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Made in se
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Karang029 wrote:
So I finally picked up a Hive Crone/Harpy kit last night and I was curious what people thought was the better option cause I'm torn on which to build with it.

Both are equally good paper weights.
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 Amishprn86 wrote:
We just need units like Haruspex to be better, why is it hitting on 4+ with such little attacks? its only going to get 1-2 wound rolls in, for a 200pt melee only MC its very weak.

Im fine with Nids not having Good long range Long range shooting, every army needs a couple holes in them, but our MC should be very scary in melee, a Scout Power lifter shouldnt be equal in melee compare to a 200pt monster for only 45pts..... (i know its D3 vs D6 damage, but you can take 3 of them and its way more damage and 18 wounds vs 12 for 135pts vs 198pts)

I'm starting to think GW's design policy when it comes to Nids is - 'Tyranids are hard to balance, they can field so many different monsters, which will be OP if they are individually good. The safe solution is to make them bad'. IIRC Reece said something to that effect, a good while back.

 Amishprn86 wrote:
barboggo wrote:
I recently tested a list with 360 fearless Black Legion/Alpha Legion cultists that I believe should do very well with ITC scoring against knights. Yeah, they max out Reaper by T2, but there are literally not enough bullets for them to wipe out enough cultists to prevent my army from maxing Recon, Ground Control, and likely Behind Enemy Lines, while also controlling most or all objectives on every turn except T1.

Could Tyranids do something similar with an extreme "paper" list like that one?


Very Easily, 3 Neurothrope HQ's with Lots of 20-30mans, Tyranids has 4-5man gant units as troops, so its not hard at all.

You can easily get 180 models just in 1 Battalion for 800pts (1000pts with 3 HQ's), and they all can use CP well, so take 2 Battalions with a Malanthrope as the 4th HQ for some -1 to hit, a couple Zoanthropes as well for powers/damage.

For 1500pts you have 270 models with 4 HQ's and 13 CP's, that leaves 500pts for damaging units or Allies, you can easily get lots of Zoanhropes or GSC with Magus.

here isa 2k list i would take currently to a IK/BA/IG ITC tournament
3 Neruothropes
1 Malanthrope
30 Hgants
30 Hgants
30 Hgants
30 Tgants
30 Tgants
30 Tgants
30 Tgants
30 Tgants
30 Tgants
4 Zoanthropes
4 Zoanthropes
4 Zoanthropes

Thats 270 models with 6 Psykers, a good 50% of it -1 to hit (tho IDK if thats best, i just like -1 to hit to keep my models on the table longer)

You can take 45-50 less gants for 3 Magus

That's more or less Nick Rose's ETC list, although he base it in GSC Neophytes and splashes Nids for Hormagaunts. It got him a couple of wins in the Nova Invitational, and best GSC player in the Open bracket at #31. He still lost to AM/BA/IK.

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tag8833 wrote:
Took out my Carnifex list to a 20 person RTT today. It was a Knight heavy event. 22 knights present (though 5 of those are armigers)

I build the list to counter knights, and was thinking this would be a good test of it. The list far outperformed my expectations.

My list:
Spoiler:
Jormandr Spearhead (+1 CP)
Neurothrope Psychic Powers: Psychic Scream *Warlord: Insidious Threat (3” ignore cover bubble)
Neurothrope Psychic Powers: The Horror

Carnifex (HVC, DS, BM, ES, SC) + Carnifex (HVC, DS, BM, ES, SC) + Carnifex (HVC, DS, BM, ES, SC)
Carnifex (2 TL-Devs, BM, ES, SC) + Carnifex (2 TL-Devs, BM, ES, SC)
Carnifex (2 TL-Devs, BM, ES, SC) + Carnifex (2 TL-Devs, BM, ES, SC)

Behemoth Supreme Command (+1 CP)
Hive Tyrant (Wings, Dev, TS, AG) Psychic: Catalyst, Onslaught (or Paroxysm)
Hive Tyrant (Wings, Dev, TS, AG) Psychic: Paroxysm, The Horror Relic: Ymgrl Factor
Hive Tyrant (Wings, Dev, TS, AG) Psychic: Catalyst, The Horror
Neurothrope Psychic Powers: Catalyst

GSC Battallion (+5 CP)
Magus Psychic Powers: Mind Control
Magus Psychic Powers: Mass Hypnosis

Neophytes
Neophytes
Neophytes


Round 1:
Spoiler:
vs Tau. Player new to tourneys. Riptide, ghostkiel, 3 Broadsides, 16 drones, 15 fire warriors, cadre fireblade, 2 Tau commanders, Hammerhead, 2 FW Crisis Suites.
Mission: Kill Points
Deployment: Pointy Hammer and Anvil

I deep struck the Tyrants, Neophytes, and Mind Control Magus. The carnifexes deployed on the line. He deep struck the Commanders, and infiltrated the Ghost Kiel. The rest of his army was clustered in the middles except for the Broadsides and Hammer head which were spread out.

I got 1st turn, smited the Ghostkiel to death, used a CP to cult ambush in some neophytes with the mind control magus. Neophytes shoot some drones to death. Magus mind controls the Riptide, and shoots and kills a broadside, and then I cast The Horror on the Riptide. Dakka fexes kill 2 of the fire warrior teams. Cannonfexes kill the 2 FW crisis suites, and some drones. He double nova charged the Riptide, and moved it forward aggressively. Shoots and does NOTHING. Not quite nothing. 4 wounds to a carnifex, and killed 7 of the neophytes. Turn 2 I smite the Riptide down to 2. Drop the Tyrants, and kill the hammerhead, and remaining broadsides. I actually didn't even shoot my carnifexes at him, because I didn't want to run up the score. His turn, he drops the commanders, and kills a carnifex. My turn 3 I table him.

The only unit I lost this game was a single carnifex. KP total 1997 to 117. Holy cow.


Round 2:
Spoiler:
vs Tyranids: 17 Zoenthropes, Neurothrope, Malanthrope. 3 Behemouth Tyrants, Patriarch, Magus, 3 Neophytes.
Mission: ITC champs with 6 objectives.
Deployment: Pointy Dawn of War.

Mildly a mirror match. Because He didn't have much shooting I deployed everything. Screened the front of my army with the neophytes, deployted the carnifexes back a bit. Spread out my characters so he couldn't linebreaker bombard. He deployed in a cluster in the middle but deep struck his hive tyrants, patriarch, Magus, and neophytes.

He goes 1st. Deep strikes in the Tyrants. Smite kill a bunch of neophytes. I'm able to deny a couple spells, and he fails a couple. He shoots a unit of neophytes down to 1, and I use CP's to auto pass moral so he doesn't kill a unit or get 1st strike. On my turn I send my Tyrants forward aggressively. He has 1 unit of zoenthropes up front screening his warlord neurothrope. I manage to smite 2 of the 6 dead. A couple dakkafexes have to shoot one of his tyrants because they can't see the zoeys, but everything else shoots those zoeys, and I kill them down to 2 which isn't enough to prevent me from charging in with the flyrants, and killing the neurothrope warlord, then I fight again, and kill the Malanthrope. Pretty intense.

Turn 2, he brings in the neophytes, spends 2 to bring in the patriarch close to my warlord. I left a little zone open in my backfield just big enough for the patriarch, and he rolled a 5 on cult ambush. Lots of attempts to cast spells, but without the reroll 1's, and with all my denies, he barely gets any off. His flyrants go aggressively after my carnifexes. They kill 2, and tie up 2 more. Patriarch fails to kill my warlord. I bring one flyrant back to mess with his, and try to smite a 5 wound flyrant off of a Carnifex, but only end up doing 4 to it. Dakkafex kills his neophytes. Cannonfex puts 5 wounds on a flyrant. I charge in with a fex hoping to mortal wound the last off of his flyrant, but fail to do so, so I use the behomouth strat to charge my tyrant into his and the patriarch. I mortal wound the flyrant to death, then fight and kill the Patriarch. My other 2 flyrants Kill a zoey each in CC.

Turn 3, He leaves combat with his zoeys, and smite one flyrant down by 5 wounds. His Tyrants charge my tyrant, but One is Horrored. And they only do 3 wounds to me thanks to some clutch invuls, and a reroll. I swing back and kill the wounded flyrant. It's looking bleak. He is down to 8 zoeys, a wounded Flyrant, and some neophytes. I smite his flyrant down a few more wounds. Then shoot and kill 3 of his remaining zoeys My flyrant engaged with is flyrant finish it. Another flyrant kills a zoey. Another flyrant kills some rippers to hold 5 of the 6 objectives. He's got very little left at this point and concedes.

Final score 35 to 11 me. Wow. I thought this was a really bad matchup for me. But those neophytes screening me for a turn, and getting his warlord early was huge.


Round 3:
Spoiler:
VS Knights: 1st or 2nd best knights in the ITC last year. Crusaders (Gatling, RFBC), Gallant, Styx, 2 Taurox Primes (Gatling), 3 units of plasma scions, 2 Tempestor primes, 1 Command squad with plasma.
Mission: ITC champs with 5 objectives.
Deployment: Dawn of War.

I deploy my carnifexes a little deeper than normal to make sure he cant turn 1 charge me. Characters behind them. Deep strike my flyrants, neophytes, and Mind Control magus. He Deploys the knights in 1 corner, and the Tauroxes full of scions in the other, and a few scions in deep strike. For the 1st time, I don't get the +1 to go 1st. He wins the roll off, and decides to go 1st. Which is fine by me, because most of my stuff is out of range, and he can't charge. me. Tauroxes make me take a couple saves, but I make them. Knights fire into a dakkafex. I make most of my safes, and it loses 2 wounds. Yes. his entire army only did 2 WOUNDS to me on turn 1. I spread out my carnifexes a bit. Try to run my magus into range to mass hypnosis a knight, but roll a 1, so I use him to screen my backfield against scion deep strikers. Because he moved up in a clusters His Styx and Gallant are right next to each other (base to base). So I spend a CP to roll 2 dice on cult ambush for a magus and some neophytes. Roll a 5. I bring them in right in front of the knights, move the neophytesm d6" to form a solid wall connecting 2 pieces of terrain and movement blocking the center of the table. I fail mind control with a reroll. BOO. Smites take a few wounds off each knight, and I use the Horror on the Crusader. My dakkafexes have range problems, and have to split their fire between the knights. But they do decent work, putting a few wounds on each knight with pathogenic slime getting me 6 wounds on the Styx. Cannonfexes try to kill a Taurox and fail. BOO. Still, I held more, because he is so tightly clustered in the middle.

Turn 2, he dumps scions out of the tauroxes, and plink a couple wounds off of carnifexes. The Crusader moves around the terrain to line up a charge, but the Styx, and Gallant just move up to my movement blocking neophytes. He shoots the Crusader into a carnifex hitting on 5's, and does no damage, but a Taurox prime manages to kill my neophyte screen. Apparently the Gallant gives a +2 charge aura. Turning his changers into a 7", 9", and 8". He makes all 3.. So the Styx charges and kills a carnifex. The Gallant charges and kills my mind control Magus. BOO. And the Crusader charges 2 dakkafexes, and does nothing. I decide the flyrants are going to kill the gallant. I spread out the carnifexes on objectives, fall back from the crusader, bring in some neophytes on objectives. Smite a bunch of wounds off the knights. Put Mass Hypnosis and the Horror on the Crusader. Put Paroxism on the Gallant. Dakka fexes kill all the scions. Cannon fexes kill a Taurox. The Flyrants all multicharge the Crusaders and gallant. Apparently he can spend a CP to turn knights into tau, so his Styx gets to overwatch all 3 flyrants as they charge. Doesn't do much to me. Flyrant 1 takes the Gallant down to 5. Flyrant 2 takes it down to 1 HP. UG! Flyrant 3 splits it's attacks on the Gallant and the Crusader, and finishes the gallant (8 wounds) and does some to the crusader bringing it down to 11. The Gallant uses a strategem to fight after it dies, and beats a flyrant down to 2. Crusader takes another flyrant down to 6. I only have 5 CP left. I opt not to fight again which is a mistake.

Turn 3, he leaves combat. Deep strikes in his remaining scions. They kill one unit of neophytes, and take a wound off a flyrant. His Styx fails to hurt the badly wounded flyrant thanks to making a bunch of invuls and a reroll. Crusader has to finish it. Styx and crusader both charge in. Styx kills a wounded flyrant, then I interrupt to take the Crusader down to 1. It swings back and does nothing. On my turn I put all of the smites into the Styx, and kill it. But it uses a strategem to shoot after it dies, and kills my last flyrant. Dakkafex kills the Crusader. Other dakkafexes kill scions. I have one squad of neophytes in position to kill the final scions ready to shoot, and then charge them, but we get a hard dice down.

At this point. All he had left was a Taurox prime, and 5 scions that were about to get killed by neophytes. So I would have easily tabled him at the bottom of 4.

Final score: 17 to 13. I HATE, HATE, HATE!!!!! 2 hour rounds at 2,000 points. It is nutty to expect games to finish if either player is marginally slow. We only needed 10 more minutes to finish this one, and I did finish the other two, so I have confirmed that my list plays much, much, much faster than previous lists I've run.


Final Thoughts:
Spoiler:
There were 2 3-0 players. I got #1 overall by 7 battle points.

Dear lord was my list effective. Way, way beyond my wildest expectations. That being said I didn't really face the meta list. So I'm not positive I have something.

I've won RTT's before, but I've never won them by effectively tabling all of my opponents by turn 4.

Dakkafexes are better anti-tank than I gave them credit for. The one who uses pathogenic slime normally does 4 to 6 wounds. I thought I had a list with durability that wouldn't die easily, but I underestimated the effective offensive output. These 3 tourney games are in keeping with my practice games. I'm so happy to have found a low model count army that I think is effective.


Sounds good. You have MRC on the Flyrants I assume?
Not regretting taking Behemoth over Kraken?

Regarding Pathogenic Slime, at which point do you use it? Pre-saves, or post-saves? I know some players (like Juice from The Long War) pop the strat after the opponent has failed his armour/invo saves, which I think is incorrect. If you break it down, you can choose to roll saves one at a time, which is what you would want to do if a Tyranid opponent waited to pop Pathogenic Slime on you.
Made in se
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 SHUPPET wrote:
I think the main point is that it's not a counter to the Knight lists or the meta that's running around bodying Nids right now


Rose's ETC list has ~230 mostly fearless bodies, backed up by Smites. That list won 19-1 against the French Ynnari list (and winner of the singles event, with a perfect 100/100 score).

Sean Nayden said team USA were surprised by the Nick Rose Tyranid list themselves but in testing found it to be strong and it was one of their strongest choices for when they wanted a win, along with Kopachs Imperium soup. Andrew Gonyo's AdMech was who they threw under the bus when they needed to do that.

Rose and Kopach clashed in the Nova Invitational semifinals were Kopach edged him out, hence it 'lost to Knights'. To be fair Rose squashed the same-ish list in the quarter finals. I don't know what he faced in the Open tournament.

Edit - Rose's list was the second highest scoring of all ETC lists, when it comes to weighted leaderboard (strenght of schedual, or Dorner points). #1 list in ETC in that category, was the Polish Tyranid Genestealer spam.

This message was edited 1 time. Last update was at 2018/09/04 07:57:48


 
Made in se
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tneva82 wrote:
tag8833 wrote:
I do use pathogenic slime after I see how many armor saves my opponent has failed. It happens "In the shooting phase" I don't know why fast dice would ever be an issue with that. Far as I could tell I could shoot carnifex A, then shoot carnifex B then go back and use pathogenic slime on Carnifex A so long as it is still the shooting phase. I don't do that for added bookkeeping, but I don't know why I couldn't. I'm pretty confident that is how GW plays it on their Twitch stream as well. I might be imagining it, but I remember a time that Kari used it on an Exocrine after saves were taken. There was discussion in chat afterwards, and she justified it the way I just did: "It was still the shooting phase".


So if you do that this is what smart opponent will do. He declares he doesn't do fast rolling. So he rolls save. Fail. "Do you use strategem?". If you do then he can roll rest and it's same as if you rolled before. If you don't use...Well that's 1 wound that didn't benefit from strategem.

And if you start shooting with carnifex B then carnifex A is over and damage is marked. You can use it but doesn't change damage.

So yeah you can use after saves but if you don't use it after failed save before opponent rolls next that damage is already done and recorded. Won't be boosted retroactively.

This. Declare no fast rolling. One failed save - 'do you want to pop your strat? No?'. Rinse and repeat. It looks to me as the situations were I as a Tyranid player most would want to pop this strat are 'Gotcha!' situations that can be avoided just by rolling saves one at a time. Otherwise it's a gamble for the Tyranid player.

It's weird and I don't know what to make of it.



Automatically Appended Next Post:
 SHUPPET wrote:
 N.I.B. wrote:
 SHUPPET wrote:
I think the main point is that it's not a counter to the Knight lists or the meta that's running around bodying Nids right now


Rose's ETC list has ~230 mostly fearless bodies, backed up by Smites. That list won 19-1 against the French Ynnari list (and winner of the singles event, with a perfect 100/100 score).

Sean Nayden said team USA were surprised by the Nick Rose Tyranid list themselves but in testing found it to be strong and it was one of their strongest choices for when they wanted a win, along with Kopachs Imperium soup. Andrew Gonyo's AdMech was who they threw under the bus when they needed to do that.

I know - I was the one who said this first. You just quoted my own words from a few pages ago back to me lol

Haha, yeah I lost track were it came from. Don't think it's intended as a Knight killer tho.

https://challonge.com/NOVAinvite18

This message was edited 1 time. Last update was at 2018/09/04 13:44:02


 
Made in se
Dakka Veteran





Good job tag8833!. Looking forward to test your list, after the next tournament. Some changes might be in place, depending on the coming FAQ.

The mind control magus made the Chainsword knight punch the double gatling cannon knight taking him down to 6.

How did you take it down to 6 wounds with a single cc attack? Or you meant punch = shooting?

Mind controlled the Castellan, and killed 1 helverin got rid of his missiles, and got the other helverin down to 2 which my carnifexes finished.

Not sure, but it sounds like you split fire with your Mind Controlled Castellan, which you cannot do.
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Yeah I tried a few Leviathan list, didn't like it. The synapse requirement is too restrictive imo, even when I ran a small blob of Warriors, Prime and Flyrants, I couldn't fully utilize my Carnifexes.
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And until the GC codex our most popular (only) allies lost the first turn exceptions for reserve plays, so there's a nerf if you enjoyed your Genestealer alpha strike or turn 1 Mind Control.
Flyrant nerf (can't Fly over units in the Assault Phase).
Pathogenic Slime must be called at the start of the shooting phase (as expected).
Instinctive Behaviour inside buildings (as most of us already played).

But relatively speaking, probably a buff for us, seeing how Drukhari and Knights can't easily CP farm, and army wide 2CP cover turn 1 for all. Kraken loves it!
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tag8833 wrote:
I'm riding out my Carnifex + Flyrant + GSC for another two weeks for an RTT and a GT until the nerfs take full effect.

Got 1st at the RTT today. (tied for 1st).

Congrats, was looking forward to try out your list, but not sure how to work it after the FAQ.

You like the Jormungandr cover save better than fall back & charge?

Insidious Threat, your thoughts on this? Has it made any difference in some game?
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Yeah, fall back & charge seems kind of wasted, swapping very solid MRC's for 12 ap 0 shots?
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KurtAngle2 wrote:
What units do you think they'll change in terms of points in the next CA? I reckon atleast 40% of our units need a hefty points decrease

Yeah there are a lot of rules and synergy issues, but if we just look at cost, I would hope they got the guts to lower the points for our never-seen monsters - Haruspex, Toxicrene, Maleceptor, Harpy, Hive Crone. Also Trygon, Walkrant and Tyrannocyte need some love. Mawloc is in a weird spot, can't really go down in points but kind of sucks now with his gimmick. Exocrine should probably go down a few points. It can't afford to have second turn, can't make use of cover because it cripples itself if it must move to shoot and the range of the gun is too short, making it easy to play around.

Mid-range units - Raveners, Lictors, Tyrant Guards. Biovores should drop ~5pts, and Pyrovores a few points.
I would say the Swarmlord is a tad overcosted, even though he shows up in top tournament lists. Take away guaranteed LOS blocking terrain in your deployment zone (which some tournaments have) and he's a risky investment at 300-411pts (Tyrant Guards).

As for HQ, The Red Terror, Broodlord and Tyranid Prime are all overcosted. Malanthrope should come down a little.

Special mention to Dimachaeron who needs a re-write rather than a point drop.

Not expecting anything of the above, even though there was a rumour about nid point drops.
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yeah Sporocysts are imo worse off now than when we knew if we were going first or second, when deploying it. Unlike Nurglings they are hard/impossible to hide and not cheap enough to throw away.
When you knew you had first turn you could deploy it aggressively, surge forward and present a lot of hard targeting choices for your opponent. Now you have to gamble, or just deploy it defensively every game.
Back on the shelf for tournament play.
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What's up with the hate on the Pyrovore model? The only reason GW has sold a single Pyrovore since it came out is that people proxied them as Biovores. That's how ugly Biovores are.
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Timeshadow wrote:
So I am thinking of bringing a Battalion of Jorg with my next list using 2x Prime, 3x 3 Rippers, 2x 3 Pyrovores, 2x 3 Raviners.
A battalion of Kraken with swarmi, broodlord, 2x 20 genestealers and 10 termigaunts
and a back field battalion of Kronos with 2 nerothropes, 3x 10 termigaunts, 6 hive guard with impaler. All for 1998pts.

If you put double ScyTals on your Primes, you can squeeze it into 2000pts on the dot. Not sure how you arrive at 1998pts.

Who's your warlord and what trait will it have?
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Here's what I've been having fun with both in casual play and tournaments (above 50% win ratio in tournaments):

Beerzilla

Kraken batallion
Hive Tyrant – Wings, Adrenal Glands, Toxin Sacs, 2 Devourers, The Reaper of Obliterax
Old One Eye warlord (Adaptive Biology)

3 Ripper Swarm
3 Ripper Swarm
10 Termagants

Deathleaper

Kraken batallion
Hive Tyrant – Wings, Adrenal Glands, Toxin Sacs, 2 Devourers, Monsterous Rending Claws, Chameleonic Mutation
Hive Tyrant – Wings, Adrenal Glands, Toxin Sacs, 2 Devourers, Monsterous Rending Claws

3 Ripper Swarm
3 Ripper Swarm
10 Termagants

Carnifex – Adrenal Glands, 2x Monsterous Scything Talons, Bone Mace, Spore Cysts, Tusks
Carnifex – Adrenal Glands, 2x Monsterous Scything Talons, Bone Mace, Spore Cysts, Tusks
Dakkafex – Adrenal Glands, 4 Devourers, Spore Cysts, Enhanced Senses, Bone Mace

Dakkafex – 4 Devourers, Spore Cysts, Enhanced Senses
Dakkafex – 4 Devourers, Spore Cysts, Enhanced Senses

Tyrannofex – Acid Spray

Kronos Fortification
Sporocyst – Barbed Strangler

2000pts


I sometimes swap Reaper + Deathleaper for 3 Pyrovores, now that they are so cheap and have ok synergy with Kraken (they can advance and shoot and be annoying in cc).
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 Nitro Zeus wrote:
He just considered the Warriors as another unit of Stealers. Except unlike Stealers, they get to shoot if they whiff the charge so they still have some impact (and also dirt cheap AG), and then cause of Jorm they get to sit there with a 3+ save and hopefully distract some fire while he gets in with other units.

He was double shooting Biovores vs Knights and vs Custodes, but you could always do it on the Warriors too. Either way they are still DS’ing and charging.

He said he’s dropping some Biovores for OOE. Also don’t consider this list some ironed out game plan, he had a bunch of untested ideas he threw into the list, and also got tabled in his first practice match which contributed to the list name “gak nids” but it was locked in for the event. Luckily for him he played it well and got that 2nd place finish.

He used the Mawloc to bring in the Warriors with the stratagem. Adrenal Glands give them 8" charge. I'm guessing saved a CP re-roll for it.

TBH other than the Mawloc and Warriors, it looks pretty good to me. And even that isn't terrible either, though I'd at least prefer a Trygon over the Mawloc or something that can have an impact, especially since it would let you move away from Jorm (maybe Behemoth for re-rolls on the Warriors).

Jormungandr gives the Mawloc a 2+ save when it pops up, and the deepstrike strat. If you go with Behemoth you'd be forced to give them a Tyrannocyte, which would suck. Mawloc isn't the best taxi though, because it's rare that it can be both with 2" of enemies and have its passengers outside of 9". I'd consider 3 Raveners and save 40pts.
Trygon is nice when it randomly nails the charge, but it's much more expensive than the Mawloc. It does open up for Kraken instead of Jormungandr.

OOE is nice, too bad he costs 4 Biovores.

Rending Claws on the Warriors? I assume it's because he didn't have enough bits around to give them Boneswords, which are much better for the same cost.

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Yup, before Cruddace happened, Tyranids had the unique army wide perk of not getting a bonus attack when equipped with two melee weapons, instead they got the special abilities from both. Now in the name of streamlining they have to chose one weapon, like all other factions.
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 Dynas wrote:
 catbarf wrote:
 N.I.B. wrote:
Rending Claws on the Warriors? I assume it's because he didn't have enough bits around to give them Boneswords, which are much better for the same cost.


I was thinking the same thing; I've run the math and pretty much the only thing Rending Claws are better against is T8/3+ vehicles, and they're still not very good at it.

Honestly I think our melee weapons need a re-work. They need clearer roles and reasons to choose one over another.


This. There's a lot of knights still. Get into CC with them and go to town.

Not sure what you mean, but Tyranid Warriors will never "go to town" on a Knight in cc, regardless of their weapon of choice. Nine rending Warriors averages 3 wounds to a Knight, bonesword Warriors averages 2,64 wounds. The difference is very small, and a nearby Prime for WS boost doesn't help much. Boneswords are clearly the better choice for an all-comers list.
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 lindsay40k wrote:
Don’t you get over twice as many GS attacks as you do TW attacks for a given number of points? To say nothing of the more convoluted process required to have TWs reach a Knight. Yeah, they can jump out of like a tunnel, but that requires your opponent to not bother screening a Knight when they can see you have a Trygon.

Yeah Warriors are kind of lame as a spearhead unit. Their best feature is half-decent shooting when backed up by a buffing Alpha, and decent survivability along with handing out fearless to your critters.
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 Nitro Zeus wrote:

OOE is nice, too bad he costs 4 Biovores.



I think you mean “Biovores are nice, too bad 4 of them cost as much as OOE”. OOE is priced very nicely, Biovores are still kinda iffy at their cost.


Well, for sure. OOE is reasonably costed and Biovores were overnerfed (why does it seems that Nids always get the knee-jerk overnerfs) but I'm not sure that list can lose 4 Biovores and work as intended.
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I agree with Kurtangle, wouldn't take Stealers in the current meta.
Gunzilla is decent, more or less unchanged post-BoB and there's Gant carpet for the masochists.
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 997Turbo wrote:
Kronos

Nuerothrope

Lictor
Lictor
Hive Guard

Exocrine

Kraken

Old One Eye
Swarmlord

3x Ripper
3x Ripper
19x Genestealers

Jormungandr

Tyranid Prime
Nuerothrope

9x Warriors - 3x VC - 6x DS - 9x BS (Adaptive Bio)
9x Warriors - 3x VC - 6x DS - 9x BS (Adaptive Bio)
3x Ripper

I recently won an RTT with this against top meta armies (Marines, Imperial soup, Eldar/DE).

Good job! Did you manage to dodge TFC's gunning for your Genestealers? Can you tell us more about your games? Did you give Synaptic Lure to the Swarmlord and if so did you get any use of it? I imagine Symbiostorm on the Hive Guards was boss?
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Erik's list, a year ago http://bloodofkittens.com/wp-content/uploads/2019/02/Erik-Lathouras-1st-Overall-CanCon-2019.pdf

Gameplay


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topaxygouroun i wrote:
People read too much into "can shoot while in combat".

Just like pistols last edition. Remember the last time someone actually shot pistols in combat? Yeah me neither.

If you charge them, it's after shooting so you need to wait engaged in combat for TWO hth rounds before you get to do your trick. If they charge you, you only need to wait 1 hth phase, but , they just charged you which means they mean to kill you dead.

I don't think anything in the Nid codex can take 2 rounds of hth and still be in shape to shoot next turn.

It's a neat little bonus means opponents can't invalidate your exocrine with 60 pts of bikers, but that's about it honestly.

Don't expect that Nidzilla will suddenly go bullet ninja or anything.

Usually your shooty monsters will be the ones that get charged, so you only need to survive 1 round of cc to shoot.
I've played one match with some of the leaked changes. Smaller tables will definately change things, I had trouble keeping my Dakkafexes from being charged. But oh boy the ones that survived did some nasty things in my next shooting phase.
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 Nitro Zeus wrote:
I would usually run Kraken dakkafexes in 8th. They needed the mobility to get in Devourer range and threaten ideal targets before giving too many turns to be shot off the table.

In 9th, 2 CP is going to get us 6 Dakkafex outflanking, with -1 to be shot, 2+ save (Jormungandr), re-rolls to hit against a target (Jorm strat), and if we choose, Ignores Cover with flyrant Warlord or something. I think this will be quite impactful, to say the least.

As mentioned it looks like that would be 4CP, and requires a Flyrant for the spell. Plus we shouldn't overestimate the 18" range. 6" from board edge = 24" effective range, shouldn't be too hard to avoid or mitigate (2+ save marines in cover). Same problem with outflanking Acidfex, too short range and lousy AP. In certain missions in certain matchups, it could probably be a nice tool. But not as the norm.

Spoletta wrote:
Well, using single damage no AP weapons against primaris isn't exactly ideal.

Remember that the game now is extremely focused in the middle of the battlefield and getting into melee is the norm, not something that you need to achieve trough multiple hoops. Our monstrous talons are quite good in the anti PEQ role. Damage 3 is just so good against marines.

The toxicrene is going to be quite good too. Remember that now he gets to strike first even if he gets charged and his melee profile has always been nasty.

Don't play the dakka game against marines. You don't need to kill, it will not give you any points. You need to control the middle end to murder his close combat elements.

Toxicrene quite good? That's generous. It's kind of a turd that in good Tyranid tradition degrades in the worst possible manner, and probably require you to spend 1CP on Dermic Symbiosis to not just fold immediately to shooting.
I agree that the game will be more centered, especially if you can threaten the flanks. But it will set you back precious expensive points to outflank credible threats.
I'm actually considering Acid Maw on Dakkafexes over Enhanced Senses, because of the centered gameplay and smaller tables. But maybe it's better to just go full dakka focus as they can shoot into their own cc if they survive.
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 Verthane wrote:
Madjob wrote:
Genestealers with the biggest % increase among troops, ouch.


I think it's not quite as bad as it looks since rending claws went from 2 to zero. But yeah, ouch.

Still +3ppm or a 25% cost increase, ouch indeed. Add Blast weapons and coherence and it's not a good look for Genestealers.
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Spoletta wrote:
I never played them, so I dodged that bullet.

I was looking for something to murder the heavy infantry that was on the points in the middle, and I can't avoid to notice how sexy the Trygon is at that role for 130 points.

Aren't they 150pts now? 120 model, 30 for two pairs of massive ScyTals.
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Spoletta wrote:
The fact that it's quite tall, like the Trygon.

Under old rules, even ITC ones, he was almost impossible to obscure, short of a really huge LoS blocker. Now any 5" ruin is infinitely tall, so he can hide behind it.

LOS or not, a slow cc monster deployed back and thus forced to walk around a ruin fills no function in an army.
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 Nitro Zeus wrote:
Ignoring other armies changes, My preliminary thoughts on what is good for US: Mid range infantry is best now. Warriors and Hive Guard. Damn, I didn’t want to bother painting up warriors but they will be one of the better things we do now.


Warriors went up 3 points base, then the most common loadout, Swords + Spitter, went up another 1+1. So you go up from 25 to 30. A 20% increase, far above the average. Spamming 5-man Leviathan/Jormungandr Warrior units might still be the best we can do when it comes to troops.
Raveners up 4ppm or 22.2%, not a good look for a unit in t-shirts, in a game where you need your army to survive to win.
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Both are great options.
 
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