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 darklord wrote:
Not Online!!! wrote:
 Mad Doc Grotsnik wrote:
In a combat situation? Particularly urban environments?





TBF, i assume that urban centres would be the most likely scenario in which marines will take heavy casualities.

Lot's off options to mine, trap, hide, etc.



In one of the Gav Thorpe Dark Angel books, a squad comes across a very thick plasteel door that is locked, and would not take demo charges well. Instead, they blew through the adjacent wall which was not marine proof. I imagine there is a lot of "artificial doors" in 40k.

Unless there is a specific objective inside a building, Marines would probably lob a few grenades inside and move on. Otherwise, that is what scouts are for.


That's what real soldiers were doing until preventing civilian casualties and avoiding collateral damage became objectives, so like, yeah, I assume that's what Marines and Guardsmen and Sisters and Skitarii and really everybody in the 41st millenium would be doing.

Blow a hole in the wall, toss in a few grenades [where "a few" mean "lots"] and then storm in afterwords guns blazing. Maybe even have a heavy weapon like a mortar put a shell into the next room through the hole.


In general, I would guess that Marines are probably pretty ideal for the sort of close-quarters house-to-house fighting that would be encountered fighting in built up areas in the 41st Millenium, bigness notwithstanding. I imagine Marines in urban combat might not even enter the streets except to cross them to get to the next block to buildings, just smashing their way from and clearing room by room with maybe support from like a razorback, repuslor, or maybe a vindicator out in the street to cover them when they cross the street, suppress enemies ahead of their movement, and maybe put a few rounds of HE into stubborn rooms/buildings.

This message was edited 1 time. Last update was at 2020/09/02 21:19:41


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 Mad Doc Grotsnik wrote:
Not Online!!! wrote:
 Mad Doc Grotsnik wrote:
In a combat situation? Particularly urban environments?





TBF, i assume that urban centres would be the most likely scenario in which marines will take heavy casualities.

Lot's off options to mine, trap, hide, etc.



Mining and trapping are probably less effective when your foe can, relatively freely, forge their own path?


That makes them even more predictable though.
Direct line to X, yeah about that, you just blew out the last carrying wall.

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Not Online!!! wrote:
 Mad Doc Grotsnik wrote:
Not Online!!! wrote:
 Mad Doc Grotsnik wrote:
In a combat situation? Particularly urban environments?





TBF, i assume that urban centres would be the most likely scenario in which marines will take heavy casualities.

Lot's off options to mine, trap, hide, etc.



Mining and trapping are probably less effective when your foe can, relatively freely, forge their own path?


That makes them even more predictable though.
Direct line to X, yeah about that, you just blew out the last carrying wall.


Load bearing walls are heretical.

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 darklord wrote:
Not Online!!! wrote:
 Mad Doc Grotsnik wrote:
In a combat situation? Particularly urban environments?





TBF, i assume that urban centres would be the most likely scenario in which marines will take heavy casualities.

Lot's off options to mine, trap, hide, etc.



In one of the Gav Thorpe Dark Angel books, a squad comes across a very thick plasteel door that is locked, and would not take demo charges well. Instead, they blew through the adjacent wall which was not marine proof. I imagine there is a lot of "artificial doors" in 40k.

Unless there is a specific objective inside a building, Marines would probably lob a few grenades inside and move on. Otherwise, that is what scouts are for.


My favorite part of the Red Fction Video game was the destroy-able environment and a particular door in the first level that requires blowing through the wall. It was brought up as a feature in the game, forced exactly once, then ignored the rest of the game(you could still do it, and would not be a bad idea in some area, but not needed).

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 Inquisitor Lord Katherine wrote:

In general, I would guess that Marines are probably pretty ideal for the sort of close-quarters house-to-house fighting that would be encountered fighting in built up areas in the 41st Millenium, bigness notwithstanding.

IIRC one early mention of pre-unification 'marines' was they were a derivation of the heavy infantry used by the various warlords to crack their rivals bunker complexes. Don't know if the Thunder Warrior stuff has invalidated that though.

Must admit, one thing I ended up admiring about 3rd onwards was how the cover system made Marines feel more like terror troops. I hated the idea of them ignoring cover at first, but then I rationalised it as, they're wearing brightly coloured armour and just standing in the open, it's the very definition of "come and have a go if you think you're hard enough", or implacably approaching certain doom.
   
 
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