6", he can use it in the assault phase to give reroll charge to the unit. Also, if possible, I would slap the Grimoire onto the other herald. Dropping a single ML and a bike to JP would give you points needed, or dropping 2 dogs. Looks good overall though.


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





I don't think the new FAQs are in effect so no rerolls from the jump pack. I am also reticent to bother with the Grimoire with out Fateweaver since a failed test is really detrimental. Hope to buff invuln with some combination of Cursed Earth, Sanctuary, and Forewarning

This message was edited 1 time. Last update was at 2016/07/12 23:38:36


"Backfield? I have no backfield." 
   
Made in gb
Sybarite Swinging an Agonizer





Kazakhstan

Still, if you're running a hound-cabal star you have 3 issues, knights, invis death stars and tar-pitting. My own solution would be to add both Kharn and Cypher.
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

Cabal:
4xML3 Sorcerors with Bikes, Spell Familiars, Force Axes.

KDK Allied Detachment:
Herald w/ Hatred Locus, Juggernaut
Cultists
20 Flesh Hounds

CSM CAD:
Cypher
ML3 Sorcerer, Bike, Spell Familiar, Force Axe
Lord, MoK, Juggernaut, Axe of Blind Fury
Cultists
Cultists

Hatred, Hit&Run, a Lord that hits really hard especially when buffed, throw in a bunch of spells.

Get rekt.

   
Made in gb
Sybarite Swinging an Agonizer





Kazakhstan

Still has the same weakness - Knights, Tau and Eldar.

I think it could do with a void shield or 2, for that first turn protection, or in case you get seized on and youre facing 6 Riptides.

This message was edited 1 time. Last update was at 2016/07/25 17:17:42


 
   
Made in us
Decrepit Dakkanaut




 Runic wrote:
Cabal:
4xML3 Sorcerors with Bikes, Spell Familiars, Force Axes.

KDK Allied Detachment:
Herald w/ Hatred Locus, Juggernaut
Cultists
20 Flesh Hounds

CSM CAD:
Cypher
ML3 Sorcerer, Bike, Spell Familiar, Force Axe
Lord, MoK, Juggernaut, Axe of Blind Fury
Cultists
Cultists

Hatred, Hit&Run, a Lord that hits really hard especially when buffed, throw in a bunch of spells.

Get rekt.

You might as well just use the Gorepack. The Herald just doesn't add enough to warrant the Cultist tax.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Hellacious Havoc





Hamburg

I see some people either drop / want to drop VotLW in a Black Legion Formation..

You can't. It's part of Black Legion, every unit that can must pick it according to the Supplement. (unless i'm missing something)

Either way; would a Slaaneshi-Cabal work? I.e. debuffing the enemy with Symphony of Pain / sensory overload?
   
Made in us
Decrepit Dakkanaut




No. Marks on any Sorcerers is a bad idea outside MAYBE Nurgle.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hellacious Havoc





The Slaanesh powers aren't horrendous, but compared to Biomancy/Telepathy they fall a bit short.
   
Made in us
Dakka Veteran





This Librarius Conclave list just spits in the Cyclopia Cabal's eyes and poops on the couch and wipes its butt on the rug.

http://www.dakkadakka.com/dakkaforum/posts/list/0/697047.page

In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in us
Hellacious Havoc





Whoa, Loyalists have better options than Chaos as well as more battle brother shenanigans to use? Never woulda guessed.
   
Made in ru
!!Goffik Rocker!!






They still can't shoot a stormsurge into it's own riptides.
   
Made in us
Automated Rubric Marine of Tzeentch




 CadianGateTroll wrote:
This Librarius Conclave list just spits in the Cyclopia Cabal's eyes and poops on the couch and wipes its butt on the rug.

http://www.dakkadakka.com/dakkaforum/posts/list/0/697047.page


Wow, another formation of 3-5 models falls to a massive, table-spanning deathstar.
   
Made in gb
Longtime Dakkanaut





BossJakadakk wrote:
 CadianGateTroll wrote:
This Librarius Conclave list just spits in the Cyclopia Cabal's eyes and poops on the couch and wipes its butt on the rug.

http://www.dakkadakka.com/dakkaforum/posts/list/0/697047.page


Wow, another formation of 3-5 models falls to a massive, table-spanning deathstar.


Exactly, you can make a cabal for 195 points, trying to turn 2 wound models into an unkillable death machine is not the best idea just keep em cheapish and get some value out of them.
   
Made in us
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wtnind wrote:
BossJakadakk wrote:
 CadianGateTroll wrote:
This Librarius Conclave list just spits in the Cyclopia Cabal's eyes and poops on the couch and wipes its butt on the rug.

http://www.dakkadakka.com/dakkaforum/posts/list/0/697047.page


Wow, another formation of 3-5 models falls to a massive, table-spanning deathstar.


Exactly, you can make a cabal for 195 points, trying to turn 2 wound models into an unkillable death machine is not the best idea just keep em cheapish and get some value out of them.


Would that even be good? You're essentially then just using them as a dice battery. With 30" range on their formation power, you're probably still able to throw it out most turns, but I'm not taking the formation just for that - it's just an easy way to put 3 sorcerers in a list. Shroud is not to be underestimated but I'd maybe just take one sorcerer and beef him up if I were going to run this formation under 200 points.
   
 
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