Just a daily reminder why you don't see any Renegades anymore: (warning a huge rant ahead)
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Arch Demagogic devotions, gone:
Think of them as army traits before army traits. They did cost points and were an upgrade for your Archdemagogue, your warlod.
There were 6; all of them for specific gamestyles.All of them with specific advantages and disadvantages.
Primarys-rogue Witch:
Double the ammount of rouge psyker covens allowed, up to 2 mastery levels. NO Khorne Devotion
Mutant Overlord:
Allowed to create Big mutants. (ogryn upgrade that did cost points)
Had a seperate mutation table with a mixture of boosts and nerfs.
Mutated his command squad.
You needed to field atleast 2 mutant rabble squads.
Master of the Horde:
Basically: Max size for Militia Infantry up to 30.
Any squad of 15+ may be removed from play roll a
d6 on 5+ the squad is pushed into reserve.
You needed to field atleast 2 Platoons of infantry.
Arch-Heretic Revolutionary:
I belive this is what
Op wanted:
Warord gained Zealot:
20 pts upgrade for infantry and veterans to gain fanatic.
up to 10 enforcers per enforcer carde.
Heretek Magus:
Warlod get's a 3 " save a 6+
FNP and T4 (well he becomes an angry spikey techpriest, what do you expect.)
Defilers are unlocked as heavy support.
Decimators are unlocked as Elite choice.
Additionally you can Upgrade all your infantry units for 10 pts with a 6+
FNP
Bloody Handed Reaver:
Traitor guard General.
Can get a hotshot laspistol or lasgun for 5
ppm
All units that can need to be upgraded to militia training. (that was a downside since that was sometimes not worth it)
Renegade Infantry veterans however could be upgraded to Grenadiers for 15pts.
The squad was then BS3+ had full Hotshot lasguns, and could take 2 additinal hotshot volley guns and 2 special weapons.
Militia units/ mutants, etc can get for 10
ppm flak armor (5+
sv)
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Mind you we have not yet even talked about the God specific boosts, or unaligned boosts.
Marauder f.e. (one of the only renegade units you will see if you face someone that plays them nowadays,) were only allowed for them if their arch demagogue was not "marked".
Nowadays we still have these "marks" but they all got worse and are now over the whole army, whereas before you could mix and match for squads, ofcourse for a price.
Not to mention that in the case of the arch demagogue the "Marks" /also known as covenants unlocked units like plague zombies, Troop spawn, Blood Slaughterers, Noise marine and sonic dreadnought support.
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Out of the 13 units you could make. (not including various militia units)
We lost:
infantry veterans, which were a troop slot and had ws3+ unlike their Am brethren.
Grenadiers, (you wanted to play bloodpact death brigadiers, no FETH YOU )
Big Mutants.(Mutants are dead now)
Plague Zombies (only for
DG, as if they did not get enough gak all over the place allready compared to any other chaos faction as of now)
That is 25% of the codex Specific units that just went Puff out the windows.
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Miltia: yes it gains it's own part here in this little rant:
Once upon a time the most versatile unit you had. The unit that defined Renegade armies, (except mutant ones but anyways)
Modifyable via "Mark" and by your demagogue generally, was a platoon, did cost 3ppm .
Bought upgrades like
BS/
WS 4+ for 10 pts flat for 10-20 dudes (30 if you feel like mass assult today)
Bought armor for another flat 10 pts.
So you could have quasi imps/ (chaos imps if you fielded a blody handed reaver)
Could be thrown at enemies in waves of cheap chaff via Horde shenanigans,
Could be fanatical chaos cults with arch heretical upgrades, etc.
Now they are a bunch of 4ppm murder hobbos that neither have the quality of conscripts but cost the same as guardsmen.
Yes you pay premium on a model that by all means should've been 33%cheaper then a guardsmen. Not to mention was 33% cheaper then a guardsmen.
whereas before they could be used and upgraded to fit YOUR ARMY, YOUR PLAYSTYLE;etc in an army that lived off that , nowadays they are a bunch of murder hobos that raided a Munitorium cache.
And People say, spike tax doesn't exist. For Renegades it clearly does.
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Random Leadership. Morale for renegades is and always was random.
Fanatical units ofcourse performing better when determining what their morale was and morale managment was key to let your army win.
In
IA13 Random
LD was
d6+4, like it was always before.
Now morale is
D6+2, for non fanatic units and
d6+3 for fanatics.
HURAY, now you can expect even more losses on top of your losses.
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Enforcers, went up 5 pts, lost combat drug injectors, and just willy nilly start shooting people. Mind you enforcers are
atm one of the few units that are actually worth their salt somewhat since they potentially can keep a 50 man mutant blob in line.
But gone are the days were they enabled melee for your army or boosted morale for yoour command voxes. They now just shoot people, even ones that don't technically make morale checks. (marauders)
Sidenote: ENFORCERS LACKED THE CHARACHTER KEYWORD. Yeah so much care was given that the index was lacking keywords to fullfill keyfunctions.
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Out of 2 Charachter leaders for the index list.
1 had the charachter keyword.
Renegade commanders have now replaced the arch demagogues, No customizability compared to before, no acess to cool equipment, now only there to give you access to the covenant of the army.
Did we mention that 2/4 covenants took a nose dive harder than most spacemarine aircraft would if we applied real life physics on them?
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Malefic lord: oh who would've forgotten that dude. was dirt cheap at 40ppm replaced the witch it seems, was spammed with brimstones.
Now up to 80 pts.
Am codex get's out. Get's wyrdvane psyker, at 40 pts, essentially the same model but with better weapons, GO FIGURE
IT OUT:
Thanks to a bunch of
TFG that spammed them at the start of 8th we still need to suffer for that.
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Mutants:
Ok not only is their new mutation table gak, it was fundamentally broken at implementation and REQUIRED 2
FAQ's to be fixxed.
Gone are the boni mali system of
IA13 and before.
Making Mutants from a random but significant threat into the militia that potentially loses
d6 models before the game starts.
Did we mention that morale managment plays keyfactor for Renegades? Basically you allways need to pay another 30 pts to get even something out of them.
Yes enforcers are a must, and thanks to the small radious of blamming a enforcer has (beyond that he costs 2 commisars and kills d3 people)
He now is also limited to 3.
Horde faction capability
removed.
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You had a bunch of Hot shot using renegades, yea they don't exist anymore. go figure.
Elite traitor guard is not possible to be simulated anymore.
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The index is so fundamentally broken that a
FAQ needed to be made to allow renegades to even use Chimeras or Arvuses lighters or valkyires.
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Cultists:
Yeah we got them too, but they could not even copy paste propperly, stuck at 30 instead of forty, suffering from random
LD and no access to stratagems.
Oh an recently nerfed aswell as their
CSM counterpart. YeHAAAAA Spike tax in full swing baby:
FETH YOU
GW.
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The list could be further and further expanded.
and is in no means complete.
TL
R :
GW/
FW go take the finger out of your backsides and fix this abomination.
Then we would not need to use stand in codices.