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Made in pl
Fixture of Dakka




How do you set up an alfa strike with a 4" moving heavy weapon bearing unit?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Never Forget Isstvan!






You can in fact fit 5 devs and a captain inside a LR crusader.


First turn advance and pop smoke and now you have them in the middle of the board where they want to be.


Problem is, when the knights destroy the raider, any 1's kill a cent dev.



And yes, putting them in a fortification is a good way to use them, but then you get no buff's.

This message was edited 1 time. Last update was at 2019/01/16 12:46:29


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Made in au
Towering Hierophant Bio-Titan





Spoletta wrote:
Just a random idea.
Centurions are infantry, and bunkers don't care how big you actually are, you can put 5 dev cents in there and shoot from the fire points. That's 12 T8 3+ wounds protecting your investment for 100 points.

At 675 points you get a bunker that fires 10 lascannons and an average of 10 missiles (ignoring cover). Maybe not top table material, but probably a good way to play centurions at a local tournament level.

its also truly fluffy

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Decrepit Dakkanaut




 Eihnlazer wrote:
You can in fact fit 5 devs and a captain inside a LR crusader.


First turn advance and pop smoke and now you have them in the middle of the board where they want to be.


Problem is, when the knights destroy the raider, any 1's kill a cent dev.



And yes, putting them in a fortification is a good way to use them, but then you get no buff's.

That sounds like a good way to keep a quarter of my list from not being able to do anything for a turn.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Never Forget Isstvan!






Not a big problem if you go first. Basically your just using your turn to get in position for the remaining game. If you go second then not doing anything is painful, but you'll usually get first turn with this list anyway. It's also possible if you go second stuff will be in range of you without wasting a turn.

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 Eihnlazer wrote:
Not a big problem if you go first. Basically your just using your turn to get in position for the remaining game. If you go second then not doing anything is painful, but you'll usually get first turn with this list anyway. It's also possible if you go second stuff will be in range of you without wasting a turn.


Number of deployments in the iist is no longer a factor in going first or second.
   
Made in us
Decrepit Dakkanaut




Spoletta wrote:
 Eihnlazer wrote:
Not a big problem if you go first. Basically your just using your turn to get in position for the remaining game. If you go second then not doing anything is painful, but you'll usually get first turn with this list anyway. It's also possible if you go second stuff will be in range of you without wasting a turn.


Number of deployments in the iist is no longer a factor in going first or second.

Also when a quarter of your list is only 10 Lascannons and 5 ML, all on a total of T5 W15, you can't afford to not be shooting at threats in the first place.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




 casvalremdeikun wrote:
 SHUPPET wrote:
 casvalremdeikun wrote:
 SHUPPET wrote:
Imperial Fist Cents are leaps and bounds ahead of the rest. A unit with a million bolter shots, that also takes 18 wounds off a Knight when in rapid fire range, is a lot better than people are giving it credit for. It's not a meta breaker, but it's a decent unit.
Why are they better? Their Chapter Tactics literally give absolutely nothing to them. Is it for Seismic Devastation?

Yes, Seismic Devastation. Being able to flip a unit with 120+ anti infantry shots into one with enough AT to shred a Knight if the MU calls for it, is a lot better than not being able to
I definitely see the utility there. Paired with Bolter Drill and a +1 to hit somehow (Rhino Primaris maybe?), You could probably wipe the floor with a Knight. Definitely requires a bit of an alpha strike, but if pulled off properly, the effects would be pretty catastrophic to a big whatever your opponent is using.


Go further, and make them Siege Breakers Specialists. Paired with the Captain and the Trait, with the Relic. Now you have a big Centurion Unit, and a captain, that reroll 1's to hit, 1's to wound, and get cover if the Captain doesn't move. And can hand out some proper punishment.
   
Made in it
Longtime Dakkanaut





The Newman wrote:
ccs wrote:
 Eihnlazer wrote:
I actually loved the way Cent Devs looked when they came out.


You can tell they were just the test run for primaris though. And if you think about it hard, they are actually just primaris terminators without the primaris keyword.

So what would you pay for a terminator that gets +1 wound and toughness, the ability to carry an extra heavy weapon, and ignores cover, but loose's a 5++ and the ability to deep strike?



5pts more than I'm paying for a terminator that has 5++ & DS.


So ... 28 ppm?

I hadn't considered the Centurions in that light before, I'd been thinking of them as more akin to Aggressors. Now I'm annoyed that they have the split between the Assault and Devastator options the way they do. I think I'd like 'em better if I could take them with one Huricane Bolter, one Heavy Bolter, and one Siege Drill.

Even at 28 ppm losing the 5++ and DS is painful though.


I can understand that losing DS is painful, but 5++? Really? If the 5++ was a 1 point ugrade on a termi i wouldn't take it! We are talking about a +1 to armor save if hit by a melta while out of cover on a model not equipped with a shield, that's it. Seems kind of situational, you have to reecreate a quite uncommon scenario AND roll exactly a 5 on the save roll, because in all other cases the 5+hadn't any effect. In how many games is this 5++ going to save one of your termies?
   
Made in hk
Steadfast Ultramarine Sergeant




 Eihnlazer wrote:
You can in fact fit 5 devs and a captain inside a LR crusader.


First turn advance and pop smoke and now you have them in the middle of the board where they want to be.


Problem is, when the knights destroy the raider, any 1's kill a cent dev.



And yes, putting them in a fortification is a good way to use them, but then you get no buff's.


Then you will see one or two huge blob of Gants or Ork Boyz rush up charge into that Land Raider Crusader in the first turn, then your around 800+pts are now just total garbage dead weight.

This message was edited 1 time. Last update was at 2019/01/16 15:45:30


 
   
Made in au
Towering Hierophant Bio-Titan





 Eihnlazer wrote:
And yes, putting them in a fortification is a good way to use them, but then you get no buff's.

they are a close range unit, you may want to move them out to shoot anyway, bunker just keeps them safe until your opponent has his turn and moves up a little. disembark plus base size plus move gains them some pretty decent ground. Move like a unit of Hellblasters into the fort behind them or something. But match dependant though.

I think a Bastion is probably better than a bunker, even if it is more costly, it actually does it's role, and from there you pretty much own the space there. Bunker just feels like its gonna melt really easy. Hell even the bastion isn't getting saves Vs plasma.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut





Spoletta wrote:
Spoiler:
The Newman wrote:
ccs wrote:
 Eihnlazer wrote:
I actually loved the way Cent Devs looked when they came out.


You can tell they were just the test run for primaris though. And if you think about it hard, they are actually just primaris terminators without the primaris keyword.

So what would you pay for a terminator that gets +1 wound and toughness, the ability to carry an extra heavy weapon, and ignores cover, but loose's a 5++ and the ability to deep strike?



5pts more than I'm paying for a terminator that has 5++ & DS.


So ... 28 ppm?

I hadn't considered the Centurions in that light before, I'd been thinking of them as more akin to Aggressors. Now I'm annoyed that they have the split between the Assault and Devastator options the way they do. I think I'd like 'em better if I could take them with one Huricane Bolter, one Heavy Bolter, and one Siege Drill.

Even at 28 ppm losing the 5++ and DS is painful though.


I can understand that losing DS is painful, but 5++? Really? If the 5++ was a 1 point ugrade on a termi i wouldn't take it! We are talking about a +1 to armor save if hit by a melta while out of cover on a model not equipped with a shield, that's it. Seems kind of situational, you have to reecreate a quite uncommon scenario AND roll exactly a 5 on the save roll, because in all other cases the 5+hadn't any effect. In how many games is this 5++ going to save one of your termies?


That's my weird local meta talking; I see a lot of AP 4+ guns, many of which also ignore cover save modifiers.

   
Made in us
Decrepit Dakkanaut




The Newman wrote:
Spoletta wrote:
Spoiler:
The Newman wrote:
ccs wrote:
 Eihnlazer wrote:
I actually loved the way Cent Devs looked when they came out.


You can tell they were just the test run for primaris though. And if you think about it hard, they are actually just primaris terminators without the primaris keyword.

So what would you pay for a terminator that gets +1 wound and toughness, the ability to carry an extra heavy weapon, and ignores cover, but loose's a 5++ and the ability to deep strike?



5pts more than I'm paying for a terminator that has 5++ & DS.


So ... 28 ppm?

I hadn't considered the Centurions in that light before, I'd been thinking of them as more akin to Aggressors. Now I'm annoyed that they have the split between the Assault and Devastator options the way they do. I think I'd like 'em better if I could take them with one Huricane Bolter, one Heavy Bolter, and one Siege Drill.

Even at 28 ppm losing the 5++ and DS is painful though.


I can understand that losing DS is painful, but 5++? Really? If the 5++ was a 1 point ugrade on a termi i wouldn't take it! We are talking about a +1 to armor save if hit by a melta while out of cover on a model not equipped with a shield, that's it. Seems kind of situational, you have to reecreate a quite uncommon scenario AND roll exactly a 5 on the save roll, because in all other cases the 5+hadn't any effect. In how many games is this 5++ going to save one of your termies?


That's my weird local meta talking; I see a lot of AP 4+ guns, many of which also ignore cover save modifiers.

I really want to know what this "a lot of AP-4" is.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Towering Hierophant Bio-Titan





The Newman wrote:
Spoletta wrote:
Spoiler:
The Newman wrote:
ccs wrote:
 Eihnlazer wrote:
I actually loved the way Cent Devs looked when they came out.


You can tell they were just the test run for primaris though. And if you think about it hard, they are actually just primaris terminators without the primaris keyword.

So what would you pay for a terminator that gets +1 wound and toughness, the ability to carry an extra heavy weapon, and ignores cover, but loose's a 5++ and the ability to deep strike?



5pts more than I'm paying for a terminator that has 5++ & DS.


So ... 28 ppm?

I hadn't considered the Centurions in that light before, I'd been thinking of them as more akin to Aggressors. Now I'm annoyed that they have the split between the Assault and Devastator options the way they do. I think I'd like 'em better if I could take them with one Huricane Bolter, one Heavy Bolter, and one Siege Drill.

Even at 28 ppm losing the 5++ and DS is painful though.


I can understand that losing DS is painful, but 5++? Really? If the 5++ was a 1 point ugrade on a termi i wouldn't take it! We are talking about a +1 to armor save if hit by a melta while out of cover on a model not equipped with a shield, that's it. Seems kind of situational, you have to reecreate a quite uncommon scenario AND roll exactly a 5 on the save roll, because in all other cases the 5+hadn't any effect. In how many games is this 5++ going to save one of your termies?


That's my weird local meta talking; I see a lot of AP 4+ guns, many of which also ignore cover save modifiers.

like... what? Iron Warrior melta raptors? I'm drawing a blank

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
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Knights and the AdMech Neutron laser. And Multimeltas. And Hellblasters.

And "ignore cover" tactics/strats/canticles/whatever got popular when we started using Cities of Death rules all the time.

This message was edited 4 times. Last update was at 2019/01/16 19:20:01


   
Made in au
Towering Hierophant Bio-Titan





Imperial Fists Cents just got a lot more deadly. Their threat range effectively doubled since they can now move and still fire double shots at the top of rapid fire range.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Never Forget Isstvan!






IF get the mortal wounds strat and crimson fists get +1 to hit and a cheap chapter master.

The other good thing now is the crusader is actually a decent transport option for them now.

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Decrepit Dakkanaut




Until a lone Banshee charges it and now you have 300 points of dead weight.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 SHUPPET wrote:
The Newman wrote:
Spoletta wrote:
Spoiler:
The Newman wrote:
ccs wrote:
 Eihnlazer wrote:
I actually loved the way Cent Devs looked when they came out.


You can tell they were just the test run for primaris though. And if you think about it hard, they are actually just primaris terminators without the primaris keyword.

So what would you pay for a terminator that gets +1 wound and toughness, the ability to carry an extra heavy weapon, and ignores cover, but loose's a 5++ and the ability to deep strike?



5pts more than I'm paying for a terminator that has 5++ & DS.


So ... 28 ppm?

I hadn't considered the Centurions in that light before, I'd been thinking of them as more akin to Aggressors. Now I'm annoyed that they have the split between the Assault and Devastator options the way they do. I think I'd like 'em better if I could take them with one Huricane Bolter, one Heavy Bolter, and one Siege Drill.

Even at 28 ppm losing the 5++ and DS is painful though.


I can understand that losing DS is painful, but 5++? Really? If the 5++ was a 1 point ugrade on a termi i wouldn't take it! We are talking about a +1 to armor save if hit by a melta while out of cover on a model not equipped with a shield, that's it. Seems kind of situational, you have to reecreate a quite uncommon scenario AND roll exactly a 5 on the save roll, because in all other cases the 5+hadn't any effect. In how many games is this 5++ going to save one of your termies?


That's my weird local meta talking; I see a lot of AP 4+ guns, many of which also ignore cover save modifiers.

like... what? Iron Warrior melta raptors? I'm drawing a blank


Hellblaster Plasma is all AP-4. I'm guessing Imperial Fist Hellblasters for the Ignores Cover on it.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
 
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