jreilly89 wrote:I'm not setting unrealistic expectations. Notice how I only said companies that have earned my trust, I.E. I've bought their previous games and loved them.
It wasn't directed at you in particular - I've seen a lot of hype going about for this already, both before and after the teaser was revealed. And while I get some companies are more trustworthy than others (obviously), there still has to be a degree of caution applied when something as big as The Last of Us is getting a sequel. Questions and suggestions still have to be put forward; how will it improve on what it already laid down previously? How will it (or will it even attempt to) capture the audience that may not have played the first game? How will it keep it feeling fresh for avid fans?
For me personally, my big question will be "will it change the gameplay radically enough for me to fall in love with it?"
Or people should be allowed to like what they want and be as excited as they want to be. There is no mandated level of excitement here. And No Man's Sky was a whole different debacle by a new company, not a trusted one like Naughty Dog.
If people want to go bouncing up and down about how amazing a game will be before they've even seen something like a short demo, or screenshots, knock yourself out. But don't come onto the internet building up hype trains and getting angry after the game releases because it doesn't meet your expectations, and subsequently taking out that anger on other users. Or of course, the other way around, when rabid fans attack anybody who picked up the game and didn't like it.
No Mans Sky was ultimately no different to any other game that gets hyped up; just because one may have trust in a company's promises, doesn't mean that company will necessarily live up to those expectations. It still ended up with the same level of terrible attitude among gamers that can be expected over the past few years.
Congrats? I've never played a Bethesda game and not liked it. I accept them for what they are, buggy messes that are a blast and have a massive open world.
Congrats for what?
Still, you are probably in the minority of people who wouldn't expect more from a company that produces AAA budget games; game breaking bugs and glitches should not be acceptable or the norm in a £45/$60 game.
But again, perhaps a topic for another time; apart from a few framerate drops, I never experienced any bugs or glitches while playing The Last of Us.
The 60 FPS thing was a joke, sorry if it didn't come across that way. Sure, in most 3rd person shooters it's a problem, but I've played through TLoU and the Remastered and had no discernable difference in plays. Maybe if I played them in reverse (Remastered and TLoU) I might've noticed the difference, but that's downright silly to do.
It didn't, but have my apology for not considering it so.
I'm surprised that you wouldn't have noticed. Almost everyone who has played a game at 30 and then 60FPS will notice a massive difference in both the look and feel of the game - less input lag and smoother visuals, movement and even cutscenes all make for an objectively better experience.
Obviously there is no doubt that The Last of Us Part 2 will have at least 60FPS. If it doesn't, that's simply bullgak.
Grimskul wrote:Still find it boring? I'm guessing you haven't played the multiplayer which is not a tacked on part as you would assume and is actually one of the things that really adds to its longevity given how intense some matches can be, particularly in survivors and you're the last man standing.
I have yet to play it; hopefully if my PS3 returns to me, I can give it a shot. Still, I feel it still ends up being tacked on simply because the focus was on the single player story. That doesn't mean there wasn't any effort put into it, more like it was second priority to both game
devs and most gamers.