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Made in gb
Ridin' on a Snotling Pump Wagon






How do?

So there is no chill in this post, which is unusual for me.

Whilst I am a GSC player, and I'm absolutely loving the direction they've gone with them, Chaos Cults need the same treatment - if not necessarily exactly the same playstyle.

GSC have gone from a forgotten, barely set out corner of the background in a frankly credible threat to the health of The Imperium, thanks to their sheer tenacity.

Chaos Cults deserve the same! They're a far more significant threat than marauding bands of Traitor Marines, simply because they're more numerous and far more insidious.

Right. Time for a phone shift, so I'll call it short here. But man, Chaos Cults need to rival GSC in terms of being a significant threat to the Imperium, and not just mooks to be herded by the bigger boys.

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Longtime Dakkanaut





While I'd love to see it, I think the GSC rules would work exceptionally well to represent a Chaos Cult as well. Replace the Patriarch with being some kind of Daemon (and Genestealers are minor daemons), make the Abominant an Arch Heretic Chaos Space Marine, make Abberants into close-combat based Chaos Space Marines, and everyone else is part of the Chaos Cult now. Bam. I'd likely suggest using the Cot4AE to represent the fiendishness of the Chaos Cult. The Bladed Cog works very well to represent the Dark Mechanicum too.

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Versteckt in den Schatten deines Geistes.

I dunno man.

I don't really want Chaos Cults to be as defined as the GSC have become, where suddnely all Chaos Cults have an Adjective Nounverb transport that for some reason only they use, and a set of Adjective Nounverb Bikers (or whatever).

Chaos Cults should be using Imperial equipment, and I think GW would be very reluctant to make a force that 'borrows' units from other forces.

"But GSC has Guard units!!!"

Yes, but they've seemingly placed a significant amount of restrictions on 'Brood Brother' units (like not benefiting from the cult special rules or abilities at all, outside of the "Look out sir, Arrrg!" thing the Cult has). They are literally written as "Second Class Unit Entries" compared to the Hybrids.

There'd be too much 'new' stuff and it wouldn't make any sense.

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The GSC can stand in for pretty much most cults whether they be Chaos cults, mutant uprisings, or separatist secessionist cults. Many of the units can represent downtrodden mutant underclass rebels instead of Genestealers. The Magus can be a rogue psyker. Most of the vehicles are basically repurposed industrial vehicles so can also represent normal civilian rebellion. There are of course also the subverted Guard units.
   
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As far as the narrative is concerned, and it seems you're addressing that aspect primarily MDG, Chaos is the only credible threat to the Imperium at all. The xeno threats are all just bit players to what is ultimately Imperium (SM + Allies) vs Chaos (CSM + Daemons).

Look at the last Vigilus book. The narrative took us to where Chaos arrived and suddenly the stakes were raised.

If anything I'd like to see greater representation of the Xenos actually posing a threat outside of their own codex.
   
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Yendor

Well to be fair the design space for this is Renegades and Heretics which at the moment are sequestered in purgatory with an out of date, noncompetitive forgeworld index with their unique forgeworld models being trimmed down or cut.

R&H does however have much of what you are looking for. Masses of poorly trained chaos militia, brutal enforcers keeping everyone in line, renegade psychers, and various corrupted close combat specialists. The problem is that almost everything except a select few units in the book is either overcosted or straight up worse than anything Guard can field.

What you really want is for GW to do an official R&H release and bring them to 8th edition in full force as better consideration of Chaos allies.


Xom finds this thread hilarious!

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I really wish there was more focus on non-marine and non-daemon chaos. They're like 99.9% of the chaos related conflicts yet in the game they're a sidenote.

   
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As has been said - they exist and at various times have been very powerful. But they are a forgeworld faction with all the ups and downs that brings.
   
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 H.B.M.C. wrote:
I dunno man.

I don't really want Chaos Cults to be as defined as the GSC have become, where suddnely all Chaos Cults have an Adjective Nounverb transport that for some reason only they use, and a set of Adjective Nounverb Bikers (or whatever).

Chaos Cults should be using Imperial equipment, and I think GW would be very reluctant to make a force that 'borrows' units from other forces.

"But GSC has Guard units!!!"

Yes, but they've seemingly placed a significant amount of restrictions on 'Brood Brother' units (like not benefiting from the cult special rules or abilities at all, outside of the "Look out sir, Arrrg!" thing the Cult has). They are literally written as "Second Class Unit Entries" compared to the Hybrids.

There'd be too much 'new' stuff and it wouldn't make any sense.


I think there's room for both. We know Imperial technology is highly standardised by it's nature. And GSC have shown how mining equipment can be pushed into paramilitary service.

Chaos Cults could do the same (and even ally in CSM and AM stuff), but with different largely civvy equipment. For instance, construction/demolition stuff in a Hive is likely to be quite hefty, and very interesting looking.

I mean, I'm not asking for the Chaos Cult Codex to just be GSC with 'Genestealer' scribbled out in crayon. Just something similar, to raise Cultists up and above ragged cannon fodder for Their Betters.

One idea that just popped into my head would be pre-game Rituals. Perhaps they're a unique mechanic ala Blips and Ambush and that - but something to show some form of planning to tip the scales. I mean, at the end of the day, a Cultist is just a spod with a stick, or a gun if their lucky. But if they've beseeched their Masters for boons, who knows how nasty they could get?

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 Mad Doc Grotsnik wrote:
 H.B.M.C. wrote:
I dunno man.

I don't really want Chaos Cults to be as defined as the GSC have become, where suddnely all Chaos Cults have an Adjective Nounverb transport that for some reason only they use, and a set of Adjective Nounverb Bikers (or whatever).

Chaos Cults should be using Imperial equipment, and I think GW would be very reluctant to make a force that 'borrows' units from other forces.

"But GSC has Guard units!!!"

Yes, but they've seemingly placed a significant amount of restrictions on 'Brood Brother' units (like not benefiting from the cult special rules or abilities at all, outside of the "Look out sir, Arrrg!" thing the Cult has). They are literally written as "Second Class Unit Entries" compared to the Hybrids.

There'd be too much 'new' stuff and it wouldn't make any sense.


I think there's room for both. We know Imperial technology is highly standardised by it's nature. And GSC have shown how mining equipment can be pushed into paramilitary service.

Chaos Cults could do the same (and even ally in CSM and AM stuff), but with different largely civvy equipment. For instance, construction/demolition stuff in a Hive is likely to be quite hefty, and very interesting looking.

I mean, I'm not asking for the Chaos Cult Codex to just be GSC with 'Genestealer' scribbled out in crayon. Just something similar, to raise Cultists up and above ragged cannon fodder for Their Betters.

One idea that just popped into my head would be pre-game Rituals. Perhaps they're a unique mechanic ala Blips and Ambush and that - but something to show some form of planning to tip the scales. I mean, at the end of the day, a Cultist is just a spod with a stick, or a gun if their lucky. But if they've beseeched their Masters for boons, who knows how nasty they could get?


Not very. The second they approached anything near the power level of a marine in-game the community would start to screech.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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Dublin, Ireland

The issue I see with this is that if they did get released we'd have model ranges of:

IG (of various flavours)
MT
FWs cultists
New cultists
GSC

Thats 5 factions that are basically a variation on the IG theme. I think 40k needs more unique factions, not variants on similar ones (looking at you Space Marines).

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 Crimson wrote:
I really wish there was more focus on non-marine and non-daemon chaos. They're like 99.9% of the chaos related conflicts yet in the game they're a sidenote.


Chaos cults and deamons should be merged into one army for this, mortals cult represents a small fringe cult. Of even a cult army with some mundane tech. With options for demon heralds joining as prophits, advisers and seducers of mortals.

Do combined kits, tanks and vehicles more akin to security and police enforcement. (Bonus if IG can use as enforcer vehicles) and dual kit with full deamon possession into deamon engines.

It could flesh out both as they should compliment each other well. There is loads of ways it could go as well. So much design space if they wanted to go a bit wild, if not they could keep them much the same with some rules to make them play really fun and interestingly together.
   
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I'd rather we just got a proper Renegades & Heretics codex. I think that would handle everything nicely. Chaos Cultists should have some significant mechanical differences from GSC, specifically with regards to psykers, daemons, and equipment. GSC has a significant thematic tie to the underground, miners and mining equipment that really doesn't carry over as directly to Chaos Cults. Slaaneshi chaos cults ply debauchery everywhere from the upper echelons of planetary governments to the red light slums, Khorne cults promote their violence from the military training programs of planetary defense forces to the fighters in underground arenas, Chaos Cults are in general just much more intertwined into the culture than GSC. Chaos wants to pervert the culture, GSC wants to replace it.

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 TwinPoleTheory wrote:
I'd rather we just got a proper Renegades & Heretics codex. I think that would handle everything nicely. Chaos Cultists should have some significant mechanical differences from GSC, specifically with regards to psykers, daemons, and equipment. GSC has a significant thematic tie to the underground, miners and mining equipment that really doesn't carry over as directly to Chaos Cults. Slaaneshi chaos cults ply debauchery everywhere from the upper echelons of planetary governments to the red light slums, Khorne cults promote their violence from the military training programs of planetary defense forces to the fighters in underground arenas, Chaos Cults are in general just much more intertwined into the culture than GSC. Chaos wants to pervert the culture, GSC wants to replace it.


This.

There is no space for cultists to be an army unto themselves in CSM.
   
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Earth

Nope sorry, chaos cults do not need it, renegades and heretics on the other hand do need it, but even they do not need it as much as the boring as hell chaos marines.
   
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It would be an interesting change to list building to see all the cultists removed to a renegades book - much like IG & loyalists, removing their cheap battalion filler function and streamlining the marine books a little.
   
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Norn Queen






Be careful what you wish for, you might just get a half baked version of it.

You're better off just using Counts-As GSC to represent the Chaos Cult
   
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Not good enough for me I’m afraid.

Cults are the dirty end of Chaos. Just random spods looking for a better life at the start, and rabid maniacs at the end, regardless of their chosen patron.

They deserve far more than ‘counts-as’. I mean, it’s a nice enough stop gap, and a very interesting project. But they need to get their own Codex, and show exactly how they’re able to overthrow Imperial Rule with relatively alaraming ease.

As a Codex project for GW, there are so many ways it could be implemented (which fair enough could be why we’ve not got one thus far). Options could include corrupted Inquisitors, Traitor Guard, Civvies with Sticks, Daemon summoning covens, Alpha Legion operatives etc.

Whichever way said cookie crumbles, being CSM Cannon Fodder is not doing them justice.

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Posts with Authority





Insane idea.

Drop cultist from CSM Codex entirely. It's "Chaos Space Marines", make the CSM an 'elite' faction like Deathwatch or Grey Knights.

Make a Codex for "Cults & Militia"- merge Cultists into that, make them fearless fanatics. Supplement them with Traitor Guard, Rogue Psykers, Demagogues, etc.

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 Adeptus Doritos wrote:
Insane idea.

Drop cultist from CSM Codex entirely. It's "Chaos Space Marines", make the CSM an 'elite' faction like Deathwatch or Grey Knights.

Make a Codex for "Cults & Militia"- merge Cultists into that, make them fearless fanatics. Supplement them with Traitor Guard, Rogue Psykers, Demagogues, etc.


isn't that Renegades and heretics?

id be fine with that. get them away from forgeworld and do a singe big book of bad humans.

Personally would of liked to see a 1 to 1 parallel.

C:SM > C:CSM
C:AM > C:R&H
Camons > C:Agents of the imperium (and blend in GK,Sisters,inq,deathwatch and the likes)

This message was edited 1 time. Last update was at 2019/02/01 19:48:24


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Portland

The only problem I'd have with returning Cultists to their own army is that CSM are already pretty weak and don't need the shot in the foot without something to improve the army. I think, though, that it would be great if R&H got full support from GW or FW, or even just a Chapter Approved minidex to get some stratagems/relics/subfaction variants and fix the prices.


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 Crimson wrote:
I really wish there was more focus on non-marine and non-daemon chaos. They're like 99.9% of the chaos related conflicts yet in the game they're a sidenote.


I agree. In general.

I'm generally disappointed with the Genestealers becoming the Citizen's Uprising/Insurgent Terrorists faction, and with Chaos being more and spikier Evil!Marines. Genestealers are comparatively boring as is, just being more aliens [and the whole mind-control aspect makes the insurgent cell/freedom fighters way less interesting] and there are already too many Marines [and the Chaos Marines themselves comprise a miniscule part of the overall threat Chaos represents].

The appeal, I think of Chaos Cultists as freedom fighters/insurgent terrorists over genestealers is because they're fighting of their own free will, because they believe their cause is just; while the Genestealers are just biologically mind-controlled. And many times, their ideologies are just, but the insidious corruption of Chaos [coupled with Imperial crackdowns and oppression], mutates their ideologies as it does their bodies.

The genestealers and their lackeys would have made an excellent "infection zombies" faction, focusing on the mind control and people acting against their friends for causes they can't explain, but I feel that they stole Chaos's torch.



Also, Chaos Space Marines are pretty boring as factions can go. Cultists with technicals would be so much cooler.

This message was edited 1 time. Last update was at 2019/02/01 20:44:54


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With the Black Legion in Blackstone Fortress (and Kill-Team) getting Traitor Guard, Beastmen, Negavolt Cultists and Rogue Psykers, I'm hoping for a resurgance of Lost & The Damned or for the inevitable Black Legion codex to be Lost & The Damned heavy such that you can make a renegade or cultist army with 1-2 marines, tops, as commanders.

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 Inquisitor Lord Katherine wrote:
The appeal, I think of Chaos Cultists as freedom fighters/insurgent terrorists over genestealers is because they're fighting of their own free will


That's debatable, to say at least.

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Portland

There are quite a few stories over the years that make it quite clear that there are chaos cultures that exist outside of the slaves to the gods (or marines).


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 Mad Doc Grotsnik wrote:
Not good enough for me I’m afraid.

Cults are the dirty end of Chaos. Just random spods looking for a better life at the start, and rabid maniacs at the end, regardless of their chosen patron.

They deserve far more than ‘counts-as’. I mean, it’s a nice enough stop gap, and a very interesting project. But they need to get their own Codex, and show exactly how they’re able to overthrow Imperial Rule with relatively alaraming ease.

As a Codex project for GW, there are so many ways it could be implemented (which fair enough could be why we’ve not got one thus far). Options could include corrupted Inquisitors, Traitor Guard, Civvies with Sticks, Daemon summoning covens, Alpha Legion operatives etc.

Whichever way said cookie crumbles, being CSM Cannon Fodder is not doing them justice.


Get IA13, you could represent all, from random fanatics. To heretek armies with lobotomized servo zombies, to the khornate warlord and his elites, to the unwashed rabbles of mutants to the psychic Chaos choirs.

All in that book, the only thing gw would need to do, take a look at it, change the values a bit make some stratagems, instead of traits take the arch demagogue devotions done.

That's a Job for 1-2 h of writing and some playtesting afterwards.
And the best of it all, the IA 13 was not particulary powerfull, don't Port over the vraks / formation shenanigans that they had and the list would ne a solid midtier.




Automatically Appended Next Post:
locarno24 wrote:
With the Black Legion in Blackstone Fortress (and Kill-Team) getting Traitor Guard, Beastmen, Negavolt Cultists and Rogue Psykers, I'm hoping for a resurgance of Lost & The Damned or for the inevitable Black Legion codex to be Lost & The Damned heavy such that you can make a renegade or cultist army with 1-2 marines, tops, as commanders.


No marines, thank you. I did dislike it then and I don't want csm now in my list beyond hired help.

There is enough marine as is, and beyond that they should rather flesh out the non cult legions.

This message was edited 2 times. Last update was at 2019/02/01 22:59:46


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A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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 Inquisitor Lord Katherine wrote:
 Crimson wrote:
I really wish there was more focus on non-marine and non-daemon chaos. They're like 99.9% of the chaos related conflicts yet in the game they're a sidenote.


I agree. In general.

I'm generally disappointed with the Genestealers becoming the Citizen's Uprising/Insurgent Terrorists faction, and with Chaos being more and spikier Evil!Marines. Genestealers are comparatively boring as is, just being more aliens [and the whole mind-control aspect makes the insurgent cell/freedom fighters way less interesting] and there are already too many Marines [and the Chaos Marines themselves comprise a miniscule part of the overall threat Chaos represents].

The appeal, I think of Chaos Cultists as freedom fighters/insurgent terrorists over genestealers is because they're fighting of their own free will, because they believe their cause is just; while the Genestealers are just biologically mind-controlled. And many times, their ideologies are just, but the insidious corruption of Chaos [coupled with Imperial crackdowns and oppression], mutates their ideologies as it does their bodies.

The genestealers and their lackeys would have made an excellent "infection zombies" faction, focusing on the mind control and people acting against their friends for causes they can't explain, but I feel that they stole Chaos's torch.



Also, Chaos Space Marines are pretty boring as factions can go. Cultists with technicals would be so much cooler.


You can do GSC as any kind of generic uprising. Just steer clear of the overt Genestealer options. Aberrants are the oppressed mutant underclass. Take majority Neophytes and Guard to represent the insurgents. All the vehicles are basically just crewed by insurgents. HQ as Magus to represent a rogue psyker. Kelermorph can be the gunslinger hero of the oppressed. All the other HQ options can represent various rabble rousers.

You could use that to represent a Chaos cult as well, maybe one that has not yet had so much overt Chaos warping.
   
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If we see Renegades & Heretics/Lost & Damned again it's most likely going to be closer to a 'standing' Chaos army like those we see in Gaunt's Ghosts - and no, not necessarily as professional as the Blood Pact - when the GSC already have the 'cultist uprising' niche down.

I expect if GW do so there will be a greater emphasis on Mutants (think Gellarpox but more 'god neutral') than anything else, with some more mundane Traitor Guard thrown in, alongside the odd Daemon Engine... but not so many they couldn't put out a Dark Mechanicus 'dex in the future.

This message was edited 3 times. Last update was at 2019/02/02 00:08:24


 
   
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 akaean wrote:
Well to be fair the design space for this is Renegades and Heretics which at the moment are sequestered in purgatory with an out of date, noncompetitive forgeworld index with their unique forgeworld models being trimmed down or cut.

R&H does however have much of what you are looking for. Masses of poorly trained chaos militia, brutal enforcers keeping everyone in line, renegade psychers, and various corrupted close combat specialists. The problem is that almost everything except a select few units in the book is either overcosted or straight up worse than anything Guard can field.

What you really want is for GW to do an official R&H release and bring them to 8th edition in full force as better consideration of Chaos allies.



Just a daily reminder why you don't see any Renegades anymore: (warning a huge rant ahead)

__________________________________________________________________________________________________________
Arch Demagogic devotions, gone:
Think of them as army traits before army traits. They did cost points and were an upgrade for your Archdemagogue, your warlod.
There were 6; all of them for specific gamestyles.All of them with specific advantages and disadvantages.

Primarys-rogue Witch:
Double the ammount of rouge psyker covens allowed, up to 2 mastery levels. NO Khorne Devotion

Mutant Overlord:
Allowed to create Big mutants. (ogryn upgrade that did cost points)
Had a seperate mutation table with a mixture of boosts and nerfs.
Mutated his command squad.
You needed to field atleast 2 mutant rabble squads.

Master of the Horde:
Basically: Max size for Militia Infantry up to 30.
Any squad of 15+ may be removed from play roll a d6 on 5+ the squad is pushed into reserve.
You needed to field atleast 2 Platoons of infantry.

Arch-Heretic Revolutionary:
I belive this is what Op wanted:
Warord gained Zealot:
20 pts upgrade for infantry and veterans to gain fanatic.
up to 10 enforcers per enforcer carde.


Heretek Magus:
Warlod get's a 3 " save a 6+ FNP and T4 (well he becomes an angry spikey techpriest, what do you expect.)
Defilers are unlocked as heavy support.
Decimators are unlocked as Elite choice.
Additionally you can Upgrade all your infantry units for 10 pts with a 6+ FNP

Bloody Handed Reaver:
Traitor guard General.
Can get a hotshot laspistol or lasgun for 5 ppm
All units that can need to be upgraded to militia training. (that was a downside since that was sometimes not worth it)
Renegade Infantry veterans however could be upgraded to Grenadiers for 15pts.
The squad was then BS3+ had full Hotshot lasguns, and could take 2 additinal hotshot volley guns and 2 special weapons.
Militia units/ mutants, etc can get for 10 ppm flak armor (5+sv)

__________________________________________________________________________________________________


Mind you we have not yet even talked about the God specific boosts, or unaligned boosts.
Marauder f.e. (one of the only renegade units you will see if you face someone that plays them nowadays,) were only allowed for them if their arch demagogue was not "marked".

Nowadays we still have these "marks" but they all got worse and are now over the whole army, whereas before you could mix and match for squads, ofcourse for a price.

Not to mention that in the case of the arch demagogue the "Marks" /also known as covenants unlocked units like plague zombies, Troop spawn, Blood Slaughterers, Noise marine and sonic dreadnought support.

________________________________________________________________________________________________________

Out of the 13 units you could make. (not including various militia units)
We lost:
infantry veterans, which were a troop slot and had ws3+ unlike their Am brethren.
Grenadiers, (you wanted to play bloodpact death brigadiers, no FETH YOU )
Big Mutants.(Mutants are dead now)
Plague Zombies (only for DG, as if they did not get enough gak all over the place allready compared to any other chaos faction as of now)

That is 25% of the codex Specific units that just went Puff out the windows.
______________________________________________________________________________________________________________


Miltia: yes it gains it's own part here in this little rant:
Once upon a time the most versatile unit you had. The unit that defined Renegade armies, (except mutant ones but anyways)

Modifyable via "Mark" and by your demagogue generally, was a platoon, did cost 3ppm .

Bought upgrades like BS/WS 4+ for 10 pts flat for 10-20 dudes (30 if you feel like mass assult today)
Bought armor for another flat 10 pts.

So you could have quasi imps/ (chaos imps if you fielded a blody handed reaver)
Could be thrown at enemies in waves of cheap chaff via Horde shenanigans,
Could be fanatical chaos cults with arch heretical upgrades, etc.

Now they are a bunch of 4ppm murder hobbos that neither have the quality of conscripts but cost the same as guardsmen.
Yes you pay premium on a model that by all means should've been 33%cheaper then a guardsmen. Not to mention was 33% cheaper then a guardsmen.
whereas before they could be used and upgraded to fit YOUR ARMY, YOUR PLAYSTYLE;etc in an army that lived off that , nowadays they are a bunch of murder hobos that raided a Munitorium cache.


And People say, spike tax doesn't exist. For Renegades it clearly does.

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Random Leadership. Morale for renegades is and always was random.
Fanatical units ofcourse performing better when determining what their morale was and morale managment was key to let your army win.
In IA13 Random LD was d6+4, like it was always before.
Now morale is D6+2, for non fanatic units and d6+3 for fanatics.
HURAY, now you can expect even more losses on top of your losses.

________________________________________________________________________________________________________________

Enforcers, went up 5 pts, lost combat drug injectors, and just willy nilly start shooting people. Mind you enforcers are atm one of the few units that are actually worth their salt somewhat since they potentially can keep a 50 man mutant blob in line.
But gone are the days were they enabled melee for your army or boosted morale for yoour command voxes. They now just shoot people, even ones that don't technically make morale checks. (marauders)
Sidenote: ENFORCERS LACKED THE CHARACHTER KEYWORD. Yeah so much care was given that the index was lacking keywords to fullfill keyfunctions.

_____________________________________________________________________________________________________________________

Out of 2 Charachter leaders for the index list.
1 had the charachter keyword.
Renegade commanders have now replaced the arch demagogues, No customizability compared to before, no acess to cool equipment, now only there to give you access to the covenant of the army.

Did we mention that 2/4 covenants took a nose dive harder than most spacemarine aircraft would if we applied real life physics on them?
________________________________________________________________________________________________________________________

Malefic lord: oh who would've forgotten that dude. was dirt cheap at 40ppm replaced the witch it seems, was spammed with brimstones.
Now up to 80 pts.
Am codex get's out. Get's wyrdvane psyker, at 40 pts, essentially the same model but with better weapons, GO FIGURE IT OUT:
Thanks to a bunch of TFG that spammed them at the start of 8th we still need to suffer for that.

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Mutants:
Ok not only is their new mutation table gak, it was fundamentally broken at implementation and REQUIRED 2 FAQ's to be fixxed.
Gone are the boni mali system of IA13 and before.
Making Mutants from a random but significant threat into the militia that potentially loses d6 models before the game starts.
Did we mention that morale managment plays keyfactor for Renegades? Basically you allways need to pay another 30 pts to get even something out of them.
Yes enforcers are a must, and thanks to the small radious of blamming a enforcer has (beyond that he costs 2 commisars and kills d3 people)
He now is also limited to 3.
Horde faction capability removed.

_____________________________________________________________________________________________________________________________________

You had a bunch of Hot shot using renegades, yea they don't exist anymore. go figure.
Elite traitor guard is not possible to be simulated anymore.

________________________________________________________________________________________________________________________________________

The index is so fundamentally broken that a FAQ needed to be made to allow renegades to even use Chimeras or Arvuses lighters or valkyires.

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Cultists:
Yeah we got them too, but they could not even copy paste propperly, stuck at 30 instead of forty, suffering from random LD and no access to stratagems.
Oh an recently nerfed aswell as their CSM counterpart. YeHAAAAA Spike tax in full swing baby:

FETH YOU GW.

_________________________________________________________________________________________________________________________________


The list could be further and further expanded.
and is in no means complete.

TLR :
GW/FW go take the finger out of your backsides and fix this abomination.
Then we would not need to use stand in codices.





This message was edited 8 times. Last update was at 2019/02/02 09:57:12


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

To be honest, I'm far more interested in seeing Dark Eldar get the GSC treatment.

As in, actually getting some new units/models to replace at least some of the ones that have been stripped from the book.

This message was edited 1 time. Last update was at 2019/02/02 10:08:02


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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