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@Tyranid Horde, thanks! I'm always trying to find small changes to models that make them tell their own story, so it's great that you think that! And you (and zahnib) using my made up word for the unit makes me super happy
@youwashock, thanks, but you have to thank Meph for the idea. I hadn't even considered face paint until they mentioned the idea. However the bare heads was all my doing I always feel that a model looks better helmet-less, screw the realism.
@zahnib, thanks, and as I said to Tyranid Horde, thanks for using my little made up word. The backstory for them is basically just a rip off of the fantasy Dwarf Slayers, but I won't say anything if you won't...
So I'm making another post, which can only mean one thing. I've done some more stuff on the army! Specifically I've gone ahead and finished the Sergeant for the Mahariksa (he probably has some important special title, but I'll stick to the codex naming for now). This also means a) I'm now over halfway through the army model-wise (and slightly less than half points-wise), and b) we can get a group photo of the full squad! So without further ado, here he/they are!
Brother-Sergeant Hroar Kushari of the Mahariksa Time seemed to slow, the crimson droplets splashing against his cheeks like the black rain from home. But this was different
The Mahariksa, Those Whos Death Is Due The silver reflected the light back to her. Blinded, she could not see the horror that surrounded
There we are. Two full 5-man squads done, along with the man himself, Thusla Kane. I have 1 more 5-man squad left, 4 vehicles, and a Character. I'm a wee bit nervous about the vehicles because I've painted surprisingly few in my time in the hobby, and certainly not with the colour scheme I'm doing these guys in. But I'm sure it'll all turn out grand (or I'll have to buy another kit).
As always, feedback, comments, and criticism is all welcome, so please don't hesitate to speak your mind.
@youwashock, the head is that of a Carcharodon, as they’re another one of the armies I’ll be fighting against. It may have been a bit trickey to see, but there was the head of another Marine atrached to the waist of the Assault Squad Sergeant, only this time it was of the alternate colour scheme Minotaurs. I plan to have at least 3 more heads, one each of an Exorcist, Raptor, and Astral Claw sergeant/lieutenant equivalent, on assorted other models. I still have another unit Sergeant and a Chaplian to do, so they’ll get one each, and then I might put a few trophies on the Dreadnought. All this is really just to poke a bit of fun at the guys I’ll be playing, and as a way to tie the universe together a bit. We’ve also all agreed on a similar basing scheme so it’ll appear each army is fighting on roughly the same battleground, painter’s skill permitted.
A relitivly quick update for you guys, albeit one that has taken me a bit of time to finish. Although I haven’t done the whole Land Speeder, I’ve got the main bldy done, with only the crew and underslung assault cannon to finish off, so hopefully therem”” be another update either later today or tomorrow some time.
Land Speeder 1 WIP
This isn’t really the highest quality of paint jobs if I’m perfectly honest. It was more an attempt at getting things done than anything else. The bottom is just a lot of drybrushing and a wash, and the OSL on the light is a bit more haphazard than I would have normally liked. But it’s done and that’s good enough for me.
Feel free to leave comments, criticism, feedback, etc as always.
Hey all! Took a bit longer than I expected, but I finally have the first Land Speeder done! Well, technically it was done a day or two ago, but I've only now had time to actually take proper photos of it. For the o#most part I'm happy with how its come out. I'm not the biggest fan of the face paint design for this guy, but it's a very minor detail, so I can ignore it easy enough. The only real problem with this mini is how I'm going to transport it! The base can be left separate if I want, but that results in the Land Speeder spinning around the point of contact, so it's glued for now. I may take it apart at a later date when I'm actually heading over to play the game (I need to take a plane), and then glue it back together when I'm there. But I'll deal with that problem when I get to it. For now, here are the pictures of the finished piece!
Land Speeder Tornado Garuna The air was ravaged, a micro-storm building underneath. Its guns flashing bright in the surrounding darkness
And here's another angle of the Land Speeder for you lot, as I felt the 360 doesn't really give the best view of the driver and gunner
Nest on the list is the Razorback that has been sitting on my desk for too long. I plan to not by anything until it's done, so as to create no distractions. I'm getting a bit worried that I might not have everything done in time, as I still have a second Land Speeder, a Dreadnought, another 5-man Assault Squad, and a Chaplain (not forgetting the aforementioned Razorback) to do. Hopefully I won't be too bogged down in real life to get them all built and painted before the event happens, but I think it may end up getting a bit tight. However, ignoring that for now, comments and criticism for what I've done so far is always welcome.
@youwashock, thanks. Yeah, hopefully it should be fine. The more I think about it the less worried I am. The 5-man squad is the thing I'm most worried about, but the previous squad ended up being painted a lot quicker than I'm used to, so hopefully they'll be fine. All I have left to do is the aforementioned squad, a Chaplain, another Land Speeder, a Dreadnought, and the Razorback (speaking of which...)
Today I've been painting up the interior of the Razorback that will transport Thulsa Kane and the Mahariksa into the fray. Whilst not completed, I thought it might be an idea to get a close up of one of the sides as it might be a lot harder to see when everything is stuck together. If you recall from much much earlier in this thread (I believe it was my second post), I've converted up the inside of Razorback to better suit the importance of the occupants, making it a place for both a tactical overview and place of worship on the battlefield. This included taking the screen that is normally behind the drivers and shoving over to one of the seats (the Razorback is supposed to have a lower transport capacity after all). Besides it sits a small reliquary that is really just there to fill up some of the leftover room (note that this isn't finished yet. There's still some sanskrit that needs added to the small banner).
The freehand isn't perfect, and there's still some paint drying in the picture, but overall I'm fairly happy with how it has turned out. Feel free to leave comments and general feedback if you wish.
@youwashock, thanks, and I took a few more as I've finished the interior there now.
Quick update, but I've been able to finish the interior in its entirety. I feel this might have been the most labour intensive part of painting this model, but then I also don't want to jinx it as I still have to do the exterior and all that includes. However, for now here are some pretty pictures for you to look at.
Razorback interior, right, left, and rear wall respectively
Razorback interior finished 1
Razorback interior finished 2
Razorback interior as seen with top covered
So there you have it. Now I need to clean up the exterior before applying the Leadbelcher spray and Blue Ink. Oh, and actually finish building it, as the two cupolas are still unfinished. And the primary weapon needs sorted out (I'm tempted to get the official Forge World twin assault cannon, but I do have the bits to put together one, so I might save myself the money). But that is for another day. For now I am happy with having finished the interior and I'd love to hear your thoughts on it.
This message was edited 1 time. Last update was at 2019/03/11 20:47:47
@youwashock, thanks. The textures are sort of a side effect of the painting, which I'm sure normally should be considered unwanted, but I like the almost natural look, which offsets the very mechanical nature of the Rhino chassis. You'll see it appear a bit more o the outside (again, accidental, but I like it). Any yeah it'll be a shame to hide it from sight, but I like that it's there and at the end of the day I'm painting this for myself (although it's also great to show off these details to your opponent when you're playing against them).
I really want to be posting here more often, and I realise that WIP pics are basically the bread and butter of a Dakka P&M blog, but don't really think my half-done models look that interesting, so I'm more inclined to just do the finished build and finished paint job. Hence why its been a while since I've posted, but also why what I'm posting now is a finished paint job. It unsurprisingly took a bit longer than the other models, but here's the finished Razorback that will be transporting Thulsa Kane and his bodyguard squad of Mahariksa. This is the 5th unit done out of 9, so I'm definitely over half-way done (not to mention the other units are all significantly smaller and have a lower model count (13 models done; 8 to go)). Rules-wise, this thing is definitely over equipped, but I've done that to the entire army so I don't have to worry about painting an absolute ton of models.
Razorback 3/4 view 1 The driver spurred his mount on, the urge to fight pounding in his head like the drums of some ancient war song
Razorback 3/4 view 2 Axe in hand he needed the life of the enemy to wash over him, as it was the only way to wash his soul
Razorback 360 view Its insides growled like a pack of hungry dogs, waiting for their chance to rip off the head of their prey
You guys have seen the inside already, so I don't think I really need to show it again. And apologies for the upper right picture of the collage, as I didn't see it was out of focus until I had everything put away. I might take another photo of it sometime if you guys want, but I'm sure it's easy enough to make out the basics of it as is. As always, feel free to comment with any feedback, as it's always great to hear what you lot think about how this is turning out.
@NotVaughan, thanks! Tank commanders with CC weapons makes a load of actual sense to me, as they can protect the tank if anyone tried to board it! And that seems to happen all the time in the books.
A quick wee update for you all. With 4 units left to build and paint, I decided to leave it up to chance as to which one will be next, so I headed to my FLGS to see what they had in stock. And wouldn’t you know it, they had one Dreadnought left, so I picked it up, and, well, that’s where we’re pretty much at now! I will say that I got ahead of myself slightly with building this fella, and accidently primed some of the pieces before getting a good photo of the WIP, but I’ve got one at least, so here you go.
I do quite like seeing unfinished minis covered in GS, but I though he worked better in black and white thanks to the primed arms and legs, making everything tie together that wee bit more. And feedback or cool ideas for this guy are super welcome, as there’s still a way to go before he’s ready for the tabletop.
@youwashock, thanks. The double axe icon was a bit trickier than I would have liked, and it's not perfect. There's a reason why the Sergeant of the first assault squad only has a single axe on his shield. However I think its turned out alright after painting. As for the plasma cannon, it was nearly more down to do with the cost of it and how many points I had spare. When I had initially written the list it didn't include the Dreadnought, but when I came back to it after a while (and I believe a Chapter Approved), I seemed to have enough points spare to squeeze him in. Speaking of which...
I've now got the Dreadnought finished! He was pretty fun to paint, and I like to think he turned out pretty well. The light in the photos is a bit off, so they aren't a perfect representation of what he looks like irl. However, if/when I do the full army photos you might get a better look at him in better light. As for now, you're stuck with these photos .
Mahava Strongarm, Dreadnought of the Executioners Chapter A deep thrum echoed in the cavern, the slow beat of footsteps seemed arranged like a dark song
As I said, not great pictures, but I'm not using a light box for these guys, so it was to be expected. Feel free to leave feedback, comments, etc, or if you have any questions.
@youwashock, thanks! The name was sort of a last minite deal, but I ended up liking it too and I think it fits the overall feel of the army fairly decently, combining the Hindu and Norse. And I’m very happy with how this model turned out overall, especially regarding the trophies, so thanks again!
Work has begun on the 3rd to last unit, the second squad of Assault Marines. At this point I’m starting to feel better about actually finishing this army in time, as there are now only 3 models left to build, and 7 to paint (although one is a land Speeder and the last one took a wee bit of time). I had hoped to get a game or two in at my flgs before heading off to meet up with my friends for the event, but I’m not certain if I’ll get any in. However, that’s not really a concern, and the main point is to have this army finished for the event, which certainly seems possible now.
Anyway, back to he Assault Marines. I’ve got 4 of them built up and ready for paint so far, having apparently fallen back into building everybody but the Sergeant again. However this was more due to time contraints and real life meaning I didn’t get a chance to build him yet. I’ve gone ahead and decided to post the 4 I’ve done though, just to keep this thread alive at least.
Assault Marine squad 2 WIP
Nothing major in terms of conversion work, just trying to keep the look consistent. Feel free to give any feedback and the likes.
@youwashock, yeah it’s a pretty great helmet. It’s one that I always wnat to use, but I have so few of them that I tend to keep it for special conversions. But then I end up never using them because nothing is ‘special’ enough, so I’ve decided to bite the bullet and just use it here.
Quick update to show off the complete squad. Note that this picture was taken pre-GS, and I accidentally didn’t get a photo before undercoating the guys, so the Sergeant will look a fair bit different when done.
Executioners Assault Squad 2 WIP
So as I said, this is a quick update. Feel free to leave comments and the like.
Yes. The modeler's great conundrum. Will the model be worthy of the parts you sacrifice to make it? If it isn't how much of a pain will it be to get replacements? Can pull the wind right out of your sails. I think you are in good shape here, though. Looking forward to seeing them painted.
@youwashock, sometimes it's best just to bite the bullet, as you'll never know if the bit looks good if you never use it. Fortunately this helmet works in basically any situation. As for seeing them painted...
It took a bit longer that I may have wanted due to real life, but I've got the second squad of Assault Marines all done and painted. There were no individual shots of these guys over the past week or so due to me painting them all up at the same time (unlike the last two squads). but now you get a load of images all at once, so it was worth the wait(?)
I like to think they turned out alright, but I noticed that the blue has gradually become more silver as I've painted the units thanks to me not keeping the ratio of blue ink:water consistent each time I used the airbrush. At least that's a lesson for next time, and I don't think these guys are too extremely different to worry a great deal about. Anyhow, on to the pictures themselves...
Assault Squad Marwah of the Executioners Chapter The flames of fury burnt the ground, and all was lost
Brother-Sergeant Guda Marwah Atop a beast the warrior stood, signalling the end of days
Brother Kol Gurnani The ground shook with each step, as if an ageless creature stirred beneath
Brother Ravi Shree The drops gathered at the edges of the helm, like tears for the innocent dead
Brother Kjot Divakar An anger like nothing seen in the realms of men emanated from the skull
Brother Orri Ghoshal His eyes wandered across the barren field, pain infusing his last breath
I have a few problems with these guys (primarily the moustache of the sgt), but nothing that will really be visible on the battlefield. But with them done, I now have 2 more models to do before the entire army's finished.
I've also gone ahead and actually bought the Shapeways Executioners symbol, which should arrive tomorrow, so hopefully they'll add that wee bit extra to the army as a whole. If I haven't mentioned already, this will be my first fully painted army thanks to me being a professional procrastinator, so I'm really excited to see them done. The rest of the group and I have also been contemplating a sequel to Badab War X set around Chaos Space Marines, so look out for that in the future...
As always, feel free to give feedback and the likes. It's not only useful, but it's a very nice ego boost that I certainly don't need
@youwashock, as the deadline draws ever closer I'm both worried that I might not get it all done in time, and excited to see the whole army finished. As for the Custom Chapter Symbols...
Really quick update today. Something arrived in the post! The Executioner symbols arrived as expected, and whilst they might not be Golden Daemon level quality, they're sure as warp good enough for the table.
Shapeways Executioners symbols by POP Goes the MONKEY
These guys are fiddly a frak, but once on they look good. I've gone ahead and applied them to every mini that could take them, but to save you from slogging through way too many pictures, here's an example of one
Shapeways Executioners symbols by POP Goes the MONKEY
I have a few minor issues with them, primarily that they feel a bit too proud of the shoulder making them a bit comic, but it's nothing too much to really worry about (it's more just me being a bit nickpickey) and overall they look good.
Feel free to leave feedback and what have you.
@youwashock, I was a bit hesitant on them to begin with, but seeing them all on the shoulders looks great.
On to the penultimate miniature for this army, the second Land Speeder. A few minor conversions here and there, but nothing major and really just things to tie it in with the rest of the army and the other Land Speeder. There’ll be more photos when it’s painted, but the sides and back are nothing to write home about, so I though I’d just leave yous with the front. I was having a bit of difficulty on what to do with the bonnet (do Land Speeders have bonnets?), and I didn’t want to just copy the other LS and stick a big ol’ skull on it. That’s when I remembered the axehead I had from a FW conversion kit (the handle was used for something else) and it fit perfectly, both size-wise and aesthetic suitability. But it’s a good thing I only have 2 LS in this army, because I’d be at a complete loss as to what else I could have stuck on.
Land Speeder 2 WIP
I should also note in case anyone missed it last time that I realised that Land Speeders can’t take two Multi Meltas, hence why the model is different to the one in the army list.
Be sure to give your feedback and the likes.
@youwashock, I had one spare chainaxe from the Forge World kit, and where better to use it than on a high speed scouting vehicle?
Something a wee bit different for this post. I know I all too often just post either miniatures that are fully built or fully painted, but as I’ve ran out of black spray and will only be able to get some more tomorrow, I thought I’d show off what I have been able to do.
Now, when I say I ran out of black spray to undercoat with, I mean that if I had a few more seconds of spraying then the Land Speeder would be ready for painting, but alas this was not the case. However, due to me undercoating the Land Speeder in a few sub assemblies, I’ve been able to crack on with what I have, and what I have is a finished base. It’s by far prefect, with the pillar not really feeling like it fits within any sort of story, but I really don’y feel like I have the time left to change it, so I’m going to stick with it. The Marine on the ground isn’t too shabby in my mind though, so it’s not all bad.
Land speeder 2 base
But that’s not all! Oh no. I also have the last mini built and undercoated now. He’s not entirely interesting beyond the already quite beautiful model (which was a right pain in the behind due to him being finecast), but he has the correct loadout and a different jump pack, so he’s at least a little unique.
As part of the Badab War X thing, everyone has the chance to create their own custom character using the Chapter Approved 2018 rules, with each person selecing two and rolling another two characteristics on the assorted charts. This guy ended up really quite the powerhouse, having a 14” move, a 3++, a 5+++, and cannot be overwatched. This will make him quite the beatstick when dropped in alongside the Assault Marines, and could potentially stop anything being killed by overwatch (the dice gods willing). I’ve made up a custom datasheet for him (and almost everyone else’s custom characters) that I’ll post here alongside him when he’s done, but for now here he is with an undercoat and ready to be painted.
Death-Speaker Ashtava Fassol WIP
That’s all for now, but hopefully there’ll be a load more updates soon, as otherwise I won’t have the army done for the event
Feedback and comments is welcome as always.
@youwashock, thanks! As for the last model, there have been a slight change of plans....
So yeah. I think I should preface this with the knowledge that I'm a real sucker for characters in 40k, both the official ones and the custom, fan made ones. And I love creating those characters in miniature form, so when I had this fully built, undercoated, and ready to paint mini sitting in front of me, I caved slightly. I was originally just going to do the black of the armour, a simple enough process involving covering the entire model in a watered down black. And then I though that since I'd gotten that far, and as I was still waiting for more black spray to finish undercoating the Land Speeder, I might as well do a wee bit more and fill out some of the basic colours, like the golds and silvers. And then I kept doing that, and I realised I reached the point where I'd normally cover the entire mini in a hearty wash of Agrax, so I did that too. And then all I really had left was the details, so there was no harm in doing them too, right? And then I had a finished mini...
So, here's the actual penultimate mini for the army, with the Land Speeder now being relegated to the final miniature. As I've said previously, for the game itself everyone was allowed one Heroic Level custom character using the rules from Chapter Approved 2018. My character is named Death-Speaker Ashtava Fassol, the Soul Smith. With the custom characters created, I thought it would be fun to do up the rules in an official looking datasheet (something I've also been doing for everyone else's character), so before I show off the model, here are his rules.
Really quite the powerhouse, I'm sure you'll agree, but everyone else is getting similar characters (one person even has a combi-plasma pistol (house rule: absolvor bolt pistol and plasma pistol. They're playing Star Phantoms) with a potential 4 damage!)
Now, to also further preface the model, the 'GM' so-to-speak of the games has finally written up some lore for the background of Badab War X, and why certain units are available before they chronologically should be (ie Primaris).
I'm keeping it in a spoiler as to not massively take up the full page.
Badab X History
At the Battle of Thessala (121.M31), one of the Emperor’s loyal sons died. Robute Guilliman was mortally wounded by his traitor brother Fulgrim, and with his dying breath the Avenging Son entrusted Aeonid Thiel with the knowledge of Cawl and the Primaris project he had been tasked with. Thiel honoured his primarch’s final wish and worked closely with Cawl, overseeing the project so that it could be implemented as quickly as possible to fight the enemies of Mankind. Once ready the Primaris Marines were shared with all chapters, a new breed of warrior to stand against the encroaching darkness. The project had also born additional fruit, Cawl described it as a vision of from the Omnissiah himself that led him to develop a quicker and more efficient way of creating non-Primaris Space Marines to bolster their new brethren. For a brief while these new developments carried with them a spark of hope, but as mankind’s foes adapted, they snuffed that spark out.
In 678.M40 the “Convergence” occurred. For a moment the galaxy was split in half as the Eye of Terror, the Malestrom, and the Hadex Anomaly became one. The worlds caught in this dreaded alignment burned or were twisted into hellscapes, and in its wake came the enemies of mankind.
In the Maelstrom Zone a massive chaos fleet with black and red livery descended on the Endymion Cluster. The Wardens rallied against these crimson raiders, and under Huron’s leadership they stopped their new foe from advancing any further into Imperial territory.
The fighting was brutal, and after 2 years the invaders withdrew back into the maelstrom. The Astral Claws and Lamenters were bloodied and beaten, but still standing, however they did not celebrate for the war had seen their fellow warden, the Mantis Warriors, wiped out.
With only two understrength chapters to protect the Maelstrom Zone, Huron petitioned the High Lords of Terra for support. Many of his advisors told him he was wasting his time, but the High Lords responded. They redirected elements from 4 other chapters to join the Maelstrom Wardens. The Raptors were the first to arrive, they did not settle on one planet but rather establishing various hidden bases and listening posts throughout the Zone. The Carcharadons were given a swathe of the Zone’s frontier worlds to draw their tithes from in exchange for sending a predation fleet to patrol the edge of the Maelstrom. The Exorcists kept watch over the warp tainted Endymion Cluster and forbid anyone from entering it, some reports even noting a ship bearing the symbols of the Inquisition amongst their fleet. Lastly there were the Minotaurs, their exact purpose was unclear, some believed that they were there to act as the eyes and ears of the High Lords, others that they had been placed there to fight the heretical red armoured raiders should they ever re-emerge from the Maelstrom, or that they were there to watch for corruption amongst the Wardens.
With the Maelstrom Wardens now having doubled in size, Huron set about fortifying the Maelstrom Zone, securing war materials, establishing defences at key location but also working closely with his fellow chapters to create a tight knit group of warrior brethren. If those heretic Astartes ever returned, they would be ready.
For the next century the Warden’s fought side by side against whatever threats the Maelstrom spat out at them, and with Huron as their leader that united them, they stood triumphant. However, the Maelstrom Zone’s militarisation and stockpiling did not go unnoticed, the martial might now wielded by the Tyrant of Badab, as well as the close cooperation of 6 space marine chapters, drew the attention of concerned and paranoid eyes within the hierarchy of the Imperium. They watched as heretic and xenos forces broke against this rapidly developing bulwark of Imperial might.
Huron had been able to develop his defences so quickly by withholding resource tithes from Malestrom Zone worlds that were intended for neighbouring sectors. As a result, over the next 150 years these sectors grew weaker as they were starved for the resources necessary for their survival. Chief amongst them was the Karthago Sector whose ruling class of merchant princelings who had grown fat on the exploitation of the Maelstrom Zone’s resources. When they found their luxurious lifestyles hampered by the sudden decrease in profits they were outraged, and fearing the wrath of Adminstratum Segmentum Procurator-General, they mustered a fleet to collect the tithe.
Arriving at the Badab System the fleet encountered The Ring of Steel, a series of void defence stations. Refusing to follow the instructions of the Badab naval forces the fleet did not slow their advance and continued heading towards the system’s core. Nobody knows who fired the first shot, but the entire Tithe Fleet was subsequently destroyed before reaching Badab. Huron maintained that the Tithe Fleet’s unwillingness to cooperate and follow instructions resulted in them being treated as a hostile force.
The lords and ladies of Karthago called in every favour they could before their coffers ran dry, they launched raids and infiltration missions into the Zone, they sent requests for aid to any ally they had, and they bombarded the Adeptus Terra with message after message demanding the Warden’s censure. Tensions were further raised when pirate activity suddenly increased, further damaging Karthago’s income, and the Warden’s did nothing to stop them. The nobility of Karthago also found themselves beset by assassins, with many claiming that it was Huron behind them, although no evidence to support this claim was ever discovered. It was also during this time that Huron with the approval of the other commanders of the Wardens created the Article of Just Secession, a declaration that the Malestrom Zone would cut ties with all the surrounding sectors as the authorities that governed them imposed restrictions on them that were beyond the concerns of the Adeptus Astartes. Huron also swore that he and the Wardens would continue their Emperor-given duty and protect the Maelstrom Zone from anti-Imperial threats.
With the situation having escalated to such an extent the High Lords couldn’t ignore the situation any longer. They called on the Red Scorpions, the Star Phantoms, the Fire Angels, and the Executioners to secure Karthago’s trade routes and put an end to the hostilities and trade disruptions that were destabilising the region by having Huron surrender and answer for his actions. These chapters made their presence known in a series of swift and brutal void skirmishes, driving the pirates back to their shadowy dens.
Verant Ortys, Lord High Commander of the Red Scorpions, and commander of the Terran forces, sent a summons to the Tyrant of Badab, demanding his surrender so that he may face trial. The nobles of Karthago were jubilant, but their joy quickly subsided when faced by an unexpected visit from the Inquisition, who condemned them for their actions. Huron refused the summons, claiming that he had acted within the remits of his authority and that this political farce was a waste of time. It was his duty to protect the Maelstrom Zone, and he would do it by any means necessary.
With neither side willing to give in, a stalemate was soon established. As fleet stand-offs and threats and insults became more frequent it seemed that it was only a matter of time until someone resorted to violence. Huron himself was very vocal about being on a warpath and that if the loyalists tried anything, he would have no qualms fighting against these lapdogs of Terra, with many of his fellow Warden’s sharing his view, stoked by his great oratory skills. Not wishing to see brother fight brother, Malakim Phoros, Chapter Master of the Lamenters, met with Huron in the hopes that he could convince his oldest comrade from resorting to violence. What words were exactly exchanged between the two was unknown, just that their argument got heated and that they did not leave on good terms.
Unable to convince Huron, Malakim took it upon himself to resolve the situation peacefully, opening communications with Ortys to negotiate. Ultimately this resulted in what he had been trying to avoid. Huron saw Malakim’s actions as an act of betrayal and set the Minotaurs loose on him and his chapter. The Lamenter’s chapter fleet was in orbit around the feral world Optera when the Minotaurs launched their attack. Caught off guard by the sudden attack from their former allies the Lamenters were savaged. They fought valiantly but in the end most of their vessels were captured in vicious boarding actions, and the remaining few performed emergency warp translations to avoid destruction, including the chapter barque the Mater Lacrimarum. When it rematerialized in realspace the ancient ship found itself alone, the rest of the surviving fleet lost to the tides of the warp in an unfortunate twist of fate that the Lamenters were all to used to.
Limping to the loyalist lines Malakim met with the other commanders to tell them of what happened. Believing that Huron had gone too far Ortys mobilised his forces and a series of skirmishes marked the beginning of what would be known as the Badab War.
And what's that? You want more fan made lore because you hate yourself? Well do I have a treat for you! I've written up a short piece for Ashtava Fassol himself, to sort of give him a bit more character and to justify the rules he has
The room was dark, lit only by the cigarette-ends of dying candles. Death-Speaker Ashtava Fassol looked at the charms in his hand, a collection of trinkets gathered over the many years during his time with the Deathwatch. They were not worth much to any would-be thief, but each totem was sentimental, and came from one of the members of his squad at the time. A perfect reflection of their original bearers.
A small, brass, knife-shaped emblem, beautifully inlaid with a magenta gemstone, taken from Brother Pankiw of the Bone Knives. Possibly the closest person Fassol had ever though of as a friend, even amongst his own Chapter, their kinship was cemented by an exchange of gifts. To Pankiw, Fassol gave the axe he had wielded before joining the chaplaincy. A blade of deep blue, with the teachings of Dorn carefully hand etched by Fassol over the years of use. To Fassol, Pankiw gave what could only be considered a relic of his Chapter, an ancient chain on which hung a rosarius, its conversion field emitter many times more powerful than those usually given to the Chapter Chaplains. This gift had saved his life many times before, and he was certain it would save it many times yet.
A wrought iron jag, similar in design to a child-like drawing of a lightning bolt. This was taken from Brother Jouiti of the Exemplars, and reflected his rough personality, something seen throughout his Chapter. Fassol had always wondered if this coarseness came from the Chapter’s homeworld or from their practices, but Fadel was as easy to talk to as the edge of a cliff. The only time Fassol ever felt like he had gotten through to Jouiti was when he was once invited to a pre-battle ritual Jouiti usually held alone. There, Fassol had been subjected to an assortment of gaseous and liquid chemicals that burned his insides like the flames of a roaring forge. But when he exited he felt a stone-like toughness that could be the only reason for Jouiti’s endurance of harm that would have put even the strongest Marine down.
A bird’s skull, covered in overlapping layers of intricate carving. Unsurprisingly, this was taken from one of the Raven Guard’s successors, Brother Tse of the Shadow Haunters. From him came some of the most useful lessons Fassol had learnt directly. Like all Raven Guard successors, the Shadow Haunters excelled at stealth, and Fassol learnt many ticks that would put even Captain Rahul of the Executioner’s 10th Company to shame. Together they could launch attacks behind enemy lines before it was even known there was resistance. To Fassol it felt like he could stand in the brightest daylight and yet still stay hidden, all thanks to the teachings of old Tse.
A battered tooth from a long dead ocean dwelling monster, tied to a length of grey leather. This was taken from Brother Omeri of the Carcharodons. A smile dared to reach Fassol’s lips as he thought back to Omeri. The Marine had never truly taught him anything directly, but trying to keep up with him when he was released had taught Fassol how to master his jump pack, if only to allow himself some of the glory before everything was dead. But this item also brought great sadness to him as he thought towards the coming battles. Having to fight the brothers of one he once held so dearly would be difficult, and this troubled him deeply.
As he returned the items to the silver container he had chained to his waist, Fassol though of what he had brought to the squad. He had been the hammer that forged the blade from the component parts, bringing Marines from vastly different Chapters and forming them into something more than the individuals. He had brought out the fire that was held within each of them and used it to temper an axe that would strike at the throats of the xenos they were to battle. But that was many years ago, and extended wear had brought each Marine low. Upon their death, Fassol had taken an item from each to remember them by. With him as the last surviving member, the members of Deathwatch Squad Fassol would live on through him, gaining glory every time he killed, and continuing their service to the Emperor.
And now we can finally get to the part you've actually been waiting for, the image of a painted miniature. Here's Ashtava Fassol in all his glory
Death-Speaker Ashtava Fassol, the Soul Smith A blade stronger than that wielded by any one man
Please feel free to give feedback on the models, rules, lore, whatever you want.
This message was edited 1 time. Last update was at 2019/04/07 11:42:46
@youwashock, thanks! I really like scriptwork on models, and I'm happy it turned out well. As for the 'personal investment', I find the lore one of the many great thing about this hobby, so I really like trying to make my own, just like how I make and paint my own models.
We've had the penultimate model, so that only leaves the final (ultimate?) model, the Land Speeder I was working on before finishing the character. I like to think it turned out fairly well. Maybe not the greatest ending to an army build, but it's my ending and to me that's what counts. But before we have the full finished army pic, here's the Land Speeder
Land Speeder Tornado Munshi A broken haft. A reforged blade. The sound of stampeding beasts
So that's it. That's the army finished. I want to say a massive thanks to all those who came along for the ride, to those who commented and gave suggestions, to those who lurked and had fun seeing me do my stuff. Special shout out to @youwashock for all their comments, they were super useful and it was lovely to read.
This army is particularly satisfying to me because I've been in the hobby for nearly 14 years, over half my life, and this is the first army I've ever completely painted. I know it's not a massive force, and there are certainly a load of better painted, larger armies out there. But I'm happy in my wee corner having done this. Additional thanks to my mates who are running/playing in the Badab War X campaign for giving me the push needed.
Executioners Chapter - Badab Outrider Detachment Though man forgets, the walls have eyes. The memory lives on
Again, a massive thanks to you all for following along and for your comments and feedback. There'll be one more post after this when the Badab X campaign is over, with pictures of the force in battles, so look forward to that.