niv-mizzet wrote:
Then during the games I came to a stunning realization: it's actually
not easy to bring down 20 t4 models with a 5+ invuln in one round. Especially if you're wanting to use multiple phases like shooting then assault. It's a simple matter for the necron player to just take casualties in such a way to increase your charge distance. Even just shooting with multiple units presents issues, as the unit can be coherency'd out and a couple guys can be conga lined back to somewhere safe like behind a ruin. You shoot with unit number 1 - 5, kill all but the last few, go to shoot with unit number 6, and suddenly you realize you can't see them anymore. Voila, between an ark and orikan or another cryptek, the whole unit's back. I mean yeah he has to save
CP to make the unit fearless, but if I had the option to spend 2
CP to bring 200 points of dudes back, I'd be saving for it too!
Sounds like the guy knows his s***, that too goes a
long way.
Regardless, Necrons are a lot harder to play right in 8th. To play their strengths your hand is forced, compared to 7th.
Tournament results will speak slowly start to show if Necrons are
OP. The conclusion from those who knows Necrons suggest its not. Initial results from tournament play also suggest its not, but its still early.