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Made in gb
Longtime Dakkanaut




Battle Rider/Brilliant Lances from GDW, though with the acceleration mechanic corrected to assume constant acceleration not instantaneous acceleration.

Oh and for Battle Rider the realisation that printing the stats on a bit of paper makes more sense than the back of the counter.

Once of the best scenario systems I've ever seen.


Would also like 'Harpoon' to come back
   
Made in us
Longtime Dakkanaut





IL

 master of ordinance wrote:
Sisters of Battle.


My Rogue Trader era Squats play the world's smallest violin for you. SOB models may be very dated but they've still gotten updated rules and have remained available with more love than other ranges that were completely dropped. If I want Squats or Zoats I need a time machine.

Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in gb
Longtime Dakkanaut




Did used to love the 1st edition Squat models, managed to pick up a range of them in a GW January sale (which dates that), all metal, had about four squads of foot troops, two of bikes and about six trikes to go with them.

Beautiful models, dropped by a company who ran out of ideas - personally in that case would have just folded them into the Imperial Guard as an alternative as a parking place.
   
Made in dk
Regular Dakkanaut




Brasilia, Brazil

B5 - A Call to Arms

Mongoose lost the rights to Babylon 5 and the miniatures are pretty much impossible to find. There were fleets for pretty much every race covered in the TV show, and the minis were great. Rules were good too!
   
Made in us
Longtime Dakkanaut





 AegisGrimm wrote:
A second vote for AT-43. I have the 4 main factions, and the game plays great. I love the mechanic of a Universal Table of Resolution. And I don't care who hates me for it, but I love the rules for Confrontation: Age of Ragnorok. If it wouldn't have been for the earlier editions of Confrontation, I think lots more people would have a positive image of it, for the same reasons as AT-43. Same solid rules, with some improvements (though the command system of AT-43 was great but not a part of Confrontation.)


You will hear no hate from me on Confrontation, Love the game and have been adding to my already huge forces. Actually have a solid group of players here still giving it a go, 4 of us
   
Made in gb
Fixture of Dakka






I liked the rules for Confrontation: The Age of Rag'Narok (I take it you mean the unit-based game with the pre-painted plastic miniatures on round bases, as opposed to the one released previously which was an expansion to Confrontation and used the metal miniatures on square bases?). The main problem was the slow release schedule and poor availability of products - a lack of sufficient capital to expand properly, I think.

The starter set was also a problem; it worked well enough, but the combinations of units included meant that everyone hit on a 4+, wounded on a 4+. Unlike the AT-43 starter, there was no variation.

I've still got the bags of round bases I ordered to re-base my metal Confrontation models, and my collection is now a motley mix of square and round-based models.

Hybrid was also a good idea, crippled by a rulebook that was badly translated, and as far as I can tell, badly written and laied out in the original French.
   
Made in gb
Longtime Dakkanaut




JMMelo wrote:
B5 - A Call to Arms

Mongoose lost the rights to Babylon 5 and the miniatures are pretty much impossible to find. There were fleets for pretty much every race covered in the TV show, and the minis were great. Rules were good too!


They had the rights for the Star Fleet Battles models as well for a while, which were pulled for reasons unknown and now essentially hard to get here, a pity as I wanted some of them.

They did a nice WW2 navy game "Victory at Sea" which is worth a look in its 1st edition, which was more or less killed by a very long gestation of its 2nd edition and a terrible release rate for models..
   
Made in us
Krazed Killa Kan





SoCal

GWAR was just the Shock Force rules, which have been revived as generic rules somewhere already.

   
Made in gb
Ultramarine Librarian with Freaky Familiar





Necromunda.

SW:A is great and all, but its not Necromunda. Its a Kill Team themed Necromunda-lite without the Hive Gang theme that gave Necromunda a lot of its appeal. And I say that as someone who never even played Necromunda, I just enjoyed reading White Dwarf battle reports back in the early 2000's.

Bringing back Hive Gangs as warbands PDFs for SW:A (or at least one Hive Gang warband PDF with special rules and variants for the different gangs) and a more in-depth campaign system akin to the old Necromunda campaigns would be a good ad hoc solution.

This message was edited 2 times. Last update was at 2017/05/09 22:00:11


 
   
Made in gb
Major




London

 Shadow Captain Edithae wrote:
Necromunda.

SW:A is great and all, but its not Necromunda. Its a Kill Team themed Necromunda-lite without the Hive Gang theme that gave Necromunda a lot of its appeal. And I say that as someone who never even played Necromunda, I just enjoyed reading White Dwarf battle reports back in the early 2000's.

Bringing back Hive Gangs as warbands PDFs for SW:A (or at least one Hive Gang warband PDF with special rules and variants for the different gangs) and a more in-depth campaign system akin to the old Necromunda campaigns would be a good ad hoc solution.


Do what? Necro has one of the strongest player bases and creative impetus communities out there! That game builds fans for life.

This message was edited 1 time. Last update was at 2017/05/10 18:51:56


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Fenrir Kitsune wrote:
 Shadow Captain Edithae wrote:
Necromunda.

SW:A is great and all, but its not Necromunda. Its a Kill Team themed Necromunda-lite without the Hive Gang theme that gave Necromunda a lot of its appeal. And I say that as someone who never even played Necromunda, I just enjoyed reading White Dwarf battle reports back in the early 2000's.

Bringing back Hive Gangs as warbands PDFs for SW:A (or at least one Hive Gang warband PDF with special rules and variants for the different gangs) and a more in-depth campaign system akin to the old Necromunda campaigns would be a good ad hoc solution.


Do what? Necro has one of the strongest player bases and creative impetus communities out there! That game builds fans for life.


I know but it would be nice to have an official miniature line again.
   
Made in us
Hungry Little Ripper




Texas

I would like to see Warhammer Ancient Battles become more mainstream. 2nd ED D&D Battlesystem is quite nice and I still have my copy. Is anyone still playing Johnny Reb?

Jesse

"Always keep fighting, it keeps you young." - Some guy. 
   
Made in us
Regular Dakkanaut



Alpharetta, GA

Robo Rally.

Nothing will ruin a friendship faster than Robo Rally (well, possibly Xanth, Family Business, Cosmic Encounter or Junta).

If I knew how much the original expansions would be selling for, I would have purchased every one I found and I could have retired by now. I know you can find the Hasbro/AH reprint cheap, but this game really needs expansion boards.
   
Made in us
Mindless Spore Mine





WoTC's Chainmail game; the one released with 3rd edition. Great looking minis (dual purpose if you played tabletop). Tight rules that gave a fun, not too long game. You could also easily add to the models playable once you figured out the way stats were translated from 3rd edition D&D.

 
   
Made in us
Stubborn Temple Guard






 DarkTraveler777 wrote:
Crimson Skies. It was an air combat game set in an alternate 1930's America which had split into smaller countries after the American Civil War. Lots of air pirates, goggles and scarves, and heroic pilots battling it out from floating zeppelin-based air fields. The game had a really wonderful setting with lots of gaming potential, but it came out in the last years of FASA's operations and didn't get "off the ground" so to speak.

I know the later Wizkids clicky-game gained some popularity, but I long for the older, FASA-era game that used metal models and hex maps. An updated version with plastic planes would be killer.

The metal minis can still be found at Iron Wind Metals, but the game has been dead for almost 2 decades except for some video game iterations that came out in the 2000's.


I still have a ton of Crimson Skies stuff. It's a great game.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in de
Primus





Palmerston North

 thekingofkings wrote:
Gotta upvote on the Vor, Urban War (Void 1.?) and honorable mention to Celtos.....But I want most of all for Confrontation to come back *(followed by a very close second by Chronopia) I too have MonPoc collecting dust. But for me the story behind both confrontation and Chronopia really did it. Chronopia had a great set of rules, a great setting, some pretty ok minis and some great fluff to go with the setting. IT hurts my soul to see a trashpile like aos alive and relatively well while Chronopia is dead.
Confrontation I love every aspect of, from Cadwallon to the video games!


I would hope that someone sporting a Repulsar Knight as an avatar would be supportive of Chronopia. I am just sad that Prince August dropped all its Chronopia stuff before I could finish my Blackbloods and I still feel like I did not get enough Stygian in the end.
If Chronopia got relaunched I would like it merged with Leviathan, combining the fluff, but using Chronopia rules. Leviathan has the second best Wargaming fluff I have read, the gaming rules are not so good.

Celtos is basically D10 Warhammer FB skirmish, which should have been an easy sell at the time. It is still up and running at Brigade models. I love many of the designs, but the executions are not quite as good as they should be.

The best fluff belongs to Clan War, the wargame rules for the Legend of the Five Rings setting, the game rules are a mess and now that Fantasy Flight have bought the IP I am less interested in a relaunch than previously.

So I would love to see Clan War return, but under AEG not FF.
   
Made in gb
Major




London

 Shadow Captain Edithae wrote:
 Fenrir Kitsune wrote:
 Shadow Captain Edithae wrote:
Necromunda.

SW:A is great and all, but its not Necromunda. Its a Kill Team themed Necromunda-lite without the Hive Gang theme that gave Necromunda a lot of its appeal. And I say that as someone who never even played Necromunda, I just enjoyed reading White Dwarf battle reports back in the early 2000's.

Bringing back Hive Gangs as warbands PDFs for SW:A (or at least one Hive Gang warband PDF with special rules and variants for the different gangs) and a more in-depth campaign system akin to the old Necromunda campaigns would be a good ad hoc solution.


Do what? Necro has one of the strongest player bases and creative impetus communities out there! That game builds fans for life.


I know but it would be nice to have an official miniature line again.


Why? There's an infinite amount of choice and models out there. Get creative!
   
Made in us
Longtime Dakkanaut




Maryland

 Fenrir Kitsune wrote:
 Shadow Captain Edithae wrote:
 Fenrir Kitsune wrote:
 Shadow Captain Edithae wrote:
Necromunda.

SW:A is great and all, but its not Necromunda. Its a Kill Team themed Necromunda-lite without the Hive Gang theme that gave Necromunda a lot of its appeal. And I say that as someone who never even played Necromunda, I just enjoyed reading White Dwarf battle reports back in the early 2000's.

Bringing back Hive Gangs as warbands PDFs for SW:A (or at least one Hive Gang warband PDF with special rules and variants for the different gangs) and a more in-depth campaign system akin to the old Necromunda campaigns would be a good ad hoc solution.


Do what? Necro has one of the strongest player bases and creative impetus communities out there! That game builds fans for life.


I know but it would be nice to have an official miniature line again.


Why? There's an infinite amount of choice and models out there. Get creative!


Playing Necromunda in the UK is basically an excuse to buy the whole Gang deal from Heresy Miniatures.
Spoiler:

   
Made in us
Blackclad Wayfarer





Philadelphia

 Mattlov wrote:
 DarkTraveler777 wrote:
Crimson Skies. It was an air combat game set in an alternate 1930's America which had split into smaller countries after the American Civil War. Lots of air pirates, goggles and scarves, and heroic pilots battling it out from floating zeppelin-based air fields. The game had a really wonderful setting with lots of gaming potential, but it came out in the last years of FASA's operations and didn't get "off the ground" so to speak.

I know the later Wizkids clicky-game gained some popularity, but I long for the older, FASA-era game that used metal models and hex maps. An updated version with plastic planes would be killer.

The metal minis can still be found at Iron Wind Metals, but the game has been dead for almost 2 decades except for some video game iterations that came out in the 2000's.


I still have a ton of Crimson Skies stuff. It's a great game.



I play tested Crimson Skies - the 2003 one
https://en.wikipedia.org/wiki/Crimson_Skies





Loved it - and enjoyed the flight cards and way it played

This message was edited 1 time. Last update was at 2017/05/12 19:17:39


   
Made in us
Poxed Plague Monk




Palmer, AK

8th edition Warhammer Fantasy.

The game easily could have coexisted alongside AoS as one is a skirmish game (something done better by other game systems, among them LoTR, something GW already owns) and the other is a mass-combat blocks of units type of game, which is what I'm after.

9th screwed everything up by nerfing everything that was good and taking away the randomness and the fun/uniqueness of the individual armies in order to make the game "balanced". And good luck trying to talk to them about it on their forums, as you're immediately shouted down by all the nerd-raging fanboys of the system.

Kings of War I hear is good but around my area exactly 0 people play it so that's out.

 
   
Made in us
Longtime Dakkanaut





 badguyshaveallthefun wrote:
8th edition Warhammer Fantasy.

The game easily could have coexisted alongside AoS as one is a skirmish game (something done better by other game systems, among them LoTR, something GW already owns) and the other is a mass-combat blocks of units type of game, which is what I'm after.

9th screwed everything up by nerfing everything that was good and taking away the randomness and the fun/uniqueness of the individual armies in order to make the game "balanced". And good luck trying to talk to them about it on their forums, as you're immediately shouted down by all the nerd-raging fanboys of the system.

Kings of War I hear is good but around my area exactly 0 people play it so that's out.


A common source of the hate for AoS, it is not a spiritual successor in any way to warhammer but an entirely different game (and IMO an incredibly terrible one, especially compared to its competition) but GW could not have competing interests like that sadly. Fixing warhammer would likely have made AoS unsustainable, once you get outside its "home turf" sites, it is almost universally reviled. I realize that game has its true fans, but I have seen no real improvement with the generals handbooks, the same core "4" pages of rules (which IMO are really not good at all) have not changed to fixed what is essentially a "mob of dice" game.

This message was edited 1 time. Last update was at 2017/05/12 21:24:54


 
   
Made in us
Poxed Plague Monk




Palmer, AK

Sadly around my part AoS and WH40k/30k are the games to be playing. Anything else and you're doing it wrong.

Warmahordes does have a following here, it's about the size of our AoS following but the AoS guys are a lot more vocal about their events.

I WANT to like AoS I really do, but I just DON'T want a skirmish game. I want blocks of infantry. I LOVE the movement phase and being able to redirect/avoid charge LoS. AoS and 40k both neglect that very important aspect (to me) of tabletop gaming.

Fortunately there's a small group around here that still plays 8th (4 people that I know of) so I can still get a game in every couple of weeks.

 
   
Made in gb
Legendary Dogfighter





England

WHFB, 8th had it's issues but could have been made great with a few changes. The idea in the end times books to have characters on mounts as one entity for instance was wonderful.

The biggest drawback of the game had for a long time been the cost, making units of 40 men when a box of ten was £25, and realising you needed half a dozen units like that for a good sized army was too much of a barrier for entry. Better value core unit boxes were needed.

I'll also give a shout out to the old B5 call to arms game. Only ever played 2 - 3 games of it but what a lovely model range. Probably helps that I loved the show.


it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Posts with Authority






 infinite_array wrote:
 Fenrir Kitsune wrote:
 Shadow Captain Edithae wrote:
 Fenrir Kitsune wrote:
 Shadow Captain Edithae wrote:
Necromunda.

SW:A is great and all, but its not Necromunda. Its a Kill Team themed Necromunda-lite without the Hive Gang theme that gave Necromunda a lot of its appeal. And I say that as someone who never even played Necromunda, I just enjoyed reading White Dwarf battle reports back in the early 2000's.

Bringing back Hive Gangs as warbands PDFs for SW:A (or at least one Hive Gang warband PDF with special rules and variants for the different gangs) and a more in-depth campaign system akin to the old Necromunda campaigns would be a good ad hoc solution.


Do what? Necro has one of the strongest player bases and creative impetus communities out there! That game builds fans for life.


I know but it would be nice to have an official miniature line again.


Why? There's an infinite amount of choice and models out there. Get creative!


Playing Necromunda in the UK is basically an excuse to buy the whole Gang deal from Heresy Miniatures.
Spoiler:
Or, if you want Escher - the Raging Hero Jail Birds -


The Auld Grump - lords and ladies, I hate the Raging Heroes website....

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Legendary Master of the Chapter





SoCal

Does any place States side sell Raging Heroes?

   
Made in us
Longtime Dakkanaut





 StygianBeach wrote:
 thekingofkings wrote:
Gotta upvote on the Vor, Urban War (Void 1.?) and honorable mention to Celtos.....But I want most of all for Confrontation to come back *(followed by a very close second by Chronopia) I too have MonPoc collecting dust. But for me the story behind both confrontation and Chronopia really did it. Chronopia had a great set of rules, a great setting, some pretty ok minis and some great fluff to go with the setting. IT hurts my soul to see a trashpile like aos alive and relatively well while Chronopia is dead.
Confrontation I love every aspect of, from Cadwallon to the video games!


I would hope that someone sporting a Repulsar Knight as an avatar would be supportive of Chronopia. I am just sad that Prince August dropped all its Chronopia stuff before I could finish my Blackbloods and I still feel like I did not get enough Stygian in the end.
If Chronopia got relaunched I would like it merged with Leviathan, combining the fluff, but using Chronopia rules. Leviathan has the second best Wargaming fluff I have read, the gaming rules are not so good.

Celtos is basically D10 Warhammer FB skirmish, which should have been an easy sell at the time. It is still up and running at Brigade models. I love many of the designs, but the executions are not quite as good as they should be.

The best fluff belongs to Clan War, the wargame rules for the Legend of the Five Rings setting, the game rules are a mess and now that Fantasy Flight have bought the IP I am less interested in a relaunch than previously.

So I would love to see Clan War return, but under AEG not FF.


1) you can never have ENOUGH stygian
2) yeah I have leviathan too
3) I command the firstborn obviously
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Silent Death. Decent fighter game that was easy to play, had simple enough damage rules that your could have respectably sized armies, and a very cool one roll to hit/damage mechanic that made for a interesting assortment of weapons.

   
Made in us
Brigadier General






Chicago

I come back to Necromunda every time though hopefully soon it might no longer be OOP, It's a testament to the awesomeness of the game that a decade after it was abandoned by GW it has a dedicated fan base and even an excellent fan update of the rules that had real traction.

It feels like a game that is perfectly suited to the rules, it's got a great campaign system that is both flavorful and just random enough to be really fun. The setting is great and a good portion of the minis still hold up today.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 BobtheInquisitor wrote:
Does any place States side sell Raging Heroes?

My FLGS has some of the Toughest Girls of the Galaxy models for sale. I bought one to use as an Inquisitor for 40k.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Fixture of Dakka






 Nevelon wrote:
Silent Death. Decent fighter game that was easy to play, had simple enough damage rules that your could have respectably sized armies, and a very cool one roll to hit/damage mechanic that made for a interesting assortment of weapons.


I've got the official Star Wars conversion (published by Wizards of the Coast when they had the Star Wars game licence) on ODF somewhere. Never did get around to trying it out.

Those Roginshirroz Jailbirds are pretty nice minis, but Escher? Nah. The look's all wrong. They're pretty good Orlocks, from what I can figure out in that picture. To be Escher they need more animal print, leather, hairspray and general 80s glam hair metal.
   
 
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