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CSM/CD: Exploiting Horrors by killing them to gain extra psychic units  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in jp
Regular Dakkanaut





Isnt there Deathworld terrain that can cause wounds on them? Just a thought.
   
Made in us
Longtime Dakkanaut




Or buying tanglewire for fortifications?

DFTT 
   
Made in ie
Fresh-Faced New User



Ireland

Re Horrors and Malefic Deamonology

It might be worth mentioning that in the digital update of Codex Daemons it specifically mentions Malefic on all of the other non-horror Psykers in the codex
That is a bit redundant wit the current BRB but looking ahead to the new edition and whatnot it makes sense and is worth keeping in mind.

RAW Blued and Brimstone can tale Malefic but RAI not a hope

Praise be to Papa Nurgle  
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Just had a thought: have them declare charges at distant foes, goad them to OW you. If you've only got one Horror 12" away, you're practically guaranteed to fail the charge

   
Made in us
Bonkers Buggy Driver with Rockets






 lindsay40k wrote:
Just had a thought: have them declare charges at distant foes, goad them to OW you. If you've only got one Horror 12" away, you're practically guaranteed to fail the charge
In theory that works, but any opponent with a head for math will just choose not to shoot them.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

You never want to throw weak cc unit into daemonic combats. They get beat up on and crank up the instability checks
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Just noticed that Beams do not affect the firing model but can hit their own unit. There's a decent chance of an Allied Lv 3 Herald & PH unit having access to Bolt of Change, and it's an easy cast - just be careful not to overkill with the Warpflame

   
Made in us
Water-Caste Negotiator





With exploiting horrors in this way couldn't it just as easily be a method for farming kill points for your opponent?

Say an opponent drops a combat squaded tactical squad on some horrors, causes them to split and then kill the blues that spawn. Rinse and repeat with the additional units?

Just a curiosity - this has been an interesting thread to watch.

 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Well, this all came with the caveat that making loads of small T1-2 units is a high risk approach to KP games. In Maelstrom you can risk it, but on a 4x4 KP table you're asking for trouble.

There's a number of ways to mitigate KP farming. First, remember the units only appear at the end of the phase - your opponent can't shoot a pinky, shoot two blueys, and shoot two brimmies in a single turn.

Second, remember that if an Assault Squad kills three pinkies with their pistols, you can make a 'moat' of six blueys they're not allowed to charge and can't get around. Alternatively, if a couple of Blueys die, you may be able to drop a couple of brimmies in the face of a Hammernator unit and obstruct their charge against three other units or a lynchpin.

Third, you have a lot of flexibility in placing your tiny 'battery' units, especially if you conga line the parent units. As long as the battle line holds and there's little in the way of barrage and flanking forces, the risk might not be great.

Finally, all this assumes a cogent battle plan that has ways to deal with threats other than 'make another six battery units and blast them with Warpfire next turn'

   
 
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