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2016/10/14 18:18:20
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
Okay. This looks really really cool. But why is that all awesome kickstarters must come at the same time? I pledged, so I will have to see if I can scrounge some more money from somewhere.
This message was edited 1 time. Last update was at 2016/10/14 23:48:16
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2016/10/15 01:29:58
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
From the Contact name and name of the image uploader on BGG, it looks like a China-based company. They've named names only of the artists, and the game designer has posted on BGG a few times about Deep Madness.
Ludo Fact is manufacturing the mini's, but that doesn't tell us how the rest of the project will be managed.
Deep Madness is made by Diemension Games, a board game designing and publishing company based in California, US. We have offices in Los Angeles and Beijing. Our LA office mainly focuses on designing and publishing, while the Beijing office manages manufacturing and production.
Did a quick search for their CA office and found this:
They have a email contact at diemensiongames.com but no active website at that url atm.
So far, I've tentatively backed. Things I like:
- positive render vs art ratio
- rules provided from day 1. Not that I'm an expert, but I know the fine folk at BGG will go thru this with a fine tooth comb
- overall polish and level of thought put into the game and the KS presentation seems high (so far)
Things pinging my KS alarm bells:
- relatively unknown KS company -> hopefully I learn more about them before the campaign ends
- who are the rule designers and what are their backgrounds? -> again hopefully get to know these before campaign ends, since they've shared the names of their artists and sculptors already
- too many stretch goals -> I hate extra stuff because 90% of the time it means wave shipping months if not years after the core product is delivered (in itself 1 year out from today). The more stretch goals pile up the more I tune them out and instead concentrate on what I think I'll be getting Wave 1 for my pledge dollar. Dropfleet KS is currently getting flak for delays but you could tell their stretch goals were carefully considered during the campaign, and as a result I'm getting EVERYTHING I pledged for this month, in one big box, and not split up month / years down the road.
This message was edited 1 time. Last update was at 2016/10/15 10:18:19
DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+
2016/10/15 11:32:30
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
The artwork is damn impressive. The tiles look very cool (love the double-sided normal/corrupted nature), the monster minis are simply fantastic. I'm in for the game, the two optional big dudes and the expansion (I'm a completionist).
The unlocked stretch goals, are they additional buy ins or included add-ons?
My only concern is what you're going to make the models out of. I've been burned heavily by this a few times (the Mike McVey game being the best/worst example of that, and the Mantic not-Necromunda game as well).
H.B.M.C. wrote: The artwork is damn impressive. The tiles look very cool (love the double-sided normal/corrupted nature), the monster minis are simply fantastic. I'm in for the game, the two optional big dudes and the expansion (I'm a completionist).
The unlocked stretch goals, are they additional buy ins or included add-ons?
My only concern is what you're going to make the models out of. I've been burned heavily by this a few times (the Mike McVey game being the best/worst example of that, and the Mantic not-Necromunda game as well).
The things listed as stretch goals are included I think, the pledge level mentions it includes all unlocked stretch goals.
The things listed as optional buys must be bought in addition.
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2016/10/15 14:23:39
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
I am much more careful about backing these days after being burned by dust, robotech, and wrath of demons; however I backed this.
The theme was great (love underwater stuff), the mini renders look great (Vin diesel anyone?), and the game looks like a mix between zombicide and the others.
Cool stuff so far. Hopefully we see more characters and maybe some resin or plastic minis.
IN ALAE MORTIS... On the wings of Death!!
2016/10/15 14:46:56
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
That's the 'however' part in my sentence. It looks like a great game and great minis, so I'm willing to take a calculated risk here.
I've backed several games from unknown manufacturers (the first zombicide from cmon/guillotine games... cmon hadn't made much before that and GG hadn't made any other games to my knowledge before that). I also backed relicblade, that was one of the best kickstarters I ever backed. Sometimes the risk is worth it.
However, I am more careful. I pass over many kickstarters these days that peak my interest.
IN ALAE MORTIS... On the wings of Death!!
2016/10/16 07:16:58
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
A little over one day in and I'm already feeling like even if the rules are complete gak at the very least I will end up with a seriously large pile of swanky monsters to use.
Hopefully the actual rules aren't complete gak.
Considering how much stuff is already included and the speed at which it is growing, I wonder if this will enter CMON/ Conan levels of funding and massive piles of figures.
I'm sure it'll break a million easily.
Poorly lit photos of my ever- growing collection of completely unrelated models!
I asked for more info about the project managers / KS Contacts and Collaborator on their FB page and got this response:
Deep Madness Yichuan Wang and 李倩(Cherry Li) are both our team members indeed, working in LA and Beijing seperatly. They are in charge of the operational jobs, not as famous as the artists and sculptors. So there is few information about them. BTW Ludo Fact will be our producing partner for this project. And our Beijing Office is keeping up closely.
That's not very much, so I'm asking for more information. For all we know, the staff of Diemension Games have been producing games for other game companies for years -- or not.
I also have 200+ Cthulhu miniatures to paint from Cthulhu Wars, RAFM, and my old Grenadier miniatures. Not to mention all the Reaper and CMON stuff. Might be a good time to cut back.
highlord tamburlaine wrote: A little over one day in and I'm already feeling like even if the rules are complete gak at the very least I will end up with a seriously large pile of swanky monsters to use.
Hopefully the actual rules aren't complete gak.
There is a rulebook download link on the project page, and the rules received a thumbs up in Undead Viking's review.
"The Omnissiah is my Moderati"
2016/10/16 13:13:54
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
Sammy reposted on BGG their answer about game experience.
have you guys worked on any other games before striking out on your own?
Any previous game design experience?
We haven't TBH. And we are learning from other experienced big companies, like CMON. We shared our creations with the extraordinary illustrators, sculptors, and designers all around the globe and received their enthusiastic feedback, and that is how Deep Madness is born. Now we have confirmed our manufacturer, Ludo Fact, they are great at miniature board game manufacture.
The designer of Deep Madness is Roger Ho, who has designed tabletop games since 2013. Deep Madness might be the first published work of his.
Although Diemension Games is a young company, we know what gamers want, because we are all gamers, backers, and dreamers. Please give us a chance to prove ourselves and make our dreams come true.
Thank you for all your support!
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
2016/10/16 22:56:50
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
A week pound to dollar.
First time project for the company (game not just Kickstarter)
A victory of willpower over shiney syndrome
It's reminding me of sedition wars
This message was edited 1 time. Last update was at 2016/10/16 23:02:23
From reading the rules it would appear that you only ever face 6 types of monster per scenario (1 per investigator), and that it is possible to have none of any time at certain types, giving investigators a (short) free reign to complete objectives, or perhaps the monster type that has spawned happens to be dead last in the order, giving the investigators lots of time to prepare.
Doesn't seem like the 'horde' game that Zombicide is.
My only real concern reading the rules is book keeping the monsters. Keeping track of your own character/s isn't an issue, but when you can have wounded creatures on the board, and some have more than 2 wounds, keeping track of all that through counters could get very confusing and bog down the game (a miniature game like 40K this is not!). I know they come with rings that have little slots for counters, but swapping in and out counters and keeping track of wounds as more and more things spawn could be a potential problem.
There's something to be said of Zombicide's very simplistic and elegant damage system (ie. weapons do X damage, most things can only take X damage, so anything that does that or above kills them, yet some take 'Y' damage, so if your weapon doesn't do Y or Z damage, and only does X damage then that weapon cannot hurt it).
This message was edited 4 times. Last update was at 2016/10/17 05:18:40