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Made in us
Legendary Master of the Chapter






 Zan wrote:
 Desubot wrote:
Potentially?

Wouldnt that be saint celestine?

potential to absolutely never die.



You can only use Miraculous Intervention once unfortunately, and T3 sucks. I've always wished they'd stretch the fluff a bit for the sake of crunch and give Sisters T4 on account of the power armour. I know they get the better save and all but I think it should be applied to a little extra toughness as well.


Wait really?

super lame


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut




BUT can Yarrick come back multiple times?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




commander dante wrote:
Necron Overlord on Catacomb Command Barge (13/13/11 3HP) or (11/11/11 3HP) the Overlord is T5 3W
Nightmare Shroud (2+)
Solar Thermasite (Reroll Saves of 1)
Phylactery (IWND for him and Barge)
Phase Shifter (4++)
Reanimation Protocols (basically a 5+FNP)
Plus i can choose who you're hitting with your shots

Its Dirty


^^ Winner. The closest any other army can come that im.aware of is an IH smashfucker using fist of medusa from AOD in a Command squad. Eternal Warrior, 2+FNP, 2+Armor and 3+ Invul on a T5 model.

EDIT: FNP can be rerollable if he gets the warlord trait as well.

This message was edited 1 time. Last update was at 2016/06/21 02:27:10


 
   
Made in ca
Shas'la with Pulse Carbine




SW wolf lords on thunder wolves.

Ws 6 bs5 s5 t5 w4 I5 a5 ld10 2+ 3++ w storm shield
With the right wargear has 6-7 attacks on the charge and counter attack.
Can get rage and furious charge
Can get armour that reduces enemy initiative by 5 in challenges.
Can get wolf claws that are +1 st. Ap3 with shred
Hammer with x2 str.
Relic sword w +1 str. Ap 2 master crafted.
Can get a bolter that has the helfrost rule.
As well as a number f other relic weapons that turn him into a real swissarmy knife.
Also has rending and fleet and 12" movement.

9000
8000
Knights / Assassins 800  
   
Made in us
Regular Dakkanaut




Space wolf lord can still be instagibbed...
   
Made in us
Longtime Dakkanaut




Possibly commisar Yarik?

His return isn't a one use only thing, iirc...

Edit: somebody had the same idea...

This message was edited 1 time. Last update was at 2016/06/21 09:44:37


   
Made in gb
Member of a Lodge? I Can't Say






Plus with the Necron Overlord on the CCB, he can also have EW if he rolls it on his Warlord Traits
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

 rabidguineapig wrote:
Fateweaver and someone with the Grimoire to put on him has been pretty indestructible in my experience. 2++ re rollable and can potentially re roll grounding tests if you managed to even wound him. And he's an eternal warrior...

My immediate thought was a Tzeentch herald with grimoire, but this is better because if he's in the air, they're likely snap firing at him, and he has better toughness, wounds, and EW.

4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir

St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

The Eldar supplement for Wraith armies let you use a Wraithknight as warlord

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in lu
Rampaging Khorne Dreadnought






 Vector Strike wrote:
The Eldar supplement for Wraith armies let you use a Wraithknight as warlord
#
It's not an HQ though. Technically any unit can be a warlord if you engineer your list to make it happen. You could make a warlord titan your ... warlord. Good luck with slay the warlord.

So far it seems the Necron combo wins. EW, a better fnp, iwnd, 2+ rerollable, 4+ reroll on a 1, and with omikron you get a pretty scary statline to go with the whole package. I imagine the command barge is just an option for a lord right?
Do necrons still get up after dying too? Or was that changed into a better RP?
   
Made in us
Shadowy Grot Kommittee Memba






Going to 30k, there's the mechanicum Ultrasnail.

With an Archmagos Prime Lachrymallus with an Abeyant, Machinator Array, and Cyber Familiar you get a model with T6, 2+ 3++ IWND FNP and 4 wounds.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Insect-Infested Nurgle Chaos Lord






If I remember the Wraithseer is a Wraithlord that you can take in the HQ slot.

However apart from it's T8, it's otherwise unremarkable in terms of durability (what it does in offense and support though is an entirely different matter).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in lu
Rampaging Khorne Dreadnought






 MechaEmperor7000 wrote:
If I remember the Wraithseer is a Wraithlord that you can take in the HQ slot.

However apart from it's T8, it's otherwise unremarkable in terms of durability (what it does in offense and support though is an entirely different matter).


I don't suppose it gets access to relics and what have you?
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The thing is so old that I have no clue where the latest rules for it are now.

I presume it's in that Myrama-ramalamadingdong book with all the eldar crap. But I don't have it on hand so I don't know. I think the only thing it would get access to off the top of my head would be warlord traits.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Fixture of Dakka





commander dante wrote:
Necron Overlord on Catacomb Command Barge (13/13/11 3HP) or (11/11/11 3HP) the Overlord is T5 3W
Nightmare Shroud (2+)
Solar Thermasite (Reroll Saves of 1)
Phylactery (IWND for him and Barge)
Phase Shifter (4++)
Reanimation Protocols (basically a 5+FNP)
Plus i can choose who you're hitting with your shots

Its Dirty

No longer possible. A model can not have more than one relic.


Automatically Appended Next Post:
Roknar wrote:
 MechaEmperor7000 wrote:
If I remember the Wraithseer is a Wraithlord that you can take in the HQ slot.

However apart from it's T8, it's otherwise unremarkable in terms of durability (what it does in offense and support though is an entirely different matter).


I don't suppose it gets access to relics and what have you?

No relics, 4 wounds, 5+ invulnerable.

Tough, but not in the same ballpark as Iron Hands 2+/3++ 2+FNP Eternal Warrior Chapter Master.

This message was edited 1 time. Last update was at 2016/06/21 15:46:35


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Member of a Lodge? I Can't Say






 DarknessEternal wrote:
commander dante wrote:
Necron Overlord on Catacomb Command Barge (13/13/11 3HP) or (11/11/11 3HP) the Overlord is T5 3W
Nightmare Shroud (2+)
Solar Thermasite (Reroll Saves of 1)
Phylactery (IWND for him and Barge)
Phase Shifter (4++)
Reanimation Protocols (basically a 5+FNP)
Plus i can choose who you're hitting with your shots

Its Dirty

No longer possible. A model can not have more than one relic.


Automatically Appended Next Post:
Roknar wrote:
 MechaEmperor7000 wrote:
If I remember the Wraithseer is a Wraithlord that you can take in the HQ slot.

However apart from it's T8, it's otherwise unremarkable in terms of durability (what it does in offense and support though is an entirely different matter).


I don't suppose it gets access to relics and what have you?

No relics, 4 wounds, 5+ invulnerable.

Tough, but not in the same ballpark as Iron Hands 2+/3++ 2+FNP Eternal Warrior Chapter Master.

Read the OP
He said for you to make the HQ's as if the FAQ draft didnt exist
Plus the fact that the FAQ is a DRAFT and is subject to change,so the changes are optional
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Do Formations count? The Heamonculus in the Dark Artisan formation is pretty hard to "slay the warlord". the unit is T7, 3+ armour, 4+ FNP re-rolling 1's. SInce he can never leave this unit, it effectively makes him unkillable until the Talos and Cronos die. Their is also an item that makes him ignore the first ID wound taken.

   
Made in lu
Rampaging Khorne Dreadnought






Nah, no formations. Just what you could do in a normal CAD.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

In that case, a Lord of Change with Impossibility Robes, +1W IWND, FNP 4+ and the +1 Invul WL trait is the most durable HQ.
6W, T6, 2++ re-rollable, 4+ FNP, IWND and can fly. Offensively, he has 6 str8 attacks on the charge at I6 with WS6

I have had the pleasure of playing this bad boy and rolling that combo of gifts and WL trait. It....was....Brutal!
And that isn't even counting the Psychic powers he could roll

--

This message was edited 2 times. Last update was at 2016/06/21 16:42:35


   
Made in us
Lesser Daemon of Chaos




New England

A Tzeentch daemon Prince from an infernal Tetrad with impossible robes.

S7, T6, re-rolling 1's to hit (from Tetrad)

2++ re-rollable save (impossible robes and warlord trait)

4+ FNP (greater reward)

5w and IWND (greater reward)

Add more buffs with psyker powers and he becomes even more deadly and durable.
   
Made in gb
Violent Enforcer






In Lockdown

A Blood Angels Librarian Dreadnought. Just keep him away from melta weaponry and you should be fine. Get him stuck into combat with lots of lightly armed fearless units (e.g. gaunts in synapse range, or zerkers) and stomp away to your heart's content.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in lu
Rampaging Khorne Dreadnought






 Galef wrote:
In that case, a Lord of Change with Impossibility Robes, +1W IWND, FNP 4+ and the +1 Invul WL trait is the most durable HQ.
6W, T6, 2++ re-rollable, 4+ FNP, IWND and can fly. Offensively, he has 6 str8 attacks on the charge at I6 with WS6

I have had the pleasure of playing this bad boy and rolling that combo of gifts and WL trait. It....was....Brutal!
And that isn't even counting the Psychic powers he could roll

--


Yea this is probably tougher than the necron outside of instant death. He's just about immune to conventional attacks.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Roknar wrote:
 Galef wrote:
In that case, a Lord of Change with Impossibility Robes, +1W IWND, FNP 4+ and the +1 Invul WL trait is the most durable HQ.
6W, T6, 2++ re-rollable, 4+ FNP, IWND and can fly. Offensively, he has 6 str8 attacks on the charge at I6 with WS6

I have had the pleasure of playing this bad boy and rolling that combo of gifts and WL trait. It....was....Brutal!
And that isn't even counting the Psychic powers he could roll

--


Yea this is probably tougher than the necron outside of instant death. He's just about immune to conventional attacks.

I have only seen 3 things kill this build. Rolling a 6 on a D-weapon or a Stomp, but no HQ is immune to those. The 3rd thing is a failed LD check for taking a wound (robes penalty). It happened to me once when I took a wound from Perils (no saves, so Invul was useless) and then failed my FNP. LD9, rolled an 11, LoC was gone!.

   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

I'm going to go with basically any of the Codex: Skitarii HQs... you know, the ones who aren't actually in the Codex because they hand out on Battle Barges in orbit? They're pretty darned durable since they avoid battle.

We actually used to run these sort of "Character Battles" in my old store. You were allowed to bring any unit consisting of one model. You'd play on a 2'x2' square with each player starting backed into opposing corners. Our observation was that fast (moves more than 6") melee heavy models tended to win as shooting/psychic units would get relatively few turns to shoot/cast powers. In fact, our most consistent winner was Iron Hands Chapter Master Smashfether on a Bike. He could get into combat very quickly if he wanted to and generally dealt more damage than he took.

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Made in lu
Rampaging Khorne Dreadnought






 Kriswall wrote:
I'm going to go with basically any of the Codex: Skitarii HQs... you know, the ones who aren't actually in the Codex because they hand out on Battle Barges in orbit? They're pretty darned durable since they avoid battle.

We actually used to run these sort of "Character Battles" in my old store. You were allowed to bring any unit consisting of one model. You'd play on a 2'x2' square with each player starting backed into opposing corners. Our observation was that fast (moves more than 6") melee heavy models tended to win as shooting/psychic units would get relatively few turns to shoot/cast powers. In fact, our most consistent winner was Iron Hands Chapter Master Smashfether on a Bike. He could get into combat very quickly if he wanted to and generally dealt more damage than he took.


I've only tried something similar with their arena mini game. I don't remember the name, but it's in one of their campaign books. Crusade of fire? It doesn't allow to make any judgments based on their table top performance though. Event the tau commander is scary as he gets to fire melta in CC lol.
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





My vote goes to the Lord of change. It's just absurd, really.

7500 pts Chaos Daemons 
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

 Galef wrote:
In that case, a Lord of Change with Impossibility Robes, +1W IWND, FNP 4+ and the +1 Invul WL trait is the most durable HQ.
6W, T6, 2++ re-rollable, 4+ FNP, IWND and can fly. Offensively, he has 6 str8 attacks on the charge at I6 with WS6

I have had the pleasure of playing this bad boy and rolling that combo of gifts and WL trait. It....was....Brutal!
And that isn't even counting the Psychic powers he could roll

--


This is the correct answer.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Puny mortals. You forget the blood lord and all his gifts.

Khorne Daemonkin Chaos Lord:
Collar of Khorne, combat familiar, ichor blood, juggernaut, sigil of corruption, axe of ruin kor'lath, and lightning claw

Strong anyway, you kill him he turns into a blood thirster.

 
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

If you use 30k you could throw in a Leviathan Detachment and then a Ordinatus Minoris is your warlord.
   
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Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Unit1126PLL wrote:
If you use 30k you could throw in a Leviathan Detachment and then a Ordinatus Minoris is your warlord.


The Warlord Titan (fittingly) wins if we would permit any warlord unit. The Ordinatus' cheese-dripping anti-D shield does not beat out the raw HP difference and what have you (but then the Warlord is more expensive by far.)

But neither Titan nor Ordinatus are HQ units.

This message was edited 4 times. Last update was at 2016/06/22 03:47:40


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