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Made in it
Waaagh! Ork Warboss




Italy

 Fafnir wrote:
Why would vect need to be a big centrepiece monster? He should be no bigger than any other standard infantry character.


Because it's the new GW policy about superheroes. As Kanluwen wrote I'd expect him to be Santa Logan Grimnar 2.0.

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Blackie wrote:
 Fafnir wrote:
Why would vect need to be a big centrepiece monster? He should be no bigger than any other standard infantry character.


Because it's the new GW policy about superheroes. As Kanluwen wrote I'd expect him to be Santa Logan Grimnar 2.0.


I mean, I know GW's modern standard, they love throwing big (frustratingly difficult to transport) models all over the place. But I'd figure a single character would be reasonable just because GW wouldn't care to put forward enough resources for a full range release. Something similar to the new Necron Cryptek. Especially since the current Archon is so... not great.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Fafnir wrote:
The thing about DE is that they need to be completely redesigned from the ground up. The codex can't just be some point adjustments, stratagems, and a couple viable faction traits. The Dark Eldar are simply weak and bland in a faction that is nothing if not the exact opposite of that. Nothing is strong on its own, nothing works well together, and nothing feels particularly thematic. It's just another T3 army with a random buff table and slightly high mobility.


Pretty much this.

- Our HQ section is a joke and every release since 5th has only made it worse. We currently have the worst auras in the game (e.g. a SM captain grants rerolls of 1 to-hit to all nearby units, both shooting and in combat, whilst a Succubus grants rerolls of 1 to-hit only in combat and only to about 1/5 of the units in our army.), our melee weapons are a joke, and we have basically no other wargear whatsoever. To make matters worse, we don't have a single HQ that can take wings or a jetbike or a skyboard. Not. A. Single. One.

- Oh, and just to add to that joy, our transport capacity seems almost purpose-built to leave no room for our HQs. So not only are they not allowed wings, they're frequently relegated to jogging sweatily behind their own transports.

- Incidentally, Open-Topped now provides no bonus to melee units and only affects shooting units. Except that we're a melee-focused army. We only have about 3 units that can get any meaningful benefit from the current rules, since most of the others want to be disembarking and getting into the enemy's face.

- Because I'm not yet done with this point, why do our melee weapons have to suck so badly? Tau have better melee weapons than our HQs. It seems some designer got it into their heads that, because DE are fragile, they have to have garbage melee weapons to balance it out. For example, every other melee weapon in the game that gives its user -1 to-hit has basically the same stats: Sx2, AP-3, Dd3 (or even D3). However, the Succubus' Archite Glaive instead has S+2, AP-3, D1. Apparently a S5 power sword in Dark Eldar is so threatening and OP that it just had to have that -1 to-hit.

- And it's not just our melee weapons. The Shredder is still worthless, the liquifier gun is overpriced trash, the Haywire Blaster appears to have been designed for a different game, and the Heat Lance could only have been approved by a man with a pickaxe lodged in his frontal lobe.

- The PfP table is in dire need of a rethink. A lot of the bonuses are of dubious usefulness to begin with, whilst many others come in far too late to be of any meaningful value in most games. Also, worth noting that the flavour of the ability has long since been abandoned. Oh, and a big thank you to whoever decided that the Venom needed to suck at transporting models and then suck even worse at being a gunship.

- Poison was a nice idea back in 5th, but now MCs have vastly more wounds whilst poison remains unchanged. It's no longer even remotely efficient against MCs, but the fact that we're stuck with it on all our weapons means we're also poor at dealing with infantry.

- Our own Monstrous Creatures are pathetic. They're not particularly tough, they're very slow and their weapons are absolute garbage. They lack the AP/damage to take out heavy targets, yet don't have enough attacks to be a meaningful threat to infantry.

- In spite of having their price go up about fourfold, our Jetbikes are still locked into only being able to take 1 special weapon per 3 guys.

- We lack psykers yet have nothing to replace them. No good buffs, no good debuffs, no good sources of Mortal Wounds, not even any decent anti-psyker tech (and no, I don't count the Haemonculus' ability to mildly inconvenience nearby psykers once per game).

- We just have so little synergy and a depressing amount of anti-synergy. It really does seem like everything in the codex was designed to interact horribly with everything else in the codex.
- The Court of the Archon can reroll 1s when within 3" of a friendly Archon. Great. Except that they can't use this ability when aboard an Open-Topped transport because of how auras work (and we don't get an exception because of course we bloody well don't). I guess we can chalk of another unit that could otherwise benefit from transports. That leaves, what, 2?
- Drazhar's +1 to-hit ability for Incubi is rendered moot by the PfP table from turn 3 onwards.
- As alluded to above, our already poor auras are further limited in that they only affect a small subset of our army.
- etc.


 Fafnir wrote:
I really like the idea mentioned above of building the army around debuff mechanics. Dark Eldar are probably the most demoralizing, terrifying end that you can face in the 40k setting (and that says a lot), and having that represented on the tabletop would be magnificent. And I hope that doesn't just mean through negative leadership bubbles (because Leadership is a broken and worthless mechanic in an edition where everything is immune to it).


That would be nice. Maybe some possibilities could be 'reverse auras'. So, rather than affecting all units near him, an Archon could designate an enemy in the shooting phase and give a buff to all friendly DE units that attack that unit this turn.

Or maybe have a debuff that reduce a unit's toughness or save (either as an aura-type ability or else as an effect of a particular weapon).


 BlaxicanX wrote:
I have no confidence the DE codex will fix our issues, based off the other codices released so far.


I have no confidence the DE codex will fix our issues, based on every DE release since 5th.



 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Imateria wrote:
the_scotsman wrote:
 Kanluwen wrote:
the_scotsman wrote:
If you gave me a choice between more subfaction-locked named characters and a fancy named character centerpiece and just...basic quality of life upgrades like different options to outfit our generic HQs, plasic models for some of our finecrap, and better rules for our current models which are unviable, I know what I'd pick every time.

I think you're misunderstanding my "characters" part...

I mean for you to be able to make generic Hellion and Reaver characters out of the box, not named ones. Is that something you'd have been interested in?


Oh, sure. I don't care whether it's called a Succubus on Hoverbike or a Helicaptain (maybe he could have a special attack where he whirls his hellglaive around really fast and attacks all the models around him, or a special build with two stunclaws called a Helicaptor!) We just need more options rather than being totally locked in both the troop slot AND the HQ slot if we want to make a detachment.

Fun fact, you can't even make a Wych Cult Brigade detachment. No access to any Heavy Support units.

Or Haemonculus Coven because of the lack of Fast Attack.

Amusingly enough, the same argument can even be made for the inability to make a 'pure' Tempestus Scion Brigade.


Automatically Appended Next Post:
 Fafnir wrote:
Blackie wrote:
 Fafnir wrote:
Why would vect need to be a big centrepiece monster? He should be no bigger than any other standard infantry character.


Because it's the new GW policy about superheroes. As Kanluwen wrote I'd expect him to be Santa Logan Grimnar 2.0.


I mean, I know GW's modern standard, they love throwing big (frustratingly difficult to transport) models all over the place. But I'd figure a single character would be reasonable just because GW wouldn't care to put forward enough resources for a full range release. Something similar to the new Necron Cryptek. Especially since the current Archon is so... not great.

The current Archon is basically like most current plastic clamshell characters.

You can almost get the impression that they were intended to be special characters rather than generics. Look at the Dominus or Enginseer for AdMech, for example.

This message was edited 1 time. Last update was at 2018/03/10 15:47:31


 
   
Made in gb
Esteemed Veteran Space Marine




Sheppey, England

GW put out that the guys from the Splintermind podcast (amongst others) have been helping with the new codex, making sure the rules align with the fluff. The latest podcast acknowledges this and says that the new 'dex is 'solid' (without going into any detail).

Take from that what you will ...

Click for a Relictors short story: http://www.dakkadakka.com/dakkaforum/posts/list/412814.page

And the sequels HERE and HERE

Final part's up HERE

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Necroagogo wrote:
GW put out that the guys from the Splintermind podcast (amongst others) have been helping with the new codex, making sure the rules align with the fluff. The latest podcast acknowledges this and says that the new 'dex is 'solid' (without going into any detail).

Take from that what you will ...


Let's just say I'll believe it when I see it.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Shadowy Grot Kommittee Memba






All this telks me is that the splintermind guys are going to get fething eviscerated on the Dark City forum as soon as everyone has just enough leaks to conclude that the codex is trash garbage and everything is ruined.

First leak: "no change to splinter pistols"

TDC: "fething SPLINTERMIND WHAT WERE THEY DOING???!?"

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

8th edition moves far too quickly for Power From Pain to work like it ever did in previous editions. If you have to wait three turns or even more for an ability to come online, you might as well discount it from the game entirely.

Instead, with 8th's high body count, might as well embrace it. Let Dark Eldar accumulate buffs and debuff auras as units are taken off the table (they way Ynnari should have been, honestly).

When Dark Eldar focus in on a unit, it should accumulate with ailments as the turn goes on. Players should feel violated once they set their sights on a target.

This message was edited 2 times. Last update was at 2018/03/10 22:37:32


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Fafnir wrote:
8th edition moves far too quickly for Power From Pain to work like it ever did in previous editions. If you have to wait three turns or even more for an ability to come online, you might as well discount it from the game entirely.

Instead, with 8th's high body count, might as well embrace it. Let Dark Eldar accumulate buffs and debuff auras as units are taken off the table (they way Ynnari should have been, honestly).

When Dark Eldar focus in on a unit, it should accumulate with ailments as the turn goes on. Players should feel violated they set their sights on a target.


Alternatively, perhaps DE could gain CPs by killing enemy units?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 vipoid wrote:
 Fafnir wrote:
8th edition moves far too quickly for Power From Pain to work like it ever did in previous editions. If you have to wait three turns or even more for an ability to come online, you might as well discount it from the game entirely.

Instead, with 8th's high body count, might as well embrace it. Let Dark Eldar accumulate buffs and debuff auras as units are taken off the table (they way Ynnari should have been, honestly).

When Dark Eldar focus in on a unit, it should accumulate with ailments as the turn goes on. Players should feel violated they set their sights on a target.


Alternatively, perhaps DE could gain CPs by killing enemy units?


Only if they get a more interesting selection of stratagems than Craftworlds.
   
Made in gb
Mighty Vampire Count






UK

Be fun for Lelith and other Wych Cult Characters to have a bonus to the no escape rule.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




I could have sworn gw said no to putting vect into the new codex. Makes me sad, I still have my vect model on his dias of destruction. I won't get rid of it. It was like the 3rd model I got for my dark eldar back in 3rd and it just has so many awesome memories of being a total bad arse.

Still, one can hope. . .
   
Made in gb
Lethal Lhamean




Birmingham

 Fafnir wrote:
8th edition moves far too quickly for Power From Pain to work like it ever did in previous editions. If you have to wait three turns or even more for an ability to come online, you might as well discount it from the game entirely.

Instead, with 8th's high body count, might as well embrace it. Let Dark Eldar accumulate buffs and debuff auras as units are taken off the table (they way Ynnari should have been, honestly).

When Dark Eldar focus in on a unit, it should accumulate with ailments as the turn goes on. Players should feel violated once they set their sights on a target.

I've had this idea as well, Power From Pain racking up with number of kills instead of turn number. Does require the Hammer to be put back into our Glass though.
   
Made in us
Flashy Flashgitz




North Carolina

Preferably I would like to see DE get better statlines than point drops (though some things certainly need point drops). Wyches have 1 base attack...like what? The -1 to hit on glaive is just absurd as well.

DE, like Orks, realistically need a rewrite to so many of their units to function properly in 8th. They feel like 5th/6th edition armies.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The 5th edition Dark Eldar codex was one of the finest books GW ever put out, even with its internal balance problems. Something that good would be a godsend.

Of course, in terms of playstyle, it definitely would not work in modern 40k. 8th edition is so offensive that even the glassiest of cannons of 5th would feel like it was wearing kids gloves.

This message was edited 1 time. Last update was at 2018/03/11 04:40:20


 
   
Made in us
Flashy Flashgitz




North Carolina

 Fafnir wrote:
The 5th edition Dark Eldar codex was one of the finest books GW ever put out, even with its internal balance problems. Something that good would be a godsend.

Of course, in terms of playstyle, it definitely would not work in modern 40k. 8th edition is so offensive that even the glassiest of cannons of 5th would feel like it was wearing kids gloves.


Oh the 5th ed book was pretty good, no doubt. I just mean they feel a bit left behind in terms of 8th.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Imateria wrote:
 Fafnir wrote:
8th edition moves far too quickly for Power From Pain to work like it ever did in previous editions. If you have to wait three turns or even more for an ability to come online, you might as well discount it from the game entirely.

Instead, with 8th's high body count, might as well embrace it. Let Dark Eldar accumulate buffs and debuff auras as units are taken off the table (they way Ynnari should have been, honestly).

When Dark Eldar focus in on a unit, it should accumulate with ailments as the turn goes on. Players should feel violated once they set their sights on a target.

I've had this idea as well, Power From Pain racking up with number of kills instead of turn number. Does require the Hammer to be put back into our Glass though.


The problem with a "number of kills" trigger is the variety in model count could screw that up immensely. A threshold that'd be easily achievable turn one against Guard infantry-spam with 4pt dudes could become impossible at any time against Custodes with 70pt dudes.

If you don't want to go turn count you'd either need some sort of points-cost-based trigger (which might be counterintuitive (torturing a robot causes more pain than torturing twenty Guardsmen?) and require too much bookkeeping) or something that triggered off your units dying to keep it consistent across matchups.

Alternately you could do something like the Corpuscarii where instead of an army-wide power-from-pain with multiple tiers you make the PFP buffs stronger and binary (on/off), and then trigger them when the unit with PFP kills something.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

You could give Dark Eldar a way to sack their own models/units in order to give them a reliable method of building a body count. I mean... backstabbing is totally their thing and all.
   
Made in be
Mysterious Techpriest





Belgium

 Fafnir wrote:
You could give Dark Eldar a way to sack their own models/units in order to give them a reliable method of building a body count. I mean... backstabbing is totally their thing and all.

Drukhari are not dumb either, why would they backstab each other on the battlefield ? I thought I read that they were well organised when doing raids, not like a bunch of Chaos Cultists or Orks. They're one of the oldest races of the galaxy after all.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Lethal Lhamean




Birmingham

 Aaranis wrote:
 Fafnir wrote:
You could give Dark Eldar a way to sack their own models/units in order to give them a reliable method of building a body count. I mean... backstabbing is totally their thing and all.

Drukhari are not dumb either, why would they backstab each other on the battlefield ? I thought I read that they were well organised when doing raids, not like a bunch of Chaos Cultists or Orks. They're one of the oldest races of the galaxy after all.

Yeah, the fluff explicityly states that they put fuedes asside because they can't afford to have raids fail due to stupidity like infighting.


Automatically Appended Next Post:
 AnomanderRake wrote:
 Imateria wrote:
 Fafnir wrote:
8th edition moves far too quickly for Power From Pain to work like it ever did in previous editions. If you have to wait three turns or even more for an ability to come online, you might as well discount it from the game entirely.

Instead, with 8th's high body count, might as well embrace it. Let Dark Eldar accumulate buffs and debuff auras as units are taken off the table (they way Ynnari should have been, honestly).

When Dark Eldar focus in on a unit, it should accumulate with ailments as the turn goes on. Players should feel violated once they set their sights on a target.

I've had this idea as well, Power From Pain racking up with number of kills instead of turn number. Does require the Hammer to be put back into our Glass though.


The problem with a "number of kills" trigger is the variety in model count could screw that up immensely. A threshold that'd be easily achievable turn one against Guard infantry-spam with 4pt dudes could become impossible at any time against Custodes with 70pt dudes.

If you don't want to go turn count you'd either need some sort of points-cost-based trigger (which might be counterintuitive (torturing a robot causes more pain than torturing twenty Guardsmen?) and require too much bookkeeping) or something that triggered off your units dying to keep it consistent across matchups.

Alternately you could do something like the Corpuscarii where instead of an army-wide power-from-pain with multiple tiers you make the PFP buffs stronger and binary (on/off), and then trigger them when the unit with PFP kills something.

Yeah, I've looked into this extensively and I don't think it's possible to creat a PfP system based off kills that is properly balanced against elite armies, huge horde armies and MSU horde armies whilst maintaining the fluff of things get stronger the more gets killed.

The more binary on-off system you suggest or the current table certainly work, or can work, better from a balance perspective but it's widely hated by DE players for being exceptionally bland. I think we'd rather take the risk of things not being quite balanced against elite armies if they can at least be a lot of fun.

This message was edited 1 time. Last update was at 2018/03/11 10:41:46


 
   
Made in gb
Daring Dark Eldar Raider Rider





It might wind up being slightly frustrating in gameplay terms but the Dark Eldar being stronger against hordes seems like it'd be pretty fluff appropriate. They should be used to cutting down weaker opponents.
   
Made in us
Shadowy Grot Kommittee Memba






With dark eldar weaponry bring naturally stacked against elites, an ability that worked inherently better against hordes would entirely make sense.

I doubt it'll happen though. For me, pfp is perfectly adequate as it provides its best two benefits turns 1 and 2 and past that is just a bonus to help me mop up.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Infiltrating Broodlord





United States

 Fafnir wrote:
The 5th edition Dark Eldar codex was one of the finest books GW ever put out, even with its internal balance problems. Something that good would be a godsend.

Of course, in terms of playstyle, it definitely would not work in modern 40k. 8th edition is so offensive that even the glassiest of cannons of 5th would feel like it was wearing kids gloves.


The 5th edition DE codex is what helped push me out of the hobby.

Before that book, I was a DE fan, playing DE since 3rd, and pretty much only DE for 12 years, pulling that old 3rd ed pamphlet with me through each edition for 12 years.

Then, the new DE book came out, and it was SO BALANCED in an age of over powered books, it put me off.

Nothing about the book stood out. It was the most "middle of the road" definition I've ever seen in any codex from any edition.

I have zero confidence DE will ever be a top tier army, or heck, a FUN army to play with. Every game is a headache. Heck, even Tau had their few years on top of the pile. TAU!!!

DE book is going to come out, and it will have zero synergy within itself, and will only serve to add units to soup armies. Much like how the 5th edition codex was only good for adding Harlequins to Eldar armies.

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





If I was a synical chap I would say they are pushing Ynnari in order to sell models across a number of ranges. That is where your synergy will kick in.

But hey...

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in gb
Regular Dakkanaut




 Fafnir wrote:
 vipoid wrote:
 Fafnir wrote:
8th edition moves far too quickly for Power From Pain to work like it ever did in previous editions. If you have to wait three turns or even more for an ability to come online, you might as well discount it from the game entirely.

Instead, with 8th's high body count, might as well embrace it. Let Dark Eldar accumulate buffs and debuff auras as units are taken off the table (they way Ynnari should have been, honestly).

When Dark Eldar focus in on a unit, it should accumulate with ailments as the turn goes on. Players should feel violated they set their sights on a target.


Alternatively, perhaps DE could gain CPs by killing enemy units?


Only if they get a more interesting selection of stratagems than Craftworlds.

I like the idea of killing units to gain CP's could work if the stratagems are good. (Suppose it'd make sense for Ynarii too.....)
It could also encourage larger units rather than all the minimum sized squads used to avoid morale (They really need to figure a way to fix that)
   
 
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