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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Divine Majin-Lord of War-300 Points
Infantry (Character)

WS-9
BS-9
S-5
T-5
W-4
I-9
A-5
Ld-10
Sv-2+

Wargear
Close Combat Weapon

Special Rules
Independent Character
Lightning Reflexes
Fearless
Precision Shots
Precision Strikes
Hammer Of Wrath
Fleet
Move Through Cover
Eternal Warrior
I'm Too Good For You-A Divine Majinn may not join units, or be joined by ICs.

Options
May take any of the following wargear:
-Ultimus Gauntlet-100 Points
-Yoshitsuna Blade-100 Points
-Gloious Spear-80 Points
-Galaxy Bow-50 Points
-Etoile-80 Points
-The Axe Apocalypse-80 Points
-Omniscient Staff-75 Points
-Champion Belt-100 Points
-Hyperdrive-100 Points
-Universal Orb-80 Points
-Galactic Muscle-80 Points
-Arcadia-120 Points
May upgrade any stat by 1, for the following points costs:
-WS-5 Points
-BS-15 Points
-S-30 Points
-T-40 Points
-W-20 Points
-I-30 Points
-A-25 Points

New Wargear
Spoiler:
Ultimus Gauntlet-May be used as either a Mastercrafted non specialist powerfist or as a S+2, AP3 melee weapon with Concussive. Both profiles also have Blind.
Yoshitsuna Blade-S+1, AP2, Melee, Mastercarfted, Slice The Wind.
-Slice The Wind-In the shooting phase, the bearer of Yoshitsuna may cut through the air itself, sending out a slash far ahead of themselves. Draw a straight line between the bearer and a point 9" away. All models underneath the line take an automatic hit as if struck by Yoshitsuna.
Glorious Spear-S+4/+1. AP1/3, Melee, Mastercarfted, Spear Storm. Use the first profile on the turn the wielder charged.
-Spear Storm-In the combat phase, the wielder of Glorious may make a number of attacks equal to the number of enemy models within 3" of him, rather than his normal number of attacks, if using Glorious.
Galaxy Bow-Range 36", S+2, AP3, Assault X (where X is the wielder's attacks characteristic), Mastercrafted, Doppelganger.
-Doppelganger-Once per game in the shooting phase, the wielder of Galaxy may duplicate themselves. Place a second model identical to the first anywhere within 6" of the wielder of Galaxy, and then both models immediately make a shooting attack with Galaxy. These need not be at the same target. Once the shooting attack is resolved, remove the second model.
Etoile-Range 36", S6, AP2, Pistol 3, Mastercrafted, Inferno.
-Inferno-Anyone removed as a casualty thanks to Etoile immediately explodes. Center the small blast marker over where they died, and all models underneath suffer a S5 AP3 hit with the Barrage special rule. Any models slain in this way generate a S4 AP4 blast, so on and so forth (with the S and AP being worsened by 1 for each step) until no casualties are caused.
The Axe Apocalypse-SX2, AP2, Melee, Unwieldy, Mastercrafted, Calamity Drive.
-Calamity Drive-In a challenge, anyone using The Axe Apocalypse increases their attacks by 3.
Omniscient Staff-S+3, AP3, Melee, Mastercrafted, Concussive, Psyker (Mastery Level 1).
-The Omniscient Staff grants Mastery Level 1 to its wielder, and they may generate from any table.
Champion Belt-This belt increases the bearer's strength by 1.
Hyperdrive-These shoes grant the bearer the Jump Infantry type, and once per game, allows them to make a 30" Shunt move. They cannot charge after Shunting.
Universal Orb-This Orb grants the wielder two extra mastery levels, and allows them to harness warp charges on a 3+.
Galactic Muscle-These bulging muscles grant the wielder 1 more wound and FNP (4+).
Arcadia-This symbol of power grants the wielder +1 S, +1 T, +1 W, +1 A, and the Adamantium Will special rule.


So, fully kitted out (which is a bad idea, since you can only use one weapon at a time) this guy costs...

1,460 Points. Sounds legit.

This message was edited 3 times. Last update was at 2017/04/16 22:42:52


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

That Character is definitely too large. Probably should drop those stats and weapon options down by a lot.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Tactical_Spam wrote:
That Character is definitely too large. Probably should drop those stats and weapon options down by a lot.


Is there anything in there that's actually unbalanced? I mean, probably yes, but could you point to some specific bits?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 JNAProductions wrote:
 Tactical_Spam wrote:
That Character is definitely too large. Probably should drop those stats and weapon options down by a lot.


Is there anything in there that's actually unbalanced? I mean, probably yes, but could you point to some specific bits?


He can be "better" than a Primarch for the same cost as one.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

So what costs WOULD be appropriate?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 JNAProductions wrote:
So what costs WOULD be appropriate?
Well, by being able basically buy stats, they get exponentially better with certain upgrades.

For example, the melee weapons should all cost more depending on how many Attacks you also buy for them

Generally, the whole model is so highly powered, they really shouldn't be on the same scale as even Primarchs. This is fit for Titan-Titan combat. Not for even the enlarged scale of 40k as it is now.
I'm not saying it's undercosted, because you might easily be able to cost it "rightly", but the simple scale and power of this means it is practically always going to be overpowered.

This message was edited 1 time. Last update was at 2017/04/15 21:53:23



They/them

 
   
Made in us
Confessor Of Sins




WA, USA

A cost restriction is not an automatic means to get balance for something. If something costs 2000 points, but automatically wins every game for you, it's still not balanced.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Right, except this is a single, powerful model. It won't win games on its own, if correctly costed.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Decrepit Dakkanaut




All you have to do is buy a couple of upgrades. You need the Jump type, FNP 4+, and one of the weapons and you're wiping out a squad a turn. He's that much better than Smashfucker for not much more points.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Bounding Ultramarine Assault Trooper





The Mindtraveller HQ 200 points
Infantry (Character)

WS-0
BS-0
S-3
T-3
W-3
I-3
A-3
Ld-10
Sv-6+

Wargear
Force staff

Special Rules
Independent Character
Fearless
Psyker (Mastery Level 1)
The Mindtraveller knows all powers in the core rule book.

Mind Travel
When the Mindtraveller dies you may have him take control of a friendly character making it lose it WS/BS and all special rules. It then gains all of the mind travelers rules and WS/BS

Secrets of the elderly.
On the first turn of the game before movement the mind traveler may pick an opponent's character gaining all of it's s special rules and their WS/BS if they are a Psyker add their ML to his own and gain all of their powers.

Faction IoM

This message was edited 2 times. Last update was at 2017/04/16 01:13:13


Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 
   
Made in us
Hellacious Havoc





Lothneth the Chosen, Chaos Lord of the Warp Ghasts warband
Infantry (Independent Character)
Restrictions: Can only be fielded in a Black Legion detachment or formation; can be taken in place of any Chaos Lord in such a detachment or formation.
Points - 165
WS - 6
BS - 5
S - 4
T - 4
W - 3
I - 5
A - 4
Ld - 10
Sv - 2+/5++

Wargear: Terminator armor

Chaos Relic: Claws of the Defiant S: User, AP: 3, Rending, Shred

Legacy of the Wolves: Lothneth and any unit he has joined do not scatter on Deep Strike.

Warlord Trait: The Chosen of Abaddon
   
Made in us
Decrepit Dakkanaut




 Lukash_ wrote:
Lothneth the Chosen, Chaos Lord of the Warp Ghasts warband
Infantry (Independent Character)
Restrictions: Can only be fielded in a Black Legion detachment or formation; can be taken in place of any Chaos Lord in such a detachment or formation.
Points - 165
WS - 6
BS - 5
S - 4
T - 4
W - 3
I - 5
A - 4
Ld - 10
Sv - 2+/5++

Wargear: Terminator armor

Chaos Relic: Claws of the Defiant S: User, AP: 3, Rending, Shred

Legacy of the Wolves: Lothneth and any unit he has joined do not scatter on Deep Strike.

Warlord Trait: The Chosen of Abaddon

See, thinks how to do your own special snowflake correctly. Nothing strictly overpowered and has a purpose.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I'd appreciate constructive criticism, rather than just "You're bad and should feel bad."

The best(?) set up, seems to me, for the Divine Majinn is (assuming no Psykery):

300 Base
100 Ulitmus Gauntlet (yes, I did make this more expensive-I realized it was probably the best choice, and I made it too cheap)
100 Hyperdrive
80 Galactic Muscle (adds only one wound now)
120 Arcadia
40 +1 Toughness
20 +1 Wound
30 +1 Initiative
25 +1 Attack

Giving you the following:

WS 9
S 6
T 7
W 7
I 10
A 6 (7 with two weapons, 8 on the charge)
Ld 10
Sv 2+/4++/4+ FNP

For a mere 815 points.

815 points

Now, he's a tough and killy bugger for that amount, but you know what else you can buy for that?

2 Imperial Knights.

Or, more relevantly, about 30 Sterngaurd and 3 Drop Pods (765 points). Who will put out 60 shots, 40 hits, 33.33 wounds, 5.56 past the save and 2.78 past the FNP.

He then charges in, crumps a squad good (a single combat squad of course, since why wouldn't you MSU when dealing with this?) and the remaining 25 fire next round. 50 shots, 33.33 hit, 27.78 wounds, 4.63 past the save and 2.31 past the FNP, for 5.09 total.

He charges another squad, crumps 'em good, and the remaining 20 fire. 40 shots, 26.67 hit, 22.22 wounds, 3.70 past the save and 1.85 past the FNP, for 6.94 total, or one dead Majinn.

You've lost 220 points of Sterngaurd, and still have 3 Drop Pods and 4 5-man squads of Sterngaurd on the table.

For another comparison, let's go with Skitarii Vanguard.

You get 80 Vangaurd, in 8 squads of 10. Let's assume he charges one squad before they get in range, and wipes them out without taking any wounds. We still have 70 left, and we pop our +3 BS Doctrina. 210 shots, 186.67 hits, 62.22 wounds, 10.37 past the save and 5.19 past the FNP.

He then charges another squad, wipes them out, and we fire with our 60 left with +2 BS. 180 shots, 155 hits, 51.67 wounds, 8.61 past the save and 4.31 past the FNP. He's dead, son. And we have 60 Skitarii left. Even if we lose some Vangaurd and take Arc Rifles instead, they should be able to wipe him out with their shooting without much issue.

Let's also check the Knight math. He has S8 at Initiative or S10 at I1. If he strikes at I1, the Knight goes first, hitting once, and doing an average of about 1 wound to him, assuming no 6 is rolled. Majinn strikes back, 7 attacks, 4.67 hits, 3.11 HP. Two turns to kill one Knight, so four to kill two Knights. Odds get worse if he uses the S8 variation.

That means the Knights have a total of 12 attacks against him (assuming they strike one at a time, and not charge together) for 4 hits, or a greater than 50% chance of rolling a 6 and wiping him the feth out.

If they're Gallants, his odds got a lot worse. About a 60% chance of being RFP.

And what about Guilliman? Guilliman strikes second, and we'll give the Majinn the charge. Hammer of Wrath wounds on a 4, with a 2+/5+ to save, so Guilliman takes .06 wounds from it. The Majinn then needs (wounding on 2s, hitting on 4s (or 3s, if you buy him WS 10, which I wouldn't do unless I KNOW I'm facing WS 9 people) with a 3+/5+) 66 attacks to kill Guilliman. That's 10 rounds on average. In that time, Guilliman has 60 attacks back, which virtually guarantees Guilliman rolling two 6s in a row (1/36 chance, 60 attacks) meaning the Majinn gets wiped out.

I'm sorry, how the feth is this guy broken?

Edit: I will agree, he's rather aimless. He's based off the final class of Disgaea, who's role is literally "be the best at everything", so I do agree he's without focus. But I don't agree he's broken.

He is, if implemented, not something to bring by surprise though. He's like an Imperial Knight or Guilliman. Not something you bring without warning your opponent "I'm bringing the pain".

This message was edited 1 time. Last update was at 2017/04/16 22:09:28


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

CREEEEEEEEED, HQ, 200 points

WS 4
BS 5
S 3
T 4
W4
I 4
A 3
Ld 10
Sv - 5+/3++

Wargear
Flak Armour
Hot-Shot laspistol
Sigil of the 8th - grants 3++
Sword of Cadia - S - Ap 2

Special rules
Castellan - can issue 4 orders at 24" with rerollable Ld tests. Must be warlord

Warlord trait -
Magnificent Bastard, Tactical Genius - May give 3 separate units the Infiltrate, Outflank and Scout special rules.
Up to 3 Baneblades (and all variants) and/or Warhound titans may be given Invisibility for the first turn of the game.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in ca
Longtime Dakkanaut




@JNAProductions

I would personnaly say he is relatively correct in terms of balance. His barebone option is far more efficient and destructive than a fully upgraded one which is a bit useless anyway. The only problem I see with your hero is from a design point of view. It's a one clic wonder that will destroy anything it charges or get close combat with at the possible exception of a Primarch or Greater Daemon character which makes him a bit boring to use, especially since we have no fluff to make the character be something else than a pure bundle of stats. His weight category is also problematic. Lords of War are notoriously difficult to balance, especially when they aren't superheavy vehicle due to the scale of the game. For example, you have demonstarted that Divine Majin is hardly more dangerous than 80 Vanguard Skitarii, but what are the chances for 80 Vanguard Skitarii to all be within 18' of a single model (of which we don't know the size) to shoot at him? Furthermore, you can wittle down or disrupt Vanguard Skitarii relatively easily. but its much more dificult to do the same with Divine Majin. He/she is just as powerful and destructive with a single wound left than with all of them. His level of force concentration is much larger than that of several squads which are trickier to position and can be damaged much more effectively. Being an independant character he can join units and use transport vehicle making him more mobile and adaptable than most unit of his type and power level. The problem isn't the stats or his price which are reasonnably balanced (he is more balanced than several units in the game right now), but his niche which is a bit at odd. I think making him a monstruous creature or prevent him from joining units would help a bit.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I will add rule that requires him to stay by himself.

Thanks your feedback. I do NOT want to make him an MC, since he's 1) human sized and 2) that would give him Smash.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Longtime Dakkanaut




 JNAProductions wrote:
I will add rule that requires him to stay by himself.

Thanks your feedback. I do NOT want to make him an MC, since he's 1) human sized and 2) that would give him Smash.


I would also remove fearless in that case since its useless for a character completly alone.

PS: My pleasure for the feedback, you did commented on all my fandex but the two eldest ones. I owe you that much.
   
Made in us
Using Object Source Lighting





Portland

Garreon, astral Claws Chief Apothecary, "The Corpsetaker"

125?

Chaplain stats

Bolt Pistol w/ special Ammunition, Power Sword
F+K Grenades
Narthecium
Iron Halo

Chapter Tactics: Astral Claws
ATSKNF
The Corpsetaker: Garreon has Preferred Enemy: Space Marines and grants this to his unit
In the Shadows: unless the primary detachment has no other independent characters, Garreon cannot be the army's warlord
Counter-attack
Fear


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Decrepit Dakkanaut




 spiralingcadaver wrote:
Garreon, astral Claws Chief Apothecary, "The Corpsetaker"

125?

Chaplain stats

Bolt Pistol w/ special Ammunition, Power Sword
F+K Grenades
Narthecium
Iron Halo

Chapter Tactics: Astral Claws
ATSKNF
The Corpsetaker: Garreon has Preferred Enemy: Space Marines and grants this to his unit
In the Shadows: unless the primary detachment has no other independent characters, Garreon cannot be the army's warlord
Counter-attack
Fear

But what's his Warlord trait if he's the one ending up being Warlord?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Using Object Source Lighting





Portland

Oh, I hadn't actually noticed that all had WL traits. Intimidating Presence (generic Command table).

The idea was to make a fairly middle of the road/conservative power level, apothecary with a rather sinister reputation, mostly taking the Apothecary idea (unit buffs) and making a decent commander version.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Decrepit Dakkanaut




 spiralingcadaver wrote:
Oh, I hadn't actually noticed that all had WL traits. Intimidating Presence (generic Command table).

The idea was to make a fairly middle of the road/conservative power level, apothecary with a rather sinister reputation, mostly taking the Apothecary idea (unit buffs) and making a decent commander version.

Excellent and fitting.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hellacious Havoc





 spiralingcadaver wrote:
Garreon, astral Claws Chief Apothecary, "The Corpsetaker"

125?

Chaplain stats

Bolt Pistol w/ special Ammunition, Power Sword
F+K Grenades
Narthecium
Iron Halo

Chapter Tactics: Astral Claws
ATSKNF
The Corpsetaker: Garreon has Preferred Enemy: Space Marines and grants this to his unit
In the Shadows: unless the primary detachment has no other independent characters, Garreon cannot be the army's warlord
Counter-attack
Fear


Love seeing Badab War-related things.
   
Made in it
Warning From Magnus? Not Listening!





Holy Terra.

Oooooh, my turn!

Ember, Lord of Fire 750p.

WS 7
BS 6
S 6
T 6
W 6
I 7
A 6
Ld 10
Sv - 2+

Equipment:

Questoris, the Burning Sword: str +1 ap 2
Force, Fleshbane, Soul Blaze, Master Crafted, Blind, Two-handed, Gets Hot!

Archaeotech Flamer:[b] str 6 ap 3 Pistol (Template)
Soul blaze, Blind, Gets Hot!, Master Crafted.

[b]Needle Carbine:
str 3 ap 1 Heavy 4
Flesh Bane, Precision Shots

Armour of Fire:
This armour grants Ember a 2+ save and a 4+ invuln. In addition, this armour can release a blast of heat once per battle. Center a 5" template on Ember. All models (excluding Ember) suffer d3 str 4 ap 4 hits with the Soul Blaze and Blind special rules.

Wings of Flame:
Ember, Lord of Fire, counts as Jetpack Infantry and can deep strike on a reserve roll of 2. In addition, Ember gains the Move through Cover special rule when not using his jetpack

The book of Emperors Ember, Lord of Fire, may choose one of these effects at the beginning of the game. It lasts for the intire game, or until Ember is removed from play:
The Book of Beginnings: D3 models gain IWND.
The Book of Augustus: D3 Units gain Zealot.
The Book of the Past: All IC gain Master Crafted on one of their weapons.
The Book of the Future: All Psykers have Precience along with all their other powers.
The Book of the Imperial Truth: Roll for each unit at the beginning of each turn. All friendly models from Armies of the Imperium factions have Fearless on a roll of a 4+
The Book of the Storm: All enemy Psykers suffer perils on any doubles and friendly Psykers generate 1 additional Warp Charge.


Special Rules:

Fear, Eternal Warrior, Zealot, Fearless, It Will Not Die, For the Emperor!, Burning Halo, Relics of a Better Age


For the Emperor:
Ember has Hatred against models in Chaos Space Marine and Chaos Daemon armies. If Ember, lord of Fire, comes into base-to-base combat with Chaos models, he attacks at I 10.

Burning Halo:
Choose between the following effects at the beginning of your turn. The effect lasts until your next turn:
Glowing Halo: all models within 2d6" of Ember gain Night Vision:
Blinding Halo: all models within 2d6" of Ember must take a pinning test.
Shielding Halo: Ember and all models within d6" gains the Shrouded USR and get a 4+ Invuln against shooting attacks.

Relics of a Better Age
Ember, lord of Fire may choose a single non-unique, Loyalist, unit from any Horus Heresy book to be added to an Armies of the Imperium army in which he is the Warlord. This unit does not take up any FOC space and is never part of any formation.


Psyker: Ember, lord of Fire is a Psyker with ML. 3. He may choose up to 5 powers (instead of 3) from Telekinesis and Pyromancy (Ember must take at least 1 power from each). Ember also has acces to the following power:
From Embers cometh Fire: (blessing 3) If this power is cast, d3 models within 12" of Ember may be given a masterly level of 1 and acces to the pyromancy power Sunburst or Molten Beam for the rest of the turn.


Allies
Ember, Lord of Fire may be taken as a Lord of War for Armies of the Imperium or Traitor Legions factions (excluding the Black Legion and Emperors Children). Ember, lord of Fire, may also be taken as an Allied Detachment for Craftworld Eldar, Dark Eldar, Harlequins, Tau and Necron Factions, and counts as Allies of Convinience (Ember takes up the entire Allied Detachment).


Warlord Trait: The Last of Us
An army that includes Ember, Lord of Fire may choose who goes first (instead of rolling) and re-roll d3 dice per turn. In addition, if Ember, Lord of Fire is slain, roll a d6. On a roll of 3+, replace one random IC in your army with Ember.

This message was edited 3 times. Last update was at 2017/04/18 06:43:06


   
Made in us
Dakka Veteran





Gary of Vault 108 -HQ-10 Points
Infantry Independent (Character)

WS-2
BS-2
S-2
T-2
W-1
I-2
A-1
Ld-8
Sv-6+

Wargear:
armed with a auto pistol and close combat weapon
Vaultec jump suit armor= t shirt save of 6+
Can purchase frag grenades for 5pts
Can purchase melta bombs for 5pts
Can purchase flak armor for 5pts
Can purchase a combi laspistol (just like a combi bolter: melta, flamer, plasma) for 5pts
Can purchase a Ripper (chain axe rule) for 5pts

Special rules:
Fearless (Gaaaary!)
Vault 108 Clones (can purchase as many as 108 Gary models for 10pts each yet only take up 1 HQ slot. Each Gary can purchase meltabombs, frag, flak, combi laspistol. Each can join different squads. Multiple Garys can join each other to form 1 squad or multiple squads.

This message was edited 2 times. Last update was at 2017/04/18 06:40:12


In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in ru
!!Goffik Rocker!!






Once upon a time a grot named Grobso stole a keg of squig ale from meganob and got caught in the process of consuming it. Grobso fled to the jungle screaming madly pursued by the raging meganob. In a few days he emerged wearing scraps of armor and half the power klaw. He claimed he bravely defeated the nob offender in a rightful duel which emidiately triggered the nearby orks and the closest boy challenged Grobso to a fight 'right dere and right now'. Grobso started shivering and looking around for an escape route but it was too late as he couldn't flee due to all the scrap from meganob's armor slapped on him. The boy rushed at Grobso. The poor grot closed his eyes preparing to finally meet Gork and Mork in person but instead he heard: hiiiissSSBOOOM! right behind him. Something exploded and he got thrown forth towards the rushing boy. They clashed violently and fell to the ground rolling backwards. There were more explosions and a valkerie wing skimmed above the camp preparing to drop the cargo. Everyone started running around eager for a good brawl. After the fight was over, imperials were thrown back and orks remembered about Grobso. He was found lying underneath an ork boy - pale as death with a bunch of broken bones but still alive while the ork boy was breathless and had half of the power klaw sticking out from his head. Orks found it to be funy and gretchin found it to be a divine intervention from Gork or possibly Mork himself.
Thus Grobso became a cult figure in local gretchin community and eventually started serving sermons where he told his fellow grots how Gork and Mork actually love them and that they'll definitely get invited to the mighty galactic-scale WAAAAAAAAAGH! that's about to come eventually. He became rich (for a grot) and got himself kustom grot megaarmor suit built from scratches of megaarmor that Grobso brought back from the jungle piece by piece. He lovingly polishes it every day but it still has signs of giant wild squig's erosive gastric juice.


Grobso, Da Runt Prophet - 40 pts
Infantry, Independent character.
WS-2
BS-3
S-2
T-2
W-1
I-2
A-1
Ld-5
Sv-2+

Wargear:
Megaarmor (2+ save, power klaw, twin-linked shoota, Slow and Purposeful)

Special rules:
Da Runt Prophet - all gretchin in the same squad with Grobso, except for Grobso himself, have Rage, Furious Charge, Hatred and Fearless.
Still Just a Grot - Grobso can't issue or accept challenges and can only join Grot and Mek Gun units.

This message was edited 3 times. Last update was at 2017/04/18 10:32:10


 
   
Made in au
Liche Priest Hierophant







Slayer-Fan123 wrote:
 spiralingcadaver wrote:
Garreon, astral Claws Chief Apothecary, "The Corpsetaker"

125?

Chaplain stats

Bolt Pistol w/ special Ammunition, Power Sword
F+K Grenades
Narthecium
Iron Halo

Chapter Tactics: Astral Claws
ATSKNF
The Corpsetaker: Garreon has Preferred Enemy: Space Marines and grants this to his unit
In the Shadows: unless the primary detachment has no other independent characters, Garreon cannot be the army's warlord
Counter-attack
Fear

But what's his Warlord trait if he's the one ending up being Warlord?

Not all special characters have a set Warlord Trait.
Iirc Fabius Bile lacks one, as do all the Herald and Herald-equivalent Daemon special characters.

Not that it matters really.
   
Made in us
Clousseau





East Bay, Ca, US

A little silly but it would be nice to see a model that's a true force multiplier as his core purpose.

Mister Jones
Taken with any faction of the Imperium
WS 1
BS 1
S 1
T 4
I 5
W 3
Ld 10
Sv 4+

Eternal warrior
ATSKNF
Close Combat Weapon
Mister Jones cannot be taken as a Warlord.
Hit and Run

At the start of each of the controlling player's turns, Mister Jones can play 1 of 6 songs. These last until the start of the controlling player's next turn. Roll a dice to decide which song is played. If Mister Jones has suffered a wound, the controlling player may pick the song he plays.

song 1: Mister Jones and Me!
All infantry models in controlling players army gain ATSKNF.

song 2: Much Song, Very Sing.
All models in controlling player's army gain Fleet. Models which already have the fleet special rule may move an additional 2 inches during movement, or add an additional 2 inches to any charge/run move.

song 3: Totes Guitar, Bro.
Deep striking units in controlling player's army do not scatter. Controlling player may select 1 unit which failed its reserve roll. That unit automatically enters from reserves this turn.

song 4: No bless oblige!
Controlling player may automatically deny one blessing manifested by the opponent. Additionally, controlling player does not suffer perils of the warp this turn.

song 5: Epic Guitar Solo
All models in controlling player's army gain +1 attack.

song 6: Power Chord of Destiny
All models within 36" of Mister Jones fire overwatch at full ballistic skill. Units that could not normally fire overwatch, such as template weapons, or slow and purposeful units, are are allowed to make an out of phase shooting attack at full ballistic skill if a unit within 12" is being charged.

This message was edited 4 times. Last update was at 2017/04/18 20:55:36


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Regular Dakkanaut





Yeah well my guys the best he has Statline everything 10 and is flying gargantuan monstrous creature (unique) and has a strength D ap 1 sword with flesh and and armour bane. His gun is apocalyptic mega blast d ap 1.
2+ armour, invuln and fnp
Rerolls failed saves eternal warrior 'shatterer' which allows no invuln against any attacks, shooting or melee made.
Mastery level 10 knows EVERYTHING. Even codex specific
Very fluffy if you ask me.

Oh and he is 50 points but starts the game as a cultist.
After deployment he becomes the monster



Itll be like tzeentch possessed someone


Automatically Appended Next Post:
Yeah well my guys the best he has Statline everything 10 and is flying gargantuan monstrous creature (unique) and has a strength D ap 1 sword with flesh and and armour bane. His gun is apocalyptic mega blast d ap 1.
2+ armour, invuln and fnp
Rerolls failed saves eternal warrior 'shatterer' which allows no invuln against any attacks, shooting or melee made.
Mastery level 10 knows EVERYTHING. Even codex specific
Very fluffy if you ask me.

Oh and he is 50 points but starts the game as a cultist.
After deployment he becomes the monster



Itll be like tzeentch possessed someone

This message was edited 1 time. Last update was at 2017/04/26 21:37:20


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

fwlr wrote:
Yeah well my guys the best he has Statline everything 10 and is flying gargantuan monstrous creature (unique) and has a strength D ap 1 sword with flesh and and armour bane. His gun is apocalyptic mega blast d ap 1.
2+ armour, invuln and fnp
Rerolls failed saves eternal warrior 'shatterer' which allows no invuln against any attacks, shooting or melee made.
Mastery level 10 knows EVERYTHING. Even codex specific
Very fluffy if you ask me.

Oh and he is 50 points but starts the game as a cultist.
After deployment he becomes the monster



Itll be like tzeentch possessed someone


Automatically Appended Next Post:
Yeah well my guys the best he has Statline everything 10 and is flying gargantuan monstrous creature (unique) and has a strength D ap 1 sword with flesh and and armour bane. His gun is apocalyptic mega blast d ap 1.
2+ armour, invuln and fnp
Rerolls failed saves eternal warrior 'shatterer' which allows no invuln against any attacks, shooting or melee made.
Mastery level 10 knows EVERYTHING. Even codex specific
Very fluffy if you ask me.

Oh and he is 50 points but starts the game as a cultist.
After deployment he becomes the monster



Itll be like tzeentch possessed someone


What was the point of this?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 JNAProductions wrote:
fwlr wrote:
Yeah well my guys the best he has Statline everything 10 and is flying gargantuan monstrous creature (unique) and has a strength D ap 1 sword with flesh and and armour bane. His gun is apocalyptic mega blast d ap 1.
2+ armour, invuln and fnp
Rerolls failed saves eternal warrior 'shatterer' which allows no invuln against any attacks, shooting or melee made.
Mastery level 10 knows EVERYTHING. Even codex specific
Very fluffy if you ask me.

Oh and he is 50 points but starts the game as a cultist.
After deployment he becomes the monster



Itll be like tzeentch possessed someone


Automatically Appended Next Post:
Yeah well my guys the best he has Statline everything 10 and is flying gargantuan monstrous creature (unique) and has a strength D ap 1 sword with flesh and and armour bane. His gun is apocalyptic mega blast d ap 1.
2+ armour, invuln and fnp
Rerolls failed saves eternal warrior 'shatterer' which allows no invuln against any attacks, shooting or melee made.
Mastery level 10 knows EVERYTHING. Even codex specific
Very fluffy if you ask me.

Oh and he is 50 points but starts the game as a cultist.
After deployment he becomes the monster



Itll be like tzeentch possessed someone


What was the point of this?


It's the obligatory "lulz, here's a Mary Sue" character.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
 
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