Switch Theme:

GW new article on Eldar (Aeldari) highlights Exodites!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[DCM]
Agile Revenant Titan





London, UK

I hope they don't release models for Exodites. It's highly unlikely anyway, but the main army are in more need right now.

5000 Fir Farillecassion Eldar W/L/D 4th Ed Codex - 14/7/1 6th Ed Codex - 9/1/0 7th Ed Codex - 4/1/1 8th Ed Codex - 10/4/2
2000 Hive Fleet Zenith
Excavating eBay: My blog of eBay finds and the pile of shame!
Instagram, follow if you dare!
 
   
Made in gb
Fixture of Dakka






 Argive wrote:
The exodite artwork was new yes?


No. Hover over the image and you'll see it's called hGSCSlaanesh-Apr18-PromeatheanSun6jkjcd.jpg Promethean Sun is a Horus Heresy novel, as suggested by all the Marines in mark 3 armour.


Automatically Appended Next Post:
 Amishprn86 wrote:
Harlequins has been around for a long time as well, they were just updating them not making a new army. Its also just infantry units and a couple small vehicles, Exodites are going to be large kits Tverigon size ones at least. Its a different world compare to updating Harlequins.


Possibly. Anything larger than cavalry on horse-sized beasts has always been unofficial. Apart from Knights - the Exodites were introduced in 1990 as using piloted Knights to oppose the Imperial Knights. My headcanon is that the Wraithknight vehicle is derived from the Exodite Fire Gale vehicle and adapted for Craftworld use (probably from some common pre-fall vehicle).

This message was edited 1 time. Last update was at 2019/04/23 09:27:49


 
   
Made in gb
Wicked Warp Spider






Thanks! Im impressed how people can tell the difference. Marines all kind of look the same to me.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
 
   
Made in us
Da Head Honcho Boss Grot





 Elbows wrote:
Exodites would have been a far more interesting model line than Harlequins (could have stuck as one or two boxes of models), or Ynnari. If one more random Eldar off-shoot gets models before proper Craftworlders do...whatever...(grumble grumble)


You're complaining that instead of sticking to two boxes of models for Harlequins, they got...three?

God forbid. The Harlequin update updated the existing troupe, death jester, and shadowseer to plastic, added one new clampack character, and 2 new plastic kits.

And I think literally the release after that was "proper craftworlders" where they got rules that absolutely roflstomped the harlequins (and every other faction in the fething game) into irrelevance for an entire edition.
   
Made in us
Sinewy Scourge




the_scotsman wrote:
 Elbows wrote:
Exodites would have been a far more interesting model line than Harlequins (could have stuck as one or two boxes of models), or Ynnari. If one more random Eldar off-shoot gets models before proper Craftworlders do...whatever...(grumble grumble)


You're complaining that instead of sticking to two boxes of models for Harlequins, they got...three?

God forbid. The Harlequin update updated the existing troupe, death jester, and shadowseer to plastic, added one new clampack character, and 2 new plastic kits.

And I think literally the release after that was "proper craftworlders" where they got rules that absolutely roflstomped the harlequins (and every other faction in the fething game) into irrelevance for an entire edition.
All the random Eldar offshoots should get in line behind the proper Eldar (Dark Eldar) who are desperately in need of some model love.


Honestly, I just play Eldar these days so all Eldar factions are new models for me! I'd still prefer some DE love, but I've resigned myself to that being once a decade, so I'll just enjoy what exists.
   
Made in ca
Trustworthy Shas'vre






Drager wrote:
All the random Eldar offshoots should get in line behind the proper Eldar (Dark Eldar) who are desperately in need of some model love.


Wot? The DE kits are mostly newer than the CWE kits. Heck, they're newer than the only plastic CWE Aspect Warrior kit. They've only got 2 real units left in finecast (not counting critters and special characters).

This message was edited 1 time. Last update was at 2019/04/23 16:35:56


   
Made in gb
Fixture of Dakka




 John Prins wrote:
Drager wrote:
All the random Eldar offshoots should get in line behind the proper Eldar (Dark Eldar) who are desperately in need of some model love.


Wot? The DE kits are mostly newer than the CWE kits. Heck, they're newer than the only plastic CWE Aspect Warrior kit. They've only got 2 real units left in finecast (not counting critters and special characters).

Dark Eldar look lovely. Some CWE kits scare me. Enough said.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Sinewy Scourge




 John Prins wrote:
Drager wrote:
All the random Eldar offshoots should get in line behind the proper Eldar (Dark Eldar) who are desperately in need of some model love.


Wot? The DE kits are mostly newer than the CWE kits. Heck, they're newer than the only plastic CWE Aspect Warrior kit. They've only got 2 real units left in finecast (not counting critters and special characters).
Craftwrolds have enough units to function in the 8th detachment system, neither 'Quins nor DE do. DE, therefore, need more love. Also, my point was highly tongue in cheek.
   
Made in us
Fixture of Dakka





Can't we all just agree that IoM is spoiled, and the designers simply love Marines more than Elves?
   
Made in us
Sinewy Scourge




Bharring wrote:
Can't we all just agree that IoM is spoiled, and the designers simply love Marines more than Elves?
I think we can.
   
Made in gb
Boosting Space Marine Biker





Scotland

GW wrote:Yet despite the offer of immortality and salvation offered by the rise of the God of the Dead, many Aeldari see the Ynnari as corrupted by the very daemonic forces they seek to thwart, while others are too stuck in their ways to break millennia of dogma and tradition.

Was it ever explained why the Yncarne looks like a Slaaneshi daemon with that segmented horn?
   
Made in ca
Trustworthy Shas'vre






Drager wrote:
 John Prins wrote:
Drager wrote:
All the random Eldar offshoots should get in line behind the proper Eldar (Dark Eldar) who are desperately in need of some model love.


Wot? The DE kits are mostly newer than the CWE kits. Heck, they're newer than the only plastic CWE Aspect Warrior kit. They've only got 2 real units left in finecast (not counting critters and special characters).
Craftwrolds have enough units to function in the 8th detachment system, neither 'Quins nor DE do. DE, therefore, need more love. Also, my point was highly tongue in cheek.


So what does DE need to function in 8th Edition detachment system? They've got lots of choices of units in almost every slot - maybe they need re-balancing or tweaking (like Venoms getting a transport capacity of 6 instead of 5, and Raiders 12 instead of 10), but new units or resculpts?

Harlequin additions would be nice - like a Flyer or some sonic based Heavy Support, or some infiltrating stealth elites (stage hands).


Automatically Appended Next Post:
 Gael Knight wrote:
GW wrote:Yet despite the offer of immortality and salvation offered by the rise of the God of the Dead, many Aeldari see the Ynnari as corrupted by the very daemonic forces they seek to thwart, while others are too stuck in their ways to break millennia of dogma and tradition.

Was it ever explained why the Yncarne looks like a Slaaneshi daemon with that segmented horn?


Backwards. Slaaneshi demons look like Eldar gods, because she was born of Eldar and consumed the Eldar gods.


Automatically Appended Next Post:
Drager wrote:
Bharring wrote:
Can't we all just agree that IoM is spoiled, and the designers simply love Marines more than Elves?
I think we can.


Agreed.

This message was edited 2 times. Last update was at 2019/04/23 18:16:22


   
Made in us
Sinewy Scourge




 John Prins wrote:
Drager wrote:
 John Prins wrote:
Drager wrote:
All the random Eldar offshoots should get in line behind the proper Eldar (Dark Eldar) who are desperately in need of some model love.


Wot? The DE kits are mostly newer than the CWE kits. Heck, they're newer than the only plastic CWE Aspect Warrior kit. They've only got 2 real units left in finecast (not counting critters and special characters).
Craftwrolds have enough units to function in the 8th detachment system, neither 'Quins nor DE do. DE, therefore, need more love. Also, my point was highly tongue in cheek.


So what does DE need to function in 8th Edition detachment system? They've got lots of choices of units in almost every slot - maybe they need re-balancing or tweaking (like Venoms getting a transport capacity of 6 instead of 5, and Raiders 12 instead of 10), but new units or resculpts?

Harlequin additions would be nice - like a Flyer or some sonic based Heavy Support, or some infiltrating stealth elites (stage hands).
DE can't play 2 battalions of the same faction without special characters and can't take 2 battalions and any other detachment all from the same faction (so we can't do the equivalent of pure Ulthwe with 2 battalions and a vanguard or something). Wych cults can't build a brigade without 1200 points of expensive forge world models in Heavy Support. Dark Eldar have no HQs that can keep up with their other units (no bike, wing or board units), which makes their auras kind of useless. Most of our factions have one or less units per slot. There is more.
   
Made in ca
Trustworthy Shas'vre






Drager wrote:
]DE can't play 2 battalions of the same faction without special characters and can't take 2 battalions and any other detachment all from the same faction (so we can't do the equivalent of pure Ulthwe with 2 battalions and a vanguard or something). Wych cults can't build a brigade without 1200 points of expensive forge world models in Heavy Support. Dark Eldar have no HQs that can keep up with their other units (no bike, wing or board units), which makes their auras kind of useless. Most of our factions have one or less units per slot. There is more.


Interesting, it seems the rule of 3 is DE's biggest problem. You can still play a pure DE army, just not pure Kabal/Wych/Haemonculus Coven? I wonder if that was intentional on GW's part?

   
Made in us
Sinewy Scourge




 John Prins wrote:
Drager wrote:
]DE can't play 2 battalions of the same faction without special characters and can't take 2 battalions and any other detachment all from the same faction (so we can't do the equivalent of pure Ulthwe with 2 battalions and a vanguard or something). Wych cults can't build a brigade without 1200 points of expensive forge world models in Heavy Support. Dark Eldar have no HQs that can keep up with their other units (no bike, wing or board units), which makes their auras kind of useless. Most of our factions have one or less units per slot. There is more.


Interesting, it seems the rule of 3 is DE's biggest problem. You can still play a pure DE army, just not pure Kabal/Wych/Haemonculus Coven? I wonder if that was intentional on GW's part?
It also makes souping harder with other Eldar as taking DE/Harlies/CWE limits your DE to 1/3 of the codex as options and basically forces you into a tiny number of builds. DE at the moment are very strong, but also very mono build on a per faction basis. We have 1 'tank' total and everyone is screaming for it to be nerfed. If it gets the nerf hammer we have 1 other unit that can take heavy weapons en masse (and even that can't take dissies), but its a Mercenary so gets no trait at all (scourges). This means that you either take Ravagers or you splash CWE or Harlies to get your heavy weaponry, which sucks. We have no scouting units of our own and can only take 1 sniper rifle per 5 men, for over 50 points a rifle... and it has no special rules anymore (used to be instant death, assault and something else (maybe fleshbane ) in 7th, now is the same as a ranger rifle).

I also feel like mentioning our bodyguard 'unit' is no longer a unit. Just a group of individual 1 model units without the character keyword. So is both useless and gutted by rule of 3 (9 Sslyth or 9 Lhamean or even 5 slyth/4 lhameans is actually a good unit, just illegal now). And they can't even fill Elite slots in a brigade as they are forced to be slot less when you take an archon, the only legal HQ to take with them.

Lastly with every release of the last 10 years we've had units and options taken away, most often with nothing added. RIP All bike HQs, Blaster Incubi, Trueborn, Dracons, Drachites etc. Etc.

Alright. I'll shut up now.

This message was edited 4 times. Last update was at 2019/04/23 19:00:41


 
   
Made in gb
Fixture of Dakka




 Gael Knight wrote:
GW wrote:Yet despite the offer of immortality and salvation offered by the rise of the God of the Dead, many Aeldari see the Ynnari as corrupted by the very daemonic forces they seek to thwart, while others are too stuck in their ways to break millennia of dogma and tradition.

Was it ever explained why the Yncarne looks like a Slaaneshi daemon with that segmented horn?

Yes.That's just how Eldar gods look apparently. Slaaneshi horns are meant to be an Eldar god thing not a Chaos thing. It doesn't really work when the only Eldar god we've seen with it is the Yncarne.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Longtime Dakkanaut





UK

Not a fan of the Yncarne horn. Fortunately it is easy to leave out. I just used a bit of greenstuff to fill in the gaps.


I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
[DCM]
Agile Revenant Titan





London, UK

I quite like the aesthetic of Yncarne but I still feel she shouldn't have been revived for the purpose of pushing the story forward.

5000 Fir Farillecassion Eldar W/L/D 4th Ed Codex - 14/7/1 6th Ed Codex - 9/1/0 7th Ed Codex - 4/1/1 8th Ed Codex - 10/4/2
2000 Hive Fleet Zenith
Excavating eBay: My blog of eBay finds and the pile of shame!
Instagram, follow if you dare!
 
   
Made in gb
Longtime Dakkanaut





UK

 Tyranid Horde wrote:
I quite like the aesthetic of Yncarne but I still feel she shouldn't have been revived for the purpose of pushing the story forward.

I was actually fairly happy with the decision. The idea of Craftworlders pooling their souls in the Infinity Circuit in the hope of one day mustering enough power to directly fight Slaanesh has been around since 1st edition. I believe that naming this future deity Ynnead was introduced towards the end of 3rd edition. After teasing for over 20 years, I think that introducing the Ynnari as a faction is an interesting development.

The important thing to note is that Ynnead is not fully awakened yet and is still only a potential saviour rather than an actual one. There is only a single Yncarne at the moment IIRC. The release of the Ynnari parallel the release of Guilliman for the Imperium. Abbadon gave Chaos a big step forward by destroying the Cadian Gate and opening the Great rift. Some new big-league heroes for the forces of order help to hold the line and maintain storyline balance.

In effect, it allows GW to dial up the sense of threat and scale in the setting without really changing anything. The Imperium is still facing a massive threat from Chaos and is teetering on the brink of collapse. The Eldar are a still a dying race, clinging to survival by their fingertips. The difference now is that their sources of hope are playable as battlefield units rather than existing only in the fluff.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Sinewy Scourge




 Karhedron wrote:
 Tyranid Horde wrote:
I quite like the aesthetic of Yncarne but I still feel she shouldn't have been revived for the purpose of pushing the story forward.

I was actually fairly happy with the decision. The idea of Craftworlders pooling their souls in the Infinity Circuit in the hope of one day mustering enough power to directly fight Slaanesh has been around since 1st edition. I believe that naming this future deity Ynnead was introduced towards the end of 3rd edition. After teasing for over 20 years, I think that introducing the Ynnari as a faction is an interesting development.

The important thing to note is that Ynnead is not fully awakened yet and is still only a potential saviour rather than an actual one. There is only a single Yncarne at the moment IIRC. The release of the Ynnari parallel the release of Guilliman for the Imperium. Abbadon gave Chaos a big step forward by destroying the Cadian Gate and opening the Great rift. Some new big-league heroes for the forces of order help to hold the line and maintain storyline balance.

In effect, it allows GW to dial up the sense of threat and scale in the setting without really changing anything. The Imperium is still facing a massive threat from Chaos and is teetering on the brink of collapse. The Eldar are a still a dying race, clinging to survival by their fingertips. The difference now is that their sources of hope are playable as battlefield units rather than existing only in the fluff.
I'm totally on board with the idea that factions are needing their biggest and best heroes to face the threats offered as things have hotted up in the story. This is why I totally understand the need to squat to Vect by leaving him out of the DE Index, let alone codex. Wait.... I'm confused.
   
Made in gb
[DCM]
Agile Revenant Titan





London, UK

I understand that some saviours had to be released to combat the rising threat but while Ynnead was something mentioned since early on in the Eldar lore, I would have preferred a mortal hero rather than "Here's another shard of a god". Even something like getting all of the Phoenix Lords together would have been good to show that the Rhana Dandra was approaching.

5000 Fir Farillecassion Eldar W/L/D 4th Ed Codex - 14/7/1 6th Ed Codex - 9/1/0 7th Ed Codex - 4/1/1 8th Ed Codex - 10/4/2
2000 Hive Fleet Zenith
Excavating eBay: My blog of eBay finds and the pile of shame!
Instagram, follow if you dare!
 
   
Made in us
Trustworthy Shas'vre



california

 Argive wrote:
Thanks! Im impressed how people can tell the difference. Marines all kind of look the same to me.


You think different colored marines with different iconography look the same? I thought my eyes were bad..
   
Made in gb
Regular Dakkanaut




Honestly, GW could reuse Lizardmen and Dark Elf dinosaurs for Exodite models and I wouldn't even be mad. The Dark Elf Cold Ones are gorgeous, why mess with perfection? Just slap on some soulstones and cowboy Aeldari, I'll pay full price for that. Strip down an Engine of the Gods and add a Gungan-style Aeldari forcefield generator/heavy weapons platform, I'll eat it up.

Hell, go even further: sell me Sylvaneth Dryads and Kurnoth Hunters as constructs created by Worldsingers around a core of wraithbone. It worked for Daemons and Tzaangors, double down. I will buy it, just do Exodites!
   
 
Forum Index » 40K General Discussion
Go to: