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Made in it
Longtime Dakkanaut





I have seen a list of DA using 6 of them with great success. 5 Hellblasters per impulsor plus ancient and some other stuff.

This message was edited 2 times. Last update was at 2020/04/02 07:47:26


 
   
Made in de
Nihilistic Necron Lord






Germany

 jeff white wrote:
I will never buy an impulsor. GW peddles heresy. Nasty model. Universe breaking idea. Restartes only? Why? Marketing said so? Take a hike GW. Long hike short pier shark infested waters srsly ... ick.


Automatically Appended Next Post:
 Karhedron wrote:
I haven't bought any yet but I tend to run my Space Wolves as a Mech force so I forsee a couple on the horizon. Ragnar definitely needs a ride.

 p5freak wrote:
None, 0, not. Its utterly ridiculous that primaris SM cant ride in rhinos, razorbacks, drop pods, land raiders. The only reason for that is that GW wants you to buy new models. And what do you do ? You buy them


You sound surprised that a company that makes models wants to sell you models.


Disgusted more than surprised. Morally repugnant is a cringey business model imho...


I dont mind that a company wants to sell more models, and i would have bought the new transports, if they did the rules right, which they didnt. Any SM transport should be usable by any SM infantry.

This message was edited 1 time. Last update was at 2020/04/02 08:01:31


 
   
Made in us
Locked in the Tower of Amareo




"Universe breaking idea"

How so? There's a lot of dumb stuff already in 40K. But a grav tank is the final straw? I'm happy marines have a transport that MIGHT live and so actually functions as a transport.

It still sucks losing 2W models on 1's though.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Own one, haven’t used it (yet).

I have no compunction though about using my rhino models as Impulsors or vice versa. Nor will I limit which versions of marines will fit in either (or drop pods & other marine vehicles). I’m not about to let GW dictate how I have fun to satisfy their marketing model.

That said, I like the Impulsor model, but the physical cost is so rude I refuse to buy more than one (more for show/collectibility than actual use).


It never ends well 
   
Made in us
Steadfast Ultramarine Sergeant






I have 1 and I want another. I was hoping we'd get a stripped down repulsor first but that's fine
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Don't own any yet but I'm definitely getting 2 for my BA primaris army.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Has anyone attempted to make a Razorback/Predator-like variant with their model?

It never ends well 
   
Made in us
Longtime Dakkanaut





 Nevelon wrote:
 Karhedron wrote:
I haven't bought any yet but I tend to run my Space Wolves as a Mech force so I forsee a couple on the horizon. Ragnar definitely needs a ride.

 p5freak wrote:
None, 0, not. Its utterly ridiculous that primaris SM cant ride in rhinos, razorbacks, drop pods, land raiders. The only reason for that is that GW wants you to buy new models. And what do you do ? You buy them


You sound surprised that a company that makes models wants to sell you models.


Turnabout; if I could put regular marines in an impulsor, I’d probably have bought one. Lots of classic stuff would get good milage from move-disembark-shoot in 8th.

If I had a nickle for every time I've had to remind myself that Repulsors can't carry Centurions...

Marines would love to trade in all the current Rhino-varient tanks for Impulsor-varients with similar weapon loads, tanks that can be tri-pointed are sad under the current rules.

...they don't even really need to give us the whole range of kits, I only really care about matching the capabilities of the Whirlwind and the Vindicator in the Primaris range at this point. They could honestly put out an upgrade kit that was nothing but new face-plates for the existing Impulsor turret with a twin-linked Salvo Launcher (from the Custodes jet bikes) and 36" version of the Whirlwind Vengance Launcher and I'd go buy two more Impulsors on the spot.

This message was edited 1 time. Last update was at 2020/04/03 16:48:24


   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

I have 0, the models looks terrible and I don’t see a use for it in my lists.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

Removed - Rule #1 please.

Automatically Appended Next Post:
 p5freak wrote:
 jeff white wrote:
I will never buy an impulsor. GW peddles heresy. Nasty model. Universe breaking idea. Restartes only? Why? Marketing said so? Take a hike GW. Long hike short pier shark infested waters srsly ... ick.


Automatically Appended Next Post:
 Karhedron wrote:
I haven't bought any yet but I tend to run my Space Wolves as a Mech force so I forsee a couple on the horizon. Ragnar definitely needs a ride.

 p5freak wrote:
None, 0, not. Its utterly ridiculous that primaris SM cant ride in rhinos, razorbacks, drop pods, land raiders. The only reason for that is that GW wants you to buy new models. And what do you do ? You buy them


You sound surprised that a company that makes models wants to sell you models.


Disgusted more than surprised. Morally repugnant is a cringey business model imho...


I dont mind that a company wants to sell more models, and i would have bought the new transports, if they did the rules right, which they didnt. Any SM transport should be usable by any SM infantry.

Pretty much this in the end... but still ugly imho and heretical


Automatically Appended Next Post:
Martel732 wrote:
"Universe breaking idea"

How so? There's a lot of dumb stuff already in 40K. But a grav tank is the final straw? I'm happy marines have a transport that MIGHT live and so actually functions as a transport.

It still sucks losing 2W models on 1's though.


How do you not see this? Dumb is not the issue and anyways i disagree. 40k was a smart fun parody and best was its scope as a sort of clearinghouse of sci fi tropes much like WFB... now REMOVED - Please don't post stuff like that again.


Automatically Appended Next Post:
Morally repugnant remains a cringey business model. The impulsor is the perfect reminder post restartes the gw cares less for integrity and community than profit and becoming the new Hasbro. Basically the fast food of hobby. Ick.
People can excuse profit seeking at the expense of these other things but this is also a fallacy. I turnabout is fair play. The rule of cool remains rule number 1 and gw is no longer cool. Rather gw is about as cool as monsanto...

This message was edited 4 times. Last update was at 2020/04/04 07:30:13


   
Made in us
Fixture of Dakka




NE Ohio, USA

 jeff white wrote:
I will never buy an impulsor. GW peddles heresy. Nasty model. Universe breaking idea. Restartes only? Why? Marketing said so? Take a hike GW. Long hike short pier shark infested waters srsly ... ick.


Automatically Appended Next Post:
 Karhedron wrote:
I haven't bought any yet but I tend to run my Space Wolves as a Mech force so I forsee a couple on the horizon. Ragnar definitely needs a ride.

 p5freak wrote:
None, 0, not. Its utterly ridiculous that primaris SM cant ride in rhinos, razorbacks, drop pods, land raiders. The only reason for that is that GW wants you to buy new models. And what do you do ? You buy them


You sound surprised that a company that makes models wants to sell you models.


Disgusted more than surprised. Morally repugnant is a cringey business model imho...


You're disgusted that the model making company wants to sell you more/new models? Do you need capitalism explained to you?
   
Made in us
Regular Dakkanaut




Not a fan of primaris
Not a fan of the design (space hover pick-up trucks)
Not a fan of the transport efficacy
Not a fan of the "AlL ThE RuleS" approach

So 0
   
Made in us
Ultramarine Chaplain with Hate to Spare






ccs wrote:
 jeff white wrote:
I will never buy an impulsor. GW peddles heresy. Nasty model. Universe breaking idea. Restartes only? Why? Marketing said so? Take a hike GW. Long hike short pier shark infested waters srsly ... ick.


Automatically Appended Next Post:
 Karhedron wrote:
I haven't bought any yet but I tend to run my Space Wolves as a Mech force so I forsee a couple on the horizon. Ragnar definitely needs a ride.

 p5freak wrote:
None, 0, not. Its utterly ridiculous that primaris SM cant ride in rhinos, razorbacks, drop pods, land raiders. The only reason for that is that GW wants you to buy new models. And what do you do ? You buy them


You sound surprised that a company that makes models wants to sell you models.


Disgusted more than surprised. Morally repugnant is a cringey business model imho...


You're disgusted that the model making company wants to sell you more/new models? Do you need capitalism explained to you?


The motive to make money is perfectly acceptable. How you go about making that money is really the issue. Potentially dumping on your own IP might not be the greatest idea. Making decisions by prioritizing legally defensible names and removing gameplay options out of fear that someone else might make models for them is pretty disappointing.

Disney wanted to make a lot of money with the Star Wars IP. How did that go? I mean, they sure did make a bunch of money so I guess that's a win, but I think it's reasonably plain that the treatment of the IP could have gone a lot smoother.

People are allowed to have opinions about these things.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in de
Longtime Dakkanaut




 Insectum7 wrote:
ccs wrote:
 jeff white wrote:
I will never buy an impulsor. GW peddles heresy. Nasty model. Universe breaking idea. Restartes only? Why? Marketing said so? Take a hike GW. Long hike short pier shark infested waters srsly ... ick.


Automatically Appended Next Post:
 Karhedron wrote:
I haven't bought any yet but I tend to run my Space Wolves as a Mech force so I forsee a couple on the horizon. Ragnar definitely needs a ride.

 p5freak wrote:
None, 0, not. Its utterly ridiculous that primaris SM cant ride in rhinos, razorbacks, drop pods, land raiders. The only reason for that is that GW wants you to buy new models. And what do you do ? You buy them


You sound surprised that a company that makes models wants to sell you models.


Disgusted more than surprised. Morally repugnant is a cringey business model imho...


You're disgusted that the model making company wants to sell you more/new models? Do you need capitalism explained to you?


The motive to make money is perfectly acceptable. How you go about making that money is really the issue. Potentially dumping on your own IP might not be the greatest idea. Making decisions by prioritizing legally defensible names and removing gameplay options out of fear that someone else might make models for them is pretty disappointing.

Disney wanted to make a lot of money with the Star Wars IP. How did that go? I mean, they sure did make a bunch of money so I guess that's a win, but I think it's reasonably plain that the treatment of the IP could have gone a lot smoother.

People are allowed to have opinions about these things.


Nah. Disney did fine.

They fell into the same trap like George Lucas and produced some terrible, cringe-inducing Pre-quels like Rogue One or Solo, but for the main series, they produced some of the best Star Wars movies since the 80s.
   
Made in ca
Commander of the Mysterious 2nd Legion





people just dislike change. people hated the prequals, and now love them, and, as I noted in an earlier conversation today about Star Trek discovery and Picard, all the same complaints leveled at Picard and Discovery where leveled at DS9 and Enterprise back in the day

Opinions are not facts please don't confuse the two 
   
Made in gb
Mighty Vampire Count






UK

Sunny Side Up wrote:
 Insectum7 wrote:
ccs wrote:
 jeff white wrote:
I will never buy an impulsor. GW peddles heresy. Nasty model. Universe breaking idea. Restartes only? Why? Marketing said so? Take a hike GW. Long hike short pier shark infested waters srsly ... ick.


Automatically Appended Next Post:
 Karhedron wrote:
I haven't bought any yet but I tend to run my Space Wolves as a Mech force so I forsee a couple on the horizon. Ragnar definitely needs a ride.

 p5freak wrote:
None, 0, not. Its utterly ridiculous that primaris SM cant ride in rhinos, razorbacks, drop pods, land raiders. The only reason for that is that GW wants you to buy new models. And what do you do ? You buy them


You sound surprised that a company that makes models wants to sell you models.


Disgusted more than surprised. Morally repugnant is a cringey business model imho...


You're disgusted that the model making company wants to sell you more/new models? Do you need capitalism explained to you?


The motive to make money is perfectly acceptable. How you go about making that money is really the issue. Potentially dumping on your own IP might not be the greatest idea. Making decisions by prioritizing legally defensible names and removing gameplay options out of fear that someone else might make models for them is pretty disappointing.

Disney wanted to make a lot of money with the Star Wars IP. How did that go? I mean, they sure did make a bunch of money so I guess that's a win, but I think it's reasonably plain that the treatment of the IP could have gone a lot smoother.

People are allowed to have opinions about these things.


Nah. Disney did fine.

They fell into the same trap like George Lucas and produced some terrible, cringe-inducing Pre-quels like Rogue One or Solo, but for the main series, they produced some of the best Star Wars movies since the 80s.


Rogue One was ok - the 2nd half was great, Solo was ok

The most recent films are some of the worst films I have ever seen , not worst Star Wars, not worst Sci-fi, worst films full stop but vaguely back on topic...

The Primaris and things like the Impulsor are a direct result of having completed the range but still needing /wanting to sell to the Space marine players that are cosntantly clamouring for yet more stuff. There is only so many slightly different tactical squads and slightly different terminators you can sell.

So new new Marines was the only way if they want to keep accessing those players without further increasingly an over bloated range.

Not a big fan of the Impulsor series in terms of numbers of guns but at least its not a Centurion/Santa Logan or a Babycarrier.

I AM A MARINE PLAYER

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www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Locked in the Tower of Amareo




 jeff white wrote:
Removed - Rule #1 please.

Automatically Appended Next Post:
 p5freak wrote:
 jeff white wrote:
I will never buy an impulsor. GW peddles heresy. Nasty model. Universe breaking idea. Restartes only? Why? Marketing said so? Take a hike GW. Long hike short pier shark infested waters srsly ... ick.


Automatically Appended Next Post:
 Karhedron wrote:
I haven't bought any yet but I tend to run my Space Wolves as a Mech force so I forsee a couple on the horizon. Ragnar definitely needs a ride.

 p5freak wrote:
None, 0, not. Its utterly ridiculous that primaris SM cant ride in rhinos, razorbacks, drop pods, land raiders. The only reason for that is that GW wants you to buy new models. And what do you do ? You buy them


You sound surprised that a company that makes models wants to sell you models.


Disgusted more than surprised. Morally repugnant is a cringey business model imho...


I dont mind that a company wants to sell more models, and i would have bought the new transports, if they did the rules right, which they didnt. Any SM transport should be usable by any SM infantry.

Pretty much this in the end... but still ugly imho and heretical


Automatically Appended Next Post:
Martel732 wrote:
"Universe breaking idea"

How so? There's a lot of dumb stuff already in 40K. But a grav tank is the final straw? I'm happy marines have a transport that MIGHT live and so actually functions as a transport.

It still sucks losing 2W models on 1's though.


How do you not see this? Dumb is not the issue and anyways i disagree. 40k was a smart fun parody and best was its scope as a sort of clearinghouse of sci fi tropes much like WFB... now REMOVED - Please don't post stuff like that again.


Automatically Appended Next Post:
Morally repugnant remains a cringey business model. The impulsor is the perfect reminder post restartes the gw cares less for integrity and community than profit and becoming the new Hasbro. Basically the fast food of hobby. Ick.
People can excuse profit seeking at the expense of these other things but this is also a fallacy. I turnabout is fair play. The rule of cool remains rule number 1 and gw is no longer cool. Rather gw is about as cool as monsanto...


Doesn't address my point. 40K is already VERY dumb. What does adding a grav tank do that a dozen other thematic blunders don't? Like DC have to tripoint to be a viable unit?
   
Made in us
Abel





Washington State

Space Marines had grav tanks up until 3rd edition 40K.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Ultramarine Chaplain with Hate to Spare






BrianDavion wrote:
people just dislike change. people hated the prequals, and now love them, and, as I noted in an earlier conversation today about Star Trek discovery and Picard, all the same complaints leveled at Picard and Discovery where leveled at DS9 and Enterprise back in the day


The prequels are still embarrassing to watch, likewise Enterprise. I don't feel qualified to speak about DS9.

There is a phenomenon of disliking change, I can acknowledge that. But can we also aknowledge that changes actually CAN be bad?

Also, those resources could have gone to something different. There are plenty of kits that could have been updated, or they could have just redesigned/scaled the core marine line.


Automatically Appended Next Post:
 Tamwulf wrote:
Space Marines had grav tanks up until 3rd edition 40K.


Not sure what grav tank was in 2nd ed, but I'll help out your argument by saying that the vehicle design rules of 3rd-4th edition allowed for Imperial grav tanks. But it's a little beside the point. The manifestation of the technology went from 'rare' to 'every new marine vehicle across every chapter' basically overnight. In terms of tabletop presence, they went from 5% to 95%, which is rather inescapably redefining.

This message was edited 2 times. Last update was at 2020/04/04 16:46:54


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Committed Chaos Cult Marine





Reminder: This thread is about the number of Impulsors and potential uses of said Impulsors.

Now, saying one has zero Impulsors is sort of a null comment, and pointing out how dumb not being able to transport Firstborn is at least on topic, I fear we have very much deviated to the point some comments aren't even within 40k General Discussion topics.

I take the lack of compatibility between Primaris and Firstborn vehicles as a combination buy the new models (which I am guilty of) and future proofing for players like me who started a Space Marine army almost entirely out of Primaris marines. I certainly wouldn't like the idea of having a bunch of Land Raiders, Rhinos and/or Stormravens to find out they become an issue down the road for one reason or another. So better to nip that in the bud. I still bought a Stormraven as I figured it would be a good number of years before their was a Primaris flyer, and a I wanted the option of a sort of heavy gunship.

I am also fortunate that I play with largely reasonable people that would allow me to transport Primaris in my Stormraven. Just like I would be interested to see how effective Firstborn could make the Impulsor. I imagine that Vanguard Vets could be quite effective using an Impulsor over a Rhino. Even with Primaris, I do think a few Impulsors can be pretty good. I do find the monetary cost of the model to be restrictive as I think it an easier sell at the Stalker/Hunter cost rather than what it is. I mean for $5 more I can get a Repulsor which is like 50% bigger.

I do wonder if Impulsors would be reasonably good loading up on Auto Bolt Rifle Intercessors with the Sergeant equipped with a Power Fist/Sword with either Lieutenant or Chaplain. I think three of the transports might make for a decent shock attack especially for the more melee focused chapters. I just worry that the points used to generate this might be a little more expensive that it is worth. I would try it out but I am just starting to put special melee weapons on my Intercessor Sgts and don't want to spend the money to get additional models.
   
Made in us
Quick-fingered Warlord Moderatus




Now, saying one has zero Impulsors is sort of a null comment,


I think "I have zero" in response to "how many do you have" is a perfectly reasonable answer ... It's important to see the full range of answers imo.



I do wonder if Impulsors would be reasonably good loading up on Auto Bolt Rifle Intercessors with the Sergeant equipped with a Power Fist/Sword with either Lieutenant or Chaplain. I think three of the transports might make for a decent shock attack especially for the more melee focused chapters. I just worry that the points used to generate this might be a little more expensive that it is worth. I would try it out but I am just starting to put special melee weapons on my Intercessor Sgts and don't want to spend the money to get additional models.


I've considered this, but the points (as you mention) are on the steep side, and there's other things in the codex that can get me a similar (or bigger bang) for a similar (or smaller point cost). That said, most of the time, when I've seen Impulsors played, they tend to use them exactly as you mention. Those armies also tend to rely heavily on Intercessors. They tend to have a disproportionately large number of Intercessors when compared to your typical marine army.

This message was edited 1 time. Last update was at 2020/04/04 18:59:32


Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

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... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Abel





Washington State

How about a different question:

What kind of Primaris list would need Impulsors? What we're looking for here is the kinds of list where an Impulsor is used. Of course there are lists that don't require or use Impulsors at all. Those are not apart of this conversation.

Side question: Is there any strategem or unit rule that would allow a unit to charge the turn they disembark from an impulsor using the assault vehicle rule?

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

 Saturmorn Carvilli wrote:

I do wonder if Impulsors would be reasonably good loading up on Auto Bolt Rifle Intercessors with the Sergeant equipped with a Power Fist/Sword with either Lieutenant or Chaplain. I think three of the transports might make for a decent shock attack especially for the more melee focused chapters. I just worry that the points used to generate this might be a little more expensive that it is worth. I would try it out but I am just starting to put special melee weapons on my Intercessor Sgts and don't want to spend the money to get additional models.


This is exactly what I'm doing. Intercessors with Assault Bolt Rifles, Sarge with Thunderhammer and yeet them forward. I don't mind if that is not the most point efficient use, it is fun for me to play them this way. I picked Blood Angels for the rules because I enjoy the character / melee focus of the faction.

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Tycho wrote:
Now, saying one has zero Impulsors is sort of a null comment,


I think "I have zero" in response to "how many do you have" is a perfectly reasonable answer ... It's important to see the full range of answers imo.


I suppose. At best, it would be hard to separate out players that have or play space marines but have no Primaris which obviously don't have Impulsors (at least for gaming purposes) from players that use Primaris and still don't use Impulsors because they don't really have a purpose for them. At from posters that reply with a single word such as 'None.'

Tycho wrote:
I do wonder if Impulsors would be reasonably good loading up on Auto Bolt Rifle Intercessors with the Sergeant equipped with a Power Fist/Sword with either Lieutenant or Chaplain. I think three of the transports might make for a decent shock attack especially for the more melee focused chapters. I just worry that the points used to generate this might be a little more expensive that it is worth. I would try it out but I am just starting to put special melee weapons on my Intercessor Sgts and don't want to spend the money to get additional models.


I've considered this, but the points (as you mention) are on the steep side, and there's other things in the codex that can get me a similar (or bigger bang) for a similar (or smaller point cost). That said, most of the time, when I've seen Impulsors played, they tend to use them exactly as you mention. Those armies also tend to rely heavily on Intercessors. They tend to have a disproportionately large number of Intercessors when compared to your typical marine army.


It doesn't surprise me. There are really only two units (Intercessors and Hellblasters) plus several characters that can use Impulsors and don't have additional deployment rules. 2/3 of the Intercessor loadouts (Bolt Rifle and Stalker Bolt Rifle) don't really want to get that close to enemy line usually and the same can really be said of Hellblasters too. Even with Auto Bolt Rifle and special melee weapon Intercessors it is a tough call for Primaris only armies and super obvious to their opponent what their plan is. Composite (Firstborn and Primaris) are even less likely to commit to it as they have better options to fill same role often for less points while offering more flexibility.

I think it is a tough sell adding a Impulsor for Hellblasters as they aren't that great of a unit all thing considered since they are best against heavy infantry/light vehicles and not all armies field that kind of unit. I suppose if a player really wanted to get the most out of the Devastator doctrine they might consider it to ensure they can get Hellblasters into prime firing range. Again, that is a fair amount of points for a risky move I don't see paying nearly as well as say a Predator.

There are a few deployment maps where Impulsors are valuable, but really only to Intercessor/Hellblaster heavy armies. Taking any kind of Phobos armor/Tactical Warsuit unit usually fills the gap just thinking Primaris. More once you consider the whole Codex.


Automatically Appended Next Post:
a_typical_hero wrote:
 Saturmorn Carvilli wrote:

I do wonder if Impulsors would be reasonably good loading up on Auto Bolt Rifle Intercessors with the Sergeant equipped with a Power Fist/Sword with either Lieutenant or Chaplain. I think three of the transports might make for a decent shock attack especially for the more melee focused chapters. I just worry that the points used to generate this might be a little more expensive that it is worth. I would try it out but I am just starting to put special melee weapons on my Intercessor Sgts and don't want to spend the money to get additional models.


This is exactly what I'm doing. Intercessors with Assault Bolt Rifles, Sarge with Thunderhammer and yeet them forward. I don't mind if that is not the most point efficient use, it is fun for me to play them this way. I picked Blood Angels for the rules because I enjoy the character / melee focus of the faction.


I definitely could see it being a lot of fun especially with Blood Angels. I wouldn't mind giving it a go. I am just lacking Intercessors with good melee weapons (I just started adding Power Swords) and the Impulsors to move them. I just don't think it is the best use of points. Combine that with an expensive $ model with current niche use, it is going to continue to be rare on the tabletop.

I think Impulsors are going to become more and more useful as the Primaris line expands. That is partly why I have the one I do. I figure eventually GW is going to create a melee unit that can make good use of them. I probably will pick up at least another one when I get more models I have fully painted and looking to expand my Primaris army more.


Automatically Appended Next Post:
 Tamwulf wrote:
How about a different question:

What kind of Primaris list would need Impulsors? What we're looking for here is the kinds of list where an Impulsor is used. Of course there are lists that don't require or use Impulsors at all. Those are not apart of this conversation.

Side question: Is there any strategem or unit rule that would allow a unit to charge the turn they disembark from an impulsor using the assault vehicle rule?


I can only think that an Intercessor/Hellblaster Primaris army wanting to field a few Impulsors.

With Auto Bolt Rifles and a Lieutentent, they could make use of the Boltstorm stratagem to auto hit and then re-roll 1s to Wound if they can get within 12". That should clear a path through just about any screen. If they Intercessors can survive the opponent's turn they could continue to punch through and make use of whatever melee weapons the Sgt and Lt have. The problem I see is even with the shield dome on the Impulsor, it might not survive to protect the Intercessors during the opponent's turn and the Intercessors will definitely be nuked once they disembark after it moved. You might, be able to deploy the Intercessors in such a way as to limit LoS to them while being in Cover, but I don't know if I would count on that happening often. Probably best to keep them aboard through Round 1 so that if they survive, they also have Tactical Doctrine in play.

The same basic thing can be done for Hellblasters getting them in real Rapid Fire range along with a Captain (to allow safer Overcharging) and light up something up. I think it would be really interesting for Assault Hellblasters to find a way to work doing this, I just don't see it being possible though.

In addition to those techniques, I suppose the Impulsor itself could be used to tie up an enemy unit in melee. Like I said, I am not convinced even with a Primaris only army this works all that well.

This message was edited 3 times. Last update was at 2020/04/04 20:52:06


 
   
Made in us
Quick-fingered Warlord Moderatus




What kind of Primaris list would need Impulsors?



Well, for starters. Blood Angel Death Company Intercessors for sure, and any list that needs to get Hell Blasters downfield but doesn't want to put them in one of the Repulsors are both good examples. Also any list where the player just wants to field a ton of Intercessor bodies and, for whatever reason, doesn't have things like Inceptors, etc.


Of course there are lists that don't require or use Impulsors at all. Those are not apart of this conversation.


Fair enough, but if you're trying to learn about them and their uses, why someone DOESN'T take them can often provide as much (if not more in some cases) good info about them. I often find it useful to hear both sides of the coin when discussing units. I mean, I agree that the one-word answer of "zero" with no elaboration isn't super great, but saying "I have 3" and nothing else doesn't help much either.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Assault Hellblasters seem to be a pretty good use of an impulsor with shield dome.

That's about the only way I would use one.
   
Made in us
Longtime Dakkanaut





Racerguy180 wrote:
Assault Hellblasters seem to be a pretty good use of an impulsor with shield dome.

That's about the only way I would use one.

Ironically Assault Hellblasters don't need to move up, it's the Rapid Fire Hellblasters that need to get in close to maximise their firepower.

   
Made in us
Locked in the Tower of Amareo




Hellblasters are still bad even if transported, though.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Martel732 wrote:
Hellblasters are still bad even if transported, though.


Transports help make them less bad though. Might not be min/max optimal, but getting them to rapid fire range without getting shot apart helps a lot.

Are there better things to do with your points? Yes. Does it work? Also yes. Might not be efficient, but it can be effective.

   
Made in us
Locked in the Tower of Amareo




It's primarily bad because of negs to hit and invulns. Against other marines, it's quite nasty.
   
 
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